这是我用c++做了5个月 无限创世 5.0.0 游戏。
希望能火
不求点赞和收藏
//头文件{
#include <iostream>
#include <cstdlib>
#include <string.h>
#include <bits/stdc++.h>
//#include <unistd.h>.
extern "C" unsigned int sleep (unsigned int __seconds);
extern "C" int usleep (__useconds_t __useconds);
#define sy system("clear");
#define sc system("read anykey");
#define s sleep(2);
#define sss sleep(1);
#define Co cout
#define I int
#define St string
#define Ch char
#define B bool
#define Ci cin
#define S sleep
#define U usleep
#define C case
#define Lo long long
#define Le length
#define V void
#define F for
#define W while
#define Br break
#define Cn continue
#define Sy system
#define E endl
#define q system("export TERM=xterm && clear");//清屏太麻烦了
#define ; ;//防止手抖
using namespace std;
string d[3]={"123457","1234222","2412"};
int tonggao=0;
//头文件结束}
//void函数{
V light(const St line)
{
F(I i=0;i<line.length();i++)
{
const Ch ch=line[i];
switch(ch-48)
{
case 1:Co<<"\033[107m ";Br;//白
case 2:Co<<"\033[102m ";Br;//绿
case 3:Co<<"\033[101m ";Br;//红
case 4:Co<<"\033[103m ";Br;//黄
case 5:Co<<"\033[104m ";Br;//蓝
case 6:Co<<"\033[105m ";Br;//紫
case 7:Co<<"\033[106m ";Br;//青蓝
case 8:Co<<"\033[100m ";Br;//灰
case 0:Co<<"\033[0m ";Br;//空格
}
}
Co<<"\033[0m"<<E;
U(50000);
}
V studio_hz(const string a)
{
size_t len = a.size();
for(int i = 0; i < a.size(); i++)
{
cout << a[i];
usleep(50000);
}
}
void cc(const string xxx)//逐字输出
{
size_t len = xxx.size();
for(int i1 = 0; i1 < xxx.size(); i1++)
{
cout << xxx[i1];
usleep(30000);
}
cout << endl;
}
//void结束}
string sd;
int duan=0;
int zhuxian=1;//主线故事
int beibao=0;//背包
int yuanwen;//小说
int i;
int saiji=3;
int jinbi=80;//学院币
int wubi=100;//武币
int VIP=0,xinshou=0;//领取次数
int pai[7]={0,0,0,0,0,0,0};//卡牌
int paig[6]={100,50,40,60,2000,100000000};
//f,g,b,h,s,t
int update=1;
int xue=300,fang=100,gong=400;
int gx[5]={550,905,615,600,452};
int gg[5]={500,400,650,311,981};
int gf[5]={450,500,600,450,360};
string diming[6]={"中年武警","无尽宗师","滑稽大神","乔碧萝","猪猪虾","狄仁杰"};
int main()
{
sy
cout<<"你有存档么(有专属存档的玩家选择无存档,使用之后记得存档用存档码,不然不会自动存档)"<<endl;
int cun;
cout<<""<<endl;
int mima;
cout<<"1.有存档 2.无存档 "<<endl;
cin>>cun;
if(cun==1)
{
cout<<"请输入存档码:";
cin>>sd>>duan>>jinbi>>wubi>>VIP>>xinshou>>pai[0]>>pai[1]>>pai[2]>>pai[3]>>pai[4]>>pai[5]>>pai[6]>>xue>>fang>>gong>>saiji>>update>>mima;
duan+=510,jinbi+=142,wubi-=500,VIP+=3,xinshou-=12,pai[0]+=26,pai[1]-=13,pai[2]+=12,pai[3]-=28,pai[4]+=15,pai[5]-=26,xue+=560,fang+=10,gong-=520,mima+=123456;
int mima1;
sy
for(int jjj=0;jjj<=1541;jjj++)
{
cout<<"请输入密码:";
cin>>mima1;
if(mima1!=mima)
{
cout<<"请重新输入密码"<<endl;
s
sy
continue;
}
else
{
cout<<"玩家您好!"<<endl;
s
break;
}
}
cout<<"加载存档中";
if(update==0)
{
//{
cout<<"\033[0m下载中···\n";
cout<<"\033[1;36m"<<"\033[1;7m"<<" "<<"\033[1;37m"<<" "<<endl;
usleep(660000);
system("export TERM=xterm && clear");
cout<<"\033[0m下载中···\n";
cout<<"\033[1;36m"<<"\033[1;7m"<<" "<<"\033[1;37m"<<" "<<endl;
usleep(660000);
system("export TERM=xterm && clear");
cout<<"\033[0m下载中···\n";
cout<<"\033[1;36m"<<"\033[1;7m"<<" "<<"\033[1;37m"<<" "<<endl;
usleep(660000);
system("export TERM=xterm && clear");
cout<<"\033[0m”下载中···\n";
cout<<"\033[1;36m"<<"\033[1;7m"<<" "<<"\033[1;37m"<<" "<<endl;
usleep(660000);
system("export TERM=xterm && clear");
cout<<"\033[0m下载中···\n";
cout<<"\033[1;36m"<<"\033[1;7m"<<" "<<"\033[1;37m"<<" "<<endl;
usleep(660000);
system("export TERM=xterm && clear");
cout<<"\033[0m下载中···\n";
cout<<"\033[1;36m"<<"\033[1;7m"<<" "<<"\033[1;37m"<<" "<<endl;
usleep(660000);
system("export TERM=xterm && clear");
cout<<"\033[0m”下载中···\n";
cout<<"\033[1;36m"<<"\033[1;7m"<<" "<<"\033[1;37m"<<" "<<endl;
usleep(660000);
system("export TERM=xterm && clear");
cout<<"\033[0m下载中···\n";
cout<<"\033[1;36m"<<"\033[1;7m"<<" "<<"\033[1;37m"<<" "<<endl;
usleep(660000);
system("export TERM=xterm && clear");
cout<<"\033[0m下载中···\n";
cout<<"\033[1;36m"<<"\033[1;7m"<<" "<<"\033[1;37m"<<" "<<endl;
usleep(660000);
system("export TERM=xterm && clear");
cout<<"\033[0m”下载中···\n";
cout<<"\033[1;36m"<<"\033[1;7m"<<" "<<"\033[1;37m"<<" "<<endl;
usleep(660000);
system("export TERM=xterm && clear");
cout<<"\033[0m”下载中···\n";
cout<<"\033[1;36m"<<"\033[1;7m"<<" "<<"\033[1;37m"<<" "<<endl;
usleep(660000);
system("export TERM=xterm && clear");
cout<<"\033[0m”下载中···\n";
cout<<"\033[1;36m"<<"\033[1;7m"<<" "<<"\033[1;37m"<<" "<<endl;
usleep(660000);
system("export TERM=xterm && clear");
cout<<"\033[0m下载中···\n";
cout<<"\033[1;36m"<<"\033[1;7m"<<" "<<"\033[1;37m"<<" "<<endl;
usleep(660000);
system("expor TERM=xterm && clear");
cout<<"\033[0m下载中···\n";
cout<<"\033[1;36m"<<"\033[1;7m"<<" "<<"\033[1;37m"<<" "<<endl;
usleep(660000);
system("export TERM=xterm && clear");
cout<<"\033[0m下载中···\n";
cout<<"\033[1;36m"<<"\033[1;7m"<<" "<<"\033[1;37m"<<" "<<endl;
usleep(660000);
system("export TERM=xterm && clear");
cout<<"\033[0m下载中···\n";
cout<<"\033[1;36m"<<"\033[1;7m"<<" "<<"\033[1;37m"<<" "<<endl;
usleep(660000);
system("export TERM=xterm && clear");
cout<<"\033[0m下载中···\n";
cout<<"\033[1;36m"<<"\033[1;7m"<<" "<<"\033[1;37m"<<" "<<endl;
usleep(660000);
system("export TERM=xterm && clear");
cout<<"\033[0m下载中···\n";
cout<<"\033[1;36m"<<"\033[1;7m"<<" "<<"\033[1;37m"<<" "<<endl;
usleep(660000);
system("export TERM=xterm && clear");
cout<<"\033[0m”下载中···\n";
cout<<"\033[1;36m"<<"\033[1;7m"<<" "<<"\033[1;37m"<<" "<<endl;
usleep(660000);
cout<<"\033[037m更新完毕"<<endl;
s
system("export TERM=xterm && clear");
usleep(2660000);
update=1;
sy
//}
update+=1;
}
else
{
cout<<"读取完毕"<<endl;
}
s
}
if(cun==2)
{
update=0;
cout<<"(社区真实名字)输入用户名:";
cin>>sd;
cout<<"请设置密码:";
cin>>mima;
cout<<endl;
cout<<"你的密码是:"<<mima<<endl;
cout<<"读取账户中"<<endl;
s
sy
if(sd=="陈宸")
{
cout<<"玩家“"<<sd<<"”你好!"<<endl;
cout<<"作者小号正在为你读取存档!"<<endl;
jinbi+=50000;
wubi+=20000;
xue=500;
gong=500;
fang=400;
pai[0]+=100;
pai[1]+=100;
pai[2]+=100;
pai[3]+=100;
pai[4]+=100;
pai[5]+=100;
s
}
else if(sd=="南莺"||sd=="蒋思源"||sd=="陈家治"||sd=="罗钧耀"||sd=="梁睿轩"||sd=="陈天衢"||sd=="张紫捷"||sd=="周灵"||sd=="吴晨"||sd=="黄子城"||sd=="谈俊硕" )
{
cout<<"玩家“"<<sd<<"”你好!"<<endl;
cout<<"正在为你读取存档!"<<endl;
duan+=0;
jinbi+=50000;
wubi+=20000;
xue+=5000;
gong+=5000;
fang+=2000;
pai[0]+=100;
pai[1]+=100;
pai[2]+=100;
pai[3]+=100;
pai[4]+=100;
pai[5]+=100;
pai[6]+=10;
s
}
else if(sd=="范学成"||sd=="南宸")
{
cout<<"玩家“"<<sd<<"”你好!"<<endl;
cout<<"正在为你读取存档!"<<endl;
duan+=20000;
jinbi+=500000;
wubi+=200000;
xue+=50000;
gong+=50000;
fang+=20000;
pai[0]+=10000;
pai[1]+=10000;
pai[2]+=10000;
pai[3]+=10000;
pai[4]+=10000;
pai[5]+=10000;
s
}
else
{
cout<<"开始更新"<<endl;
//{
cout<<"\033[0m下载中···\n";
cout<<"\033[1;36m"<<"\033[1;7m"<<" "<<"\033[1;37m"<<" "<<endl;
usleep(660000);
system("export TERM=xterm && clear");
cout<<"\033[0m下载中···\n";
cout<<"\033[1;36m"<<"\033[1;7m"<<" "<<"\033[1;37m"<<" "<<endl;
usleep(660000);
system("export TERM=xterm && clear");
cout<<"\033[0m下载中···\n";
cout<<"\033[1;36m"<<"\033[1;7m"<<" "<<"\033[1;37m"<<" "<<endl;
usleep(660000);
system("export TERM=xterm && clear");
cout<<"\033[0m”下载中···\n";
cout<<"\033[1;36m"<<"\033[1;7m"<<" "<<"\033[1;37m"<<" "<<endl;
usleep(660000);
system("export TERM=xterm && clear");
cout<<"\033[0m下载中···\n";
cout<<"\033[1;36m"<<"\033[1;7m"<<" "<<"\033[1;37m"<<" "<<endl;
usleep(660000);
system("export TERM=xterm && clear");
cout<<"\033[0m下载中···\n";
cout<<"\033[1;36m"<<"\033[1;7m"<<" "<<"\033[1;37m"<<" "<<endl;
usleep(660000);
system("export TERM=xterm && clear");
cout<<"\033[0m”下载中···\n";
cout<<"\033[1;36m"<<"\033[1;7m"<<" "<<"\033[1;37m"<<" "<<endl;
usleep(660000);
system("export TERM=xterm && clear");
cout<<"\033[0m下载中···\n";
cout<<"\033[1;36m"<<"\033[1;7m"<<" "<<"\033[1;37m"<<" "<<endl;
usleep(660000);
system("export TERM=xterm && clear");
cout<<"\033[0m下载中···\n";
cout<<"\033[1;36m"<<"\033[1;7m"<<" "<<"\033[1;37m"<<" "<<endl;
usleep(660000);
system("export TERM=xterm && clear");
cout<<"\033[0m”下载中···\n";
cout<<"\033[1;36m"<<"\033[1;7m"<<" "<<"\033[1;37m"<<" "<<endl;
usleep(660000);
system("export TERM=xterm && clear");
cout<<"\033[0m”下载中···\n";
cout<<"\033[1;36m"<<"\033[1;7m"<<" "<<"\033[1;37m"<<" "<<endl;
usleep(660000);
system("export TERM=xterm && clear");
cout<<"\033[0m”下载中···\n";
cout<<"\033[1;36m"<<"\033[1;7m"<<" "<<"\033[1;37m"<<" "<<endl;
usleep(660000);
system("export TERM=xterm && clear");
cout<<"\033[0m下载中···\n";
cout<<"\033[1;36m"<<"\033[1;7m"<<" "<<"\033[1;37m"<<" "<<endl;
usleep(660000);
system("expor TERM=xterm && clear");
cout<<"\033[0m下载中···\n";
cout<<"\033[1;36m"<<"\033[1;7m"<<" "<<"\033[1;37m"<<" "<<endl;
usleep(660000);
system("export TERM=xterm && clear");
cout<<"\033[0m下载中···\n";
cout<<"\033[1;36m"<<"\033[1;7m"<<" "<<"\033[1;37m"<<" "<<endl;
usleep(660000);
system("export TERM=xterm && clear");
cout<<"\033[0m下载中···\n";
cout<<"\033[1;36m"<<"\033[1;7m"<<" "<<"\033[1;37m"<<" "<<endl;
