AndEngine pause event

1.press menu key
/**
* 按键事件
*/
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
// TODO Auto-generated method stub
if(keyCode == KeyEvent.KEYCODE_BACK){//返回上一界面,并且将所有数据初始化
try {
mGameStart = 9;//游戏结束
} catch (Exception e) {
}

return false;

}

if(keyCode == KeyEvent.KEYCODE_MENU && event.getAction() == KeyEvent.ACTION_DOWN) {
GamePause();

return true;
}

return super.onKeyDown(keyCode, event);
}

2.来电时暂停
class GamePauseThread extends Thread implements Runnable{		
@Override
public void run() {
boolean start = true;
boolean tmp = true;
while(start){
try {
switch (tmpTelephonyManager.getCallState()) {
case TelephonyManager.CALL_STATE_RINGING:
if(tmp){
GamePause1();
tmp = false;
}
break;
case TelephonyManager.CALL_STATE_IDLE:
if(!tmp){
GamePause2();
tmp = true;
start = false;
mGameStart = tmpGameStart;
}
break;
case TelephonyManager.CALL_STATE_OFFHOOK:
if(!tmp){
GamePause2();
tmp = true;
start = false;
mGameStart = tmpGameStart;
}
break;
default:
break;
}


Thread.sleep(80);//游戏休息80ms
} catch (Exception e) {
// TODO: handle exception
}
}

}




}


GamePauseThread gamePauseRun;
gamePauseRun = new GamePauseThread();
gamePauseRun.run();
gamePauseRun.interrupt();
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值