总结:
事件处理机制一般用Adapter形式
常用Monitor继承Adapter
线程每秒都在不停地刷新Runnable接口熟练
懒汉式:把main函数写在class里面
枚举
enum color {red,blue,green,write};
color c=red;
public static final int定义一些常量,不能实例化,一变全变,不能改变
代码重构
将以后可能需要多处改变的量定义为常量
new 一个tank
tank的draw 从paint里面抽取,KeyPressed从KeyMonitor里面抽取
把tankClient的引用当做参数传入tank,missile里面去,当一个大管家
ArrayList来装载炮弹misssile,定义生命值,死亡就remove
以及超级for循环的使用
定义友好量,判断是自己人还是敌人
爆炸这种动画用一个数组来存储,改变脚标,改变值
superFire很简单
booldBar也很简单
怎么生成压缩格式的jar忘了!!!
怎么生成文档也忘了!!!
TankClient.java
package ytdx.ruanjian;
import java.awt.Color;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.util.ArrayList;
import java.util.List;
class TankClient extends Frame
{
public static final int GAME_WIDTH=800;
public static final int GAME_HEIGHT=600;
Tank tank=new Tank(50, 500,true,Tank.Direction.STOP,this);
List<Tank> tanks=new ArrayList<Tank>();
List<Missile> missiles=new ArrayList<Missile>();//容器来存炮弹
List<Explode> explodes=new ArrayList<Explode>();
private Wall wall=new Wall(375, 100, this);
private Blood blood=new Blood();
Image offscreenImage =null;
TankClient ()
{
for(int i=0;i<15;i++)
{
tanks.add(new Tank(50+40*(i+1), 50, false,Tank.Direction.D,this));
}
setBounds(10,10,GAME_WIDTH,GAME_HEIGHT);
setVisible(true);
setTitle("TankWar");
setResizable(false);
setBackground(Color.GREEN);
this.addKeyListener(new KeyMonitor());
this.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
new Thread(new paintThread()).start();
}
public void paint(Graphics g) {
tank.draw(g);
// tank.tankAndwall(wall);
tank.tankAndblood(blood);
tank.tankAndtanks(tanks);
for(Missile m:missiles)
{
m.hitTanks(tanks);
m.hitTank(tank);
m.hitWall(wall);
m.draw(g);
}
for(Explode e:explodes)
{
e.draw(g);
}
for(Tank tank:tanks)
{
tank.draw(g);
tank.tankAndwall(wall);
tank.tankAndtank(this.tank);
tank.tankAndtanks(tanks);
}
wall.draw(g);
blood.paint(g);
g.drawString("tanks count"+" "+tanks.size(), 10, 50);
g.drawString("missile count"+" "+missiles.size(), 10, 70);
g.drawString("explodes count"+" "+explodes.size(), 10, 90);
g.drawString("tank life"+" "+tank.getLife(), 10, 110);
}
public void update(Graphics g) {
if(offscreenImage==null)
{
offscreenImage=this.createImage(GAME_WIDTH,GAME_HEIGHT);
}
Graphics gofferScreen=offscreenImage.getGraphics();
Color c=gofferScreen.getColor();
gofferScreen.setColor(Color.GREEN);
gofferScreen.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT);
paint(gofferScreen);
g.drawImage(offscreenImage, 0, 0, null);
}
public static void main(String[] args)
{
TankClient client=new TankClient();
}
private class paintThread implements Runnable
{
public void run() {
while(true)
{
repaint();
System.out.println("线程不停地重画");
try {
Thread.sleep(30);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
private class KeyMonitor extends KeyAdapter
{
public void keyReleased(KeyEvent e) {
tank.keyReleased(e);
}
public void keyPressed(KeyEvent e) {
tank.keyPressed(e);
int Key=e.getKeyCode();
switch(Key)
{
case KeyEvent.VK_F1:
if(tanks.size()==0)
{
for(int i=0;i<10;i++)
{
tanks.add(new Tank(50+60*(i+1), 50, false,Tank.Direction.D,TankClient.this));//类名。this
}
}
}
}
}
}
Tank.java
package ytdx.ruanjian;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Rectangle;
import java.awt.event.KeyEvent;
import java.util.List;
import java.util.Random;
public class Tank {
public static final int XSPEED=5;
public static final int YSPEED=5;
public static final int WIDTH = 30;
