1. stop();
setTimeout(this, "play", 5000);
//5秒
/*flash中隔几秒重播的代码*/
2. <param name="wmode" value="transparent">
/*透明flash*/
3. on (release) {
getURL("javascript:window.close('two.html')");
}
/*关闭当前的html页*/
4. fscommand("fullscreen","yes")
fscommand("fullscreen","true")
/*全屏*/
on (release) {
fscommand("quit");
}
Htm中的:
<script language="JavaScript"> 加在</head>与</head>之间
<!--
window.open("index.swf","","fullscreen=1")
window.opener=null;
self.close();
-->
</script>
音乐开关:
stop();
sound2 = new Sound();
sound2.attachSound("sound1");
sound2.start(0,1);
bt2.onRelease = function() {
sound2.stop();
gotoAndPlay(2);
}
stop();
bt1.onRelease = function() {
sound2 = new Sound();
sound2.attachSound("sound1");
sound2.start(0,1);
gotoAndPlay(1);
}
onClipEvent (enterFrame) {
_yscale = Math.random()*70+30;
}
loading动画:
Total=getBytesTotal(); //total:总大小,getbytestotal();是获取整个影片的总字节数,也可以写成_root.getBytesTotal();,_root就是根目录的意思.
Loaded=getBytesLoaded(); //loaded:已下载大小,getBytesLoaded();是已下载字节数,也可以写成_root.getBytesLoaded();
load_txt=int(Loaded/Total*100); //用已下载的字节数除以总字节数乘以100,将值赋予"load_txt"这个动态文本.
load_mc.gotoAndStop(load_txt); //load_mc的播放和load_txt同步
if(Loaded==Total){ //如果已下载的字节=总大小字节
gotoAndPlay(3); //则从第三帧播放,即后面的动画.
}else{ //否则
gotoAndPlay(1); //从第一帧播放,也就是继续下载动画
}