usleep(660000);
system("export TERM=xterm && clear");
cout<<"\033[0m下载中···\n";
cout<<"\033[1;36m"<<"\033[1;7m"<<" "<<"\033[1;37m"<<" "<<endl;
usleep(660000);
system("export TERM=xterm && clear");
cout<<"\033[0m下载中···\n";
cout<<"\033[1;36m"<<"\033[1;7m"<<" "<<"\033[1;37m"<<" "<<endl;
usleep(660000);
system("export TERM=xterm && clear");
cout<<"\033[0m”下载中···\n";
cout<<"\033[1;36m"<<"\033[1;7m"<<" "<<"\033[1;37m"<<" "<<endl;
usleep(660000);
cout<<"更新完毕"<<endl;
s
system("export TERM=xterm && clear");
usleep(2660000);
sy
//}
}
}
sy
cout<<"\033[0m"<<" ";
cout<<"无限·创世 新年版本5.0.0"<<endl;
cout<<" ________________________________________________________"<<endl;
cout<<"| 公告栏 |"<<endl;
cout<<"| 更新了许多东西,快去看看吧 ! |"<<endl;
cout<<"|1.拥有专属账号的使用完第一次后就可以用存档码登陆啦 |"<<endl;
cout<<"|2.更新了活动 打年兽,赢物资 |"<<endl;
cout<<"|3.更新了虎年限定秒杀卡(一招秒杀敌人,再也不用担心掉分了)|"<<endl;
cout<<"|在活动内赢取卡牌哦 |"<<endl;
cout<<"|4.无限 · 创世 开启了S1赛季 |"<<endl;
cout<<"|5.修复了所有已知bug,还有bug在评论区说出来吧,有可能虎年|"<<endl;
cout<<"|定制账号就是你哦 |"<<endl;
cout<<"|________________________________________________________|"<<endl;
cout<<"回车继续";
sc
sy
for(long long iii=0;iii<=1000000;iii++)
{
if(tonggao==0&&duan>=151)
{
srand(time(0));
int kjh=rand()%3;
cout<<"您已达成条件,验证码是:"<<d[kjh]<<endl;
cout<<"请牢记验证码,此验证码只出现一次"<<endl;
tonggao+=1;
cout<<"回车继续"<<endl;
sc
sy
}
if(saiji==3)
{
cout<<"赛季更新了!"<<endl;
if(duan>=0&&duan<=20)
{
cout<<"您从青铜变成了青铜,段位积分不变"<<endl;
}
if(duan>=21&&duan<=45)
{
cout<<"白银变成了青铜,段位积分为10"<<endl;
duan=10;
}
if(duan>=46&&duan<=60)
{
cout<<"黄金变成了白银,段位积分下降为30"<<endl;
duan=30;
}
if(duan>=61&&duan<=80)
{
cout<<"铂金变成了黄金,段位积分下降为50"<<endl;
duan=50;
}
if(duan>=81&&duan<=100)
{
cout<<"钻石变成了铂金,段位积分下降为70"<<endl;
duan=70;
}
if(duan>=101&&duan<=150)
{
cout<<"荣耀王者变成了钻石,段位积分下降为81"<<endl;
duan=81;
}
if(duan>=200)
{
cout<<"最强王者变成了荣耀王者,段位积分下降为101"<<endl;
}
saiji+=1;
s
sy
}
cout<<"全服通告:赛季更新了!"<<endl;
cout<<"第三赛季 5.1~5.30"<<endl;
cout<<" 无限 · 创世"<<endl;
cout<<" 用户:"<<sd<<endl;
cout<<" 1.VIP礼包 2.新手礼包"<<endl;
cout<<" 3.背包 4.冒险"<<endl;
cout<<" 5.激活码 6.排位"<<endl;
cout<<" 7.升级 8.商店"<<endl;
cout<<" 9.活动 10.我的信息"<<endl;
cout<<" 11.存档"<<endl;
cout<<" 请输入:"<<endl;
int yuanx=xue;
int yuanf=fang;
int yuang=gong;
cin>>i;
sy
//{
if(i==1)
{
if(VIP==1)
{
cc("你已经领取了VIP大礼包");
}
else if(sd=="hz"||sd=="南宸"||sd=="陈宸")
{
cout<<"获得VIP大礼包!"<<endl;
cout<<"武币+100 学院币+300 1张必杀卡 冰冻卡 火卡 10张防守卡和攻击卡"<<endl;
VIP+=1;
pai[0]+=10;
pai[1]+=10;
pai[2]+=1;
pai[3]+=1;
pai[4]+=1;
wubi+=100;
jinbi+=300;
s
}
else
{
cout<<"你还不是VIP用户,到评论区申请吧~"<<endl;
s
}
}
if(i==2)
{
if(xinshou==1)
{
cout<<"你领取过了";
s
}
else
{
xinshou+=1;
cout<<"心不甘情不愿的给你20武币和30学院币和五张防守牌"<<endl;
jinbi+=30;
wubi+=20;
pai[0]+=5;
s
}
}
if(i==3)
{
cout<<"武币:"<<wubi<<" 学院币:"<<jinbi<<endl;
cout<<"防卡:"<<pai[0]<<" 攻卡:"<<pai[1]<<endl;
cout<<"冰卡:"<<pai[2]<<" 火卡:"<<pai[3]<<endl;
cout<<"必杀卡:"<<pai[4]<<" 逃跑卡:"<<pai[5]<<endl;
cout<<"虎年限定“必杀卡”"<<pai[6]<<endl;
cout<<"回车继续";
sc
}
if(i==4)
{
cout<<"欢迎来到冒险模式!"<<endl;
s
cout<<"请等待.."<<endl;
for(int zckx=5;zckx<=0;zckx--)
{
cout<<"还有"<<zckx<<"秒"<<endl;
s
sy
}
srand(time(0));
int guaishou=rand()%6;
int gg2=rand()%5;
int gx2=rand()%5;
int gf2=rand()%5;
cout<<"你找到了\033[101m"<<diming[guaishou]<<"\033[100m"<<endl;
s
s
sy
for(int mx=1;mx<=1000;mx++)
{
cout<<"第"<<mx<<"回合"<<endl;
if(xue<=0)
{
cout<<"你死了,请去学习并升级技能,给您10学院币,5武币"<<endl;
xue=yuanx;
jinbi+=10;
wubi+=5;
s
break;
}
if(gx[gx2]<=0)
{
int jlx=20;
int jlf=50;
int jlg=50;
cout<<"恭喜你打败\033[101m"<<diming[guaishou]<<"\033[100m"<<endl;
s
cout<<"血量上限+20,防御力上限+50,攻击力上限+50,加50学院币,60武币"<<endl;
xue=yuanx+jlx;
jinbi+=50;
wubi+=60;
fang=yuanf+jlf;
gong=yuang+jlg;
cout<<""<<endl;
break;
}
cout<<"\033[101m"<<diming[guaishou]<<"\033[100m"<<endl;
cout<<"攻击力:"<<gg[gg2]<<"血量:"<<gx[gx2]<<endl;
cout<<"防御力"<<gf[gf2]<<endl;
cout<<""<<endl;
cout<<""<<endl;
cout<<"“我”"<<endl;
cout<<"血量"<<xue<<"防御力"<<fang<<endl;
cout<<"攻击力"<<gong<<endl;
cout<<"1.普攻 2.必杀 3.卡牌 4.逃跑"<<endl;
int xxl;
cin>>xxl;
if(xxl==1)
{
cout<<"你使用了普通攻击"<<endl;
gx[gx2]=gx[gx2]-(gong-gf[gf2]);
s
}
else if(xxl==2)
{
if(pai[4]<=0)
{
cout<<"你没有必杀卡,系统默认为普通攻击"<<endl;
gx[gx2]=gx[gx2]-(gong-gf[gf2]);
s
}
else
{
cout<<"使用了必杀卡,无视对方防御力扣对方2000点血"<<endl;
pai[4]=pai[4]-1;
gx[gx2]=gx[gx2]-paig[4];
s
}
}
else if(xxl==3)
{
sy
cout<<""<<endl;
cout<<"你拥有:"<<endl;
cout<<"1.防卡:"<<pai[0]<<" 2.攻卡:"<<pai[1]<<endl;
cout<<"3.冰卡:"<<pai[2]<<" 4.火卡:"<<pai[3]<<endl;
cout<<"5.虎年限定·秒杀卡"<<pai[6]<<endl;
cout<<"你要使用几号卡?"<<endl;
int xlj;
cin>>xlj;
sy
if(xlj==1)
{
if(pai[0]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
gx[gx2]=gx[gx2]-(gong-gf[gf2]);
s
}
else
{
cout<<"你使用了此卡片防御力提升"<<endl;
fang=fang+paig[0];
pai[0]=pai[0]-1;
s
}
}
else if(xlj==2)
{
if(pai[1]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
gx[gx2]=gx[gx2]-(gong-gf[gf2]);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[1]=pai[1]-1;
gx[gx2]=gx[gx2]-paig[1];
s
}
}
else if(xlj==3)
{
if(pai[2]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
gx[gx2]=gx[gx2]-(gong-gf[gf2]);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[2]=pai[2]-1;
gx[gx2]=gx[gx2]-paig[2];
s
}
}
else if(xlj==4)
{
if(pai[3]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
gx[gx2]=gx[gx2]-(gong-gf[gf2]);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[3]=pai[3]-1;
gx[gx2]=gx[gx2]-paig[3];
s
}
}
else if(xlj==5)
{
if(pai[6]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
gx[gx2]=gx[gx2]-(gong-gf[gf2]);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[6]=pai[6]-1;
gx[gx2]=gx[gx2]-paig[5];
s
}
}
s
}
else if(xxl==4)
{
cout<<"你逃跑了"<<endl;
s
xue=yuanx;
break;
}
else
{
cout<<"谁叫你乱输入,跳过你的回合"<<endl;
s
}
cout<<"敌方攻击"<<endl;
srand(time(0));
int ads=rand()%2;
if(ads==0)
{
cout<<"怪兽普通攻击"<<endl;
xue=xue-(gg[gg2]-fang);
}
if(ads==1)
{
cout<<"怪兽发动了技能,无视你的防御力"<<endl;
xue=xue-gg[gg2];
}
s
cout<<"怪兽攻击完毕!"<<endl;
s
sy
}
}
if(i==5)
{
cout<<"请输入激活码"<<endl;
string ji;
cin>>ji;
int i111[8]={0,0,0,0,0,0,0};
if (ji=="武币")
{
if(i111[0]>=1)
{
cout<<"你已拥有"<<endl;
s
}
else
{
cout<<"获得500武币"<<endl;
wubi+=500;
i111[0]+=1;
s
}
}
if (ji=="学院币")
{
if(i111[1]>=1)
{
cout<<"你已拥有"<<endl;
s
}
else
{
cout<<"获得300学院币"<<endl;
jinbi+=300;
i111[1]+=1;
s
}
}
if (ji=="防御卡")
{
if(i111[2]>=1)
{
cout<<"你已拥有"<<endl;
s
}
else
{
cout<<"获得3防御卡"<<endl;
pai[0]+=3;
i111[2]+=1;
s
}
}
if (ji=="攻击卡")
{
if(i111[3]>=1)
{
cout<<"你已拥有"<<endl;
s
}
else
{
cout<<"获得3攻击卡"<<endl;
pai[1]+=3;
i111[3]+=1;
s
}
}
if (ji=="冰冻卡")
{
if(i111[4]>=1)
{
cout<<"你已拥有"<<endl;
s
}
else
{
cout<<"获得3冰冻卡"<<endl;
pai[2]+=3;
i111[4]+=1;
s
}
}
if (ji=="火焰卡")
{
if(i111[5]>=1)
{
cout<<"你已拥有"<<endl;
s
}
else
{
cout<<"获得3火焰卡"<<endl;
pai[3]+=3;
i111[5]+=1;
s
}
}
if (ji=="必杀卡")
{
if(i111[6]>=1)
{
cout<<"你已拥有"<<endl;
s
}
else
{
cout<<"获得3必杀卡"<<endl;
pai[4]+=3;
i111[6]+=1;
s
}
}
}
if(i==6)
{cout<<""<<endl;
cout<<"排位模式 第 1 赛季"<<endl;
s
cout<<"你的段位是:";
//{
if(duan>=0&&duan<=20)
{
cout<<"青铜"<<endl;
}
if(duan>=21&&duan<=45)
{
cout<<"白银"<<endl;
}
if(duan>=46&&duan<=60)
{
cout<<"黄金"<<endl;
}
if(duan>=61&&duan<=80)
{
cout<<"铂金"<<endl;
}
if(duan>=81&&duan<=100)
{
cout<<"钻石"<<endl;
}
if(duan>=101&&duan<=199)
{
cout<<"荣耀王者"<<endl;
}
if(duan>=200)
{
cout<<"最强王者"<<endl;
}
//}
s
sy
if(duan>=0&&duan<=20)
{
cout<<"青铜局匹配中"<<endl;
s
cout<<"匹配成功"<<endl;
s
sy
srand(time(0));
int shuchurongyao=rand()%2;//钟洢贤专属定义
if(shuchurongyao==0)
{
cout << "超级机甲"<<endl;
s
sy
int guaixuesui=120,guaifangsui=240,guaigongsui=1500,iisui=150;
for(int yiguan=0;yiguan<=60;yiguan++)
{
if(guaixuesui<=0)
{
cout << "成功打败超机甲!"<<endl;
s
cout<<"积分+15";
duan+=15;
xue=yuanx;
s
s
break;
}
if(xue<=0)
{
cout << "你死了,请重来!,积分加5"<<endl;
s
xue=yuanx;
duan+=5;
sy
break;
}
cout << "怪兽:超级机甲"<<endl;
cout << "攻击力:"<<guaigongsui<<" "<<"防御力:"<<guaifangsui<<" "<<"血量"<<guaixuesui<<endl;
cout << ""<<endl;
cout << "你"<<endl;
cout << "血量:"<<xue<<endl;
cout << "防御力:"<<fang<<endl;
cout << "攻击力:"<<gong<<endl;
cout<<"1.普攻 2.必杀 3.卡牌 4.逃跑"<<endl;
int xxl;
cin>>xxl;
if(xxl==1)
{
cout<<"你使用了普通攻击"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else if(xxl==2)
{
if(pai[4]<=0)
{
cout<<"你没有必杀卡,系统默认为普通攻击"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"使用了必杀卡,无视对方防御力扣对方2000点血"<<endl;
pai[4]=pai[4]-1;
guaixuesui=guaixuesui-paig[4];
s
}
}
else if(xxl==3)
{
sy
cout<<""<<endl;
cout<<"你拥有:"<<endl;
cout<<"1.防卡:"<<pai[0]<<" 2.攻卡:"<<pai[1]<<endl;
cout<<"3.冰卡:"<<pai[2]<<" 4.火卡:"<<pai[3]<<endl;
cout<<"5.虎年限定卡:"<<pai[6]<<endl;
cout<<"你要使用几号卡?"<<endl;
int xlj;
cin>>xlj;
sy
if(xlj==1)
{
if(pai[0]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片防御力提升"<<endl;
fang=fang+paig[0];
pai[0]=pai[0]-1;
s
}
}
else if(xlj==2)
{
if(pai[1]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[1]=pai[1]-1;
guaixuesui=guaixuesui-paig[1];
s
}
}
else if(xlj==3)
{
if(pai[2]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[2]=pai[2]-1;
guaixuesui=guaixuesui-paig[2];
s
}
}
else if(xlj==4)
{
if(pai[3]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[3]=pai[3]-1;
