j2me

 
import javax.microedition.lcdui.Canvas;
import javax.microedition.lcdui.Font;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.Sprite;

/**
 *
 * @author USER
 */
public class Help extends Canvas {

    private int width = getWidth();
    private int height = getHeight();
    private Image img;
    private Image img1;

    public Help() {
        try {
            img = Image.createImage("/res/help.png");
            img1 = Image.createImage("/res/16.png");
        } catch (Exception e) {
            System.out.println("加载图片错误!!");
        }
        Image.createImage(img, 0, 0, img.getWidth(), img.getHeight(), Sprite.TRANS_NONE);
        Image.createImage(img1, 0, 0, img1.getWidth(), img1.getHeight(), Sprite.TRANS_NONE);
       
    }

    public void paint(Graphics g) {
        g.setColor(230, 100, 120);
        g.fillRect(0, 0, width, height);
        g.drawImage(img1, 0, 0, Graphics.TOP | Graphics.LEFT);
        g.setColor(0x000000);
        g.setFont(Font.getFont(Font.FACE_MONOSPACE, Font.STYLE_PLAIN, Font.SIZE_LARGE));
        String a0 = "          帮 助 信 息";
        String a1 = "                      ";
        String a2 = "    用户通过方向键,控制人物精灵";
        String a3 = "    在校园中漫游.当与建筑物碰撞";
        String a4 = "    弹出提示信息,告诉用户建筑物";
        String a5 = "    名称,800毫秒延迟后,用户可以";
        String a6 = "    继续行走.感谢您的参观!!!";
        g.drawString(a0, 0, 0, Graphics.TOP | Graphics.LEFT);
        g.drawString(a1, 0, 15, Graphics.TOP | Graphics.LEFT);
        g.drawString(a2, 0, 30, Graphics.TOP | Graphics.LEFT);
        g.drawString(a3, 0, 45, Graphics.TOP | Graphics.LEFT);
        g.drawString(a4, 0, 60, Graphics.TOP | Graphics.LEFT);
        g.drawString(a5, 0, 75, Graphics.TOP | Graphics.LEFT);
        g.drawString(a6, 0, 90, Graphics.TOP | Graphics.LEFT);
        g.drawImage(img, 80, 120, 0);
       
    }
}

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值