Glide 源码分析(三)

Glide源码分析(三)

写在前面

文章是本人阅读Glide源代码写下的,既当笔记,也有分享给各位学习用的意思。如有错误,欢迎指正。
没有看with和load流程的同学可以移步点这里看
Glide 源码分析(二)-load流程
Glide 源码分析(一)-with流程

基本步骤

Glide.with(context).load(resource).into(target)

在load流程分析中,load返回了RequestBuilder,into的操作是在RequestBuilder中实现的。
接下来我们开始into(target)的流程。

源码阅读

  public ViewTarget<ImageView, TranscodeType> into(@NonNull ImageView view) {
    Util.assertMainThread();
    Preconditions.checkNotNull(view);
    RequestOptions requestOptions = this.requestOptions;
    if (!requestOptions.isTransformationSet()
        && requestOptions.isTransformationAllowed()
        && view.getScaleType() != null) {
      // Clone in this method so that if we use this RequestBuilder to load into a View and then
      // into a different target, we don't retain the transformation applied based on the previous
      // View's scale type.
      switch (view.getScaleType()) {
        case CENTER_CROP:
          requestOptions = requestOptions.clone().optionalCenterCrop();
          break;
        case CENTER_INSIDE:
          requestOptions = requestOptions.clone().optionalCenterInside();
          break;
        case FIT_CENTER:
        case FIT_START:
        case FIT_END:
          requestOptions = requestOptions.clone().optionalFitCenter();
          break;
        case FIT_XY:
          requestOptions = requestOptions.clone().optionalCenterInside();
          break;
        case CENTER:
        case MATRIX:
        default:
          // Do nothing.
      }
    }

    return into(
        glideContext.buildImageViewTarget(view, transcodeClass),
        /*targetListener=*/ null,
        requestOptions);
  }

可以看到into方法内先进行了是否有图片数据源和ScaleType的判断,会根据我们XML里面设置的ScaleType会做相应的设置,最后调用另外一个重载的into()方法,传入target,null和options,target是buildImageViewTarget生成的。

public <X> ViewTarget<ImageView, X> buildImageViewTarget(
      @NonNull ImageView imageView, @NonNull Class<X> transcodeClass) {
    return imageViewTargetFactory.buildTarget(imageView, transcodeClass);
  }
  
  public <Z> ViewTarget<ImageView, Z> buildTarget(@NonNull ImageView view,
      @NonNull Class<Z> clazz) {
    if (Bitmap.class.equals(clazz)) {
      return (ViewTarget<ImageView, Z>) new BitmapImageViewTarget(view);
    } else if (Drawable.class.isAssignableFrom(clazz)) {
      return (ViewTarget<ImageView, Z>) new DrawableImageViewTarget(view);
    } else {
      throw new IllegalArgumentException(
          "Unhandled class: " + clazz + ", try .as*(Class).transcode(ResourceTranscoder)");
    }
  }

可以看到在buildImageViewTarget方法内部又调用了buildTarget方法。
可以看到buildTarget的参数,第一个view就是我们的目标view,第二个clazz参数就和我们调用asXXX()相关:

如果是asBitmap,传入的是Bitmap.class就返回BitmapImageViewTarget对象。
如果是asDrawable,传入的是Drawable.class,返回DrawableImageViewTarget对象。
如果是asGif,传入的是Drawable的子类GifDrawable,也返回DrawableImageViewTarget对象。
如果是as(Class c),实参不是Bitmap或者不是Drawable的子类就抛出异常。

然后返回上一步重载的into方法继续阅读源码。

private <Y extends Target<TranscodeType>> Y into(
      @NonNull Y target,
      @Nullable RequestListener<TranscodeType> targetListener,
      @NonNull RequestOptions options) {
    Util.assertMainThread();
    Preconditions.checkNotNull(target);
    if (!isModelSet) {
      throw new IllegalArgumentException("You must call #load() before calling #into()");
    }
    options = options.autoClone();
    Request request = buildRequest(target, targetListener, options);

    Request previous = target.getRequest();
    if (request.isEquivalentTo(previous)
        && !isSkipMemoryCacheWithCompletePreviousRequest(options, previous)) {
      request.recycle();
      // If the request is completed, beginning again will ensure the result is re-delivered,
      // triggering RequestListeners and Targets. If the request is failed, beginning again will
      // restart the request, giving it another chance to complete. If the request is already
      // running, we can let it continue running without interruption.
      if (!Preconditions.checkNotNull(previous).isRunning()) {
        // Use the previous request rather than the new one to allow for optimizations like skipping
        // setting placeholders, tracking and un-tracking Targets, and obtaining View dimensions
        // that are done in the individual Request.
        previous.begin();
      }
      return target;
    }

    requestManager.clear(target);
    target.setRequest(request);
    requestManager.track(target, request);