guaixuesui=guaixuesui-paig[3];
s
}
}
else if(xlj==5)
{
if(pai[6]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[6]=pai[6]-1;
guaixuesui=guaixuesui-paig[5];
s
}
}
s
}
else if(xxl==4)
{
cout<<"你逃跑了"<<endl;
s
xue=yuanx;
break;
}
else
{
cout<<"谁叫你乱输入,跳过你的回合"<<endl;
s
}
//{
cout<<"敌方攻击"<<endl;
srand(time(0));
int ads=rand()%2;
if(ads==0)
{
cout<<"怪兽普通攻击"<<endl;
xue=xue-(guaigongsui-fang);
}
if(ads==1)
{
cout<<"怪兽发动了技能,无视你的防御力"<<endl;
xue=xue-guaigongsui;
}
s
cout<<"怪兽攻击完毕!"<<endl;
s
//}
sy
}
}
if(shuchurongyao==1)
{
int yuanx=xue;
int yuanf=fang;
int yuang=gong;
cout << "作者"<<endl;
s
sy
int guaixuesui=222,guaifangsui=200,guaigongsui=200;
for(int yiguan=0;yiguan<=60;yiguan++)
{
if(guaixuesui<=0)
{
cout << "成功打败!"<<endl;
s
cout<<"积分+15";
duan+=15;
xue=yuanx;
s
s
break;
}
if(xue<=0)
{
cout << "你死了,请重来!,积分加5"<<endl;
s
xue=yuanx;
duan+=5;
sy
break;
}
cout << "怪兽:作者"<<endl;
cout << "攻击力:"<<guaigongsui<<" "<<"防御力:"<<guaifangsui<<" "<<"血量"<<guaixuesui<<endl;
cout << ""<<endl;
cout << "你"<<endl;
cout << "血量:"<<xue<<endl;
cout << "防御力:"<<fang<<endl;
cout << "攻击力:"<<gong<<endl;
cout<<"1.普攻 2.必杀 3.卡牌 4.逃跑"<<endl;
int xxl;
cin>>xxl;
if(xxl==1)
{
cout<<"你使用了普通攻击"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else if(xxl==2)
{
if(pai[4]<=0)
{
cout<<"你没有必杀卡,系统默认为普通攻击"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"使用了必杀卡,无视对方防御力扣对方2000点血"<<endl;
pai[4]=pai[4]-1;
guaixuesui=guaixuesui-paig[4];
s
}
}
else if(xxl==3)
{
sy
cout<<""<<endl;
cout<<"你拥有:"<<endl;
cout<<"1.防卡:"<<pai[0]<<" 2.攻卡:"<<pai[1]<<endl;
cout<<"3.冰卡:"<<pai[2]<<" 4.火卡:"<<pai[3]<<endl;
cout<<"5.虎年限定卡:"<<pai[6]<<endl;
cout<<"你要使用几号卡?"<<endl;
int xlj;
cin>>xlj;
sy
if(xlj==1)
{
if(pai[0]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片防御力提升"<<endl;
fang=fang+paig[0];
pai[0]=pai[0]-1;
s
}
}
else if(xlj==2)
{
if(pai[1]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[1]=pai[1]-1;
guaixuesui=guaixuesui-paig[1];
s
}
}
else if(xlj==3)
{
if(pai[2]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[2]=pai[2]-1;
guaixuesui=guaixuesui-paig[2];
s
}
}
else if(xlj==4)
{
if(pai[3]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[3]=pai[3]-1;
guaixuesui=guaixuesui-paig[3];
s
}
}
else if(xlj==5)
{
if(pai[6]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[6]=pai[6]-1;
guaixuesui=guaixuesui-paig[5];
s
}
}
s
}
else if(xxl==4)
{
cout<<"你逃跑了"<<endl;
s
xue=yuanx;
break;
}
else
{
cout<<"谁叫你乱输入,跳过你的回合"<<endl;
s
}
//{
cout<<"敌方攻击"<<endl;
srand(time(0));
int ads=rand()%2;
if(ads==0)
{
cout<<"怪兽普通攻击"<<endl;
xue=xue-(guaigongsui-fang);
}
if(ads==1)
{
cout<<"怪兽发动了技能,无视你的防御力"<<endl;
xue=xue-guaigongsui;
}
s
cout<<"怪兽攻击完毕!"<<endl;
s
//}
sy
}
}
}
else if(duan>=21&&duan<=45)
{
cout<<"白银局匹配中"<<endl;
s
cout<<"匹配成功"<<endl;
s
sy
srand(time(0));
int shuchurongyao=rand()%2;//钟洢贤专属定义
if(shuchurongyao==0)
{
cout << "NIS"<<endl;
s
sy
int yuanx=xue;
int yuanf=fang;
int yuang=gong;
int guaixuesui=300,guaifangsui=270,guaigongsui=400,iisui=150;
for(int yiguan=0;yiguan<=60;yiguan++)
{
if(guaixuesui<=0)
{
cout << "成功打败NIS!"<<endl;
s
cout<<"积分+20";
duan+=20;
xue=yuanx;
s
s
break;
}
if(xue<=0)
{
cout << "你死了,请重来!,积分加5"<<endl;
s
xue=yuanx;
duan+=5;
sy
break;
}
cout << "敌方:NIS"<<endl;
cout << "攻击力:"<<guaigongsui<<" "<<"防御力:"<<guaifangsui<<" "<<"血量"<<guaixuesui<<endl;
cout << ""<<endl;
cout << "你"<<endl;
cout << "血量:"<<xue<<endl;
cout << "防御力:"<<fang<<endl;
cout << "攻击力:"<<gong<<endl;
cout<<"1.普攻 2.必杀 3.卡牌 4.逃跑 "<<endl;
int xxl;
cin>>xxl;
if(xxl==1)
{
cout<<"你使用了普通攻击"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else if(xxl==2)
{
if(pai[4]<=0)
{
cout<<"你没有必杀卡,系统默认为普通攻击"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"使用了必杀卡,无视对方防御力扣对方2000点血"<<endl;
pai[4]=pai[4]-1;
guaixuesui=guaixuesui-paig[4];
s
}
}
else if(xxl==3)
{
sy
cout<<""<<endl;
cout<<"你拥有:"<<endl;
cout<<"1.防卡:"<<pai[0]<<" 2.攻卡:"<<pai[1]<<endl;
cout<<"3.冰卡:"<<pai[2]<<" 4.火卡:"<<pai[3]<<endl;
cout<<"你要使用几号卡?"<<endl;
int xlj;
cin>>xlj;
sy
if(xlj==1)
{
if(pai[0]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片防御力提升"<<endl;
fang=fang+paig[0];
pai[0]=pai[0]-1;
s
}
}
else if(xlj==2)
{
if(pai[1]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[1]=pai[1]-1;
guaixuesui=guaixuesui-paig[1];
s
}
}
else if(xlj==3)
{
if(pai[2]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[2]=pai[2]-1;
guaixuesui=guaixuesui-paig[2];
s
}
}
else if(xlj==4)
{
if(pai[3]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[3]=pai[3]-1;
guaixuesui=guaixuesui-paig[3];
s
}
}
else if(xlj==5)
{
if(pai[6]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[6]=pai[6]-1;
guaixuesui=guaixuesui-paig[5];
s
}
}
s
}
else if(xxl==4)
{
cout<<"你逃跑了"<<endl;
s
xue=yuanx;
break;
}
else
{
cout<<"谁叫你乱输入,跳过你的回合"<<endl;
s
}
//{
cout<<"敌方攻击"<<endl;
srand(time(0));
int ads=rand()%2;
if(ads==0)
{
cout<<"怪兽普通攻击"<<endl;
xue=xue-(guaigongsui-fang);
}
if(ads==1)
{
cout<<"怪兽发动了技能,无视你的防御力"<<endl;
xue=xue-guaigongsui;
}
s
cout<<"怪兽攻击完毕!"<<endl;
s
//}
sy
}
}
if(shuchurongyao==1)
{
int yuanx=xue;
int yuanf=fang;
int yuang=gong;
cout << "学长"<<endl;
s
sy
int guaixuesui=300,guaifangsui=200,guaigongsui=200;
for(int yiguan=0;yiguan<=60;yiguan++)
{
if(guaixuesui<=0)
{
cout << "成功打败!"<<endl;
s
cout<<"积分+20";
duan+=20;
xue=yuanx;
s
s
break;
}
if(xue<=0)
{
cout << "你死了,请重来!,积分加5"<<endl;
s
xue=yuanx;
duan+=5;
sy
break;
}
cout << "敌方:学长"<<endl;
cout << "攻击力:"<<guaigongsui<<" "<<"防御力:"<<guaifangsui<<" "<<"血量"<<guaixuesui<<endl;
cout << ""<<endl;
cout << "你"<<endl;
cout << "血量:"<<xue<<endl;
cout << "防御力:"<<fang<<endl;
cout << "攻击力:"<<gong<<endl;
cout<<"1.普攻 2.必杀 3.卡牌 4.逃跑"<<endl;
int xxl;
cin>>xxl;
if(xxl==1)
{
cout<<"你使用了普通攻击"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else if(xxl==2)
{
if(pai[4]<=0)
{
cout<<"你没有必杀卡,系统默认为普通攻击"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"使用了必杀卡,无视对方防御力扣对方2000点血"<<endl;
pai[4]=pai[4]-1;
guaixuesui=guaixuesui-paig[4];
s
}
}
else if(xxl==3)
{
sy
cout<<""<<endl;
cout<<"你拥有:"<<endl;
cout<<"1.防卡:"<<pai[0]<<" 2.攻卡:"<<pai[1]<<endl;
cout<<"3.冰卡:"<<pai[2]<<" 4.火卡:"<<pai[3]<<endl;
cout<<"你要使用几号卡?"<<endl;
int xlj;
cin>>xlj;
sy
if(xlj==1)
{
if(pai[0]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片防御力提升"<<endl;
fang=fang+paig[0];
pai[0]=pai[0]-1;
s
}
}
else if(xlj==2)
{
if(pai[1]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[1]=pai[1]-1;
guaixuesui=guaixuesui-paig[1];
s
}
}
else if(xlj==3)
{
if(pai[2]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[2]=pai[2]-1;
guaixuesui=guaixuesui-paig[2];
s
}
}
else if(xlj==4)
{
if(pai[3]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[3]=pai[3]-1;
guaixuesui=guaixuesui-paig[3];
s
}
}
else if(xlj==5)
{
if(pai[6]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[6]=pai[6]-1;
guaixuesui=guaixuesui-paig[5];
s
}
}
s
}
else if(xxl==4)
{
cout<<"你逃跑了"<<endl;
s
xue=yuanx;
break;
}
else
{
cout<<"谁叫你乱输入,跳过你的回合"<<endl;
s
}
//{
cout<<"敌方攻击"<<endl;
srand(time(0));
int ads=rand()%2;
if(ads==0)
{
cout<<"怪兽普通攻击"<<endl;
xue=xue-(guaigongsui-fang);
}
if(ads==1)
{
cout<<"怪兽发动了技能,无视你的防御力"<<endl;
xue=xue-guaigongsui;
}
s
cout<<"怪兽攻击完毕!"<<endl;
s
//}
sy
}
}
}
else if(duan>=46&&duan<=60)
{
cout<<"黄金";
cout<<"局匹配中"<<endl;
s
cout<<"匹配成功"<<endl;
s
sy
srand(time(0));
int shuchurongyao=rand()%3;//钟洢贤专属定义
if(shuchurongyao==0)
{
cout << "没理由"<<endl;
s
sy
int yuanx=xue;
int yuanf=fang;
int yuang=gong;
int guaixuesui=550,guaifangsui=450,guaigongsui=470,iisui=150;
for(int yiguan=0;yiguan<=60;yiguan++)
{
if(guaixuesui<=0)
{
cout << "成功打败没理由"<<endl;
s
cout<<"积分+10";
duan+=20;
xue=yuanx;
s
s
break;
}
if(xue<=0)
{
cout << "你死了,请重来!,积分减5"<<endl;
s
xue=yuanx;
duan-=5;
sy
break;
}
cout << "敌方:没理由"<<endl;
cout << "攻击力:"<<guaigongsui<<" "<<"防御力:"<<guaifangsui<<" "<<"血量"<<guaixuesui<<endl;
cout << ""<<endl;
cout << "你"<<endl;
cout << "血量:"<<xue<<endl;
cout << "防御力:"<<fang<<endl;
cout << "攻击力:"<<gong<<endl;
cout<<"1.普攻 2.必杀 3.卡牌 4.逃跑 "<<endl;
int xxl;
cin>>xxl;
if(xxl==1)
{
cout<<"你使用了普通攻击"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else if(xxl==2)
{
if(pai[4]<=0)
{
cout<<"你没有必杀卡,系统默认为普通攻击"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"使用了必杀卡,无视对方防御力扣对方2000点血"<<endl;
pai[4]=pai[4]-1;
guaixuesui=guaixuesui-paig[4];
s
}
}
else if(xxl==3)
{
sy
cout<<""<<endl;
cout<<"你拥有:"<<endl;
cout<<"1.防卡:"<<pai[0]<<" 2.攻卡:"<<pai[1]<<endl;
cout<<"3.冰卡:"<<pai[2]<<" 4.火卡:"<<pai[3]<<endl;
cout<<"你要使用几号卡?"<<endl;
int xlj;
cin>>xlj;
sy
if(xlj==1)
{
if(pai[0]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片防御力提升"<<endl;
fang=fang+paig[0];
pai[0]=pai[0]-1;
s
}
}
else if(xlj==2)
{
if(pai[1]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[1]=pai[1]-1;
guaixuesui=guaixuesui-paig[1];
s
}
}
else if(xlj==3)
{
if(pai[2]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[2]=pai[2]-1;
guaixuesui=guaixuesui-paig[2];
s
}
}
