Qt 3D使用攻略(5)-画3D的圆环、圆锥、圆筒、立方体、平面、球体

这个示例展示了如何使用Qt3D库在C++中创建3D场景,包括绘制3D的圆环、圆锥、圆筒、立方体、平面和球体。每个形状都有其特定的参数,如半径、长度、宽度等,并通过Qt3DExtras模块提供的不同Mesh类实现。此外,还配置了相机、光照和材质,实现了第一人称相机控制器,使得用户可以交互式地查看3D模型。

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1.画3D的圆环

#include <QtCore/QObject>
#include <QGuiApplication>

#include <Qt3DRender/qcamera.h>
#include <Qt3DCore/qentity.h>
#include <Qt3DRender/qcameralens.h>

#include <QtWidgets/QApplication>
#include <QtWidgets/QWidget>
#include <QtWidgets/QHBoxLayout>
#include <QtWidgets/QCheckBox>
#include <QtWidgets/QCommandLinkButton>
#include <QtGui/QScreen>

#include <Qt3DInput/QInputAspect>

#include <Qt3DExtras/qtorusmesh.h>
#include <Qt3DRender/qmesh.h>
#include <Qt3DRender/qtechnique.h>
#include <Qt3DRender/qmaterial.h>
#include <Qt3DRender/qeffect.h>
#include <Qt3DRender/qtexture.h>
#include <Qt3DRender/qrenderpass.h>
#include <Qt3DRender/qsceneloader.h>
#include <Qt3DRender/qpointlight.h>

#include <Qt3DCore/qtransform.h>
#include <Qt3DCore/qaspectengine.h>

#include <Qt3DRender/qrenderaspect.h>
#include <Qt3DExtras/qforwardrenderer.h>

#include <Qt3DExtras/qt3dwindow.h>
#include <Qt3DExtras/qfirstpersoncameracontroller.h>
#include <Qt3DExtras/QPhongMaterial>

int main(int argc, char **argv)
{
    QApplication app(argc, argv);
    Qt3DExtras::Qt3DWindow *view = new Qt3DExtras::Qt3DWindow();
    view->defaultFrameGraph()->setClearColor(QColor(QRgb(0xFFFFFF)));//设置视图背景色
    QWidget *widget = QWidget::createWindowContainer(view);
    QSize screenSize = view->screen()->size();
    widget->setMinimumSize(QSize(200, 100));
    widget->setMaximumSize(screenSize);
    widget->setWindowTitle(QStringLiteral("Basic shapes"));

    // 根实体
    Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();
    view->setRootEntity(rootEntity);

    Qt3DInput::QInputAspect *input = new Qt3DInput::QInputAspect;
    view->registerAspect(input);

    // 相机
    Qt3DRender::QCamera *cameraEntity = view->camera();
    cameraEntity->lens()->setPerspectiveProjection(45.0f, 16.0f / 9.0f, 0.1f, 1000.0f);
    cameraEntity->setPosition(QVector3D(0, 0, 20.0f));
    cameraEntity->setUpVector(QVector3D(0, 1, 0));
    cameraEntity->setViewCenter(QVector3D(0, 0, 0));

    //高光控制
    Qt3DCore::QEntity *lightEntity = new Qt3DCore::QEntity(rootEntity);
    Qt3DRender::QPointLight *light = new Qt3DRender::QPointLight(lightEntity);
    light->setColor("white");
    light->setIntensity(1);
    lightEntity->addComponent(light);
    Qt3DCore::QTransform *lightTransform = new Qt3DCore::QTransform(lightEntity);
    lightTransform->setTranslation(cameraEntity->position());
    lightEntity->addComponent(lightTransform);

    // 相机控制
    Qt3DExtras::QFirstPersonCameraController *camController = new Qt3DExtras::QFirstPersonCameraController(rootEntity);
    camController->setCamera(cameraEntity);

    Qt3DExtras::QTorusMesh *m_torus = new Qt3DExtras::QTorusMesh();
    m_torus->setRadius(1.0f); //环面的外半径
    m_torus->setMinorRadius(0.4f);//环面的内半径
    m_torus->setRings(100);//网格中的环数
    m_torus->setSlices(20);//网格中的切片数

