Glide源码分析(三)
写在前面
文章是本人阅读Glide源代码写下的,既当笔记,也有分享给各位学习用的意思。如有错误,欢迎指正。
没有看with和load流程的同学可以移步点这里看
Glide 源码分析(二)-load流程
Glide 源码分析(一)-with流程
基本步骤
Glide.with(context).load(resource).into(target)
在load流程分析中,load返回了RequestBuilder,into的操作是在RequestBuilder中实现的。
接下来我们开始into(target)的流程。
源码阅读
public ViewTarget<ImageView, TranscodeType> into(@NonNull ImageView view) {
Util.assertMainThread();
Preconditions.checkNotNull(view);
RequestOptions requestOptions = this.requestOptions;
if (!requestOptions.isTransformationSet()
&& requestOptions.isTransformationAllowed()
&& view.getScaleType() != null) {
// Clone in this method so that if we use this RequestBuilder to load into a View and then
// into a different target, we don't retain the transformation applied based on the previous
// View's scale type.
switch (view.getScaleType()) {
case CENTER_CROP:
requestOptions = requestOptions.clone().optionalCenterCrop();
break;
case CENTER_INSIDE:
requestOptions = requestOptions.clone().optionalCenterInside();
break;
case FIT_CENTER:
case FIT_START:
case FIT_END:
requestOptions = requestOptions.clone().optionalFitCenter();
break;
case FIT_XY:
requestOptions = requestOptions.clone().optionalCenterInside();
break;
case CENTER:
case MATRIX:
default:
// Do nothing.
}
}
return into(
glideContext.buildImageViewTarget(view, transcodeClass),
/*targetListener=*/ null,
requestOptions);
}
可以看到into方法内先进行了是否有图片数据源和ScaleType的判断,会根据我们XML里面设置的ScaleType会做相应的设置,最后调用另外一个重载的into()方法,传入target,null和options,target是buildImageViewTarget生成的。
public <X> ViewTarget<ImageView, X> buildImageViewTarget(
@NonNull ImageView imageView, @NonNull Class<X> transcodeClass) {
return imageViewTargetFactory.buildTarget(imageView, transcodeClass);
}
public <Z> ViewTarget<ImageView, Z> buildTarget(@NonNull ImageView view,
@NonNull Class<Z> clazz) {
if (Bitmap.class.equals(clazz)) {
return (ViewTarget<ImageView, Z>) new BitmapImageViewTarget(view);
} else if (Drawable.class.isAssignableFrom(clazz)) {
return (ViewTarget<ImageView, Z>) new DrawableImageViewTarget(view);
} else {
throw new IllegalArgumentException(
"Unhandled class: " + clazz + ", try .as*(Class).transcode(ResourceTranscoder)");
}
}
可以看到在buildImageViewTarget方法内部又调用了buildTarget方法。
可以看到buildTarget的参数,第一个view就是我们的目标view,第二个clazz参数就和我们调用asXXX()相关:
如果是asBitmap,传入的是Bitmap.class就返回BitmapImageViewTarget对象。
如果是asDrawable,传入的是Drawable.class,返回DrawableImageViewTarget对象。
如果是asGif,传入的是Drawable的子类GifDrawable,也返回DrawableImageViewTarget对象。
如果是as(Class c),实参不是Bitmap或者不是Drawable的子类就抛出异常。
然后返回上一步重载的into方法继续阅读源码。
private <Y extends Target<TranscodeType>> Y into(
@NonNull Y target,
@Nullable RequestListener<TranscodeType> targetListener,
@NonNull RequestOptions options) {
Util.assertMainThread();
Preconditions.checkNotNull(target);
if (!isModelSet) {
throw new IllegalArgumentException("You must call #load() before calling #into()");
}
options = options.autoClone();
Request request = buildRequest(target, targetListener, options);
Request previous = target.getRequest();
if (request.isEquivalentTo(previous)
&& !isSkipMemoryCacheWithCompletePreviousRequest(options, previous)) {
request.recycle();
// If the request is completed, beginning again will ensure the result is re-delivered,
// triggering RequestListeners and Targets. If the request is failed, beginning again will
// restart the request, giving it another chance to complete. If the request is already
// running, we can let it continue running without interruption.
if (!Preconditions.checkNotNull(previous).isRunning()) {
// Use the previous request rather than the new one to allow for optimizations like skipping
// setting placeholders, tracking and un-tracking Targets, and obtaining View dimensions
// that are done in the individual Request.