else if(xlj==4)
{
if(pai[3]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[3]=pai[3]-1;
guaixuesui=guaixuesui-paig[3];
s
}
}
else if(xlj==5)
{
if(pai[6]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[6]=pai[6]-1;
guaixuesui=guaixuesui-paig[5];
s
}
}
s
}
else if(xxl==4)
{
cout<<"你逃跑了"<<endl;
s
xue=yuanx;
break;
}
else
{
cout<<"谁叫你乱输入,跳过你的回合"<<endl;
s
}
//{
cout<<"敌方攻击"<<endl;
srand(time(0));
int ads=rand()%2;
if(ads==0)
{
cout<<"怪兽普通攻击"<<endl;
xue=xue-(guaigongsui-fang);
}
if(ads==1)
{
cout<<"怪兽发动了技能,无视你的防御力"<<endl;
xue=xue-guaigongsui;
}
s
cout<<"怪兽攻击完毕!"<<endl;
s
//}
sy
}
}
if(shuchurongyao==1)
{
int yuanx=xue;
int yuanf=fang;
int yuang=gong;
cout << "ppp"<<endl;
s
sy
int guaixuesui=560,guaifangsui=400,guaigongsui=3500;
for(int yiguan=0;yiguan<=60;yiguan++)
{
if(guaixuesui<=0)
{
cout << "成功打败!"<<endl;
s
cout<<"积分+10";
duan+=20;
xue=yuanx;
s
s
break;
}
if(xue<=0)
{
cout << "你死了,请重来!,积分-5"<<endl;
s
xue=yuanx;
duan-=5;
sy
break;
}
cout << "敌方:ppp"<<endl;
cout << "攻击力:"<<guaigongsui<<" "<<"防御力:"<<guaifangsui<<" "<<"血量"<<guaixuesui<<endl;
cout << ""<<endl;
cout << "你"<<endl;
cout << "血量:"<<xue<<endl;
cout << "防御力:"<<fang<<endl;
cout << "攻击力:"<<gong<<endl;
cout<<"1.普攻 2.必杀 3.卡牌 4.逃跑"<<endl;
int xxl;
cin>>xxl;
if(xxl==1)
{
cout<<"你使用了普通攻击"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else if(xxl==2)
{
if(pai[4]<=0)
{
cout<<"你没有必杀卡,系统默认为普通攻击"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"使用了必杀卡,无视对方防御力扣对方2000点血"<<endl;
pai[4]=pai[4]-1;
guaixuesui=guaixuesui-paig[4];
s
}
}
else if(xxl==3)
{
sy
cout<<""<<endl;
cout<<"你拥有:"<<endl;
cout<<"1.防卡:"<<pai[0]<<" 2.攻卡:"<<pai[1]<<endl;
cout<<"3.冰卡:"<<pai[2]<<" 4.火卡:"<<pai[3]<<endl;
cout<<"你要使用几号卡?"<<endl;
int xlj;
cin>>xlj;
sy
if(xlj==1)
{
if(pai[0]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片防御力提升"<<endl;
fang=fang+paig[0];
pai[0]=pai[0]-1;
s
}
}
else if(xlj==2)
{
if(pai[1]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[1]=pai[1]-1;
guaixuesui=guaixuesui-paig[1];
s
}
}
else if(xlj==3)
{
if(pai[2]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[2]=pai[2]-1;
guaixuesui=guaixuesui-paig[2];
s
}
}
else if(xlj==4)
{
if(pai[3]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[3]=pai[3]-1;
guaixuesui=guaixuesui-paig[3];
s
}
}
else if(xlj==5)
{
if(pai[6]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[6]=pai[6]-1;
guaixuesui=guaixuesui-paig[5];
s
}
}
s
}
else if(xxl==4)
{
cout<<"你逃跑了"<<endl;
s
xue=yuanx;
break;
}
else
{
cout<<"谁叫你乱输入,跳过你的回合"<<endl;
s
}
//{
cout<<"敌方攻击"<<endl;
srand(time(0));
int ads=rand()%2;
if(ads==0)
{
cout<<"怪兽普通攻击"<<endl;
xue=xue-(guaigongsui-fang);
}
if(ads==1)
{
cout<<"怪兽发动了技能,无视你的防御力"<<endl;
xue=xue-guaigongsui;
}
s
cout<<"怪兽攻击完毕!"<<endl;
s
//}
sy
}
}
if(shuchurongyao==2)
{
int yuanx=xue;
int yuanf=fang;
int yuang=gong;
cout << "啪啪啪"<<endl;
s
sy
int guaixuesui=540,guaifangsui=342,guaigongsui=500;
for(int yiguan=0;yiguan<=60;yiguan++)
{
if(guaixuesui<=0)
{
cout << "成功打败!"<<endl;
s
cout<<"积分+10";
duan+=10;
xue=yuanx;
s
s
break;
}
if(xue<=0)
{
cout << "你死了,请重来!,积分-5"<<endl;
s
xue=yuanx;
duan-=5;
sy
break;
}
cout << "敌方:啪啪啪"<<endl;
cout << "攻击力:"<<guaigongsui<<" "<<"防御力:"<<guaifangsui<<" "<<"血量"<<guaixuesui<<endl;
cout << ""<<endl;
cout << "你"<<endl;
cout << "血量:"<<xue<<endl;
cout << "防御力:"<<fang<<endl;
cout << "攻击力:"<<gong<<endl;
cout<<"1.普攻 2.必杀 3.卡牌 4.逃跑"<<endl;
int xxl;
cin>>xxl;
if(xxl==1)
{
cout<<"你使用了普通攻击"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else if(xxl==2)
{
if(pai[4]<=0)
{
cout<<"你没有必杀卡,系统默认为普通攻击"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"使用了必杀卡,无视对方防御力扣对方2000点血"<<endl;
pai[4]=pai[4]-1;
guaixuesui=guaixuesui-paig[4];
s
}
}
else if(xxl==3)
{
sy
cout<<""<<endl;
cout<<"你拥有:"<<endl;
cout<<"1.防卡:"<<pai[0]<<" 2.攻卡:"<<pai[1]<<endl;
cout<<"3.冰卡:"<<pai[2]<<" 4.火卡:"<<pai[3]<<endl;
cout<<"你要使用几号卡?"<<endl;
int xlj;
cin>>xlj;
sy
if(xlj==1)
{
if(pai[0]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片防御力提升"<<endl;
fang=fang+paig[0];
pai[0]=pai[0]-1;
s
}
}
else if(xlj==2)
{
if(pai[1]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[1]=pai[1]-1;
guaixuesui=guaixuesui-paig[1];
s
}
}
else if(xlj==3)
{
if(pai[2]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[2]=pai[2]-1;
guaixuesui=guaixuesui-paig[2];
s
}
}
else if(xlj==4)
{
if(pai[3]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[3]=pai[3]-1;
guaixuesui=guaixuesui-paig[3];
s
}
}
else if(xlj==5)
{
if(pai[6]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[6]=pai[6]-1;
guaixuesui=guaixuesui-paig[5];
s
}
}
s
}
else if(xxl==4)
{
cout<<"你逃跑了"<<endl;
s
xue=yuanx;
break;
}
else
{
cout<<"谁叫你乱输入,跳过你的回合"<<endl;
s
}
//{
cout<<"敌方攻击"<<endl;
srand(time(0));
int ads=rand()%2;
if(ads==0)
{
cout<<"怪兽普通攻击"<<endl;
xue=xue-(guaigongsui-fang);
}
if(ads==1)
{
cout<<"怪兽发动了技能,无视你的防御力"<<endl;
xue=xue-guaigongsui;
}
s
cout<<"怪兽攻击完毕!"<<endl;
s
//}
sy
}
}
}
else if(duan>=61&&duan<=80)
{
cout<<"铂金"<<endl;
cout<<"铂金局匹配中"<<endl;
s
cout<<"匹配成功"<<endl;
s
sy
srand(time(0));
int shuchurongyao=rand()%3;//钟洢贤专属定义
if(shuchurongyao==0)
{
cout << "159"<<endl;
s
sy
int yuanx=xue;
int yuanf=fang;
int yuang=gong;
int guaixuesui=800,guaifangsui=700,guaigongsui=700,iisui=150;
for(int yiguan=0;yiguan<=6000;yiguan++)
{
if(guaixuesui<=0)
{
cout << "成功打败159"<<endl;
s
cout<<"积分+15";
duan+=15;
xue=yuanx;
s
s
break;
}
if(xue<=0)
{
cout << "你死了,请重来!,积分减10"<<endl;
s
xue=yuanx;
duan-=10;
sy
break;
}
cout << "敌方:159"<<endl;
cout << "攻击力:"<<guaigongsui<<" "<<"防御力:"<<guaifangsui<<" "<<"血量"<<guaixuesui<<endl;
cout << ""<<endl;
cout << "你"<<endl;
cout << "血量:"<<xue<<endl;
cout << "防御力:"<<fang<<endl;
cout << "攻击力:"<<gong<<endl;
cout<<"1.普攻 2.必杀 3.卡牌 4.逃跑 "<<endl;
int xxl;
cin>>xxl;
if(xxl==1)
{
cout<<"你使用了普通攻击"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else if(xxl==2)
{
if(pai[4]<=0)
{
cout<<"你没有必杀卡,系统默认为普通攻击"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"使用了必杀卡,无视对方防御力扣对方2000点血"<<endl;
pai[4]=pai[4]-1;
guaixuesui=guaixuesui-paig[4];
s
}
}
else if(xxl==3)
{
sy
cout<<""<<endl;
cout<<"你拥有:"<<endl;
cout<<"1.防卡:"<<pai[0]<<" 2.攻卡:"<<pai[1]<<endl;
cout<<"3.冰卡:"<<pai[2]<<" 4.火卡:"<<pai[3]<<endl;
cout<<"你要使用几号卡?"<<endl;
int xlj;
cin>>xlj;
sy
if(xlj==1)
{
if(pai[0]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片防御力提升"<<endl;
fang=fang+paig[0];
pai[0]=pai[0]-1;
s
}
}
else if(xlj==2)
{
if(pai[1]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[1]=pai[1]-1;
guaixuesui=guaixuesui-paig[1];
s
}
}
else if(xlj==3)
{
if(pai[2]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[2]=pai[2]-1;
guaixuesui=guaixuesui-paig[2];
s
}
}
else if(xlj==4)
{
if(pai[3]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[3]=pai[3]-1;
guaixuesui=guaixuesui-paig[3];
s
}
}
else if(xlj==5)
{
if(pai[6]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[6]=pai[6]-1;
guaixuesui=guaixuesui-paig[5];
s
}
}
s
}
else if(xxl==4)
{
cout<<"你逃跑了"<<endl;
s
xue=yuanx;
break;
}
else
{
cout<<"谁叫你乱输入,跳过你的回合"<<endl;
s
}
//{
cout<<"敌方攻击"<<endl;
srand(time(0));
int ads=rand()%2;
if(ads==0)
{
cout<<"怪兽普通攻击"<<endl;
xue=xue-(guaigongsui-fang);
}
if(ads==1)
{
cout<<"怪兽发动了技能,无视你的防御力"<<endl;
xue=xue-guaigongsui;
}
s
cout<<"怪兽攻击完毕!"<<endl;
s
//}
sy
}
}
if(shuchurongyao==1)
{
int yuanx=xue;
int yuanf=fang;
int yuang=gong;
cout << "g"<<endl;
s
sy
int guaixuesui=700,guaifangsui=800,guaigongsui=600;
for(int yiguan=0;yiguan<=6000;yiguan++)
{
if(guaixuesui<=0)
{
cout << "成功打败!"<<endl;
s
cout<<"积分+20";
duan+=20;
xue=yuanx;
s
s
break;
}
if(xue<=0)
{
cout << "你死了,请重来!,积分-10"<<endl;
s
xue=yuanx;
duan-=10;
sy
break;
}
cout << "敌方:g"<<endl;
cout << "攻击力:"<<guaigongsui<<" "<<"防御力:"<<guaifangsui<<" "<<"血量"<<guaixuesui<<endl;
cout << ""<<endl;
cout << "你"<<endl;
cout << "血量:"<<xue<<endl;
cout << "防御力:"<<fang<<endl;
cout << "攻击力:"<<gong<<endl;
cout<<"1.普攻 2.必杀 3.卡牌 4.逃跑"<<endl;
int xxl;
cin>>xxl;
if(xxl==1)
{
cout<<"你使用了普通攻击"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else if(xxl==2)
{
if(pai[4]<=0)
{
cout<<"你没有必杀卡,系统默认为普通攻击"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"使用了必杀卡,无视对方防御力扣对方2000点血"<<endl;
pai[4]=pai[4]-1;
guaixuesui=guaixuesui-paig[4];
s
}
}
else if(xxl==3)
{
sy
cout<<""<<endl;
cout<<"你拥有:"<<endl;
cout<<"1.防卡:"<<pai[0]<<" 2.攻卡:"<<pai[1]<<endl;
cout<<"3.冰卡:"<<pai[2]<<" 4.火卡:"<<pai[3]<<endl;
cout<<"你要使用几号卡?"<<endl;
int xlj;
cin>>xlj;
sy
if(xlj==1)
{
if(pai[0]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片防御力提升"<<endl;
fang=fang+paig[0];
pai[0]=pai[0]-1;
s
}
}
else if(xlj==2)
{
if(pai[1]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[1]=pai[1]-1;
guaixuesui=guaixuesui-paig[1];
s
}
}
else if(xlj==3)
{
if(pai[2]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[2]=pai[2]-1;
guaixuesui=guaixuesui-paig[2];
s
}
}
else if(xlj==4)
{
if(pai[3]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[3]=pai[3]-1;
