Java小游戏之Swing框架实现飞机大战(附源码 超详细必看)

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1.项目主要工作

本次项目的题目——基于Java的飞机大战游戏的设计与实现,主要目的是实现飞机大战这个游戏。期望结果游戏无BUG现在人们将在电脑系统或程序中,隐藏着的一些未被发现的缺陷或问题统称为BUG——漏洞,简单易上手,老少皆宜,让玩家“玩不释手”。

从游戏的玩法来说,主要就是我方飞机(Hero airplane)和敌方飞机(Enemy airplane)的对决,首先是游戏的开始界面与结束界面,然后就是我方飞机(Hero airplane)的移动方式(鼠标移动或者键盘移动,我打算选择鼠标移动,因为鼠标移动可以转移到手机上,现在大多数手机都没有键盘,基本靠手指滑动操作),接下来就是我方飞机(Hero airplane)子弹的生成,然后是敌方飞机(Enemy airplane)的出现坐标的选择,然后飞机与子弹防碰撞,飞机与飞机的防碰撞,最后是我方飞机(Hero airplane)与敌方飞机(Enemy airplane)的对战结果。

该游戏要满足以下功能性需求:

(1)游戏状态控制功能

    游戏的状态控制包括运行、暂停、恢复及结束游戏,首先是游戏的开始页面,在游戏正在进行时,如果你有其他的事情又不想结束游戏你可以将鼠标移出游戏界面或者鼠标在游戏界面单击即可暂停游戏,当你的其他事情解决后你还可以选择恢复游戏,继续玩下去,当游戏结束时会显示游戏结束界面。

(2)游戏难度的调整

     玩家随着玩游戏的时间的增加,敌方飞机的数量会增加,出现的频率会有所提高,移动速度也会提高。

(3)游戏界面绘画功能

     在右上角显示游戏时间(游戏难度于时间成正比,即游戏时间越长难度越高),玩家游戏得分,与我方飞机生命值,游戏主屏用来显示玩家对我方飞机(Hero airplane)的控制与敌方飞机(Enemy airplane)的出现及移动的显示。

(4)玩家游戏控制功能

     玩家可以通过控制移动鼠标或者键盘来控制友机的移动。

项目分解结构(WBS)如下

 

效果图如下

 

 

 部分源码

package main;

import java.util.Random;

//Airplane----�л����Ƿ����
public class Airplane extends FlyingObject implements Enemy {
	private int speed = 2;// �л��߲��IJ���

	public Airplane() {
		image = ShootGame.airplane;
		width = image.getWidth();
		height = image.getHeight();
		Random rand = new Random();
		x = rand.nextInt(ShootGame.WIDTH - this.width);
		y = -this.height; // y:���ĵл��ĸ�

	}

	// ��д getScore();
	public int getScore() {
		return 5;
	}

	public void step() {
		y += speed;
	}

	public boolean outOfBounds() {
		return this.y > ShootGame.HEIGHT; // �л���y������ڴ��ڵĸ�

	}

}
-------------
package main;
import java.util.Random;
//Be---С�۷�  ���Ƿ����Ҳ�ܻ�ȡ����
public class Bee extends FlyingObject implements Award{
	private int xSpeed = 1;     //x�����߲�����
	private int ySpeed = 2;     //y�����߲�����
	private int awardType;      //��������
	
	public Bee(){
		image = ShootGame.bee;
		width = image.getWidth();
		height = image.getHeight();
		Random rand = new Random();
		x = rand.nextInt(ShootGame.WIDTH - this.width);
	    y = -this.height; 
		awardType = rand.nextInt(2);//������ɽ�������
	
	}
	
	public int getType(){
		return awardType;
	}
    public void step(){   	
    	if(x >= ShootGame.WIDTH - this.width){
    		xSpeed = -1;
    	}
    	if(x <= 0){
    		xSpeed = 1;
    	}
    	x += xSpeed;
    	y += ySpeed;		
	}
    public boolean outOfBounds(){
    	return this.y > ShootGame.HEIGHT;  
	}
}
-----------
package main;
//�ӵ�--ֻ�Ƿ����� 
public class Bullet extends FlyingObject{
	private int speed = 3;  //�ӵ��߲�������ֻ��y�����ڱ�
	public Bullet(int x,int y){//�ӵ�����������Ӣ�ۻ��ı仯���仯		
		image = ShootGame.bullet;
		width = image.getWidth();
		height = image.getHeight();
		this.x = x;
		this.y = y;
	}
    public void step(){
		y -= speed;
	}
    public boolean outOfBounds(){
		return this.y < -this.height;
	}