    //环状网变换
    Qt3DCore::QTransform *torusTransform = new Qt3DCore::QTransform();
    torusTransform->setScale(2.0f);//缩放
    torusTransform->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(0.0f, 1.0f, 0.0f), 25.0f));//旋转
    torusTransform->setTranslation(QVector3D(0.0f, 0.0f, 1.0f));

    Qt3DExtras::QPhongMaterial *torusMaterial = new Qt3DExtras::QPhongMaterial();
    torusMaterial->setDiffuse(QColor(QRgb(0x55aaff)));//漫反射颜色
    
    Qt3DCore::QEntity *m_torusEntity = new Qt3DCore::QEntity(rootEntity);
    m_torusEntity->addComponent(m_torus);
    m_torusEntity->addComponent(torusMaterial);
    m_torusEntity->addComponent(torusTransform);

    widget->show();
    widget->resize(500, 500);

    return app.exec();
}

2.画3D的圆锥体

 

#include <QtCore/QObject>
#include <QGuiApplication>

#include <Qt3DRender/qcamera.h>
#include <Qt3DCore/qentity.h>
#include <Qt3DRender/qcameralens.h>

#include <QtWidgets/QApplication>
#include <QtWidgets/QWidget>
#include <QtWidgets/QHBoxLayout>
#include <QtWidgets/QCheckBox>
#include <QtWidgets/QCommandLinkButton>
#include <QtGui/QScreen>

#include <Qt3DInput/QInputAspect>

#include <Qt3DExtras/qtorusmesh.h>
#include <Qt3DRender/qmesh.h>
#include <Qt3DRender/qtechnique.h>
#include <Qt3DRender/qmaterial.h>
#include <Qt3DRender/qeffect.h>
#include <Qt3DRender/qtexture.h>
#include <Qt3DRender/qrenderpass.h>
#include <Qt3DRender/qsceneloader.h>
#include <Qt3DRender/qpointlight.h>

#include <Qt3DCore/qtransform.h>
#include <Qt3DCore/qaspectengine.h>

#include <Qt3DRender/qrenderaspect.h>
#include <Qt3DExtras/qforwardrenderer.h>

#include <Qt3DExtras/qt3dwindow.h>
#include <Qt3DExtras/qfirstpersoncameracontroller.h>
#include <Qt3DExtras/QPhongMaterial>

#include <Qt3DExtras/QConeMesh>

int main(int argc, char **argv)
{
    QApplication app(argc, argv);
    Qt3DExtras::Qt3DWindow *view = new Qt3DExtras::Qt3DWindow();
    view->defaultFrameGraph()->setClearColor(QColor(QRgb(0xFFFFFF)));//设置视图背景色
    QWidget *widget = QWidget::createWindowContainer(view);
    QSize screenSize = view->screen()->size();
    widget->setMinimumSize(QSize(200, 100));
    widget->setMaximumSize(screenSize);
    widget->setWindowTitle(QStringLiteral("Basic shapes"));

    // 根实体
    Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();
    view->setRootEntity(rootEntity);

    Qt3DInput::QInputAspect *input = new Qt3DInput::QInputAspect;
    view->registerAspect(input);

    // 相机
    Qt3DRender::QCamera *cameraEntity = view->camera();
    cameraEntity->lens()->setPerspectiveProjection(45.0f, 16.0f / 9.0f, 0.1f, 1000.0f);
    cameraEntity->setPosition(QVector3D(0, 0, 20.0f));
    cameraEntity->setUpVector(QVector3D(0, 1, 0));
    cameraEntity->setViewCenter(QVector3D(0, 0, 0));

    //高光控制
    Qt3DCore::QEntity *lightEntity = new Qt3DCore::QEntity(rootEntity);
    Qt3DRender::QPointLight *light = new Qt3DRender::QPointLight(lightEntity);
    light->setColor("white");
    light->setIntensity(1);
    lightEntity->addComponent(light);
    Qt3DCore::QTransform *lightTransform = new Qt3DCore::QTransform(lightEntity);
    lightTransform->setTranslation(cameraEntity->position());
    lightEntity->addComponent(lightTransform);

