简单工厂模式

没用设计模式,简简单单的一个实现计算器,代码如下:

package counter;

import java.util.Scanner;

public class Counter1 {
	
	
	public static void main(String[] args) {
		System.out.println("请输入一个数");
		Scanner sc = new Scanner(System.in);
		double num1 = sc.nextDouble();
		System.out.println("请输入运算符");
		
		String operation = sc.next();
		
		System.out.println("请输入另一个数");
		double num2 = sc.nextDouble();
		double num = 0;
		boolean b = false;
		if(operation.equals("+")){
			num = num1 + num2;
		}else if(operation.equals("-")){
			num = num1 - num2;
			
		}else if(operation.equals("*")){
			num = num1 * num2;
		}else if(operation.equals("/")){
			if(num2 == 0){
				System.out.println("除数不能为0");
			}else{
				num = num1/num2;
			}
		}else{
			num = 0;
			b = true;
		}
		
		if(b){
			System.out.println("无结果");
		}else{
			System.out.println("结果为:" + num);
		}
		
		
	}
}

此代码虽然能实现业务逻辑,但是比较难以扩展。从面向对象角度考虑,重新组织代码后,结果如下所示:
Operation类:

package counter;

public class Operation {
	private Double result;
	public Double catchResult(double numberA,double numberB,String operate){
		
		if(operate.equals("+")){
			result = numberA + numberB;
		}else if(operate.equals("-")){
			result = numberA - numberB;
			
		}else if(operate.equals("*")){
			result = numberA * numberB;
		}else if(operate.equals("/")){
			if(numberB == 0){
				System.out.println("除数不能为0");
			}else{
				result = numberA/numberB;
			}
		}else{
			result = null;
		}
		return result;
		
	}
}
此处返回值定义为Double的原因是因为要表示无结果返回的情况!
实现业务逻辑的类的代码如下:
Counter2类

package counter;

import java.util.Scanner;

public class Counter2 {
	public static void main(String[] args) {
		System.out.println("请输入一个数");
		Scanner sc = new Scanner(System.in);
		double num1 = sc.nextDouble();
		System.out.println("请输入运算符");
		
		String operation = sc.next();
		
		System.out.println("请输入另一个数");
		double num2 = sc.nextDouble();
		
		
		Operation oper = new Operation();
		
		
		Double num = oper.catchResult(num1, num2, operation);
		
		if(num == null){
			System.out.println("无结果");
		}else{
			System.out.println("结果为"+num);
		}
		
	}
}

此时已经有比较良好的扩展性了。但是还未用到面向对象编程的封装和多态。

使用封装和多态并添加简单工厂模式后,代码如下所示:

操作的虚类为:

OperationAbstract:

package counter;

public abstract class OperationAbstract {
	private double numberA;
	private double numberB;
	public double getNumberA() {
		return numberA;
	}
	public void setNumberA(double numberA) {
		this.numberA = numberA;
	}
	public double getNumberB() {
		return numberB;
	}
	public void setNumberB(double numberB) {
		this.numberB = numberB;
	}
	
	public abstract double getResult();
	
}

各自的继承类为:

OperationAdd:

package counter;

public class OperationAdd extends OperationAbstract{
	double Result;
	public double getResult() {
		
		Result = super.getNumberB() + super.getNumberA();
		return Result;
	}

}
OperationSub:
package counter;

public class OperationSub extends OperationAbstract{
	double Result;

	public double getResult() {
		Result = getNumberA() - getNumberB();
		return Result;
	}
	
}

OperationMul:

package counter;

public class OperationMul extends OperationAbstract{

	public double getResult() {
		double result = 0;
		result = getNumberA() * getNumberB();
		return result;
	}
}
OperationDiv:
package counter;

public class OperationDiv extends OperationAbstract{

	public double getResult() {
		double result = 0;
		if(getNumberA()==0){
			System.out.println("除数不能为0");
		}else{
			result = getNumberA()/getNumberB();
		}
		return result;
	}

}

主类Counter1:

package counter;

public class Counter1 {
	public static void main(String[] args) {
		OperationAbstract oa;
		oa = OperationFactory.createOperation(1);
		oa.setNumberA(3);
		oa.setNumberB(2);
		System.out.print("3+2=");
		System.out.println(oa.getResult());
		
	}
}
此时,这个简单的计算器程序就应用了简单工厂的设计模式,并且都使用面向对象编程的三个重要特性。此时的代码就有了很好的可扩展性和可维护性。

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值