}
------------
package main;
import java.awt.image.BufferedImage;

public abstract class FlyingObject {
	protected BufferedImage image;//ͼƬ����--java�����е�
	protected int width;     //��
	protected int height;    //��
	protected int x;         //x����
	protected int y;         //y����
	
	//�������߲�
	public abstract void step();
	//Խ�緽��
	public abstract boolean outOfBounds();
	
	//���˱��ӵ�ײ 
	public boolean shootBy(Bullet bullet){
		//this:����       other���ӵ�
		int x1 = this.x;
		int x2 = this.x + this.width;
		int y1 = this.y;
		int y2 = this.y + this.height;
		int x = bullet.x;
		int y = bullet.y;
		return x > x1 && x < x2
				&&
				y > y1 && y < y2;
	}
	
}
-------------
package main;
import java.awt.image.BufferedImage;
//Ӣ�ۻ��Ƿ�����
public class Hero extends FlyingObject{
	private int life;                 //��
	private int doubleFire;           //����ֵ
	private BufferedImage[] images;   //ͼƬ����
	private int index;                //Э��ͼƬ�л�
	
	public Hero(){
		image = ShootGame.hero0;
		width = image.getWidth();
		height = image.getHeight();
		x = 150;
		y = 400;                
		life = 3;              //3����
		doubleFire = 0;        //��������
		images = new BufferedImage[]{ShootGame.hero0,ShootGame.hero1};
		index = 0;
	}
    	
	public void step(){
		//ÿ100������һ��
		image = images[index++/10%images.length];		
		/*
		index++;
		int a = index / 10;
		int b = a % 2;
		image = images[b];
		*/
	}
	
	public Bullet[] shoot(){
		int xStep = this.width/4;
		if(doubleFire > 0){           //˫��
			Bullet[] bullets = new Bullet[2];
			bullets[0] = new Bullet(this.x + 1 * xStep,this.y - 20);
			bullets[1] = new Bullet(this.x + 3 * xStep,this.y - 20);
			doubleFire -= 2;      //����˫��������ÿ�μ�2��ʵ�ʾ���2�������ij���ʱ��
			return bullets;
		}else{                        //����
			Bullet[] bullets = new Bullet[1];
			bullets[0] = new Bullet(this.x + 2 * xStep,this.y - 20);
			return bullets;
		}
	}
    
	public void moveTo(int x,int y){
		this.x = x - this.width/2;
		this.y = y - this.height/2;
	}

	public boolean outOfBounds(){
		return false;              //Ӣ�ۻ�����Խ��
	}
    //����
    public void addLife(){
    	life++;
    }
    //��ȡ��
    public int getLife(){
    	return life;
    }
    
    public void addDoubleFire(){
    	doubleFire += 40;
    }
    //����ֵ����
    public void setDoubleFire(int doubleFire){
    	this.doubleFire = doubleFire;
    }
    
    //Ӣ�ۻ�ײ����
    public boolean hit(FlyingObject other){
    	int x1 = other.x - this.width/2;
    	int x2 = other.x + other.width + this.width/2;
    	int y1 = other.y - this.height/2;
    	int y2 = other.y + other.height + this.height/2;
    	int hx = this.x + this.width/2;
    	int hy = this.y + this.height/2;
    	return hx > x1 && hx < x2
    			&&
    		   hy > y1 && hy < y2;
    }
    //����
    public void subtractLife(){
    	life--;
    }    
}
-----------------package main;

import java.applet.Applet;
import java.applet.AudioClip;
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.image.BufferedImage;
import java.io.FileNotFoundException;
import java.io.IOException;
import java.net.URL;
import java.util.Arrays;
import java.util.Random;
import java.util.Timer;
import java.util.TimerTask;

import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;