previous.begin();
}
return target;
}
requestManager.clear(target);
target.setRequest(request);
requestManager.track(target, request);
return target;
}
重点来了,可以看到函数内部先通过buildRequest创建了一个request,获取target的旧请求,如果旧请求和新请求一样并且旧请求已经完成或者不使用MemoryCache,则取消request,执行旧请求并返回target。如果target没有绑定请求,则先清除target的请求,然后对target设置request,再放入requestmanager队列中等待执行。
接下来看track方法
private void track(@NonNull Target<?> target, @NonNull Request request) {
targetTracker.track(target);
requestTracker.runRequest(request);
}
public void runRequest(@NonNull Request request) {
requests.add(request);
if (!isPaused) {
request.begin();
} else {
request.clear();
if (Log.isLoggable(TAG, Log.VERBOSE)) {
Log.v(TAG, "Paused, delaying request");
}
pendingRequests.add(request);
}
}
在track方法内,先将target添加到target队列中,然后requestmanater执行request请求。
在runRequest中可以看到最终执行了request的begin方法。
这时候返回到上面的buildRequest中查看request是如何生成的。
private Request buildRequest(
Target<TranscodeType> target,
@Nullable RequestListener<TranscodeType> targetListener,
RequestOptions requestOptions) {
return buildRequestRecursive(
target,
targetListener,
/*parentCoordinator=*/ null,
transitionOptions,
requestOptions.getPriority(),
requestOptions.getOverrideWidth(),
requestOptions.getOverrideHeight(),
requestOptions);
}
private Request buildRequestRecursive(
Target<TranscodeType> target,
@Nullable RequestListener<TranscodeType> targetListener,
@Nullable RequestCoordinator parentCoordinator,
TransitionOptions<?, ? super TranscodeType> transitionOptions,
Priority priority,
int overrideWidth,
int overrideHeight,
RequestOptions requestOptions) {
...
判断是否调用了error方法,如果errorBuilder不是null,则准备加载error的请求,在4.8.0的版本中error的参数不再是id,而是RequestBuilder
...
Request mainRequest =
buildThumbnailRequestRecursive(
target,
targetListener,
parentCoordinator,
transitionOptions,
priority,
overrideWidth,
overrideHeight,
requestOptions);
if (errorRequestCoordinator == null) {
return mainRequest;
}
...
在这里,如果调用了error方法,则创建error的request请求,然后跟普通request请求流程一样,想详细了解的同学可以仔细研究下
...
}
private Request buildThumbnailRequestRecursive(
Target<TranscodeType> target,
RequestListener<TranscodeType> targetListener,
@Nullable RequestCoordinator parentCoordinator,
TransitionOptions<?, ? super TranscodeType> transitionOptions,
Priority priority,
int overrideWidth,
int overrideHeight,
RequestOptions requestOptions) {
...
在这里,针对缩略图进行了判断,如果在Glide中调用了thumbnail则执行这部分代码,否则不执行,有兴趣的同学可以进一步研究下。接下来就调用了obtainRequest方法,在obtainRequest方法内部明显可以看到Singlerequest的obtain返回的是singleRequest对象。
...
// Base case: no thumbnail.
return obtainRequest(
target,
targetListener,
requestOptions,
parentCoordinator,
transitionOptions,
priority,
overrideWidth,
overrideHeight);
}
private Request obtainRequest(
Target<TranscodeType> target,
RequestListener<TranscodeType> targetListener,
RequestOptions requestOptions,
RequestCoordinator requestCoordinator,
TransitionOptions<?, ? super TranscodeType> transitionOptions,
Priority priority,
int overrideWidth,
int overrideHeight) {
return SingleRequest.obtain(
context,
glideContext,
model,
transcodeClass,
requestOptions,
overrideWidth,
overrideHeight,
priority,
target,
targetListener,
requestListeners,
requestCoordinator,
glideContext.getEngine(),
transitionOptions.getTransitionFactory());
}
由于这部分代码一环套一环,所以部分分析在代码里面写了,到最后可以看到我们新建并返回了一个SingleRequest,这个singerequst就是我们要执行的reqeust,接下来看singlerequestrequest的begin方法。
public void begin() {
assertNotCallingCallbacks();
stateVerifier.throwIfRecycled();
startTime = LogTime.getLogTime();
...
如果model即load方法传进来的参数为空,则最终调用onloadfail方法,在onloadfail方法内部加载placehodler或者error图,
优先加载placeholder
...
if (model == null) {
if (Util.isValidDimensions(overrideWidth, overrideHeight)) {
width = overrideWidth;
height = overrideHeight;
}
int logLevel = getFallbackDrawable() == null ? Log.WARN : Log.DEBUG;
onLoadFailed(new GlideException("Received null model"), logLevel);
return;
}
...