    return target;
  }

重点来了,可以看到函数内部先通过buildRequest创建了一个request,获取target的旧请求,如果旧请求和新请求一样并且旧请求已经完成或者不使用MemoryCache,则取消request,执行旧请求并返回target。如果target没有绑定请求,则先清除target的请求,然后对target设置request,再放入requestmanager队列中等待执行。
接下来看track方法

  private void track(@NonNull Target<?> target, @NonNull Request request) {
    targetTracker.track(target);
    requestTracker.runRequest(request);
  }
  public void runRequest(@NonNull Request request) {
    requests.add(request);
    if (!isPaused) {
      request.begin();
    } else {
      request.clear();
      if (Log.isLoggable(TAG, Log.VERBOSE)) {
        Log.v(TAG, "Paused, delaying request");
      }
      pendingRequests.add(request);
    }
  }

在track方法内,先将target添加到target队列中,然后requestmanater执行request请求。
在runRequest中可以看到最终执行了request的begin方法。
这时候返回到上面的buildRequest中查看request是如何生成的。

  private Request buildRequest(
      Target<TranscodeType> target,
      @Nullable RequestListener<TranscodeType> targetListener,
      RequestOptions requestOptions) {
    return buildRequestRecursive(
        target,
        targetListener,
        /*parentCoordinator=*/ null,
        transitionOptions,
        requestOptions.getPriority(),
        requestOptions.getOverrideWidth(),
        requestOptions.getOverrideHeight(),
        requestOptions);
  }

  private Request buildRequestRecursive(
      Target<TranscodeType> target,
      @Nullable RequestListener<TranscodeType> targetListener,
      @Nullable RequestCoordinator parentCoordinator,
      TransitionOptions<?, ? super TranscodeType> transitionOptions,
      Priority priority,
      int overrideWidth,
      int overrideHeight,
      RequestOptions requestOptions) {

   	...
    判断是否调用了error方法,如果errorBuilder不是null,则准备加载error的请求,在4.8.0的版本中error的参数不再是id,而是RequestBuilder
   	...

    Request mainRequest =
        buildThumbnailRequestRecursive(
            target,
            targetListener,
            parentCoordinator,
            transitionOptions,
            priority,
            overrideWidth,
            overrideHeight,
            requestOptions);

    if (errorRequestCoordinator == null) {
      return mainRequest;
    }
 ...
  在这里,如果调用了error方法,则创建error的request请求,然后跟普通request请求流程一样,想详细了解的同学可以仔细研究下
  ...
  }

  private Request buildThumbnailRequestRecursive(
      Target<TranscodeType> target,
      RequestListener<TranscodeType> targetListener,
      @Nullable RequestCoordinator parentCoordinator,
      TransitionOptions<?, ? super TranscodeType> transitionOptions,
      Priority priority,
      int overrideWidth,
      int overrideHeight,
      RequestOptions requestOptions) {
    ...
    在这里,针对缩略图进行了判断,如果在Glide中调用了thumbnail则执行这部分代码,否则不执行,有兴趣的同学可以进一步研究下。接下来就调用了obtainRequest方法,在obtainRequest方法内部明显可以看到Singlerequest的obtain返回的是singleRequest对象。
    ...
      // Base case: no thumbnail.
      return obtainRequest(
          target,
          targetListener,
          requestOptions,
          parentCoordinator,
          transitionOptions,
          priority,
          overrideWidth,
          overrideHeight);
          
  }

  private Request obtainRequest(
      Target<TranscodeType> target,
      RequestListener<TranscodeType> targetListener,
      RequestOptions requestOptions,
      RequestCoordinator requestCoordinator,
      TransitionOptions<?, ? super TranscodeType> transitionOptions,
      Priority priority,
      int overrideWidth,
      int overrideHeight) {
    return SingleRequest.obtain(
        context,
        glideContext,
        model,
        transcodeClass,
        requestOptions,
        overrideWidth,
        overrideHeight,
        priority,
        target,
        targetListener,
        requestListeners,
        requestCoordinator,
        glideContext.getEngine(),
        transitionOptions.getTransitionFactory());
  }

由于这部分代码一环套一环,所以部分分析在代码里面写了,到最后可以看到我们新建并返回了一个SingleRequest,这个singerequst就是我们要执行的reqeust,接下来看singlerequestrequest的begin方法。

public void begin() {
    assertNotCallingCallbacks();
    stateVerifier.throwIfRecycled();
    startTime = LogTime.getLogTime();
    ...
    如果model即load方法传进来的参数为空,则最终调用onloadfail方法,在onloadfail方法内部加载placehodler或者error图,
    优先加载placeholder
    ...
    if (model == null) {
      if (Util.isValidDimensions(overrideWidth, overrideHeight)) {
        width = overrideWidth;
        height = overrideHeight;
      }
      int logLevel = getFallbackDrawable() == null ? Log.WARN : Log.DEBUG;
      onLoadFailed(new GlideException("Received null model"), logLevel);
      return;
    }