//�����������
public class ShootGame extends JPanel {
	/**
	 * 
	 */
	private static final long serialVersionUID = 9158805858745581422L;
	public static final int WIDTH = 400; // ���ڵĿ�
	public static final int HEIGHT = 654; // ���ڵĸ�
	// ��̬��Դ
	public static BufferedImage background; // ����ͼ
	public static BufferedImage start; // ��ʼͼ
	public static BufferedImage pause; // ��ͣͼ
	public static BufferedImage gameover; // ��Ϸ����ͼ
	public static BufferedImage airplane; // �л�ͼ
	public static BufferedImage bee; // �۷�ͼ
	public static BufferedImage bullet; // �ӵ�ͼ
	public static BufferedImage hero0; // Ӣ�ۻ�0ͼ
	public static BufferedImage hero1; // Ӣ�ۻ�1ͼ
	
	public static AudioClip music;

	public static final int START = 0;
	public static final int RUNNING = 1;
	public static final int PAUSE = 2;
	public static final int GAME_OVER = 3;
	private int state = 0; // ��ǰ״̬

	private Hero hero = new Hero(); // Ӣ�ۻ�
	private Bullet[] bullets = {}; // �ӵ�����
	private FlyingObject[] flyings = {}; // ��������

	private Timer timer;
	private int intervel = 10; // ���ʱ�䣺��λ--����

	// ��̬��
	static {
		try {
			background = ImageIO.read(ShootGame.class.getResource("background.png"));
			start = ImageIO.read(ShootGame.class.getResource("start.png"));
			pause = ImageIO.read(ShootGame.class.getResource("pause.png"));
			gameover = ImageIO.read(ShootGame.class.getResource("gameover.png"));
			airplane = ImageIO.read(ShootGame.class.getResource("airplane.png"));
			bee = ImageIO.read(ShootGame.class.getResource("bee.png"));
			bullet = ImageIO.read(ShootGame.class.getResource("bullet.png"));
			hero0 = ImageIO.read(ShootGame.class.getResource("hero0.png"));
			hero1 = ImageIO.read(ShootGame.class.getResource("hero1.png"));
			
			URL musicPath = ShootGame.class.getResource("game_music.wav");
			music = Applet.newAudioClip(musicPath);
		} catch (Exception e) {
			e.printStackTrace();
		}
	}

	public static FlyingObject nextOne() {
		Random rand = new Random();
		int type = rand.nextInt(20); // ����0��19�������
		if (type == 0) { // �����Ϊ0������bee;���򷵻صл�
			return new Bee();
		} else {
			return new Airplane();
		}
	}

	int flyEnteredIndex = 0;

	// ���˵dz�
	public void enterAction() {// 10������һ��
		flyEnteredIndex++; // ÿ10������1
		if (flyEnteredIndex % 40 == 0) {
			FlyingObject obj = nextOne();
			flyings = Arrays.copyOf(flyings, flyings.length + 1);
			flyings[flyings.length - 1] = obj;// �����˸�ֵ��flyings��������һ��Ԫ��
		}
	}

	public void stepAction() { // 10������һ��
		hero.step(); // Ӣ�ۻ���һ��
		int num = time1 / 15;
		for (int i = 0; i < flyings.length; i++) {
			for(int j = 0; j <= num; j++) {
				flyings[i].step(); // ������һ��
			}
		}
		for (int i = 0; i < bullets.length; i++) {
			for(int j = 0; j <= num/2; j++) {
				bullets[i].step(); // �ӵ���һ��
			}
		}
	}

	int shootIndex = 0;

	public void shootAction() { // 10������һ��
		shootIndex++; // ÿ10������1
		if (shootIndex % 30 == 0) { // 300���뷢��һ���ӵ�
			Bullet[] bs = hero.shoot();// ��ȡ�ӵ�����
			bullets = Arrays.copyOf(bullets, bullets.length + bs.length);
			System.arraycopy(bs, 0, bullets, bullets.length - bs.length, bs.length);
		}
	}

	// ɾ��Խ�������
	public void outOfBoundsAction() {
		int index = 0;
		FlyingObject[] flyingLives = new FlyingObject[flyings.length];
		for (int i = 0; i < flyings.length; i++) {
			FlyingObject f = flyings[i];
			if (!f.outOfBounds()) {
				flyingLives[index] = f;// ��Խ�磬����װ��flyingLives[]������
				index++;
			}
		}
		flyings = Arrays.copyOf(flyingLives, index);

		index = 0;
		Bullet[] bulletsLives = new Bullet[bullets.length];
		for (int i = 0; i < bullets.length; i++) {
			Bullet bs = bullets[i];
			if (!bs.outOfBounds()) {
				bulletsLives[index] = bs;// ��Խ�磬����װ��flyingLives[]������
				index++;
			}
		}
		bullets = Arrays.copyOf(bulletsLives, index);