如果request的状态是running,则返回异常,因为quest不能在running的情况下再次执行。
...
if (status == Status.RUNNING) {
throw new IllegalArgumentException("Cannot restart a running request");
}
...
如果request的状态是complete状态,则调用onResourceReady方法,在onResourceReady方法内部加载最近一次的资源。
重点是不会执行request。
...
if (status == Status.COMPLETE) {
onResourceReady(resource, DataSource.MEMORY_CACHE);
return;
}
...
到这里,将request的状态改为waiting_for_size,然后判断宽高是否可用,然后调用onResizeready方法。
否则调用getSize,当然最终也会调用到onSizeReady方法
...
status = Status.WAITING_FOR_SIZE;
if (Util.isValidDimensions(overrideWidth, overrideHeight)) {
onSizeReady(overrideWidth, overrideHeight);
} else {
target.getSize(this);
}
...
在这里进行status判断,然后调用onloadstarted方法,只是进行了placeholder设置,
这样在进行请求的过程中,可以有placeholder显示,不至于空白。
...
if ((status == Status.RUNNING || status == Status.WAITING_FOR_SIZE)
&& canNotifyStatusChanged()) {
target.onLoadStarted(getPlaceholderDrawable());
}
if (IS_VERBOSE_LOGGABLE) {
logV("finished run method in " + LogTime.getElapsedMillis(startTime));
}
}
可以看到,代码虽然比较多,但是情况比较简单,判断就那么几项,在代码中都说明了,最终调用了onSizeReady方法。
接下来阅读onSizeReady方法。
public void onSizeReady(int width, int height) {
stateVerifier.throwIfRecycled();
if (IS_VERBOSE_LOGGABLE) {
logV("Got onSizeReady in " + LogTime.getElapsedMillis(startTime));
}
if (status != Status.WAITING_FOR_SIZE) {
return;
}
status = Status.RUNNING;
float sizeMultiplier = requestOptions.getSizeMultiplier();
this.width = maybeApplySizeMultiplier(width, sizeMultiplier);
this.height = maybeApplySizeMultiplier(height, sizeMultiplier);
if (IS_VERBOSE_LOGGABLE) {
logV("finished setup for calling load in " + LogTime.getElapsedMillis(startTime));
}
loadStatus = engine.load(
glideContext,
model,
requestOptions.getSignature(),
this.width,
this.height,
requestOptions.getResourceClass(),
transcodeClass,
priority,
requestOptions.getDiskCacheStrategy(),
requestOptions.getTransformations(),
requestOptions.isTransformationRequired(),
requestOptions.isScaleOnlyOrNoTransform(),
requestOptions.getOptions(),
requestOptions.isMemoryCacheable(),
requestOptions.getUseUnlimitedSourceGeneratorsPool(),
requestOptions.getUseAnimationPool(),
requestOptions.getOnlyRetrieveFromCache(),
this);
// This is a hack that's only useful for testing right now where loads complete synchronously
// even though under any executor running on any thread but the main thread, the load would
// have completed asynchronously.