public static final int HEIGHT = 30;
public static Random random=new Random();///随机产生器Random
private int step=random.nextInt(12)+3;
TankClient tc=null;
private int x,y;
private int Oldx,Oldy;
private boolean bL=false,bU=false,bR =false,bD=false;
enum Direction {L,LU,U,RU,R,RD,D,LD,STOP};
private Direction dir=Direction.STOP;
private Direction ptDir=Direction.D;
private boolean good;
public boolean isGood() {
return good;
}
public void setGood(boolean good) {
this.good = good;
}
private boolean live=true;
public boolean isLive() {
return live;
}
public void setLive(boolean live) {
this.live = live;
}
private int life=100;
private BloodBar bar=new BloodBar();
public int getLife() {
return life;
}
public void setLife(int life) {
this.life = life;
}
public Tank(int x, int y,boolean good,Direction dir)
{
this.x = x;
this.y = y;
this.good=good;
this.dir=dir;
}
public Tank(int x, int y,boolean good,Direction dir,TankClient tc)
{
this(x,y,good,dir);
this.tc=tc;
}
/*
*
*/
public void draw(Graphics g)
{
if(!live)
{
tc.tanks.remove(this);
return;
}
if(isGood())
bar.draw(g);
Color c=g.getColor();
if(good)
g.setColor(Color.RED);
else
g.setColor(Color.BLUE);
g.fillOval(x, y, WIDTH, HEIGHT);
g.setColor(c);
//画炮筒
g.setColor(Color.BLACK);
switch(ptDir)
{
case L:
g.drawLine(x+Tank.WIDTH/2, y+Tank.HEIGHT/2, x, y+Tank.HEIGHT/2);
break;
case LU:
g.drawLine(x+Tank.WIDTH/2, y+Tank.HEIGHT/2, x, y);
break;
case U:
g.drawLine(x+Tank.WIDTH/2, y+Tank.HEIGHT/2, x+Tank.WIDTH/2, y);
break;
case RU:
g.drawLine(x+Tank.WIDTH/2, y+Tank.HEIGHT/2, x+Tank.WIDTH, y);
break;
case R:
g.drawLine(x+Tank.WIDTH/2, y+Tank.HEIGHT/2,x+Tank.WIDTH, y+Tank.HEIGHT/2);
break;
case RD:
g.drawLine(x+Tank.WIDTH/2, y+Tank.HEIGHT/2,x+Tank.WIDTH, y+Tank.HEIGHT);
break;
case D:
g.drawLine(x+Tank.WIDTH/2, y+Tank.HEIGHT/2,x+Tank.WIDTH/2, y+Tank.HEIGHT);
break;
case LD:
g.drawLine(x+Tank.WIDTH/2, y+Tank.HEIGHT/2,x, y+Tank.HEIGHT);
break;
}
move();
}
public void move ()
{
Oldx=x;
Oldy=y;
switch(dir)
{
case L:
x -= XSPEED;
break;
case LU:
x -= XSPEED;
y -= YSPEED;
break;
case U:
y -= YSPEED;
break;
case RU:
x += XSPEED;
y -= YSPEED;
break;
case R:
x += XSPEED;
break;
case RD:
x += XSPEED;
y += YSPEED;
break;
case D:
y += YSPEED;
break;
case LD:
x -= XSPEED;
y += YSPEED;
break;
case STOP:
break;
}
if(x < 0) x = 0;
if(y < 30) y = 30;
if(x + Tank.WIDTH > TankClient.GAME_WIDTH) x = TankClient.GAME_WIDTH - Tank.WIDTH;
if(y + Tank.HEIGHT > TankClient.GAME_HEIGHT) y = TankClient.GAME_HEIGHT - Tank.HEIGHT;
//每次move后根据Tank新的方向确定炮筒的方向
if(this.dir!=Direction.STOP)
this.ptDir=this.dir;
if(!good)
{
Direction dirs[]=Direction.values();/方向转化成数组
if(step==15)
{
step=random.nextInt(12)+3;
int d=random.nextInt(dirs.length);
dir=dirs[d];
}
if(random.nextInt(40)>38)
this.fire();
step++;
}
}
public void stay()
{
x=Oldx;
y=Oldy;
}
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
switch(key) {
case KeyEvent.VK_F2:
if(!this.isLive())
{
this.live=true;
this.life=100;
}
break;
case KeyEvent.VK_CONTROL:
fire();
break;
case KeyEvent.VK_A:
superFire();
break;
case KeyEvent.VK_S:
powerfulFire();
break;
case KeyEvent.VK_LEFT :
bL = true;
break;
case KeyEvent.VK_UP :
bU = true;
break;
case KeyEvent.VK_RIGHT :
bR = true;
break;
case KeyEvent.VK_DOWN :
bD = true;
break;
}
locateDirection();
}
public void keyReleased(KeyEvent e) {
// TODO Auto-generated method stub
int key = e.getKeyCode();
