这篇我们来看一下BasicView这个类,它可以让我们非常方便的创造出一个包含前面所说的那四个基本元素的3D世界。你只需要实例化它并加入到显示列表中即可,但我们更常用的是通过继承它来直接使用这个3D世界,现在先看一下它的文档。
BasicView
Package org.papervision3d.view
Class public class BasicView
Inheritance BasicView AbstractView flash.display.Sprite
Implements IView
Subclasses ReflectionView
BasicView provides a simple template for quickly setting up basic Papervision3D projects by creating a viewport, scene, camera, and renderer for you. Because BasicView is a subclass of Sprite, it can be added to any DisplayObject.
BasicView为我们提供了一个包含viewport, scene, camera, 和renderer,可以 快速创建PV3D项目的模版,而且它是Sprite的子类,可以直接添加到任何DO里面。
构造方法
BasicView(viewportWidth:Number = 640, viewportHeight:Number = 480, scaleToStage:Boolean = true, interactive:Boolean = false, cameraType:String = “Target”)
参数应该能理解吧,不理解的看看前面那篇笔记。
然后看几个它继承自AbstractView的比较有用的属性和方法
camera : CameraObject3D
renderer : BasicRenderEngine
scene : Scene3D
viewport : Viewport3D
viewportHeight : Number
viewportWidth : Number
这些属性不清楚的看下前面的笔记
方法:
singleRender():void
渲染一次
startRendering():void
开始每帧渲染
stopRendering(reRender:Boolean = false, cacheAsBitmap:Boolean = false):void
结束每帧渲染
了解了这些属性和方法,我们来看一段代码,这段代码实现了和前面教程完全一样的效果。
package { import flash.events.Event; import org.papervision3d.materials.WireframeMaterial; import org.papervision3d.objects.primitives.Sphere; import org.papervision3d.view.BasicView; [SWF(width="640",height="480",backgroundColor="#000000",frameRate="30")] public class BasicViewExample extends BasicView { private var _sphere:Sphere; public function BasicViewExample() { super(); init(); } private function init():void { setupSphere(); startRendering(); } private function setupSphere():void { _sphere=new Sphere(new WireframeMaterial ); scene.addChild(_sphere); } override protected function onRenderTick(event:Event=null):void { _sphere.rotationY+=2; renderer.renderScene(scene,camera,viewport); } } }
熟悉BasicView并熟练使用它,以后很多时候都会很方便的。