    // 相机控制
    Qt3DExtras::QFirstPersonCameraController *camController = new Qt3DExtras::QFirstPersonCameraController(rootEntity);
    camController->setCamera(cameraEntity);

    

    Qt3DCore::QEntity *m_coneEntity = new Qt3DCore::QEntity(rootEntity);

    // 圆锥形数据
    Qt3DExtras::QConeMesh *cone = new Qt3DExtras::QConeMesh();
    cone->setTopRadius(0.5);
    cone->setBottomRadius(1);
    cone->setLength(3);
    cone->setRings(50);
    cone->setSlices(20);

    // 圆锥网格变换
    Qt3DCore::QTransform *coneTransform = new Qt3DCore::QTransform();
    coneTransform->setScale(1.5f);
    coneTransform->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1.0f, 0.0f, 0.0f), 45.0f));
    coneTransform->setTranslation(QVector3D(0.0f, 4.0f, -1.5));

    Qt3DExtras::QPhongMaterial *coneMaterial = new Qt3DExtras::QPhongMaterial();
    coneMaterial->setDiffuse(QColor(QRgb(0x928327)));

    // 圆锥
    m_coneEntity = new Qt3DCore::QEntity(rootEntity);
    m_coneEntity->addComponent(cone);
    m_coneEntity->addComponent(coneMaterial);
    m_coneEntity->addComponent(coneTransform);

    widget->show();
    widget->resize(500, 500);

    return app.exec();
}

3.画3D的圆筒

#include <QtCore/QObject>
#include <QGuiApplication>

#include <Qt3DRender/qcamera.h>
#include <Qt3DCore/qentity.h>
#include <Qt3DRender/qcameralens.h>

#include <QtWidgets/QApplication>
#include <QtWidgets/QWidget>
#include <QtWidgets/QHBoxLayout>
#include <QtWidgets/QCheckBox>
#include <QtWidgets/QCommandLinkButton>
#include <QtGui/QScreen>

#include <Qt3DInput/QInputAspect>

#include <Qt3DExtras/qtorusmesh.h>
#include <Qt3DRender/qmesh.h>
#include <Qt3DRender/qtechnique.h>
#include <Qt3DRender/qmaterial.h>
#include <Qt3DRender/qeffect.h>
#include <Qt3DRender/qtexture.h>
#include <Qt3DRender/qrenderpass.h>
#include <Qt3DRender/qsceneloader.h>
#include <Qt3DRender/qpointlight.h>

#include <Qt3DCore/qtransform.h>
#include <Qt3DCore/qaspectengine.h>

#include <Qt3DRender/qrenderaspect.h>
#include <Qt3DExtras/qforwardrenderer.h>

#include <Qt3DExtras/qt3dwindow.h>
#include <Qt3DExtras/qfirstpersoncameracontroller.h>
#include <Qt3DExtras/QPhongMaterial>

#include <Qt3DExtras/QConeMesh>
#include <Qt3DExtras/QCylinderMesh>
#include <Qt3DExtras/QCuboidMesh>
#include <Qt3DExtras/QPlaneMesh>
#include <Qt3DExtras/QSphereMesh>

int main(int argc, char **argv)
{
    QApplication app(argc, argv);
    Qt3DExtras::Qt3DWindow *view = new Qt3DExtras::Qt3DWindow();
    view->defaultFrameGraph()->setClearColor(QColor(QRgb(0xFFFFFF)));//设置视图背景色
    QWidget *widget = QWidget::createWindowContainer(view);
    QSize screenSize = view->screen()->size();
    widget->setMinimumSize(QSize(200, 100));
    widget->setMaximumSize(screenSize);
    widget->setWindowTitle(QStringLiteral("Basic shapes"));

    // 根实体
    Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();
    view->setRootEntity(rootEntity);

    Qt3DInput::QInputAspect *input = new Qt3DInput::QInputAspect;
    view->registerAspect(input);