switch(key) {
case KeyEvent.VK_LEFT :
bL = false;
break;
case KeyEvent.VK_UP :
bU = false;
break;
case KeyEvent.VK_RIGHT :
bR = false;
break;
case KeyEvent.VK_DOWN :
bD = false;
break;
}
locateDirection();
}
void locateDirection() {
if(bL && !bU && !bR && !bD) dir = Direction.L;
else if(bL && bU && !bR && !bD) dir = Direction.LU;
else if(!bL && bU && !bR && !bD) dir = Direction.U;
else if(!bL && bU && bR && !bD) dir = Direction.RU;
else if(!bL && !bU && bR && !bD) dir = Direction.R;
else if(!bL && !bU && bR && bD) dir = Direction.RD;
else if(!bL && !bU && !bR && bD) dir = Direction.D;
else if(bL && !bU && !bR && bD) dir = Direction.LD;
else if(!bL && !bU && !bR && !bD) dir = Direction.STOP;
}
public Missile fire() {
if(!live)return null;//死了就别发炮弹了》》》》》》》》》》》》
int x = this.x + Tank.WIDTH/2 - Missile.WIDTH/2;
int y = this.y + Tank.HEIGHT/2 - Missile.HEIGHT/2;
Missile m = new Missile(x, y, ptDir,good,tc);
tc.missiles.add(m);
return m;
}
public Missile fire(Direction dir) {
if(!live)return null;//死了就别发炮弹了》》》》》》》》》》》》
int x = this.x + Tank.WIDTH/2 - Missile.WIDTH/2;
int y = this.y + Tank.HEIGHT/2 - Missile.HEIGHT/2;
Missile m = new Missile(x, y, dir,good,tc);
tc.missiles.add(m);
return m;
}
public Missile powerfulFire() {
if(!live)return null;//死了就别发炮弹了》》》》》》》》》》》》
int x = this.x + Tank.WIDTH/2 - Missile.WIDTH/2;
int y = this.y + Tank.HEIGHT/2 - Missile.HEIGHT/2;
for(int i=-1;i<=1;i++)
{
if(ptDir==Direction.L||ptDir==Direction.R)
{
Missile m = new Missile(x, y+20*i, ptDir,good,tc);
tc.missiles.add(m);
}
else
{
Missile m = new Missile(x+20*i, y, ptDir,good,tc);
tc.missiles.add(m);
}
}
return null;
}
public void superFire()
{
Direction dir[]=Direction.values();
for(int i=0;i<8;i++)
{
fire(dir[i]);
}
}
public Rectangle getRect()
{
return new Rectangle(x, y, WIDTH, HEIGHT);
}
public boolean tankAndwall(Wall wall)
{
if(this.live&&this.getRect().intersects(wall.getRect()))
{
stay();//this.dir=Direction.STOP;粘棉花糖现象//live=false;坦克消失
return true;
}
return false;
}
public boolean tankAndtank(Tank tank)
{
if(this!=tank&&this.live&&this.getRect().intersects(tank.getRect()))
{
stay();
return true;
}
return false;
}
public boolean tankAndtanks(List<Tank> tanks)
{
for(Tank tank:tanks)
{
if(this.tankAndtank(tank))
return true;
}
return false;
}
public boolean tankAndblood(Blood blood)
{
if(this.live&&blood.isLive()&&this.getRect().intersects(blood.getRect()))
{
if(this.good&&this.life<80)
{
this.life+=20;
}
blood.setLive(false);
return true;
}
return false;
}
private class BloodBar
{
public void draw(Graphics g)
{
Color c=g.getColor();
g.setColor(Color.PINK);
g.drawRect(x, y-10, WIDTH, 10);
g.fillRect(x, y-10, WIDTH*life/100, 10);
g.setColor(c);
}
}
}
Missible.java
package ytdx.ruanjian;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Rectangle;
import java.util.List;
public class Missile {
public static final int XSPEED=10;
public static final int YSPEED=10;
public static final int WIDTH = 10;
public static final int HEIGHT = 10;
private int x,y;
Tank.Direction dir;
private TankClient tc;
private boolean live=true;
private boolean good;
public boolean isLive() {
return live;
}
public Missile(int x, int y,Tank.Direction dir) {
super();
this.x = x;
this.y = y;
this.dir = dir;
}
public Missile(int x, int y, Tank.Direction dir,boolean good, TankClient tc) {
super();
this.x = x;
this.y = y;
this.dir = dir;
this.good=good;
this.tc = tc;