	}

	int score = 0; // �÷�
	static double time = 0.00;//ʱ��
	static int time1 = 0;
	// �����ӵ������е���ײ

	public void bangAction() {
		for (int i = 0; i < bullets.length; i++) {
			bang(bullets[i]);
		}
	}

	// һ���ӵ������е���ײ
	public void bang(Bullet b) {
		int index = -1;// ��ײ���˵�����
		for (int i = 0; i < flyings.length; i++) {// �������еĵ���
			if (flyings[i].shootBy(b)) {// �ж��Ƿ�ײ��
				index = i; // ��¼��ײ���˵�����
				break;
			}
		}
		if (index != -1) {// ײ����
			FlyingObject one = flyings[index];
			if (one instanceof Enemy) {
				Enemy e = (Enemy) one;
				score += e.getScore();
			}
			if (one instanceof Award) {
				Award a = (Award) one;
				int type = a.getType();
				switch (type) {
				case Award.DOUBLE_FIRE: // ��������ֵ
					hero.addDoubleFire(); // Ӣ�ۻ����ӻ���
					break;
				case Award.LIFE: // ������
					hero.addLife(); // Ӣ�ۻ�����
					break;
				}
			}
			// ��ײ������flyings�����е����һ��Ԫ�ؽ���
			FlyingObject t = flyings[index];
			flyings[index] = flyings[flyings.length - 1];
			flyings[flyings.length - 1] = t;
			// ���ݣ�ɾ�����һ��Ԫ��---����ײ�Ķ���
			flyings = Arrays.copyOf(flyings, flyings.length - 1);
		}
	}

	public void checkGameOverAction() {
		if (isGameOver()) { // ������Ϸ
			state = GAME_OVER;
			time1 = 0;
			time = 0;
		}
	}

	public boolean isGameOver() {
		for (int i = 0; i < flyings.length; i++) { // ײ���ˣ�
			if (hero.hit(flyings[i])) {
				hero.subtractLife(); // ������1
				hero.setDoubleFire(0); // ����ֵ����

				// ��ײ֮�󣬽�������
				FlyingObject t = flyings[i];
				flyings[i] = flyings[flyings.length - 1];
				flyings[flyings.length - 1] = t;
				flyings = Arrays.copyOf(flyings, flyings.length - 1);
			}
		}
		return hero.getLife() <= 0; // Ӣ�ۻ�����<=0,��Ϸ����
	}

	// ����ִ�д���
	public void action() {
		
		MouseAdapter l = new MouseAdapter() {
			public void mouseMoved(MouseEvent e) {
				if (state == RUNNING) { // ����״̬��ִ��
					int x = e.getX(); // ���Y����
					int y = e.getY(); // ���X����
					hero.moveTo(x, y); // Ӣ�ۻ���������ƶ����ƶ�
				}
			}

			
			// ���ĵ���¼�
			public void mouseClicked(MouseEvent e) {
				switch (state) {
				case PAUSE:
					state = RUNNING;
					music.stop();
					music.loop();
					break;
				case RUNNING:
					state = PAUSE;
					music.stop();
					break;
				case START:
					state = RUNNING;
					music.stop();
					music.loop();
					break;
				case GAME_OVER:
					hero = new Hero();// �����ֳ�
					flyings = new FlyingObject[0];
					bullets = new Bullet[0];
					score = 0;
					state = START;
					music.stop();
					break;
				}
			}

			public void mouseEntered(MouseEvent e) {
				if (state == PAUSE) {
					state = RUNNING;
				}
			}

			public void mouseExited(MouseEvent e) {
				if (state == RUNNING) {
					state = PAUSE;
				}
			}
		};
		this.addMouseListener(l); // �����������¼�
		this.addMouseMotionListener(l);// ��������ƶ��¼�

		timer = new Timer(); // ������ʱ������
		timer.schedule(new TimerTask() {
			public void run() { // ��ʱ�ɵ��Ǹ���--10������һ��
				if (state == RUNNING) { // ����״̬��ִ��
					enterAction();
					stepAction();// ��������һ��
					shootAction();// �ӵ��볡
					outOfBoundsAction();// ɾ��Խ�������
					bangAction(); // �ӵ������ײ
					time = time +0.01;
					time1 = (int)time;
					checkGameOverAction();
				}
				repaint(); // �ػ�������paint()
			}
		}, intervel, intervel);
	}


