Tutorial 5: More about Text
Theory:Windows color system is based on RGB values, R=red, G=Green, B=Blue. If you want to specify a color in Windows, you must state your desired color in terms of these three major colors. Each color value has a range from 0 to 255 (a byte value). For example, if you want pure red color, you should use 255,0,0. Or if you want pure white color, you must use 255,255,255. You can see from the examples that getting the color you need is very difficult with this system since you have to have a good grasp of how to mix and match colors.
For text color and background, you use SetTextColor and SetBkColor, both of them require a handle to device context and a 32-bit RGB value. The 32-bit RGB value's structure is defined as:
unused db 0
blue db ?
green db ?
red db ?
Note that the first byte is not used and should be zero. The order of the remaining three bytes is reversed,ie. blue, green, red. However, we will not use this structure since it's cumbersome to initialize and use. We will create a macro instead. The macro will receive three parameters: red, green and blue values. It'll produce the desired 32-bit RGB value and store it in eax. The macro is as follows:
RGB macro red,green,blue
You can put this macro in the include file for future use.
You can "create" a font by calling CreateFont or CreateFontIndirect. The difference between the two functions is that CreateFontIndirect receives only one parameter: a pointer to a logical font structure, LOGFONT. CreateFontIndirect is the more flexible of the two especially if your programs need to change fonts frequently. However, in our example, we will "create" only one font for demonstration, we can get away with CreateFont. After the call to CreateFont, it will return a handle to a font which you must select into the device context. After that, every text API function will use the font we have selected into the device context.
WinMain proto :DWORD,:DWORD,:DWORD,:DWORD