LA 4728 Squares 旋转卡壳

题目地址:LA4728

直接白书模板就行

代码:

注意 

int n=p.size();

    p.push_back(p[0]);

这两句的顺序一定不能反了

#include<iostream>
#include<cmath>
#include<cstdio>
#include<algorithm>
#include<vector>
const  int eps=1e-10;
const int PI=acos(-1.0);

using namespace std;


struct Point{
    int x;
    int y;
    Point(int x=0,int y=0):x(x),y(y){}
    void operator<<(Point &A) {cout<<A.x<<' '<<A.y<<endl;}
};

int dcmp(int x)  {return (x>eps)-(x<-eps); }
int sgn(int x)  {return (x>eps)-(x<-eps); }
typedef  Point  Vector;

Vector  operator +(Vector A,Vector B) { return Vector(A.x+B.x,A.y+B.y);}

Vector  operator -(Vector A,Vector B) { return Vector(A.x-B.x,A.y-B.y); }

Vector  operator *(Vector A,int p) { return Vector(A.x*p,A.y*p);  }

Vector  operator /(Vector A,int p) {return Vector(A.x/p,A.y/p);}



ostream &operator<<(ostream & out,Point & P) { out<<P.x<<' '<<P.y<<endl; return out;}
//
bool  operator< (const Point &A,const Point &B) { return dcmp(A.x-B.x)<0||(dcmp(A.x-B.x)==0&&dcmp(A.y-B.y)<0); }

bool  operator== ( const Point &A,const Point &B) { return dcmp(A.x-B.x)==0&&dcmp(A.y-B.y)==0;}


int  Dot(Vector A,Vector B) {return A.x*B.x+A.y*B.y;}

int  Cross(Vector A,Vector B)  {return A.x*B.y-B.x*A.y; }

int  Length(Vector A)  { return (Dot(A, A));}


int  Angle(Vector A,Vector B) {return acos(Dot(A,B)/Length(A)/Length(B));}

int  Area2(Point A,Point B,Point C ) {return Cross(B-A, C-A);}

Vector Rotate(Vector A,int rad) { return Vector(A.x*cos(rad)-A.y*sin(rad),A.x*sin(rad)+A.y*cos(rad));}
Vector Normal(Vector A) {int L=Length(A);return Vector(-A.y/L,A.x/L);}

Point GetLineIntersection(Point P,Vector v,Point Q,Vector w)
{
    Vector u=P-Q;
    int t=Cross(w, u)/Cross(v,w);
    return P+v*t;
    
}

int DistanceToLine(Point P,Point A,Point B)
{
    Vector v1=P-A; Vector v2=B-A;
    return fabs(Cross(v1,v2))/Length(v2);
    
}

int DistanceToSegment(Point P,Point A,Point B)
{
    if(A==B)  return Length(P-A);
    
    Vector v1=B-A;
    Vector v2=P-A;
    Vector v3=P-B;
    
    if(dcmp(Dot(v1,v2))==-1)    return  Length(v2);
    else if(Dot(v1,v3)>0)    return Length(v3);
    
    else return DistanceToLine(P, A, B);
    
}

Point GetLineProjection(Point P,Point A,Point B)
{
    Vector v=B-A;
    Vector v1=P-A;
    int t=Dot(v,v1)/Dot(v,v);
    
    return  A+v*t;
}

//  已针对本题优化
bool  SegmentProperIntersection(Point a1,Point a2,Point b1,Point b2)
{
    int c1=Cross(b1-a1, a2-a1);
    int c2=Cross(b2-a1, a2-a1);
    int c3=Cross(a1-b1, b2-b1);
    int c4=Cross(a2-b1, b2-b1);
    
    return dcmp(c1)*dcmp(c2)<=0&&dcmp(c3)*dcmp(c4)<=0 ;
    
}

bool  OnSegment(Point P,Point A,Point B)
{
    return dcmp(Cross(P-A, P-B))==0&&dcmp(Dot(P-A,P-B))<=0;
}

int PolygonArea(Point *p,int n)
{
    int area=0;
    
    for(int i=1;i<n-1;i++)
    {
        area+=Cross(p[i]-p[0], p[i+1]-p[0]);
        
    }
    return area/2;
    
