import javax.microedition.lcdui.Canvas;
import javax.microedition.lcdui.Font;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.Sprite;
/**
*
* @author USER
*/
public class Help extends Canvas {
private int width = getWidth();
private int height = getHeight();
private Image img;
private Image img1;
public Help() {
try {
img = Image.createImage("/res/help.png");
img1 = Image.createImage("/res/16.png");
} catch (Exception e) {
System.out.println("加载图片错误!!");
}
Image.createImage(img, 0, 0, img.getWidth(), img.getHeight(), Sprite.TRANS_NONE);
Image.createImage(img1, 0, 0, img1.getWidth(), img1.getHeight(), Sprite.TRANS_NONE);
}
public void paint(Graphics g) {
g.setColor(230, 100, 120);
g.fillRect(0, 0, width, height);
g.drawImage(img1, 0, 0, Graphics.TOP | Graphics.LEFT);
g.setColor(0x000000);
g.setFont(Font.getFont(Font.FACE_MONOSPACE, Font.STYLE_PLAIN, Font.SIZE_LARGE));
String a0 = " 帮 助 信 息";
String a1 = " ";
String a2 = " 用户通过方向键,控制人物精灵";
String a3 = " 在校园中漫游.当与建筑物碰撞";
String a4 = " 弹出提示信息,告诉用户建筑物";
String a5 = " 名称,800毫秒延迟后,用户可以";
String a6 = " 继续行走.感谢您的参观!!!";
g.drawString(a0, 0, 0, Graphics.TOP | Graphics.LEFT);
g.drawString(a1, 0, 15, Graphics.TOP | Graphics.LEFT);
g.drawString(a2, 0, 30, Graphics.TOP | Graphics.LEFT);
g.drawString(a3, 0, 45, Graphics.TOP | Graphics.LEFT);
g.drawString(a4, 0, 60, Graphics.TOP | Graphics.LEFT);
g.drawString(a5, 0, 75, Graphics.TOP | Graphics.LEFT);
g.drawString(a6, 0, 90, Graphics.TOP | Graphics.LEFT);
g.drawImage(img, 80, 120, 0);
}
}