#include<iostream>
#include<cmath>
#include<cstdio>
#include<algorithm>
#include<vector>
#include<string>
#include<set>
const long double eps=5e-13;
const long double PI=acos(-1);
using namespace std;
struct Point{
long double x;
long double y;
Point(long double x=0,long double y=0):x(x),y(y){}
};
int dcmp(long double x) {return (x>eps)-(x<-eps); }
typedef Point Vector;
Vector operator +(Vector A,Vector B) { return Vector(A.x+B.x,A.y+B.y);}
Vector operator -(Vector A,Vector B) { return Vector(A.x-B.x,A.y-B.y); }
Vector operator *(Vector A,long double p) { return Vector(A.x*p,A.y*p); }
Vector operator /(Vector A,long double p) {return Vector(A.x/p,A.y/p);}
ostream &operator<<(ostream & out,Point & P) { out<<P.x<<' '<<P.y<<endl; return out;}
//
bool operator< (const Point &A,const Point &B) { return dcmp(A.x-B.x)<0||(dcmp(A.x-B.x)==0&&dcmp(A.y-B.y)<0); }
bool operator== ( const Point &A,const Point &B) { return dcmp(A.x-B.x)==0&&dcmp(A.y-B.y)==0;}
long double Dot(Vector A,Vector B) {return A.x*B.x+A.y*B.y;}
long double Cross(Vector A,Vector B) {return A.x*B.y-B.x*A.y; }
long double Length(Vector A) { return sqrt(Dot(A, A));}
long double Angle(Vector A,Vector B) {return acos(Dot(A,B)/Length(A)/Length(B));}
long double Area2(Point A,Point B,Point C ) {return Cross(B-A, C-A);}
Vector Rotate(Vector A,long double rad) { return Vector(A.x*cos(rad)-A.y*sin(rad),A.x*sin(rad)+A.y*cos(rad));}
Vector Normal(Vector A) {long double L=Length(A);return Vector(-A.y/L,A.x/L);}
Point GetLineIntersection(Point P,Vector v,Point Q,Vector w)
{
Vector u=P-Q;
long double t=Cross(w, u)/Cross(v,w);
return P+v*t;
}
long double DistanceToLine(Point P,Point A,Point B)
{
Vector v1=P-A; Vector v2=B-A;
return fabs(Cross(v1,v2))/Length(v2);
}
long double DistanceToSegment(Point P,Point A,Point B)
{
if(A==B) return Length(P-A);
Vector v1=B-A;
Vector v2=P-A;
Vector v3=P-B;
if(dcmp(Dot(v1,v2))==-1) return Length(v2);
else if(Dot(v1,v3)>0) return Length(v3);
else return DistanceToLine(P, A, B);
}
Point GetLineProjection(Point P,Point A,Point B)
{
Vector v=B-A;
Vector v1=P-A;
long double t=Dot(v,v1)/Dot(v,v);
return A+v*t;
}
bool SegmentProperIntersection(Point a1,Point a2,Point b1,Point b2)
{
long double c1=Cross(b1-a1, a2-a1);
long double c2=Cross(b2-a1, a2-a1);
long double c3=Cross(a1-b1, b2-b1);
long double c4=Cross(a2-b1, b2-b1);
return dcmp(c1)*dcmp(c2)<0&&dcmp(c3)*dcmp(c4)<0 ;
}
bool OnSegment(Point P,Point A,Point B)
{
return dcmp(Cross(P-A, P-B))==0&&dcmp(Dot(P-A,P-B))<0;
}
long double PolygonArea(Point *p,int n)
{
long double area=0;
for(int i=1;i<n-1;i++)
{
area+=Cross(p[i]-p[0], p[i+1]-p[0]);
}
return area/2;
}
Point read_point()
{
Point P;
scanf("%Lf%Lf",&P.x,&P.y);
return P;
}
二维几何模板_基本_long double 版
最新推荐文章于 2019-04-17 11:20:19 发布