    // 相机
    Qt3DRender::QCamera *cameraEntity = view->camera();
    cameraEntity->lens()->setPerspectiveProjection(45.0f, 16.0f / 9.0f, 0.1f, 1000.0f);
    cameraEntity->setPosition(QVector3D(0, 0, 20.0f));
    cameraEntity->setUpVector(QVector3D(0, 1, 0));
    cameraEntity->setViewCenter(QVector3D(0, 0, 0));

    //高光控制
    Qt3DCore::QEntity *lightEntity = new Qt3DCore::QEntity(rootEntity);
    Qt3DRender::QPointLight *light = new Qt3DRender::QPointLight(lightEntity);
    light->setColor("white");
    light->setIntensity(1);
    lightEntity->addComponent(light);
    Qt3DCore::QTransform *lightTransform = new Qt3DCore::QTransform(lightEntity);
    lightTransform->setTranslation(cameraEntity->position());
    lightEntity->addComponent(lightTransform);

    // 相机控制
    Qt3DExtras::QFirstPersonCameraController *camController = new Qt3DExtras::QFirstPersonCameraController(rootEntity);
    camController->setCamera(cameraEntity);


    // 圆筒形数据
    Qt3DExtras::QCylinderMesh *cylinder = new Qt3DExtras::QCylinderMesh();
    cylinder->setRadius(1);
    cylinder->setLength(3);
    cylinder->setRings(100);
    cylinder->setSlices(20);

    // 圆筒形网格变换
    Qt3DCore::QTransform *cylinderTransform = new Qt3DCore::QTransform();
    cylinderTransform->setScale(1.5f);
    cylinderTransform->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1.0f, 0.0f, 0.0f), 45.0f));
    cylinderTransform->setTranslation(QVector3D(-5.0f, 4.0f, -1.5));

    Qt3DExtras::QPhongMaterial *cylinderMaterial = new Qt3DExtras::QPhongMaterial();
    cylinderMaterial->setDiffuse(QColor(QRgb(0x928327)));

    // 圆筒
    Qt3DCore::QEntity *m_cylinderEntity = new Qt3DCore::QEntity(rootEntity);
    m_cylinderEntity->addComponent(cylinder);
    m_cylinderEntity->addComponent(cylinderMaterial);
    m_cylinderEntity->addComponent(cylinderTransform);

    widget->show();
    widget->resize(500, 500);

    return app.exec();
}

 

4.画3D的立体

 

#include <QtCore/QObject>
#include <QGuiApplication>

#include <Qt3DRender/qcamera.h>
#include <Qt3DCore/qentity.h>
#include <Qt3DRender/qcameralens.h>

#include <QtWidgets/QApplication>
#include <QtWidgets/QWidget>
#include <QtWidgets/QHBoxLayout>
#include <QtWidgets/QCheckBox>
#include <QtWidgets/QCommandLinkButton>
#include <QtGui/QScreen>

#include <Qt3DInput/QInputAspect>

#include <Qt3DExtras/qtorusmesh.h>
#include <Qt3DRender/qmesh.h>
#include <Qt3DRender/qtechnique.h>
#include <Qt3DRender/qmaterial.h>
#include <Qt3DRender/qeffect.h>
#include <Qt3DRender/qtexture.h>
#include <Qt3DRender/qrenderpass.h>
#include <Qt3DRender/qsceneloader.h>
#include <Qt3DRender/qpointlight.h>

#include <Qt3DCore/qtransform.h>
#include <Qt3DCore/qaspectengine.h>

#include <Qt3DRender/qrenderaspect.h>
#include <Qt3DExtras/qforwardrenderer.h>

#include <Qt3DExtras/qt3dwindow.h>
#include <Qt3DExtras/qfirstpersoncameracontroller.h>
#include <Qt3DExtras/QPhongMaterial>

