flash important

1.  stop();
     setTimeout(this, "play", 5000);
     //5秒  

/*flash中隔几秒重播的代码*/

 

2.  <param name="wmode" value="transparent">

/*透明flash*/

3.   on (release) {
       getURL("javascript:window.close('two.html')");

       }

/*关闭当前的html页*/

 

4.  fscommand("fullscreen","yes")

     fscommand("fullscreen","true")    
 /*全屏*/

 

on (release) {
 fscommand("quit");

}
Htm中的:
<script language="JavaScript">         加在</head>与</head>之间
<!--
window.open("index.swf","","fullscreen=1")
window.opener=null;
self.close();
-->
</script>


音乐开关:
stop();
sound2 = new Sound();
 sound2.attachSound("sound1");
 sound2.start(0,1);
bt2.onRelease = function() {
 sound2.stop();
 gotoAndPlay(2);
}

 

stop();
bt1.onRelease = function() {
 sound2 = new Sound();
 sound2.attachSound("sound1");
 sound2.start(0,1);
 gotoAndPlay(1);
}


onClipEvent (enterFrame) {
 _yscale = Math.random()*70+30;
}

loading动画:
Total=getBytesTotal(); //total:总大小,getbytestotal();是获取整个影片的总字节数,也可以写成_root.getBytesTotal();,_root就是根目录的意思.
Loaded=getBytesLoaded(); //loaded:已下载大小,getBytesLoaded();是已下载字节数,也可以写成_root.getBytesLoaded();
load_txt=int(Loaded/Total*100); //用已下载的字节数除以总字节数乘以100,将值赋予"load_txt"这个动态文本.
load_mc.gotoAndStop(load_txt); //load_mc的播放和load_txt同步                                                                                                                                                                                                                                                   

if(Loaded==Total){       //如果已下载的字节=总大小字节
gotoAndPlay(3);           //则从第三帧播放,即后面的动画.
}else{                   //否则
gotoAndPlay(1);          //从第一帧播放,也就是继续下载动画
}

 

 

 

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