题目地址:poj1556
首先,这是个最短路问题,数据范围比较小,可以考虑floyd
首先不难想象,最后的路径,只要是拐点,那一定是经过某个门的端点的,否则稍微扰动就可以变大变小。
对于两点间路径的长度,他们连结线段被某条线段中断,那么他们的距离应该是通过连接某几个中间点完成的。否则,没有中断,那就是欧氏距离。
初始化以后,然后floyd一遍就可以了。
代码:
#include<iostream>
#include<cmath>
#include<cstdio>
#include<algorithm>
const double eps=1e-8;
using namespace std;
struct Point{
double x;
double y;
Point(double x=0,double y=0):x(x),y(y){}
void operator<<(Point &A) {cout<<A.x<<' '<<A.y<<endl;}
};
int dcmp(double x) {return (x>eps)-(x<-eps); }
typedef Point Vector;
Vector operator +(Vector A,Vector B) { return Vector(A.x+B.x,A.y+B.y);}
Vector operator -(Vector A,Vector B) { return Vector(A.x-B.x,A.y-B.y); }
Vector operator *(Vector A,double p) { return Vector(A.x*p,A.y*p); }
Vector operator /(Vector A,double p) {return Vector(A.x/p,A.y/p);}
// ps cout
ostream &operator<<(ostream & out,Point & P) { out<<P.x<<' '<<P.y<<endl; return out;}
bool operator< (const Point &A,const Point &B) { return A.x<B.x||(A.x==B.x&&A.y<B.y); }
bool operator== ( const Point &A,const Point &B) { return dcmp(A.x-B.x)==0&&dcmp(A.y-B.y)==0;}
double Dot(Vector A,Vector B) {return A.x*B.x+A.y*B.y;}
double Cross(Vector A,Vector B) {return A.x*B.y-B.x*A.y; }
double Length(Vector A) { return sqrt(Dot(A, A));}
double Angle(Vector A,Vector B) {return acos(Dot(A,B)/Length(A)/Length(B));}
double Area2(Point A,Point B,Point C ) {return Cross(B-A, C-A);}
Vector Rotate(Vector A,double rad) { return Vector(A.x*cos(rad)-A.y*sin(rad),A.x*sin(rad)+A.y*cos(rad));}
Vector Normal(Vector A) {double L=Length(A);return Vector(-A.y/L,A.x/L);}
Point GetLineIntersection(Point P,Vector v,Point Q,Vector w)
{
Vector u=P-Q;
double t=Cross(w, u)/Cross(v,w);
return P+v*t;
}
double DistanceToLine(Point P,Point A,Point B)
{
Vector v1=P-A; Vector v2=B-A;
return fabs(Cross(v1,v2))/Length(v2);
}
double DistanceToSegment(Point P,Point A,Point B)
{
if(A==B) return Length(P-A);
Vector v1=B-A;
Vector v2=P-A;
Vector v3=P-B;
if(dcmp(Dot(v1,v2))==-1) return Length(v2);
else if(Dot(v1,v3)>0) return Length(v3);
else return DistanceToLine(P, A, B);
}
Point GetLineProjection(Point P,Point A,Point B)
{
Vector v=B-A;
Vector v1=P-A;
double t=Dot(v,v1)/Dot(v,v);
return A+v*t;
}
bool SegmentProperIntersection(Point a1,Point a2,Point b1,Point b2)
{
double c1=Cross(b1-a1, a2-a1);
double c2=Cross(b2-a1, a2-a1);
double c3=Cross(a1-b1, b2-b1);
double c4=Cross(a2-b1, b2-b1);
return dcmp(c1)*dcmp(c2)<0&&dcmp(c3)*dcmp(c4)<0 ;
}
bool OnSegment(Point P,Point A,Point B)
{
return dcmp(Cross(P-A, P-B))==0&&dcmp(Dot(P-A,P-B))<=0;
}
double PolygonArea(Point *p,int n)
{
double area=0;
for(int i=1;i<n-1;i++)
{
area+=Cross(p[i]-p[0], p[i+1]-p[0]);
}
return area/2;
}
Point read_point()
{
Point P;
scanf("%lf%lf",&P.x,&P.y);
return P;
}
const double INF=0x3fffffff;
double d[100][100];
Point p[100];
int n;
int N;
void init()
{
for(int i=0;i<100;i++)
for(int j=0;j<100;j++)
d[i][j]=(i==j)?0:INF;
}
void floyd()
{
for(int k=0;k<N;k++)
for(int i=0;i<N;i++)
for(int j=0;j<N;j++)
{
d[i][j]=min(d[i][j],d[i][k]+d[k][j]);
}
}
int main()
{
double h[5];
while(cin>>n)
{
if(n==-1) break;
init();
for(int i=0;i<n;i++)
{
for(int j=0;j<5;j++)
scanf("%lf",&h[j]);
for(int j=0;j<4;j++)
p[4*i+j]=Point(h[0],h[j+1]);
}
N=4*n;;
p[N++]=Point(0,5);
p[N++]=Point(10,5);
// for(int i=0;i<N;i++)
// cout<<p[i];
for(int i=0;i<N;i++)
for(int j=0;j<N;j++)
{
bool ok=1;
for(int k=0;k<n;k++)
{
Point bottom=Point(p[4*k].x,0);
Point top=Point(p[4*k].x,10);
if(SegmentProperIntersection(p[i], p[j], bottom, p[4*k])){
ok=0;
}
if(SegmentProperIntersection(p[i], p[j], p[4*k+1], p[4*k+2])){
ok=0;
}
if(SegmentProperIntersection(p[i], p[j], p[4*k+3], top)){
ok=0;
}
}
if(ok) d[i][j]=Length(p[i]-p[j]);
}
floyd();
printf("%.2f\n",d[N-2][N-1]);
}
}