#include <Qt3DExtras/QConeMesh>
#include <Qt3DExtras/QCylinderMesh>
#include <Qt3DExtras/QCuboidMesh>
#include <Qt3DExtras/QPlaneMesh>
#include <Qt3DExtras/QSphereMesh>

int main(int argc, char **argv)
{
    QApplication app(argc, argv);
    Qt3DExtras::Qt3DWindow *view = new Qt3DExtras::Qt3DWindow();
    view->defaultFrameGraph()->setClearColor(QColor(QRgb(0xFFFFFF)));//设置视图背景色
    QWidget *widget = QWidget::createWindowContainer(view);
    QSize screenSize = view->screen()->size();
    widget->setMinimumSize(QSize(200, 100));
    widget->setMaximumSize(screenSize);
    widget->setWindowTitle(QStringLiteral("Basic shapes"));

    // 根实体
    Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();
    view->setRootEntity(rootEntity);

    Qt3DInput::QInputAspect *input = new Qt3DInput::QInputAspect;
    view->registerAspect(input);

    // 相机
    Qt3DRender::QCamera *cameraEntity = view->camera();
    cameraEntity->lens()->setPerspectiveProjection(45.0f, 16.0f / 9.0f, 0.1f, 1000.0f);
    cameraEntity->setPosition(QVector3D(0, 0, 20.0f));
    cameraEntity->setUpVector(QVector3D(0, 1, 0));
    cameraEntity->setViewCenter(QVector3D(0, 0, 0));

    //高光控制
    Qt3DCore::QEntity *lightEntity = new Qt3DCore::QEntity(rootEntity);
    Qt3DRender::QPointLight *light = new Qt3DRender::QPointLight(lightEntity);
    light->setColor("white");
    light->setIntensity(1);
    lightEntity->addComponent(light);
    Qt3DCore::QTransform *lightTransform = new Qt3DCore::QTransform(lightEntity);
    lightTransform->setTranslation(cameraEntity->position());
    lightEntity->addComponent(lightTransform);

    // 相机控制
    Qt3DExtras::QFirstPersonCameraController *camController = new Qt3DExtras::QFirstPersonCameraController(rootEntity);
    camController->setCamera(cameraEntity);


    // 立方体数据
    Qt3DExtras::QCuboidMesh *cuboid = new Qt3DExtras::QCuboidMesh();

    // 立方体网格变换
    Qt3DCore::QTransform *cuboidTransform = new Qt3DCore::QTransform();
    cuboidTransform->setScale(4.0f);
    cuboidTransform->setTranslation(QVector3D(5.0f, -4.0f, 0.0f));

    Qt3DExtras::QPhongMaterial *cuboidMaterial = new Qt3DExtras::QPhongMaterial();
    cuboidMaterial->setDiffuse(QColor(QRgb(0x665423)));

    //立方体
    Qt3DCore::QEntity *m_cuboidEntity = new Qt3DCore::QEntity(rootEntity);
    m_cuboidEntity->addComponent(cuboid);
    m_cuboidEntity->addComponent(cuboidMaterial);
    m_cuboidEntity->addComponent(cuboidTransform);

    widget->show();
    widget->resize(500, 500);

    return app.exec();
}

5.画3D的平面

 

#include <QtCore/QObject>
#include <QGuiApplication>

#include <Qt3DRender/qcamera.h>
#include <Qt3DCore/qentity.h>
#include <Qt3DRender/qcameralens.h>

#include <QtWidgets/QApplication>
#include <QtWidgets/QWidget>
#include <QtWidgets/QHBoxLayout>
#include <QtWidgets/QCheckBox>
#include <QtWidgets/QCommandLinkButton>
#include <QtGui/QScreen>

#include <Qt3DInput/QInputAspect>

#include <Qt3DExtras/qtorusmesh.h>
#include <Qt3DRender/qmesh.h>
#include <Qt3DRender/qtechnique.h>
#include <Qt3DRender/qmaterial.h>
#include <Qt3DRender/qeffect.h>
#include <Qt3DRender/qtexture.h>
#include <Qt3DRender/qrenderpass.h>
#include <Qt3DRender/qsceneloader.h>
#include <Qt3DRender/qpointlight.h>

#include <Qt3DCore/qtransform.h>
#include <Qt3DCore/qaspectengine.h>

#include <Qt3DRender/qrenderaspect.h>
#include <Qt3DExtras/qforwardrenderer.h>

#include <Qt3DExtras/qt3dwindow.h>
#include <Qt3DExtras/qfirstpersoncameracontroller.h>
#include <Qt3DExtras/QPhongMaterial>