guaixuesui=guaixuesui-paig[3];
s
}
}
else if(xlj==5)
{
if(pai[6]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[6]=pai[6]-1;
guaixuesui=guaixuesui-paig[5];
s
}
}
s
}
else if(xxl==4)
{
cout<<"你逃跑了"<<endl;
s
xue=yuanx;
break;
}
else
{
cout<<"谁叫你乱输入,跳过你的回合"<<endl;
s
}
//{
cout<<"敌方攻击"<<endl;
srand(time(0));
int ads=rand()%2;
if(ads==0)
{
cout<<"怪兽普通攻击"<<endl;
xue=xue-(guaigongsui-fang);
}
if(ads==1)
{
cout<<"怪兽发动了技能,无视你的防御力"<<endl;
xue=xue-guaigongsui;
}
s
cout<<"怪兽攻击完毕!"<<endl;
s
//}
sy
}
}
if(shuchurongyao==2)
{
int yuanx=xue;
int yuanf=fang;
int yuang=gong;
cout << "福利关卡"<<endl;
s
int guaixuesui=100,guaifangsui=100,guaigongsui=100;
for(int yiguan=0;yiguan<=60;yiguan++)
{
if(guaixuesui<=0)
{
cout << "成功打败!"<<endl;
s
cout<<"积分+15";
duan+=15;
xue=yuanx;
s
s
break;
}
if(xue<=0)
{
cout << "你死了,请重来!,积分-0"<<endl;
s
xue=yuanx;
duan-=0;
sy
break;
}
cout <<"福利关卡"<<endl;
cout << "攻击力:"<<guaigongsui<<" "<<"防御力:"<<guaifangsui<<" "<<"血量"<<guaixuesui<<endl;
cout << ""<<endl;
cout << "你"<<endl;
cout << "血量:"<<xue<<endl;
cout << "防御力:"<<fang<<endl;
cout << "攻击力:"<<gong<<endl;
cout<<"1.普攻 2.必杀 3.卡牌 4.逃跑"<<endl;
int xxl;
cin>>xxl;
if(xxl==1)
{
cout<<"你使用了普通攻击"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else if(xxl==2)
{
if(pai[4]<=0)
{
cout<<"你没有必杀卡,系统默认为普通攻击"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"使用了必杀卡,无视对方防御力扣对方2000点血"<<endl;
pai[4]=pai[4]-1;
guaixuesui=guaixuesui-paig[4];
s
}
}
else if(xxl==3)
{
sy
cout<<""<<endl;
cout<<"你拥有:"<<endl;
cout<<"1.防卡:"<<pai[0]<<" 2.攻卡:"<<pai[1]<<endl;
cout<<"3.冰卡:"<<pai[2]<<" 4.火卡:"<<pai[3]<<endl;
cout<<"你要使用几号卡?"<<endl;
int xlj;
cin>>xlj;
sy
if(xlj==1)
{
if(pai[0]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片防御力提升"<<endl;
fang=fang+paig[0];
pai[0]=pai[0]-1;
s
}
}
else if(xlj==2)
{
if(pai[1]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[1]=pai[1]-1;
guaixuesui=guaixuesui-paig[1];
s
}
}
else if(xlj==3)
{
if(pai[2]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[2]=pai[2]-1;
guaixuesui=guaixuesui-paig[2];
s
}
}
else if(xlj==5)
{
if(pai[6]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[6]=pai[6]-1;
guaixuesui=guaixuesui-paig[5];
s
}
}
else if(xlj==4)
{
if(pai[3]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[3]=pai[3]-1;
guaixuesui=guaixuesui-paig[3];
s
}
}
s
}
else if(xxl==4)
{
cout<<"你逃跑了"<<endl;
s
xue=yuanx;
break;
}
else
{
cout<<"谁叫你乱输入,跳过你的回合"<<endl;
s
}
//{
cout<<"敌方攻击"<<endl;
srand(time(0));
int ads=rand()%2;
if(ads==0)
{
cout<<"怪兽普通攻击"<<endl;
xue=xue-(guaigongsui-fang);
}
if(ads==1)
{
cout<<"怪兽发动了技能,无视你的防御力"<<endl;
xue=xue-guaigongsui;
}
s
cout<<"怪兽攻击完毕!"<<endl;
s
//}
sy
}
}
}
else if(duan>=81&&duan<=100)
{
cout<<"钻石"<<endl;
cout<<"钻石局匹配中"<<endl;
s
cout<<"匹配成功"<<endl;
s
sy
srand(time(0));
int shuchurongyao=rand()%3;//钟洢贤专属定义
if(shuchurongyao==0)
{
cout << "xxl"<<endl;
s
sy
int yuanx=xue;
int yuanf=fang;
int yuang=gong;
int guaixuesui=1000,guaifangsui=1000,guaigongsui=1000,iisui=150;
for(int yiguan=0;yiguan<=6000;yiguan++)
{
if(guaixuesui<=0)
{
cout << "成功打败是大法官"<<endl;
s
cout<<"积分+15";
duan+=15;
xue=yuanx;
s
s
break;
}
if(xue<=0)
{
cout << "你死了,请重来!,积分减10"<<endl;
s
xue=yuanx;
duan-=10;
sy
break;
}
cout << "敌方:是大法官"<<endl;
cout << "攻击力:"<<guaigongsui<<" "<<"防御力:"<<guaifangsui<<" "<<"血量"<<guaixuesui<<endl;
cout << ""<<endl;
cout << "你"<<endl;
cout << "血量:"<<xue<<endl;
cout << "防御力:"<<fang<<endl;
cout << "攻击力:"<<gong<<endl;
cout<<"1.普攻 2.必杀 3.卡牌 4.逃跑 "<<endl;
int xxl;
cin>>xxl;
if(xxl==1)
{
cout<<"你使用了普通攻击"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else if(xxl==2)
{
if(pai[4]<=0)
{
cout<<"你没有必杀卡,系统默认为普通攻击"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"使用了必杀卡,无视对方防御力扣对方2000点血"<<endl;
pai[4]=pai[4]-1;
guaixuesui=guaixuesui-paig[4];
s
}
}
else if(xxl==3)
{
sy
cout<<""<<endl;
cout<<"你拥有:"<<endl;
cout<<"1.防卡:"<<pai[0]<<" 2.攻卡:"<<pai[1]<<endl;
cout<<"3.冰卡:"<<pai[2]<<" 4.火卡:"<<pai[3]<<endl;
cout<<"你要使用几号卡?"<<endl;
int xlj;
cin>>xlj;
sy
if(xlj==1)
{
if(pai[0]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片防御力提升"<<endl;
fang=fang+paig[0];
pai[0]=pai[0]-1;
s
}
}
else if(xlj==5)
{
if(pai[6]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[6]=pai[6]-1;
guaixuesui=guaixuesui-paig[5];
s
}
}
else if(xlj==2)
{
if(pai[1]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[1]=pai[1]-1;
guaixuesui=guaixuesui-paig[1];
s
}
}
else if(xlj==3)
{
if(pai[2]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[2]=pai[2]-1;
guaixuesui=guaixuesui-paig[2];
s
}
}
else if(xlj==4)
{
if(pai[3]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[3]=pai[3]-1;
guaixuesui=guaixuesui-paig[3];
s
}
}
s
}
else if(xxl==4)
{
cout<<"你逃跑了"<<endl;
s
xue=yuanx;
break;
}
else
{
cout<<"谁叫你乱输入,跳过你的回合"<<endl;
s
}
//{
cout<<"敌方攻击"<<endl;
srand(time(0));
int ads=rand()%2;
if(ads==0)
{
cout<<"怪兽普通攻击"<<endl;
xue=xue-(guaigongsui-fang);
}
if(ads==1)
{
cout<<"怪兽发动了技能,无视你的防御力"<<endl;
xue=xue-guaigongsui;
}
s
cout<<"怪兽攻击完毕!"<<endl;
s
//}
sy
}
}
if(shuchurongyao==1)
{
int yuanx=xue;
int yuanf=fang;
int yuang=gong;
cout << "电风扇"<<endl;
s
sy
int guaixuesui=1000,guaifangsui=1200,guaigongsui=2100;
for(int yiguan=0;yiguan<=6000;yiguan++)
{
if(guaixuesui<=0)
{
cout << "成功打败!"<<endl;
s
cout<<"积分+20";
duan+=20;
xue=yuanx;
s
s
break;
}
if(xue<=0)
{
cout << "你死了,请重来!,积分-10"<<endl;
s
xue=yuanx;
duan-=10;
sy
break;
}
cout << "敌方:电风扇"<<endl;
cout << "攻击力:"<<guaigongsui<<" "<<"防御力:"<<guaifangsui<<" "<<"血量"<<guaixuesui<<endl;
cout << ""<<endl;
cout << "你"<<endl;
cout << "血量:"<<xue<<endl;
cout << "防御力:"<<fang<<endl;
cout << "攻击力:"<<gong<<endl;
cout<<"1.普攻 2.必杀 3.卡牌 4.逃跑"<<endl;
int xxl;
cin>>xxl;
if(xxl==1)
{
cout<<"你使用了普通攻击"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else if(xxl==2)
{
if(pai[4]<=0)
{
cout<<"你没有必杀卡,系统默认为普通攻击"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"使用了必杀卡,无视对方防御力扣对方2000点血"<<endl;
pai[4]=pai[4]-1;
guaixuesui=guaixuesui-paig[4];
s
}
}
else if(xxl==3)
{
sy
cout<<""<<endl;
cout<<"你拥有:"<<endl;
cout<<"1.防卡:"<<pai[0]<<" 2.攻卡:"<<pai[1]<<endl;
cout<<"3.冰卡:"<<pai[2]<<" 4.火卡:"<<pai[3]<<endl;
cout<<"你要使用几号卡?"<<endl;
int xlj;
cin>>xlj;
sy
if(xlj==1)
{
if(pai[0]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片防御力提升"<<endl;
fang=fang+paig[0];
pai[0]=pai[0]-1;
s
}
}
else if(xlj==5)
{
if(pai[6]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[6]=pai[6]-1;
guaixuesui=guaixuesui-paig[5];
s
}
}
else if(xlj==2)
{
if(pai[1]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[1]=pai[1]-1;
guaixuesui=guaixuesui-paig[1];
s
}
}
else if(xlj==3)
{
if(pai[2]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[2]=pai[2]-1;
guaixuesui=guaixuesui-paig[2];
s
}
}
else if(xlj==4)
{
if(pai[3]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[3]=pai[3]-1;
guaixuesui=guaixuesui-paig[3];
s
}
}
s
}
else if(xxl==4)
{
cout<<"你逃跑了"<<endl;
s
xue=yuanx;
break;
}
else
{
cout<<"谁叫你乱输入,跳过你的回合"<<endl;
s
}
//{
cout<<"敌方攻击"<<endl;
srand(time(0));
int ads=rand()%2;
if(ads==0)
{
cout<<"怪兽普通攻击"<<endl;
xue=xue-(guaigongsui-fang);
}
if(ads==1)
{
cout<<"怪兽发动了技能,无视你的防御力"<<endl;
xue=xue-guaigongsui;
}
s
cout<<"怪兽攻击完毕!"<<endl;
s
//}
sy
}
}
if(shuchurongyao==2)
{
int yuanx=xue;
int yuanf=fang;
int yuang=gong;
cout << "和"<<endl;
s
sy
int guaixuesui=1100,guaifangsui=1120,guaigongsui=1000;
for(int yiguan=0;yiguan<=60;yiguan++)
{
if(guaixuesui<=0)
{
cout << "成功打败!"<<endl;
s
cout<<"积分+15";
duan+=15;
xue=yuanx;
s
s
break;
}
if(xue<=0)
{
cout << "你死了,请重来!,积分-10"<<endl;
s
xue=yuanx;
duan-=10;
sy
break;
}
cout <<"和"<<endl;
cout << "攻击力:"<<guaigongsui<<" "<<"防御力:"<<guaifangsui<<" "<<"血量"<<guaixuesui<<endl;
cout << ""<<endl;
cout << "你"<<endl;
cout << "血量:"<<xue<<endl;
cout << "防御力:"<<fang<<endl;
cout << "攻击力:"<<gong<<endl;
cout<<"1.普攻 2.必杀 3.卡牌 4.逃跑"<<endl;
int xxl;
cin>>xxl;
if(xxl==1)
{
cout<<"你使用了普通攻击"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else if(xxl==2)
{
if(pai[4]<=0)
{
cout<<"你没有必杀卡,系统默认为普通攻击"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"使用了必杀卡,无视对方防御力扣对方2000点血"<<endl;
pai[4]=pai[4]-1;
guaixuesui=guaixuesui-paig[4];
s
}
}
else if(xxl==3)
{
sy
cout<<""<<endl;
cout<<"你拥有:"<<endl;
cout<<"1.防卡:"<<pai[0]<<" 2.攻卡:"<<pai[1]<<endl;
cout<<"3.冰卡:"<<pai[2]<<" 4.火卡:"<<pai[3]<<endl;
cout<<"你要使用几号卡?"<<endl;
int xlj;
cin>>xlj;
sy
if(xlj==1)
{
if(pai[0]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片防御力提升"<<endl;
fang=fang+paig[0];
pai[0]=pai[0]-1;
s
}
}
else if(xlj==5)
{
if(pai[6]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[6]=pai[6]-1;
guaixuesui=guaixuesui-paig[5];
s
}
}
else if(xlj==2)
{
if(pai[1]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[1]=pai[1]-1;
guaixuesui=guaixuesui-paig[1];
s
}
}
else if(xlj==3)
{
if(pai[2]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[2]=pai[2]-1;
guaixuesui=guaixuesui-paig[2];
s
}
}
else if(xlj==4)
{
if(pai[3]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[3]=pai[3]-1;