}
public void draw (Graphics g)
{
if(!live)
{
tc.missiles.remove(this);
return;
}
Color c =g.getColor();
g.setColor(Color.BLACK);
g.fillOval(x, y, WIDTH, HEIGHT );
g.setColor(c);
move();
}
public void move ()
{
switch(dir)
{
case L:
x -= XSPEED;
break;
case LU:
x -= XSPEED;
y -= YSPEED;
break;
case U:
y -= YSPEED;
break;
case RU:
x += XSPEED;
y -= YSPEED;
break;
case R:
x += XSPEED;
break;
case RD:
x += XSPEED;
y += YSPEED;
break;
case D:
y += YSPEED;
break;
case LD:
x -= XSPEED;
y += YSPEED;
break;
case STOP:
break;
}
if(x<0||y<0||x>TankClient.GAME_WIDTH||y>TankClient.GAME_HEIGHT)
live=false;
}
public Rectangle getRect()
{
return new Rectangle(x, y, WIDTH, HEIGHT);
}
public boolean hitTank(Tank t)
{
if(this.live&&this.getRect().intersects(t.getRect())&&t.isLive()&&t.isGood()!=this.good)
{
if(t.isGood())
{
t.setLife(t.getLife()-20);
if(t.getLife()<=0)
t.setLive(false);
}
else
t.setLive(false);
live=false;
Explode e=new Explode(x, y, tc);
tc.explodes.add(e);
return true;
}
return false;
}
public boolean hitTanks(List<Tank>tanks)
{
for(Tank tank:tanks)
{
if(hitTank(tank))
return true;
}
return false;
}
public boolean hitWall(Wall wall)
{
if(this.live&&this.getRect().intersects(wall.getRect())&&this.good==false)//穿墙啊啊啊啊啊啊啊
{
live=false;
return true;
}
return false;
}
}
Explode.java
package ytdx.ruanjian;
import java.awt.Color;
import java.awt.Graphics;
public class Explode {
int x,y;
private boolean live =true;
private TankClient tc;
public Explode(int x, int y, TankClient tc) {
super();
this.x = x;
this.y = y;
this.tc = tc;
}
int[] diameter ={4,7,12,18,26,32,49,60,230,14,6};
int step=0;
public void draw (Graphics g)
{
if(step==diameter.length)
{
live =false;
step=0;
return;
}
if(!live)
{
tc.explodes.remove(this);
return;
}
Color c=g.getColor();
g.setColor(Color.ORANGE);
g.fillOval(x, y, diameter[step],diameter[step] );
g.setColor(c);
step++;
}
}
Wall.java
package ytdx.ruanjian;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Rectangle;
public class Wall {
private int WIDTH=50;
private int HEIGHT=400;
private int x,y;
private TankClient tc=null;
public Wall(int x, int y) {
super();
this.x = x;
this.y = y;
}
public Wall(int x, int y, TankClient tc) {
super();
this.x = x;
this.y = y;
this.tc = tc;
}
public void draw(Graphics g)
{
Color c=g.getColor();
g.setColor(Color.ORANGE);
g.fillRect(x, y, WIDTH, HEIGHT);
g.setColor(c);
}
public Rectangle getRect()
{
return new Rectangle(x, y, WIDTH, HEIGHT);
}
}
Blood.java
package ytdx.ruanjian;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Rectangle;
public class Blood {
private int x,y;
private int width=20;
private int height=20;
private int step=0;
private boolean live=true;
public boolean isLive() {
return live;
}
public void setLive(boolean live) {
this.live = live;
}
private int a[][]={
{100,100},
{100,125},{100,150},{100,175},
{100,200},
{125,200},{150,200},{175,200},
{200,200},
{200,175},{200,150},{200,125},
{200,100},
{175,100},{150,100},{125,100}
};
public Blood() {
super();
this.x = a[step][0];
this.y = a[step][1];
}
public void paint(Graphics g)
{
if(!live)return;
Color c=g.getColor();
g.setColor(Color.MAGENTA);
g.fillRect(x, y, width, height);
g.setColor(c);
move();
}
private void move() {
step++;
if(step==a.length)
{
step=0;
}
this.x = a[step][0];
this.y = a[step][1];
}
public Rectangle getRect()
{
return new Rectangle(x, y, width, height);
}
}