#include <Qt3DExtras/QConeMesh>
#include <Qt3DExtras/QCylinderMesh>
#include <Qt3DExtras/QCuboidMesh>
#include <Qt3DExtras/QPlaneMesh>
#include <Qt3DExtras/QSphereMesh>

int main(int argc, char **argv)
{
    QApplication app(argc, argv);
    Qt3DExtras::Qt3DWindow *view = new Qt3DExtras::Qt3DWindow();
    view->defaultFrameGraph()->setClearColor(QColor(QRgb(0xFFFFFF)));//设置视图背景色
    QWidget *widget = QWidget::createWindowContainer(view);
    QSize screenSize = view->screen()->size();
    widget->setMinimumSize(QSize(200, 100));
    widget->setMaximumSize(screenSize);
    widget->setWindowTitle(QStringLiteral("Basic shapes"));

    // 根实体
    Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();
    view->setRootEntity(rootEntity);

    Qt3DInput::QInputAspect *input = new Qt3DInput::QInputAspect;
    view->registerAspect(input);

    // 相机
    Qt3DRender::QCamera *cameraEntity = view->camera();
    cameraEntity->lens()->setPerspectiveProjection(45.0f, 16.0f / 9.0f, 0.1f, 1000.0f);
    cameraEntity->setPosition(QVector3D(0, 0, 20.0f));
    cameraEntity->setUpVector(QVector3D(0, 1, 0));
    cameraEntity->setViewCenter(QVector3D(0, 0, 0));

    //高光控制
    Qt3DCore::QEntity *lightEntity = new Qt3DCore::QEntity(rootEntity);
    Qt3DRender::QPointLight *light = new Qt3DRender::QPointLight(lightEntity);
    light->setColor("white");
    light->setIntensity(1);
    lightEntity->addComponent(light);
    Qt3DCore::QTransform *lightTransform = new Qt3DCore::QTransform(lightEntity);
    lightTransform->setTranslation(cameraEntity->position());
    lightEntity->addComponent(lightTransform);

    // 相机控制
    Qt3DExtras::QFirstPersonCameraController *camController = new Qt3DExtras::QFirstPersonCameraController(rootEntity);
    camController->setCamera(cameraEntity);


    // 平面形状数据
    Qt3DExtras::QPlaneMesh *planeMesh = new Qt3DExtras::QPlaneMesh();
    planeMesh->setWidth(2);
    planeMesh->setHeight(2);

    // 平面网格变换
    Qt3DCore::QTransform *planeTransform = new Qt3DCore::QTransform();
    planeTransform->setScale(1.3f);
    planeTransform->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1.0f, 0.0f, 0.0f), 45.0f));
    planeTransform->setTranslation(QVector3D(0.0f, -4.0f, 0.0f));

    Qt3DExtras::QPhongMaterial *planeMaterial = new Qt3DExtras::QPhongMaterial();
    planeMaterial->setDiffuse(QColor(QRgb(0xa69929)));

    // 平面
    Qt3DCore::QEntity *m_planeEntity = new Qt3DCore::QEntity(rootEntity);
    m_planeEntity->addComponent(planeMesh);
    m_planeEntity->addComponent(planeMaterial);
    m_planeEntity->addComponent(planeTransform);


    widget->show();
    widget->resize(500, 500);

    return app.exec();
}

6.画3D的球体

 

#include <QtCore/QObject>
#include <QGuiApplication>

#include <Qt3DRender/qcamera.h>
#include <Qt3DCore/qentity.h>
#include <Qt3DRender/qcameralens.h>

#include <QtWidgets/QApplication>
#include <QtWidgets/QWidget>
#include <QtWidgets/QHBoxLayout>
#include <QtWidgets/QCheckBox>
#include <QtWidgets/QCommandLinkButton>
#include <QtGui/QScreen>