guaixuesui=guaixuesui-paig[3];
s
}
}
s
}
else if(xxl==4)
{
cout<<"你逃跑了"<<endl;
s
xue=yuanx;
break;
}
else
{
cout<<"谁叫你乱输入,跳过你的回合"<<endl;
s
}
//{
cout<<"敌方攻击"<<endl;
srand(time(0));
int ads=rand()%2;
if(ads==0)
{
cout<<"怪兽普通攻击"<<endl;
xue=xue-(guaigongsui-fang);
}
if(ads==1)
{
cout<<"怪兽发动了技能,无视你的防御力"<<endl;
xue=xue-guaigongsui;
}
s
cout<<"怪兽攻击完毕!"<<endl;
s
//}
sy
}
}
}
else if(duan>=101&&duan<=199)
{
cout<<"荣耀王者"<<endl;
cout<<"荣耀王者局匹配中"<<endl;
s
cout<<"匹配成功"<<endl;
s
sy
srand(time(0));
int shuchurongyao=rand()%3;//钟洢贤专属定义
if(shuchurongyao==0)
{
cout << "xxl"<<endl;
s
sy
int yuanx=xue;
int yuanf=fang;
int yuang=gong;
int guaixuesui=2500,guaifangsui=2300,guaigongsui=2400,iisui=150;
for(int yiguan=0;yiguan<=6000;yiguan++)
{
if(guaixuesui<=0)
{
cout << "成功打败zzz"<<endl;
s
cout<<"积分+15";
duan+=15;
xue=yuanx;
s
s
break;
}
if(xue<=0)
{
cout << "你死了,请重来!,积分减20"<<endl;
s
xue=yuanx;
duan-=20;
sy
break;
}
cout << "敌方:zzz"<<endl;
cout << "攻击力:"<<guaigongsui<<" "<<"防御力:"<<guaifangsui<<" "<<"血量"<<guaixuesui<<endl;
cout << ""<<endl;
cout << "你"<<endl;
cout << "血量:"<<xue<<endl;
cout << "防御力:"<<fang<<endl;
cout << "攻击力:"<<gong<<endl;
cout<<"1.普攻 2.必杀 3.卡牌 4.逃跑 "<<endl;
int xxl;
cin>>xxl;
if(xxl==1)
{
cout<<"你使用了普通攻击"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else if(xxl==2)
{
if(pai[4]<=0)
{
cout<<"你没有必杀卡,系统默认为普通攻击"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"使用了必杀卡,无视对方防御力扣对方2000点血"<<endl;
pai[4]=pai[4]-1;
guaixuesui=guaixuesui-paig[4];
s
}
}
else if(xxl==3)
{
sy
cout<<""<<endl;
cout<<"你拥有:"<<endl;
cout<<"1.防卡:"<<pai[0]<<" 2.攻卡:"<<pai[1]<<endl;
cout<<"3.冰卡:"<<pai[2]<<" 4.火卡:"<<pai[3]<<endl;
cout<<"你要使用几号卡?"<<endl;
int xlj;
cin>>xlj;
sy
if(xlj==1)
{
if(pai[0]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片防御力提升"<<endl;
fang=fang+paig[0];
pai[0]=pai[0]-1;
s
}
}
else if(xlj==5)
{
if(pai[6]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[6]=pai[6]-1;
guaixuesui=guaixuesui-paig[5];
s
}
}
else if(xlj==2)
{
if(pai[1]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[1]=pai[1]-1;
guaixuesui=guaixuesui-paig[1];
s
}
}
else if(xlj==3)
{
if(pai[2]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[2]=pai[2]-1;
guaixuesui=guaixuesui-paig[2];
s
}
}
else if(xlj==4)
{
if(pai[3]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[3]=pai[3]-1;
guaixuesui=guaixuesui-paig[3];
s
}
}
s
}
else if(xxl==4)
{
cout<<"你逃跑了"<<endl;
s
xue=yuanx;
break;
}
else
{
cout<<"谁叫你乱输入,跳过你的回合"<<endl;
s
}
//{
cout<<"敌方攻击"<<endl;
srand(time(0));
int ads=rand()%2;
if(ads==0)
{
cout<<"怪兽普通攻击"<<endl;
xue=xue-(guaigongsui-fang);
}
if(ads==1)
{
cout<<"怪兽发动了技能,无视你的防御力"<<endl;
xue=xue-guaigongsui;
}
s
cout<<"怪兽攻击完毕!"<<endl;
s
//}
sy
}
}
if(shuchurongyao==1)
{
int yuanx=xue;
int yuanf=fang;
int yuang=gong;
cout << "asdfg"<<endl;
s
sy
int guaixuesui=3000,guaifangsui=2400,guaigongsui=2100;
for(int yiguan=0;yiguan<=6000;yiguan++)
{
if(guaixuesui<=0)
{
cout << "成功打败!"<<endl;
s
cout<<"积分+20";
duan+=20;
xue=yuanx;
s
s
break;
}
if(xue<=0)
{
cout << "你死了,请重来!,积分-30"<<endl;
s
xue=yuanx;
duan-=30;
sy
break;
}
cout << "敌方:asdfg"<<endl;
cout << "攻击力:"<<guaigongsui<<" "<<"防御力:"<<guaifangsui<<" "<<"血量"<<guaixuesui<<endl;
cout << ""<<endl;
cout << "你"<<endl;
cout << "血量:"<<xue<<endl;
cout << "防御力:"<<fang<<endl;
cout << "攻击力:"<<gong<<endl;
cout<<"1.普攻 2.必杀 3.卡牌 4.逃跑"<<endl;
int xxl;
cin>>xxl;
if(xxl==1)
{
cout<<"你使用了普通攻击"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else if(xxl==2)
{
if(pai[4]<=0)
{
cout<<"你没有必杀卡,系统默认为普通攻击"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"使用了必杀卡,无视对方防御力扣对方2000点血"<<endl;
pai[4]=pai[4]-1;
guaixuesui=guaixuesui-paig[4];
s
}
}
else if(xxl==3)
{
sy
cout<<""<<endl;
cout<<"你拥有:"<<endl;
cout<<"1.防卡:"<<pai[0]<<" 2.攻卡:"<<pai[1]<<endl;
cout<<"3.冰卡:"<<pai[2]<<" 4.火卡:"<<pai[3]<<endl;
cout<<"你要使用几号卡?"<<endl;
int xlj;
cin>>xlj;
sy
if(xlj==1)
{
if(pai[0]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片防御力提升"<<endl;
fang=fang+paig[0];
pai[0]=pai[0]-1;
s
}
}
else if(xlj==5)
{
if(pai[6]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[6]=pai[6]-1;
guaixuesui=guaixuesui-paig[5];
s
}
}
else if(xlj==2)
{
if(pai[1]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[1]=pai[1]-1;
guaixuesui=guaixuesui-paig[1];
s
}
}
else if(xlj==3)
{
if(pai[2]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[2]=pai[2]-1;
guaixuesui=guaixuesui-paig[2];
s
}
}
else if(xlj==4)
{
if(pai[3]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[3]=pai[3]-1;
guaixuesui=guaixuesui-paig[3];
s
}
}
s
}
else if(xxl==4)
{
cout<<"你逃跑了"<<endl;
s
xue=yuanx;
break;
}
else
{
cout<<"谁叫你乱输入,跳过你的回合"<<endl;
s
}
//{
cout<<"敌方攻击"<<endl;
srand(time(0));
int ads=rand()%2;
if(ads==0)
{
cout<<"怪兽普通攻击"<<endl;
xue=xue-(guaigongsui-fang);
}
if(ads==1)
{
cout<<"怪兽发动了技能,无视你的防御力"<<endl;
xue=xue-guaigongsui;
}
s
cout<<"怪兽攻击完毕!"<<endl;
s
//}
sy
}
}
if(shuchurongyao==2)
{
int yuanx=xue;
int yuanf=fang;
int yuang=gong;
cout << "学而"<<endl;
s
sy
int guaixuesui=1400,guaifangsui=1420,guaigongsui=2000;
for(int yiguan=0;yiguan<=60;yiguan++)
{
if(guaixuesui<=0)
{
cout << "成功打败!"<<endl;
s
cout<<"积分+15";
duan+=15;
xue=yuanx;
s
s
break;
}
if(xue<=0)
{
cout << "你死了,请重来!,积分-30"<<endl;
s
xue=yuanx;
duan-=30;
sy
break;
}
cout <<"学而"<<endl;
cout << "攻击力:"<<guaigongsui<<" "<<"防御力:"<<guaifangsui<<" "<<"血量"<<guaixuesui<<endl;
cout << ""<<endl;
cout << "你"<<endl;
cout << "血量:"<<xue<<endl;
cout << "防御力:"<<fang<<endl;
cout << "攻击力:"<<gong<<endl;
cout<<"1.普攻 2.必杀 3.卡牌 4.逃跑"<<endl;
int xxl;
cin>>xxl;
if(xxl==1)
{
cout<<"你使用了普通攻击"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else if(xxl==2)
{
if(pai[4]<=0)
{
cout<<"你没有必杀卡,系统默认为普通攻击"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"使用了必杀卡,无视对方防御力扣对方2000点血"<<endl;
pai[4]=pai[4]-1;
guaixuesui=guaixuesui-paig[4];
s
}
}
else if(xxl==3)
{
sy
cout<<""<<endl;
cout<<"你拥有:"<<endl;
cout<<"1.防卡:"<<pai[0]<<" 2.攻卡:"<<pai[1]<<endl;
cout<<"3.冰卡:"<<pai[2]<<" 4.火卡:"<<pai[3]<<endl;
cout<<"你要使用几号卡?"<<endl;
int xlj;
cin>>xlj;
sy
if(xlj==1)
{
if(pai[0]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片防御力提升"<<endl;
fang=fang+paig[0];
pai[0]=pai[0]-1;
s
}
}
else if(xlj==5)
{
if(pai[6]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[6]=pai[6]-1;
guaixuesui=guaixuesui-paig[5];
s
}
}
else if(xlj==2)
{
if(pai[1]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[1]=pai[1]-1;
guaixuesui=guaixuesui-paig[1];
s
}
}
else if(xlj==3)
{
if(pai[2]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[2]=pai[2]-1;
guaixuesui=guaixuesui-paig[2];
s
}
}
else if(xlj==4)
{
if(pai[3]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[3]=pai[3]-1;
guaixuesui=guaixuesui-paig[3];
s
}
}
s
}
else if(xxl==4)
{
cout<<"你逃跑了"<<endl;
s
xue=yuanx;
break;
}
else
{
cout<<"谁叫你乱输入,跳过你的回合"<<endl;
s
}
//{
cout<<"敌方攻击"<<endl;
srand(time(0));
int ads=rand()%2;
if(ads==0)
{
cout<<"怪兽普通攻击"<<endl;
xue=xue-(guaigongsui-fang);
}
if(ads==1)
{
cout<<"怪兽发动了技能,无视你的防御力"<<endl;
xue=xue-guaigongsui;
}
s
cout<<"怪兽攻击完毕!"<<endl;
s
//}
sy
}
}
}
else if(duan>=200)
{
cout<<"最强王者"<<endl;
cout<<"最强王者局匹配中"<<endl;
s
cout<<"匹配成功"<<endl;
s
sy
srand(time(0));
int shuchurongyao=rand()%3;//钟洢贤专属定义
if(shuchurongyao==0)
{
cout << "谢xl"<<endl;
s
sy
int yuanx=xue;
int yuanf=fang;
int yuang=gong;
int guaixuesui=3500,guaifangsui=2500,guaigongsui=3400,iisui=150;
for(int yiguan=0;yiguan<=6000;yiguan++)
{
if(guaixuesui<=0)
{
cout << "成功打败谢xl"<<endl;
s
cout<<"积分+30";
duan+=30;
xue=yuanx;
s
s
break;
}
if(xue<=0)
{
cout << "你死了,请重来!,积分减50"<<endl;
s
xue=yuanx;
duan-=50;
sy
break;
}
cout << "敌方:谢xl"<<endl;
cout << "攻击力:"<<guaigongsui<<" "<<"防御力:"<<guaifangsui<<" "<<"血量"<<guaixuesui<<endl;
cout << ""<<endl;
cout << "你"<<endl;
cout << "血量:"<<xue<<endl;
cout << "防御力:"<<fang<<endl;
cout << "攻击力:"<<gong<<endl;
cout<<"1.普攻 2.必杀 3.卡牌 4.逃跑 "<<endl;
int xxl;
cin>>xxl;
if(xxl==1)
{
cout<<"你使用了普通攻击"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else if(xxl==2)
{
if(pai[4]<=0)
{
cout<<"你没有必杀卡,系统默认为普通攻击"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"使用了必杀卡,无视对方防御力扣对方2000点血"<<endl;
pai[4]=pai[4]-1;
guaixuesui=guaixuesui-paig[4];
s
}
}
else if(xxl==3)
{
sy
cout<<""<<endl;
cout<<"你拥有:"<<endl;
cout<<"1.防卡:"<<pai[0]<<" 2.攻卡:"<<pai[1]<<endl;
cout<<"3.冰卡:"<<pai[2]<<" 4.火卡:"<<pai[3]<<endl;
cout<<"你要使用几号卡?"<<endl;
int xlj;
cin>>xlj;
sy
if(xlj==1)
{
if(pai[0]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片防御力提升"<<endl;
fang=fang+paig[0];
pai[0]=pai[0]-1;
s
}
}
else if(xlj==2)
{
if(pai[1]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[1]=pai[1]-1;
guaixuesui=guaixuesui-paig[1];
s
}
}
else if(xlj==5)
{
if(pai[6]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[6]=pai[6]-1;
guaixuesui=guaixuesui-paig[5];
s
}
}
else if(xlj==3)
{
if(pai[2]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[2]=pai[2]-1;