	...
	如果request的状态是running,则返回异常,因为quest不能在running的情况下再次执行。
	...
    if (status == Status.RUNNING) {
      throw new IllegalArgumentException("Cannot restart a running request");
    }

   ...
   如果request的状态是complete状态,则调用onResourceReady方法,在onResourceReady方法内部加载最近一次的资源。
   重点是不会执行request。
   ...
    if (status == Status.COMPLETE) {
      onResourceReady(resource, DataSource.MEMORY_CACHE);
      return;
    }
    ...
    到这里,将request的状态改为waiting_for_size,然后判断宽高是否可用,然后调用onResizeready方法。
    否则调用getSize,当然最终也会调用到onSizeReady方法
    ...
    status = Status.WAITING_FOR_SIZE;
    if (Util.isValidDimensions(overrideWidth, overrideHeight)) {
      onSizeReady(overrideWidth, overrideHeight);
    } else {
      target.getSize(this);
    }
	...
	在这里进行status判断,然后调用onloadstarted方法,只是进行了placeholder设置,
	这样在进行请求的过程中,可以有placeholder显示,不至于空白。
	...
    if ((status == Status.RUNNING || status == Status.WAITING_FOR_SIZE)
        && canNotifyStatusChanged()) {
      target.onLoadStarted(getPlaceholderDrawable());
    }
    if (IS_VERBOSE_LOGGABLE) {
      logV("finished run method in " + LogTime.getElapsedMillis(startTime));
    }
  }

可以看到,代码虽然比较多,但是情况比较简单,判断就那么几项,在代码中都说明了,最终调用了onSizeReady方法。
接下来阅读onSizeReady方法。

public void onSizeReady(int width, int height) {
    stateVerifier.throwIfRecycled();
    if (IS_VERBOSE_LOGGABLE) {
      logV("Got onSizeReady in " + LogTime.getElapsedMillis(startTime));
    }
    if (status != Status.WAITING_FOR_SIZE) {
      return;
    }
    status = Status.RUNNING;

    float sizeMultiplier = requestOptions.getSizeMultiplier();
    this.width = maybeApplySizeMultiplier(width, sizeMultiplier);
    this.height = maybeApplySizeMultiplier(height, sizeMultiplier);

    if (IS_VERBOSE_LOGGABLE) {
      logV("finished setup for calling load in " + LogTime.getElapsedMillis(startTime));
    }
    loadStatus = engine.load(
        glideContext,
        model,
        requestOptions.getSignature(),
        this.width,
        this.height,
        requestOptions.getResourceClass(),
        transcodeClass,
        priority,
        requestOptions.getDiskCacheStrategy(),
        requestOptions.getTransformations(),
        requestOptions.isTransformationRequired(),
        requestOptions.isScaleOnlyOrNoTransform(),
        requestOptions.getOptions(),
        requestOptions.isMemoryCacheable(),
        requestOptions.getUseUnlimitedSourceGeneratorsPool(),
        requestOptions.getUseAnimationPool(),
        requestOptions.getOnlyRetrieveFromCache(),
        this);

    // This is a hack that's only useful for testing right now where loads complete synchronously
    // even though under any executor running on any thread but the main thread, the load would
    // have completed asynchronously.
    if (status != Status.RUNNING) {
      loadStatus = null;
    }
    if (IS_VERBOSE_LOGGABLE) {
      logV("finished onSizeReady in " + LogTime.getElapsedMillis(startTime));
    }
  }

可以看到,在onSizeReady内部先将status状态改为running,然后获取宽高,再调用engine的load方法,传入对应的参数,
返回值赋给loadstatus,engine是我们在Glide.with的时候创建的engine。
接下来阅读engine的load方法。

public <R> LoadStatus load(
      GlideContext glideContext,
      Object model,
      Key signature,
      int width,
      int height,
      Class<?> resourceClass,
      Class<R> transcodeClass,
      Priority priority,
      DiskCacheStrategy diskCacheStrategy,
      Map<Class<?>, Transformation<?>> transformations,
      boolean isTransformationRequired,
      boolean isScaleOnlyOrNoTransform,
      Options options,
      boolean isMemoryCacheable,
      boolean useUnlimitedSourceExecutorPool,
      boolean useAnimationPool,
      boolean onlyRetrieveFromCache,
      ResourceCallback cb) {
    Util.assertMainThread();
    long startTime = VERBOSE_IS_LOGGABLE ? LogTime.getLogTime() : 0;

    EngineKey key = keyFactory.buildKey(model, signature, width, height, transformations,
        resourceClass, transcodeClass, options);