#include <Qt3DInput/QInputAspect>

#include <Qt3DExtras/qtorusmesh.h>
#include <Qt3DRender/qmesh.h>
#include <Qt3DRender/qtechnique.h>
#include <Qt3DRender/qmaterial.h>
#include <Qt3DRender/qeffect.h>
#include <Qt3DRender/qtexture.h>
#include <Qt3DRender/qrenderpass.h>
#include <Qt3DRender/qsceneloader.h>
#include <Qt3DRender/qpointlight.h>

#include <Qt3DCore/qtransform.h>
#include <Qt3DCore/qaspectengine.h>

#include <Qt3DRender/qrenderaspect.h>
#include <Qt3DExtras/qforwardrenderer.h>

#include <Qt3DExtras/qt3dwindow.h>
#include <Qt3DExtras/qfirstpersoncameracontroller.h>
#include <Qt3DExtras/QPhongMaterial>

#include <Qt3DExtras/QConeMesh>
#include <Qt3DExtras/QCylinderMesh>
#include <Qt3DExtras/QCuboidMesh>
#include <Qt3DExtras/QPlaneMesh>
#include <Qt3DExtras/QSphereMesh>

int main(int argc, char **argv)
{
    QApplication app(argc, argv);
    Qt3DExtras::Qt3DWindow *view = new Qt3DExtras::Qt3DWindow();
    view->defaultFrameGraph()->setClearColor(QColor(QRgb(0xFFFFFF)));//设置视图背景色
    QWidget *widget = QWidget::createWindowContainer(view);
    QSize screenSize = view->screen()->size();
    widget->setMinimumSize(QSize(200, 100));
    widget->setMaximumSize(screenSize);
    widget->setWindowTitle(QStringLiteral("Basic shapes"));

    // 根实体
    Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();
    view->setRootEntity(rootEntity);

    Qt3DInput::QInputAspect *input = new Qt3DInput::QInputAspect;
    view->registerAspect(input);

    // 相机
    Qt3DRender::QCamera *cameraEntity = view->camera();
    cameraEntity->lens()->setPerspectiveProjection(45.0f, 16.0f / 9.0f, 0.1f, 1000.0f);
    cameraEntity->setPosition(QVector3D(0, 0, 20.0f));
    cameraEntity->setUpVector(QVector3D(0, 1, 0));
    cameraEntity->setViewCenter(QVector3D(0, 0, 0));

    //高光控制
    Qt3DCore::QEntity *lightEntity = new Qt3DCore::QEntity(rootEntity);
    Qt3DRender::QPointLight *light = new Qt3DRender::QPointLight(lightEntity);
    light->setColor("white");
    light->setIntensity(1);
    lightEntity->addComponent(light);
    Qt3DCore::QTransform *lightTransform = new Qt3DCore::QTransform(lightEntity);
    lightTransform->setTranslation(cameraEntity->position());
    lightEntity->addComponent(lightTransform);

    // 相机控制
    Qt3DExtras::QFirstPersonCameraController *camController = new Qt3DExtras::QFirstPersonCameraController(rootEntity);
    camController->setCamera(cameraEntity);

    

    // 球体形状数据
    Qt3DExtras::QSphereMesh *sphereMesh = new Qt3DExtras::QSphereMesh();
    sphereMesh->setRings(20);
    sphereMesh->setSlices(20);
    sphereMesh->setRadius(2);

    // 球体网格变换
    Qt3DCore::QTransform *sphereTransform = new Qt3DCore::QTransform();

    sphereTransform->setScale(1.3f);
    sphereTransform->setTranslation(QVector3D(-5.0f, -4.0f, 0.0f));

    Qt3DExtras::QPhongMaterial *sphereMaterial = new Qt3DExtras::QPhongMaterial();
    sphereMaterial->setDiffuse(QColor(QRgb(0xa69929)));

    // 球体
    Qt3DCore::QEntity *m_sphereEntity = new Qt3DCore::QEntity(rootEntity);
    m_sphereEntity->addComponent(sphereMesh);
    m_sphereEntity->addComponent(sphereMaterial);
    m_sphereEntity->addComponent(sphereTransform);


    widget->show();
    widget->resize(500, 500);

    return app.exec();
}

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