}

Point  read_point()
{
    Point P;
    scanf("%lf%lf",&P.x,&P.y);
    return  P;
}

// ---------------与圆有关的--------

struct Circle
{
    Point c;
    int r;
    
    Circle(Point c=Point(0,0),int r=0):c(c),r(r) {}
    
    Point point(int a)
    {
        return Point(c.x+r*cos(a),c.y+r*sin(a));
    }
    
    
};

struct  Line
{
    Point p;
    Vector v;
    Line(Point p=Point(0,0),Vector v=Vector(0,1)):p(p),v(v) {}
    
    Point point(int t)
    {
        return Point(p+v*t);
    }
    
};

int getLineCircleIntersection(Line L,Circle C,int &t1,int &t2,vector<Point> &sol)
{
    int a=L.v.x;
    int b=L.p.x-C.c.x;
    int c=L.v.y;
    int d=L.p.y-C.c.y;
    
    int e=a*a+c*c;
    int f=2*(a*b+c*d);
    int g=b*b+d*d-C.r*C.r;
    
    int delta=f*f-4*e*g;
    
    if(dcmp(delta)<0) return 0;
    
    if(dcmp(delta)==0)
    {
        t1=t2=-f/(2*e);
        sol.push_back(L.point(t1));
        return 1;
    }
    
    else
    {
        t1=(-f-sqrt(delta))/(2*e);
        t2=(-f+sqrt(delta))/(2*e);
        
        sol.push_back(L.point(t1));
        sol.push_back(L.point(t2));
        
        return 2;
    }
    
}

// 向量极角公式

int angle(Vector v)  {return atan2(v.y,v.x);}

int getCircleCircleIntersection(Circle C1,Circle C2,vector<Point> &sol)
{
    int d=Length(C1.c-C2.c);
    
    if(dcmp(d)==0)
    {
        if(dcmp(C1.r-C2.r)==0)  return -1;  // 重合
        else return 0;    //  内含  0 个公共点
    }
    
    if(dcmp(C1.r+C2.r-d)<0)  return 0;  // 外离
    if(dcmp(fabs(C1.r-C2.r)-d)>0)  return 0;  // 内含
    
    int a=angle(C2.c-C1.c);
    int da=acos((C1.r*C1.r+d*d-C2.r*C2.r)/(2*C1.r*d));
    
    Point p1=C1.point(a-da);
    Point p2=C1.point(a+da);
    
    sol.push_back(p1);
    
    if(p1==p2)  return 1; // 相切
    else
    {
        sol.push_back(p2);
        return 2;
    }
}


//  求点到圆的切线

int getTangents(Point p,Circle C,Vector *v)
{
    Vector u=C.c-p;
    
    int dist=Length(u);
    
    if(dcmp(dist-C.r)<0)  return 0;
    
    else if(dcmp(dist-C.r)==0)
    {
        v[0]=Rotate(u,PI/2);
        return 1;
    }
    
    else
    {
        
        int ang=asin(C.r/dist);
        v[0]=Rotate(u,-ang);
        v[1]=Rotate(u,+ang);
        return 2;
    }
    
}

//  求两圆公切线


int getTangents(Circle A,Circle B,Point *a,Point *b)
{
    int cnt=0;
    
    if(A.r<B.r)
    {
        swap(A,B); swap(a, b);  //  有时需标记
    }
    
    int d=Length(A.c-B.c);
    
    int rdiff=A.r-B.r;
    int rsum=A.r+B.r;
    
    if(dcmp(d-rdiff)<0)  return 0;   // 内含
    
    int base=angle(B.c-A.c);
    
    if(dcmp(d)==0&&dcmp(rdiff)==0)   return -1 ;  // 重合 无穷多条切线
    
    if(dcmp(d-rdiff)==0)             // 内切   外公切线
    {
        a[cnt]=A.point(base);
        b[cnt]=B.point(base);
        cnt++;
        return 1;
    }
    