    EngineResource<?> active = loadFromActiveResources(key, isMemoryCacheable);
    if (active != null) {
      cb.onResourceReady(active, DataSource.MEMORY_CACHE);
      if (VERBOSE_IS_LOGGABLE) {
        logWithTimeAndKey("Loaded resource from active resources", startTime, key);
      }
      return null;
    }

    EngineResource<?> cached = loadFromCache(key, isMemoryCacheable);
    if (cached != null) {
      cb.onResourceReady(cached, DataSource.MEMORY_CACHE);
      if (VERBOSE_IS_LOGGABLE) {
        logWithTimeAndKey("Loaded resource from cache", startTime, key);
      }
      return null;
    }

    EngineJob<?> current = jobs.get(key, onlyRetrieveFromCache);
    if (current != null) {
      current.addCallback(cb);
      if (VERBOSE_IS_LOGGABLE) {
        logWithTimeAndKey("Added to existing load", startTime, key);
      }
      return new LoadStatus(cb, current);
    }

    EngineJob<R> engineJob =
        engineJobFactory.build(
            key,
            isMemoryCacheable,
            useUnlimitedSourceExecutorPool,
            useAnimationPool,
            onlyRetrieveFromCache);

    DecodeJob<R> decodeJob =
        decodeJobFactory.build(
            glideContext,
            model,
            key,
            signature,
            width,
            height,
            resourceClass,
            transcodeClass,
            priority,
            diskCacheStrategy,
            transformations,
            isTransformationRequired,
            isScaleOnlyOrNoTransform,
            onlyRetrieveFromCache,
            options,
            engineJob);

    jobs.put(key, engineJob);

    engineJob.addCallback(cb);
    engineJob.start(decodeJob);

    if (VERBOSE_IS_LOGGABLE) {
      logWithTimeAndKey("Started new load", startTime, key);
    }
    return new LoadStatus(cb, engineJob);
  }

这里首先根据传进来的参数,生成关键字key,然后拿这个key分别从三级存储中查找。
如果找到则直接调用onresourceready方法,将resource设置给target。
如果没有找到,则创建EngineJob和DecodeJob,enginejob负责添加回调resourcecallback,decodejob负责网络请求资源。
参数cb是ResourceCallback类型,有两个方法如下

public interface ResourceCallback {

  void onResourceReady(Resource<?> resource, DataSource dataSource);

  void onLoadFailed(GlideException e);
}

可以知道decodjob请求网络资源成功或失败会调用这俩方法。这两个方法在SingleRequest中已经实现了。
我们继续阅读onresourceReady的方法,onLoadFailed方法同理。

public void onResourceReady(Resource<?> resource, DataSource dataSource) {
   ...
   在这里经过一系列的判断,最后调用了重载方法onResourceready
   ...

    onResourceReady((Resource<R>) resource, (R) received, dataSource);
  }

  private void onResourceReady(Resource<R> resource, R result, DataSource dataSource) {
    ...
    经过一些列的判断,最后调用了target的onResourceready方法
    ...
      if (!anyListenerHandledUpdatingTarget) {
        Transition<? super R> animation =
            animationFactory.build(dataSource, isFirstResource);
        target.onResourceReady(result, animation);
      }
    } finally {
      isCallingCallbacks = false;
    }

    notifyLoadSuccess();
  }

可以最终调用了target的onresourceready方法,这个target就是我们之前asXXX()方法返回的target。
DrawableImageviewTarget继承了ImageViewTarget实现了setResource,onResourceready方法在ImageViewTarget中。

public void onResourceReady(@NonNull Z resource, @Nullable Transition<? super Z> transition) {
    if (transition == null || !transition.transition(resource, this)) {
      setResourceInternal(resource);
    } else {
      maybeUpdateAnimatable(resource);
    }
  }
  private void setResourceInternal(@Nullable Z resource) {
    // Order matters here. Set the resource first to make sure that the Drawable has a valid and
    // non-null Callback before starting it.
    setResource(resource);
    maybeUpdateAnimatable(resource);
  }
  private void maybeUpdateAnimatable(@Nullable Z resource) {
    if (resource instanceof Animatable) {
      animatable = (Animatable) resource;
      animatable.start();
    } else {
      animatable = null;
    }
  }
  protected abstract void setResource(@Nullable Z resource);

可以看到在onresourceready方法中最终调用了setResource,setResource在ImageViewTarget的子类DrawableImageViewTarget中已经实现。

protected void setResource(@Nullable Drawable resource) {
    view.setImageDrawable(resource);
  }

可以看到在DrawableImageViewTarget中的setResource方法中调用了view.setImageDrawable。
至此Glide的三步流程分析完毕,可能还有一些细节没有分析到位,欢迎各位小伙伴补充。

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