ActionScript 脚本的HashMap实现

定义一个接口:
package com.util
{
public interface IMap
{
function clear():void;
function containsKey(key:Object):Boolean;
function containsValue(value:Object):Boolean;
function get(key:Object):Object;
function put(key:Object,value:Object):Object;
function remove(key:Object):Object;
function putAll(map:IMap):void;
function size():Number;
function isEmpty():Boolean;
function values():Array;
function keys():Array;
}
}
接口类的实现
package com.util{
/**
* <p>将键映射到值的对象。一个映射不能包含重复的键;每个键最多只能映射一个值</p>
* <p>它的实现类有以下的类:</p>
* @author soda(弃天笑)
*/
import flash.utils.Dictionary;
public class HashMap implements IMap
{
private var _keys:Array = null;
private var props:Dictionary = null;

public function HashMap(){
this.clear();
}
public function clear():void{
this.props = new Dictionary();
this._keys = new Array();
}
public function containsKey(key:Object):Boolean{
return this.props[key] != null;
}
public function containsValue(value:Object):Boolean{
var result:Boolean = false;
var len:uint = this.size();
if(len > 0){
for(var i:uint = 0 ; i < len ; i++){
if(this.props[this._keys[i]] == value){
result=true;
}else{
result=false;
}
}
}else{
result= false;
}
return result;
}
public function get(key:Object):Object{
return this.props[key];
}
public function put(key:Object,value:Object):Object{
var result:Object = null;
if(this.containsKey(key)){
result = this.get(key);
this.props[key] = value;
}else{
this.props[key] = value;
this._keys.push(key);
}
return result;
}
public function remove(key:Object):Object{
var result:Object = null;
if(this.containsKey(key)){
delete this.props[key];
var index:int = this._keys.indexOf(key);
if(index > -1){
this._keys.splice(index,1);
}
}
return result;
}
public function putAll(map:IMap):void{
this.clear();
var len:uint = map.size();
if(len > 0){
var arr:Array = map.keys();
for(var i:uint=0;i<len;i++){
this.put(arr[i],map.get(arr[i]));
}
}
}
public function size():Number{
return this._keys.length;
}
public function isEmpty():Boolean{
return this.size()<1;
}
public function values():Array{
var result:Array = new Array();
var len:Number = this.size();
if(len > 0){
for(var i:Number = 0;i<len;i++){
result.push(this.props[this._keys[i]]);
}
}
return result;
}
public function keys():Array{
return this._keys;
}

}
}
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