    // 有外公切线的情形
    
    int ang=acos(rdiff/d);
    a[cnt]=A.point(base+ang);
    b[cnt]=B.point(base+ang);
    cnt++;
    a[cnt]=A.point(base-ang);
    b[cnt]=B.point(base-ang);
    cnt++;
    
    if(dcmp(d-rsum)==0)     // 外切 有内公切线
    {
        a[cnt]=A.point(base);
        b[cnt]=B.point(base+PI);
        cnt++;
    }
    
    else  if(dcmp(d-rsum)>0)   // 外离   又有两条外公切线
    {
        int  ang_in=acos(rsum/d);
        a[cnt]=A.point(base+ang_in);
        b[cnt]=B.point(base+ang_in+PI);
        cnt++;
        a[cnt]=A.point(base-ang_in);
        b[cnt]=B.point(base-ang_in+PI);
        cnt++;
    }
    
    return cnt;
}


//  几何算法模板

int  isPointInPolygon(Point p,Point * poly,int n)
{
    int wn=0;
    for(int i=0;i<n;i++)
    {
        if(OnSegment(p, poly[i], poly[(i+1)%n]))  return -1;
        int k=dcmp(Cross(poly[(i+1)%n]-poly[i], p-poly[i]));
        int d1=dcmp(poly[i].y-p.y);
        int d2=dcmp(poly[(i+1)%n].y-p.y);
        
        if(k>0&&d1<=0&&d2>0) wn++;
        if(k<0&&d2<=0&&d1>0) wn--;
        
    }
    
    if(wn!=0)  return 1;
    else   return 0;
    
}

//  Andrew 算法求凸包

int ConvexHull(Point *p,int n,Point *ch)
{
    int m=0;
    sort(p,p+n);
    
    n=unique(p, p+n)-p;
    
    for(int i=0;i<n;i++)
    {
        while(m>1&&Cross(ch[m-1]-ch[m-2],p[i]-ch[m-2])<=0)  m--;
        ch[m++]=p[i];
    }
    
    int k=m;
    
    for(int i=n-2;i>=0;i--)
    {
        while(m>k&&Cross(ch[m-1]-ch[m-2],p[i]-ch[m-2])<=0)   m--;
        ch[m++]=p[i];
    }
    
    if(n>1) m--;
    
    return m;
    
    
}

vector<Point>  ConvexHull(vector<Point> p)
{
    sort(p.begin(),p.end());
    
    p.erase(unique(p.begin(), p.end()),p.end());
    
    int n=p.size();
    
    vector<Point> ch(n+1);
   
    
    int m=0;
    
    for(int i=0;i<n;i++)
    {
        while(m>1&&Cross(ch[m-1]-ch[m-2],p[i]-ch[m-2])<=0)  m--;
        ch[m++]=p[i];
    }
    
    int k=m;
    
    for(int i=n-2;i>=0;i--)
    {
        while(m>k&&Cross(ch[m-1]-ch[m-2],p[i]-ch[m-2])<=0)   m--;
        ch[m++]=p[i];
    }
    
    if(n>1) m--;
    
    ch.resize(m);
    
    return ch;
    
    
}

//int max(int a,int b)
//{
//    return a>b?a:b;
//}

int  diameter(vector<Point> poly)
{
    vector<Point>  p=ConvexHull(poly);
   
    int n=p.size();
    p.push_back(p[0]);
    if(n==1)  return 0;
    else if(n==2) return Length(p[1]-p[0]);
    
    
    int ans=0;
    
    for(int u=0,v=1;u<n;u++)
    {
        while(1)
        {
            int diff=Cross(p[u+1]-p[u],p[v+1]-p[v]);
        
            if(dcmp(diff)<=0)
            {
                ans=max(ans,Length(p[v]-p[u]));
                if(dcmp(diff)==0) ans=max(ans,Length(p[v+1]-p[u]));
                break;
            }
            
            v=(v+1)%n;
        }
        
    }
    return ans;
}



int main()
{
    int T;
    cin>>T;
    int n;
    Point temp;
    int x,y,w;
    while(T--)
    {
        vector<Point> p;
      
        cin>>n;
        for(int i=0;i<n;i++)
        {
            scanf("%d%d%d",&x,&y,&w);
            p.push_back(Point(x,y));
            p.push_back(Point(x+w,y));
            p.push_back(Point(x,y+w));
            p.push_back(Point(x+w,y+w));
            
        }
       
        int ans=diameter(p);
        //int ians=floor(ans+0.5);
        printf("%d\n",ans);
    }
    
    return 0;
}


  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值