if (status != Status.RUNNING) {
loadStatus = null;
}
if (IS_VERBOSE_LOGGABLE) {
logV("finished onSizeReady in " + LogTime.getElapsedMillis(startTime));
}
}
可以看到,在onSizeReady内部先将status状态改为running,然后获取宽高,再调用engine的load方法,传入对应的参数,
返回值赋给loadstatus,engine是我们在Glide.with的时候创建的engine。
接下来阅读engine的load方法。
public <R> LoadStatus load(
GlideContext glideContext,
Object model,
Key signature,
int width,
int height,
Class<?> resourceClass,
Class<R> transcodeClass,
Priority priority,
DiskCacheStrategy diskCacheStrategy,
Map<Class<?>, Transformation<?>> transformations,
boolean isTransformationRequired,
boolean isScaleOnlyOrNoTransform,
Options options,
boolean isMemoryCacheable,
boolean useUnlimitedSourceExecutorPool,
boolean useAnimationPool,
boolean onlyRetrieveFromCache,
ResourceCallback cb) {
Util.assertMainThread();
long startTime = VERBOSE_IS_LOGGABLE ? LogTime.getLogTime() : 0;
EngineKey key = keyFactory.buildKey(model, signature, width, height, transformations,
resourceClass, transcodeClass, options);
EngineResource<?> active = loadFromActiveResources(key, isMemoryCacheable);
if (active != null) {
cb.onResourceReady(active, DataSource.MEMORY_CACHE);
if (VERBOSE_IS_LOGGABLE) {
logWithTimeAndKey("Loaded resource from active resources", startTime, key);
}
return null;
}
EngineResource<?> cached = loadFromCache(key, isMemoryCacheable);
if (cached != null) {
cb.onResourceReady(cached, DataSource.MEMORY_CACHE);
if (VERBOSE_IS_LOGGABLE) {
logWithTimeAndKey("Loaded resource from cache", startTime, key);
}
return null;
}
EngineJob<?> current = jobs.get(key, onlyRetrieveFromCache);
if (current != null) {
current.addCallback(cb);
if (VERBOSE_IS_LOGGABLE) {
logWithTimeAndKey("Added to existing load", startTime, key);
}
return new LoadStatus(cb, current);
}
EngineJob<R> engineJob =
engineJobFactory.build(
key,
isMemoryCacheable,
useUnlimitedSourceExecutorPool,
useAnimationPool,
onlyRetrieveFromCache);
DecodeJob<R> decodeJob =
decodeJobFactory.build(
glideContext,
model,
key,
signature,
width,
height,
resourceClass,
transcodeClass,
priority,
diskCacheStrategy,
transformations,
isTransformationRequired,
isScaleOnlyOrNoTransform,
onlyRetrieveFromCache,
options,
engineJob);
jobs.put(key, engineJob);
engineJob.addCallback(cb);
engineJob.start(decodeJob);
if (VERBOSE_IS_LOGGABLE) {
logWithTimeAndKey("Started new load", startTime, key);
}
return new LoadStatus(cb, engineJob);
}
这里首先根据传进来的参数,生成关键字key,然后拿这个key分别从三级存储中查找。
如果找到则直接调用onresourceready方法,将resource设置给target。
如果没有找到,则创建EngineJob和DecodeJob,enginejob负责添加回调resourcecallback,decodejob负责网络请求资源。
参数cb是ResourceCallback类型,有两个方法如下
public interface ResourceCallback {
void onResourceReady(Resource<?> resource, DataSource dataSource);
void onLoadFailed(GlideException e);
}
可以知道decodjob请求网络资源成功或失败会调用这俩方法。这两个方法在SingleRequest中已经实现了。
我们继续阅读onresourceReady的方法,onLoadFailed方法同理。
public void onResourceReady(Resource<?> resource, DataSource dataSource) {
...
在这里经过一系列的判断,最后调用了重载方法onResourceready
...
onResourceReady((Resource<R>) resource, (R) received, dataSource);
}
private void onResourceReady(Resource<R> resource, R result, DataSource dataSource) {
...
经过一些列的判断,最后调用了target的onResourceready方法
...
if (!anyListenerHandledUpdatingTarget) {
Transition<? super R> animation =
animationFactory.build(dataSource, isFirstResource);
target.onResourceReady(result, animation);
}
} finally {
isCallingCallbacks = false;
}
notifyLoadSuccess();
}
可以最终调用了target的onresourceready方法,这个target就是我们之前asXXX()方法返回的target。
DrawableImageviewTarget继承了ImageViewTarget实现了setResource,onResourceready方法在ImageViewTarget中。
public void onResourceReady(@NonNull Z resource, @Nullable Transition<? super Z> transition) {
if (transition == null || !transition.transition(resource, this)) {
setResourceInternal(resource);
} else {
maybeUpdateAnimatable(resource);
}
}
private void setResourceInternal(@Nullable Z resource) {
// Order matters here. Set the resource first to make sure that the Drawable has a valid and
// non-null Callback before starting it.
setResource(resource);
maybeUpdateAnimatable(resource);
}
private void maybeUpdateAnimatable(@Nullable Z resource) {
if (resource instanceof Animatable) {
animatable = (Animatable) resource;
animatable.start();
} else {
animatable = null;
}
}
protected abstract void setResource(@Nullable Z resource);
可以看到在onresourceready方法中最终调用了setResource,setResource在ImageViewTarget的子类DrawableImageViewTarget中已经实现。
protected void setResource(@Nullable Drawable resource) {
view.setImageDrawable(resource);
}
可以看到在DrawableImageViewTarget中的setResource方法中调用了view.setImageDrawable。
至此Glide的三步流程分析完毕,可能还有一些细节没有分析到位,欢迎各位小伙伴补充。