guaixuesui=guaixuesui-paig[2];
s
}
}
else if(xlj==4)
{
if(pai[3]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[3]=pai[3]-1;
guaixuesui=guaixuesui-paig[3];
s
}
}
s
}
else if(xxl==4)
{
cout<<"你逃跑了"<<endl;
s
xue=yuanx;
break;
}
else
{
cout<<"谁叫你乱输入,跳过你的回合"<<endl;
s
}
//{
cout<<"敌方攻击"<<endl;
srand(time(0));
int ads=rand()%2;
if(ads==0)
{
cout<<"怪兽普通攻击"<<endl;
xue=xue-(guaigongsui-fang);
}
if(ads==1)
{
cout<<"怪兽发动了技能,无视你的防御力"<<endl;
xue=xue-guaigongsui;
}
s
cout<<"怪兽攻击完毕!"<<endl;
s
//}
sy
}
}
if(shuchurongyao==1)
{
int yuanx=xue;
int yuanf=fang;
int yuang=gong;
cout << "242412"<<endl;
s
sy
int guaixuesui=5600,guaifangsui=4000,guaigongsui=3500;
for(int yiguan=0;yiguan<=6000;yiguan++)
{
if(guaixuesui<=0)
{
cout << "成功打败!"<<endl;
s
cout<<"积分+30";
duan+=30;
xue=yuanx;
s
s
break;
}
if(xue<=0)
{
cout << "你死了,请重来!,积分-50"<<endl;
s
xue=yuanx;
duan-=50;
sy
break;
}
cout << "敌方:242412"<<endl;
cout << "攻击力:"<<guaigongsui<<" "<<"防御力:"<<guaifangsui<<" "<<"血量"<<guaixuesui<<endl;
cout << ""<<endl;
cout << "你"<<endl;
cout << "血量:"<<xue<<endl;
cout << "防御力:"<<fang<<endl;
cout << "攻击力:"<<gong<<endl;
cout<<"1.普攻 2.必杀 3.卡牌 4.逃跑"<<endl;
int xxl;
cin>>xxl;
if(xxl==1)
{
cout<<"你使用了普通攻击"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else if(xxl==2)
{
if(pai[4]<=0)
{
cout<<"你没有必杀卡,系统默认为普通攻击"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"使用了必杀卡,无视对方防御力扣对方2000点血"<<endl;
pai[4]=pai[4]-1;
guaixuesui=guaixuesui-paig[4];
s
}
}
else if(xxl==3)
{
sy
cout<<""<<endl;
cout<<"你拥有:"<<endl;
cout<<"1.防卡:"<<pai[0]<<" 2.攻卡:"<<pai[1]<<endl;
cout<<"3.冰卡:"<<pai[2]<<" 4.火卡:"<<pai[3]<<endl;
cout<<"你要使用几号卡?"<<endl;
int xlj;
cin>>xlj;
sy
if(xlj==1)
{
if(pai[0]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片防御力提升"<<endl;
fang=fang+paig[0];
pai[0]=pai[0]-1;
s
}
}
else if(xlj==2)
{
if(pai[1]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[1]=pai[1]-1;
guaixuesui=guaixuesui-paig[1];
s
}
}
else if(xlj==3)
{
if(pai[2]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[2]=pai[2]-1;
guaixuesui=guaixuesui-paig[2];
s
}
}
else if(xlj==5)
{
if(pai[6]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[6]=pai[6]-1;
guaixuesui=guaixuesui-paig[5];
s
}
}
else if(xlj==4)
{
if(pai[3]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[3]=pai[3]-1;
guaixuesui=guaixuesui-paig[3];
s
}
}
s
}
else if(xxl==4)
{
cout<<"你逃跑了"<<endl;
s
xue=yuanx;
break;
}
else
{
cout<<"谁叫你乱输入,跳过你的回合"<<endl;
s
}
//{
cout<<"敌方攻击"<<endl;
srand(time(0));
int ads=rand()%2;
if(ads==0)
{
cout<<"怪兽普通攻击"<<endl;
xue=xue-(guaigongsui-fang);
}
if(ads==1)
{
cout<<"怪兽发动了技能,无视你的防御力"<<endl;
xue=xue-guaigongsui;
}
s
cout<<"怪兽攻击完毕!"<<endl;
s
//}
sy
}
}
if(shuchurongyao==2)
{
int yuanx=xue;
int yuanf=fang;
int yuang=gong;
cout << "学而思网校"<<endl;
s
sy
int guaixuesui=5400,guaifangsui=3420,guaigongsui=5000;
for(int yiguan=0;yiguan<=60;yiguan++)
{
if(guaixuesui<=0)
{
cout << "成功打败!"<<endl;
s
cout<<"积分+30";
duan+=30;
xue=yuanx;
s
s
break;
}
if(xue<=0)
{
cout << "你死了,请重来!,积分-50"<<endl;
s
xue=yuanx;
duan-=50;
sy
break;
}
cout <<"学而思网校"<<endl;
cout << "攻击力:"<<guaigongsui<<" "<<"防御力:"<<guaifangsui<<" "<<"血量"<<guaixuesui<<endl;
cout << ""<<endl;
cout << "你"<<endl;
cout << "血量:"<<xue<<endl;
cout << "防御力:"<<fang<<endl;
cout << "攻击力:"<<gong<<endl;
cout<<"1.普攻 2.必杀 3.卡牌 4.逃跑"<<endl;
int xxl;
cin>>xxl;
if(xxl==1)
{
cout<<"你使用了普通攻击"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else if(xxl==2)
{
if(pai[4]<=0)
{
cout<<"你没有必杀卡,系统默认为普通攻击"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"使用了必杀卡,无视对方防御力扣对方2000点血"<<endl;
pai[4]=pai[4]-1;
guaixuesui=guaixuesui-paig[4];
s
}
}
else if(xxl==3)
{
sy
cout<<""<<endl;
cout<<"你拥有:"<<endl;
cout<<"1.防卡:"<<pai[0]<<" 2.攻卡:"<<pai[1]<<endl;
cout<<"3.冰卡:"<<pai[2]<<" 4.火卡:"<<pai[3]<<endl;
cout<<"你要使用几号卡?"<<endl;
int xlj;
cin>>xlj;
sy
if(xlj==1)
{
if(pai[0]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片防御力提升"<<endl;
fang=fang+paig[0];
pai[0]=pai[0]-1;
s
}
}
else if(xlj==5)
{
if(pai[6]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[6]=pai[6]-1;
guaixuesui=guaixuesui-paig[5];
s
}
}
else if(xlj==2)
{
if(pai[1]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[1]=pai[1]-1;
guaixuesui=guaixuesui-paig[1];
s
}
}
else if(xlj==3)
{
if(pai[2]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[2]=pai[2]-1;
guaixuesui=guaixuesui-paig[2];
s
}
}
else if(xlj==4)
{
if(pai[3]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
guaixuesui=guaixuesui-(gong-guaifangsui);
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[3]=pai[3]-1;
guaixuesui=guaixuesui-paig[3];
s
}
}
s
}
else if(xxl==4)
{
cout<<"你逃跑了"<<endl;
s
xue=yuanx;
break;
}
else
{
cout<<"谁叫你乱输入,跳过你的回合"<<endl;
s
}
//{
cout<<"敌方攻击"<<endl;
srand(time(0));
int ads=rand()%2;
if(ads==0)
{
cout<<"怪兽普通攻击"<<endl;
xue=xue-(guaigongsui-fang);
}
if(ads==1)
{
cout<<"怪兽发动了技能,无视你的防御力"<<endl;
xue=xue-guaigongsui;
}
s
cout<<"怪兽攻击完毕!"<<endl;
s
//}
sy
}
}
}
}
if(i==7)
{
if(jinbi<50)
{
cout<<"你没有足够的学院币"<<endl;
s
sy
}
else
{
int shengji;
cout<<"1.升级血量 2.升级防御力 3.升级攻击力"<<endl;
cin>>shengji;
if(shengji==1)
{
cout<<"升级中..."<<endl;
s
cout<<"升级成功"<<endl;
cout<<"血量上限+10"<<endl;
xue+=10;
jinbi-=50;
s
}
if(shengji==2)
{
cout<<"升级中..."<<endl;
s
cout<<"升级成功"<<endl;
cout<<"防御力上限+10"<<endl;
fang+=10;
jinbi-=50;
s
}
if(shengji==3)
{
cout<<"升级中..."<<endl;
s
cout<<"升级成功"<<endl;
cout<<"攻击力上限+10"<<endl;
gong+=10;
jinbi-=50;
s
}
}
}
if(i==8)
{
cout<<"1.学院币 2.防卡 3.攻卡 4.冰卡"<<endl;
cout<<"5.火卡 6.必杀卡 7.逃跑卡"<<endl;
int dxsd;
cin>>dxsd;
if(dxsd==1)
{
cout<<"一个武币换5个学院币"<<endl;
s
if(wubi<1)
{
cout<<"你没有足够的武币"<<endl;
s
sy
}
else
{
cout<<"购买成功"<<endl;
jinbi+=5;
wubi-=1;
s
sy
}
}
if(dxsd==2)
{
cout<<"50学院币换一张防御卡"<<endl;
s
if(wubi<50)
{
cout<<"你没有足够的学院币"<<endl;
s
sy
}
else
{
cout<<"购买成功"<<endl;
pai[0]+=1;
jinbi-=50;
s
sy
}
}
if(dxsd==3)
{
cout<<"70学院币换一张攻卡"<<endl;
s
if(wubi<70)
{
cout<<"你没有足够的学院币"<<endl;
s
sy
}
else
{
cout<<"购买成功"<<endl;
pai[1]+=1;
jinbi-=70;
s
sy
}
}
if(dxsd==4)
{
cout<<"70学院币换一张冰卡"<<endl;
s
if(wubi<70)
{
cout<<"你没有足够的学院币"<<endl;
s
sy
}
else
{
cout<<"购买成功"<<endl;
pai[2]+=1;
jinbi-=70;
s
sy
}
}
if(dxsd==5)
{
cout<<"70学院币换一张火卡"<<endl;
s
if(wubi<70)
{
cout<<"你没有足够的学院币"<<endl;
s
sy
}
else
{
cout<<"购买成功"<<endl;
pai[3]+=1;
jinbi-=70;
s
sy
}
}
if(dxsd==6)
{
cout<<"200学院币换一张必杀卡"<<endl;
s
if(wubi<200)
{
cout<<"你没有足够的学院币"<<endl;
s
sy
}
else
{
cout<<"购买成功"<<endl;
pai[4]+=1;
jinbi-=200;
s
sy
}
}
if(dxsd==7)
{
cout<<"100学院币换一张逃跑卡"<<endl;
s
if(wubi<100)
{
cout<<"你没有足够的学院币"<<endl;
s
sy
}
else
{
cout<<"购买成功"<<endl;
pai[5]+=1;
jinbi-=100;
s
sy
}
}
else
{
cout<<"退出商店";
s
sy
}
}
if(i==9)
{
int iiii;
cout<<"活动:"<<endl;
cout<<"暂无活动~(5.1特殊活动制作中)输入0退出"<<endl;
//cout<<"1.打年兽(2.20~3.19)"<<endl;
cout<<"请输入:";
cin>>iiii;
sy
if(iiii==0)
{
cout<<"退出"<<endl;
s
}
/* if(iiii==1)
{
for(int year=0;year<=1000;year++)
{
cout<<"赛事: 打年兽,赢物资(更有机会获得虎年限定“秒杀卡”)"<<endl;
cout<<" 时间:"<<endl;
cout<<"掉落一张概率50% 掉落三张概率5% 掉落20张概率0.01%"<<endl;
cout<<"1.小年兽(血量10000 防御力500 攻击力600)[秒杀卡掉落率10%]"<<endl;
cout<<"2.中年兽(血量20000 防御力1000 攻击力1300)[秒杀卡掉落率30%]"<<endl;
cout<<"3.大年兽(血量100000 防御力3000 攻击力4000)[秒杀卡掉落率100%]"<<endl;
cout<<"4.离开"<<endl;
int season;
cin>>season;
if(season==1)
{
int xnsx=10000,xnsg=600,xnsf=500;
for(int mmmx=1;mmmx<=1000;mmmx++)
{
cout<<"第"<<mmmx<<"回合"<<endl;
if(xue<=0)
{
cout<<"你死了,请去学习并升级技能,给您10学院币,5武币"<<endl;
xue=yuanx;
jinbi+=10;
wubi+=5;
s
break;
}
if(xnsx<=0)
{
int jlx=20;
int jlf=50;
int jlg=50;
cout<<"恭喜你打败\033[101m"<<"小年兽"<<"\033[100m"<<endl;
s
cout<<"血量上限+20,防御力上限+50,攻击力上限+50,加50学院币,60武币"<<endl;
xue=yuanx+jlx;
jinbi+=50;
wubi+=60;
fang=yuanf+jlf;
gong=yuang+jlg;
cout<<""<<endl;
s
sy
srand(time(0));
int dl=rand()%11;
if(dl==10)
{
srand(time(0));
int cj=rand()%57;
if(cj<=50)
{
cout<<"你抽中了1张";
pai[6]+=1;
s
sy
}
else if(cj<=55 && cj>=51)
{
cout<<"恭喜你抽中了3张"<<endl;
pai[6]+=3;
s
sy
}
else if(cj==56)
{
cout<<"恭喜你抽中了20张"<<endl;
pai[6]+=20;
s
sy
}
break;
}
else
{
cout<<"你没有掉落"<<endl;
s
sy
}
break;
}
cout<<"\033[101m"<<"小年兽"<<"\033[100m"<<endl;
cout<<"攻击力:"<<xnsg<<"血量:"<<xnsx<<endl;
cout<<"防御力"<<xnsf<<endl;
cout<<""<<endl;
cout<<""<<endl;
cout<<"“我”"<<endl;
cout<<"血量"<<xue<<"防御力"<<fang<<endl;
cout<<"攻击力"<<gong<<endl;
cout<<"1.普攻 2.必杀 3.卡牌 4.逃跑"<<endl;
int xxl;
cin>>xxl;
if(xxl==1)
{
cout<<"你使用了普通攻击"<<endl;
xnsx=xnsx-(gong-xnsf);
s
}
else if(xxl==2)
{
if(pai[4]<=0)
{
cout<<"你没有必杀卡,系统默认为普通攻击"<<endl;
if(gong<xnsf)
{
xnsx=xnsx-gong;
}
else
{
xnsx=xnsx-(gong-xnsf);
}
s
}
else
{
cout<<"使用了必杀卡,无视对方防御力扣对方2000点血"<<endl;
pai[4]=pai[4]-1;
xnsx=xnsx-paig[4];
s
}
}
else if(xxl==3)
{
sy
cout<<""<<endl;
cout<<"你拥有:"<<endl;
cout<<"1.防卡:"<<pai[0]<<" 2.攻卡:"<<pai[1]<<endl;
cout<<"3.冰卡:"<<pai[2]<<" 4.火卡:"<<pai[3]<<endl;
cout<<"5.虎年限定·秒杀卡"<<pai[6]<<endl;
cout<<"你要使用几号卡?"<<endl;
int xlj;
cin>>xlj;
sy
if(xlj==1)
{
if(pai[0]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
if(gong<xnsf)
{
xnsx=xnsx-gong;
}
else
{
xnsx=xnsx-(gong-xnsf);
