移动手势

http://blog.csdn.net/namehzf/article/details/7424882

-(IBAction) someMethod{


    UIPanGestureRecognizer *panRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(move:)];
    [panRecognizer setMinimumNumberOfTouches:1];
    [panRecognizer setMaximumNumberOfTouches:1];
    //[panRecognizer setDelegate:self];
    [ViewMain addGestureRecognizer:panRecognizer];
    [panRecognizer release];
}

-(void)move:(id)sender {


    //[[[(UITapGestureRecognizer*)sender view] layer] removeAllAnimations];

    [self.view bringSubviewToFront:[(UIPanGestureRecognizer*)sender view]];
    CGPoint translatedPoint = [(UIPanGestureRecognizer*)sender translationInView:self.view];

    if([(UIPanGestureRecognizer*)sender state] == UIGestureRecognizerStateBegan) {

        firstX = [[sender view] center].x;
        firstY = [[sender view] center].y;
    }

    translatedPoint = CGPointMake(firstX+translatedPoint.x, firstY);

    [[sender view] setCenter:translatedPoint];

    if([(UIPanGestureRecognizer*)sender state] == UIGestureRecognizerStateEnded) {

        CGFloat velocityX = (0.2*[(UIPanGestureRecognizer*)sender velocityInView:self.view].x);






        CGFloat finalX = translatedPoint.x + velocityX;
        CGFloat finalY = firstY;// translatedPoint.y + (.35*[(UIPanGestureRecognizer*)sender velocityInView:self.view].y);

        if(UIDeviceOrientationIsPortrait([[UIDevice currentDevice] orientation])) {

            if(finalX < 0) {

                //finalX = 0;

            }

            else if(finalX > 768) {

                //finalX = 768;
            }

            if(finalY < 0) {

                finalY = 0;
            }

            else if(finalY > 1024) {

                finalY = 1024;
            }
        }

        else {

            if(finalX < 0) {

                //finalX = 0;
            }

            else if(finalX > 1024) {

                //finalX = 768;
            }

            if(finalY < 0) {

                finalY = 0;
            }

            else if(finalY > 768) {

                finalY = 1024;
            }
        }

        CGFloat animationDuration = (ABS(velocityX)*.0002)+.2;

        NSLog(@"the duration is: %f", animationDuration);





        [UIView beginAnimations:nil context:NULL];
        [UIView setAnimationDuration:animationDuration];
        [UIView setAnimationCurve:UIViewAnimationCurveEaseOut];
        [UIView setAnimationDelegate:self];
        [UIView setAnimationDidStopSelector:@selector(animationDidFinish)];
        [[sender view] setCenter:CGPointMake(finalX, finalY)];
        [UIView commitAnimations];
    }
}

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