	// ��дpaint()���� g����ʾ����
	public void paint(Graphics g) {
		g.drawImage(background, 0, 0, null); // ������ͼ
		paintHero(g);
		paintFlyingObjects(g);
		paintBullets(g);
		paintScore(g); // ���֣�����
		paintState(g);
	}

	// ��״̬
	public void paintState(Graphics g) {
		switch (state) {
		case START: // ����״̬������ͼ
			g.drawImage(start, 0, 0, null);
			break;
		case PAUSE: // ��ͣ״̬����ͣͼ
			g.drawImage(pause, 0, 0, null);
			break;
		case GAME_OVER: // ����״̬������ͼ
			g.drawImage(gameover, 0, 0, null);
			break;

		}
	}

	public void paintHero(Graphics g) {
		g.drawImage(hero.image, hero.x, hero.y, null); // ��Ӣ�ۻ�����
	}

	public void paintFlyingObjects(Graphics g) {
		for (int i = 0; i < flyings.length; i++) {
			FlyingObject f = flyings[i];
			g.drawImage(f.image, f.x, f.y, null);
		}
	}

	public void paintBullets(Graphics g) {
		for (int i = 0; i < bullets.length; i++) {
			Bullet b = bullets[i];
			g.drawImage(b.image, b.x, b.y, null);
		}

	}

	public void paintScore(Graphics g) { // ���֣�����
		g.setColor(new Color(0xFF0000));
		g.setFont(new Font(Font.SANS_SERIF, Font.BOLD, 20));
		g.drawString("SCORE: " + score, 20, 25);
		g.drawString("LIFE: " + hero.getLife(), 20, 45);
		g.drawString("TIME:" +time1,20,65);
	}

	public static void main(String[] args) {
		
		JFrame frame = new JFrame("�ɻ���ս"); // ���ڶ���
		ShootGame game = new ShootGame(); // ���
		frame.add(game); // �������ӵ�������
    	BufferedImage image;
		try {
			image = ImageIO.read(ShootGame.class.getResource("icon.jpg"));
			frame.setIconImage(image);
		} catch (FileNotFoundException e) {
		} catch (IOException e) {
		}  
		
		frame.setSize(WIDTH, HEIGHT); // ���ô��ڵĿ�͸�
		frame.setAlwaysOnTop(true); // ����һֱ��������
		frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); // ����Ĭ�ϹرյIJ��������ڹر�ʱ�˳�����
		frame.setLocationRelativeTo(null); // ���ô��ڳ�ʼλ�ã�����)
		frame.setVisible(true); // ���ô���ɼ�

		game.action(); // ����ִ��
	}

}

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#include "config.h" #define FOSC 22118400L //System frequency uint32_t baud=9600; //UART baudrate uint8_t RX_BUF[50]; uint8_t NUM_1=0; /************************************************************************ �� �� ���� ���ڳ�ʼ�� ���������� STC10L08XE ��Ƭ�����ڳ�ʼ������ ���غ����� none ����˵���� none **************************************************************************/ void UartIni(void) { SCON = 0x50; //8-bit variable UART TMOD = 0x20; //Set Timer1 as 8-bit auto reload mode TH1 = TL1 = -(FOSC/12/32/baud); //Set auto-reload vaule TR1 = 1; //Timer1 start run ES = 1; //Enable UART interrupt EA = 1; //Open master interrupt switch } /************************************************************************ ���������� ���ڷ���һ�ֽ����� ��ڲ����� DAT:�����͵����� �� �� ֵ�� none ����˵���� none **************************************************************************/ void UARTSendByte(uint8_t DAT) { ES = 0; TI=0; SBUF = DAT; while(TI==0); TI=0; ES = 1; } /************************************************************************ ���������� ���ڷ����ַ������� ��ڲ����� *DAT���ַ���ָ�� �� �� ֵ�� none ����˵���� API ���ⲿʹ�ã�ֱ�ۣ� **************************************************************************/ void PrintCom(uint8_t *DAT) { while(*DAT) { UARTSendByte(*DAT++); } } void Uart_Isr() interrupt 4 using 1 { if (RI) { RI=0; RX_BUF[NUM_1]=SBUF; NUM_1++; if(NUM_1>=49) NUM_1=0; if(NUM_1>=3) { if(RX_BUF[NUM_1]==0xF8&&RX_BUF[NUM_1-1]==0xF8&&RX_BUF[NUM_1-2]==0xF8) IAP_CONTR=0x60; } } } 什么意思
07-25
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