}
s
}
else
{
cout<<"你使用了此卡片防御力提升"<<endl;
fang=fang+paig[0];
pai[0]=pai[0]-1;
s
}
}
else if(xlj==2)
{
if(pai[1]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
if(gong<xnsf)
{
xnsx=xnsx-gong;
}
else
{
xnsx=xnsx-(gong-xnsf);
}
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[1]=pai[1]-1;
xnsx=xnsx-paig[1];
s
}
}
else if(xlj==3)
{
if(pai[2]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
if(gong<xnsf)
{
xnsx=xnsx-gong;
}
else
{
xnsx=xnsx-(gong-xnsf);
}
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[2]=pai[2]-1;
xnsx=xnsx-paig[2];
s
}
}
else if(xlj==4)
{
if(pai[3]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
if(gong<xnsf)
{
xnsx=xnsx-gong;
}
else
{
xnsx=xnsx-(gong-xnsf);
}
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[3]=pai[3]-1;
xnsx=xnsx-paig[3];
s
}
}
else if(xlj==5)
{
if(pai[6]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
if(gong<xnsf)
{
xnsx=xnsx-gong;
}
else
{
xnsx=xnsx-(gong-xnsf);
}
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[6]=pai[6]-1;
xnsx=xnsx-paig[5];
s
}
}
s
}
else if(xxl==4)
{
cout<<"你逃跑了"<<endl;
s
xue=yuanx;
break;
}
else
{
cout<<"谁叫你乱输入,跳过你的回合"<<endl;
s
}
cout<<"敌方攻击"<<endl;
srand(time(0));
int ads=rand()%2;
if(ads==0)
{
cout<<"怪兽普通攻击"<<endl;
xue=xue-xnsg;
}
if(ads==1)
{
cout<<"怪兽发动了技能,无视你的防御力"<<endl;
xue=xue-xnsg;
}
s
cout<<"怪兽攻击完毕!"<<endl;
s
sy
}
}
else if(season==2)
{
int xnsx=20000,xnsg=1300,xnsf=1000;
for(int mmmx=1;mmmx<=1000;mmmx++)
{
cout<<"第"<<mmmx<<"回合"<<endl;
if(xue<=0)
{
cout<<"你死了,请去学习并升级技能,给您10学院币,5武币"<<endl;
xue=yuanx;
jinbi+=10;
wubi+=5;
s
break;
}
if(xnsx<=0)
{
int jlx=20;
int jlf=50;
int jlg=50;
cout<<"恭喜你打败\033[101m"<<"中年兽"<<"\033[100m"<<endl;
s
cout<<"血量上限+20,防御力上限+50,攻击力上限+50,加50学院币,60武币"<<endl;
xue=yuanx+jlx;
jinbi+=50;
wubi+=60;
fang=yuanf+jlf;
gong=yuang+jlg;
cout<<""<<endl;
s
sy
srand(time(0));
int dl=rand()%11;
if(dl>=0&&dl<=3)
{
srand(time(0));
int cj=rand()%57;
if(cj<=50)
{
cout<<"你抽中了1张";
pai[6]+=1;
s
sy
}
else if(cj<=55 && cj>=51)
{
cout<<"恭喜你抽中了3张"<<endl;
pai[6]+=3;
s
sy
}
else if(cj==56)
{
cout<<"恭喜你抽中了20张"<<endl;
pai[6]+=20;
s
sy
}
break;
}
else
{
cout<<"你没有掉落"<<endl;
s
sy
break;
}
break;
}
cout<<"\033[101m"<<"中年兽"<<"\033[100m"<<endl;
cout<<"攻击力:"<<xnsg<<"血量:"<<xnsx<<endl;
cout<<"防御力"<<xnsf<<endl;
cout<<""<<endl;
cout<<""<<endl;
cout<<"“我”"<<endl;
cout<<"血量"<<xue<<"防御力"<<fang<<endl;
cout<<"攻击力"<<gong<<endl;
cout<<"1.普攻 2.必杀 3.卡牌 4.逃跑"<<endl;
int xxl;
cin>>xxl;
if(xxl==1)
{
cout<<"你使用了普通攻击"<<endl;
if(gong<xnsf)
{
xnsx=xnsx-gong;
}
else
{
xnsx=xnsx-(gong-xnsf);
}
s
}
else if(xxl==2)
{
if(pai[4]<=0)
{
cout<<"你没有必杀卡,系统默认为普通攻击"<<endl;
if(gong<xnsf)
{
xnsx=xnsx-gong;
}
else
{
xnsx=xnsx-(gong-xnsf);
}
s
}
else
{
cout<<"使用了必杀卡,无视对方防御力扣对方2000点血"<<endl;
pai[4]=pai[4]-1;
xnsx=xnsx-paig[4];
s
}
}
else if(xxl==3)
{
sy
cout<<""<<endl;
cout<<"你拥有:"<<endl;
cout<<"1.防卡:"<<pai[0]<<" 2.攻卡:"<<pai[1]<<endl;
cout<<"3.冰卡:"<<pai[2]<<" 4.火卡:"<<pai[3]<<endl;
cout<<"5.虎年限定·秒杀卡"<<pai[6]<<endl;
cout<<"你要使用几号卡?"<<endl;
int xlj;
cin>>xlj;
sy
if(xlj==1)
{
if(pai[0]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
if(gong<xnsf)
{
xnsx=xnsx-gong;
}
else
{
xnsx=xnsx-(gong-xnsf);
}
s
}
else
{
cout<<"你使用了此卡片防御力提升"<<endl;
fang=fang+paig[0];
pai[0]=pai[0]-1;
s
}
}
else if(xlj==2)
{
if(pai[1]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
if(gong<xnsf)
{
xnsx=xnsx-gong;
}
else
{
xnsx=xnsx-(gong-xnsf);
}
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[1]=pai[1]-1;
xnsx=xnsx-paig[1];
s
}
}
else if(xlj==3)
{
if(pai[2]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
if(gong<xnsf)
{
xnsx=xnsx-gong;
}
else
{
xnsx=xnsx-(gong-xnsf);
}
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[2]=pai[2]-1;
xnsx=xnsx-paig[2];
s
}
}
else if(xlj==4)
{
if(pai[3]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
if(gong<xnsf)
{
xnsx=xnsx-gong;
}
else
{
xnsx=xnsx-(gong-xnsf);
}
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[3]=pai[3]-1;
xnsx=xnsx-paig[3];
s
}
}
else if(xlj==5)
{
if(pai[6]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
if(gong<xnsf)
{
xnsx=xnsx-gong;
}
else
{
xnsx=xnsx-(gong-xnsf);
}
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[6]=pai[6]-1;
xnsx=xnsx-paig[5];
s
}
}
s
}
else if(xxl==4)
{
cout<<"你逃跑了"<<endl;
s
xue=yuanx;
break;
}
else
{
cout<<"谁叫你乱输入,跳过你的回合"<<endl;
s
}
cout<<"敌方攻击"<<endl;
srand(time(0));
int ads=rand()%2;
if(ads==0)
{
cout<<"怪兽普通攻击"<<endl;
xue=xue-xnsg;
}
if(ads==1)
{
cout<<"怪兽发动了技能,无视你的防御力"<<endl;
xue=xue-xnsg;
}
s
cout<<"怪兽攻击完毕!"<<endl;
s
sy
}
}
else if(season==3)
{
int xnsx=100000,xnsg=3000,xnsf=4000;
for(int mmmx=1;mmmx<=1000;mmmx++)
{
cout<<"第"<<mmmx<<"回合"<<endl;
if(xue<=0)
{
cout<<"你死了,请去学习并升级技能,给您10学院币,5武币"<<endl;
xue=yuanx;
jinbi+=10;
wubi+=5;
s
break;
}
if(xnsx<=0)
{
int jlx=20;
int jlf=50;
int jlg=50;
cout<<"恭喜你打败\033[101m"<<"大年兽"<<"\033[100m"<<endl;
s
cout<<"血量上限+20,防御力上限+50,攻击力上限+50,加50学院币,60武币"<<endl;
xue=yuanx+jlx;
jinbi+=50;
wubi+=60;
fang=yuanf+jlf;
gong=yuang+jlg;
cout<<""<<endl;
s
sy
srand(time(0));
int dl=rand()%11;
srand(time(0));
int cj=rand()%57;
if(cj<=50)
{
cout<<"你抽中了1张";
pai[6]+=1;
s
sy
}
else if(cj<=55 && cj>=51)
{
cout<<"恭喜你抽中了3张"<<endl;
pai[6]+=3;
s
sy
}
else if(cj==56)
{
cout<<"恭喜你抽中了20张"<<endl;
pai[6]+=20;
s
sy
}
break;
break;
}
cout<<"\033[101m"<<"大年兽"<<"\033[100m"<<endl;
cout<<"攻击力:"<<xnsg<<"血量:"<<xnsx<<endl;
cout<<"防御力"<<xnsf<<endl;
cout<<""<<endl;
cout<<""<<endl;
cout<<"“我”"<<endl;
cout<<"血量"<<xue<<"防御力"<<fang<<endl;
cout<<"攻击力"<<gong<<endl;
cout<<"1.普攻 2.必杀 3.卡牌 4.逃跑"<<endl;
int xxl;
cin>>xxl;
if(xxl==1)
{
cout<<"你使用了普通攻击"<<endl;
xnsx=xnsx-(gong-xnsf);
s
}
else if(xxl==2)
{
if(pai[4]<=0)
{
cout<<"你没有必杀卡,系统默认为普通攻击"<<endl;
if(gong<xnsf)
{
xnsx=xnsx-gong;
}
else
{
xnsx=xnsx-(gong-xnsf);
}
s
}
else
{
cout<<"使用了必杀卡,无视对方防御力扣对方2000点血"<<endl;
pai[4]=pai[4]-1;
xnsx=xnsx-paig[4];
s
}
}
else if(xxl==3)
{
sy
cout<<""<<endl;
cout<<"你拥有:"<<endl;
cout<<"1.防卡:"<<pai[0]<<" 2.攻卡:"<<pai[1]<<endl;
cout<<"3.冰卡:"<<pai[2]<<" 4.火卡:"<<pai[3]<<endl;
cout<<"5.虎年限定·秒杀卡"<<pai[6]<<endl;
cout<<"你要使用几号卡?"<<endl;
int xlj;
cin>>xlj;
sy
if(xlj==1)
{
if(pai[0]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
if(gong<xnsf)
{
xnsx=xnsx-gong;
}
else
{
xnsx=xnsx-(gong-xnsf);
}
s
}
else
{
cout<<"你使用了此卡片防御力提升"<<endl;
fang=fang+paig[0];
pai[0]=pai[0]-1;
s
}
}
else if(xlj==2)
{
if(pai[1]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
if(gong<xnsf)
{
xnsx=xnsx-gong;
}
else
{
xnsx=xnsx-(gong-xnsf);
}
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[1]=pai[1]-1;
xnsx=xnsx-paig[1];
s
}
}
else if(xlj==3)
{
if(pai[2]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
if(gong<xnsf)
{
xnsx=xnsx-gong;
}
else
{
xnsx=xnsx-(gong-xnsf);
}
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[2]=pai[2]-1;
xnsx=xnsx-paig[2];
s
}
}
else if(xlj==4)
{
if(pai[3]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
if(gong<xnsf)
{
xnsx=xnsx-gong;
}
else
{
xnsx=xnsx-(gong-xnsf);
}
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[3]=pai[3]-1;
xnsx=xnsx-paig[3];
s
}
}
else if(xlj==5)
{
if(pai[6]==0)
{
cout<<"你没有此卡片,系统默认为普攻"<<endl;
if(gong<xnsf)
{
xnsx=xnsx-gong;
}
else
{
xnsx=xnsx-(gong-xnsf);
}
s
}
else
{
cout<<"你使用了此卡片对对方造成直接伤害"<<endl;
pai[6]=pai[6]-1;
xnsx=xnsx-paig[5];
s
}
}
s
}
else if(xxl==4)
{
cout<<"你逃跑了"<<endl;
s
xue=yuanx;
break;
}
else
{
cout<<"谁叫你乱输入,跳过你的回合"<<endl;
s
}
cout<<"敌方攻击"<<endl;
srand(time(0));
int ads=rand()%2;
if(ads==0)
{
cout<<"怪兽普通攻击"<<endl;
xue=xue-xnsg;
}
if(ads==1)
{
cout<<"怪兽发动了技能,无视你的防御力"<<endl;
xue=xue-xnsg;
}
s
cout<<"怪兽攻击完毕!"<<endl;
s
sy
}
}
else if(season==4)
{
break;
}
}
s
}
else
{
cout<<"退出"<<endl;
s
}*/
}
if(i==10)
{
cout<<"你的血量:"<<xue<<endl;
cout<<"你的防御力:"<<fang<<endl;
cout<<"你的攻击力:"<<gong<<endl;
cout<<"你的段位:";
if(duan>=0&&duan<=20)
{
cout<<"青铜"<<endl;
}
if(duan>=21&&duan<=45)
{
cout<<"白银"<<endl;
}
if(duan>=46&&duan<=60)
{
cout<<"黄金"<<endl;
}
if(duan>=61&&duan<=80)
{
cout<<"铂金"<<endl;
}
if(duan>=81&&duan<=100)
{
cout<<"钻石"<<endl;
}
if(duan>=101&&duan<=150)
{
cout<<"荣耀王者"<<endl;
}
if(duan>=151)
{
cout<<"最强王者"<<endl;
}
cout<< "段位积分小于并且等于20(青铜)"<<endl;
cout<< "段位积分大于20并且小于等于45(白银)"<<endl;
cout<< "段位积分大于45并且小于等于60(黄金)"<<endl;
cout<< "段位积分大于60并且小于等于80(铂金)"<<endl;
cout<< "段位积分大于80并且小于等于100(钻石)"<<endl;
cout<< "段位积分大于100并且小于等于199(荣耀王者)"<<endl;
cout<< "段位积分大于等于200(最强王者)"<<endl;
cout<<"回车继续";
sc
sy
}
//}
if(i==11)
{
cout<<"正在创建存档"<<endl;
s
duan-=510,jinbi-=142,wubi+=500,VIP-=3,xinshou+=12,pai[0]-=26,pai[1]+=13,pai[2]-=12,pai[3]+=28,pai[4]-=15,pai[5]+=26,xue-=560,fang-=10,gong+=520,mima-=123456;
cout<<"存档创建成功"<<endl;
cout<<"存档码:"<<sd<<" "<<duan<<" "<<jinbi<<" "<<wubi<<" "<<VIP<<" "<<xinshou<<" "<<pai[0]<<" "<<pai[1]<<" "<<pai[2]<<" "<<pai[3]<<" "<<pai[4]<<" "<<pai[5]<<" "<<pai[6]<<" "<<xue<<" "<<fang<<" "<<gong<<" "<<saiji<<" "<<update<<" "<<mima<<endl;
return 0;
}
sy
}
return 0;
}