声明:本文转载自:http://www.cnblogs.com/yjmyzz/archive/2010/01/15/1648317.html
上一篇"base64编码在silverlight中的使用"里已经提到WriteableBitmap对象可以借助FluxJpeg转化为base64字符串,而WriteableBitmap又能从BitmapSource直接构造,so ... 问题解决了
先将BitmapImage转化为WriteableBitmap,然后得到base64字符串,然后可以得到base64的byte[]数组,再然后您可以把byte[]变成Stream
关键代码:
WriteableBitmap wb = new WriteableBitmap(img.Source as BitmapSource);//将Image对象转换为WriteableBitmap byte[] b = Convert.FromBase64String(GetBase64Image(wb));//得到byte数组
将byte[]还原为图片:
byte[] b = ...//这里的b为上面生成的base64编码的byte数组 MemoryStream ms = new MemoryStream(b); BitmapImage bitImage = new BitmapImage(); bitImage.SetSource(ms); img2.Source = bitImage;