openGL学习 第一步 创建窗体

int APIENTRY _tWinMain(HINSTANCE hInstance,
                     HINSTANCE hPrevInstance,
                     LPTSTR    lpCmdLine,
                     int       nCmdShow)

{

..... 

WNDCLASSEX windowClass;
 RECT    windowRect;

 windowRect.left = 0;
 windowRect.right = WINDOW_WIDTH;
 windowRect.top = 0;
 windowRect.bottom = WINDOW_HEIGHT;

 memset(&windowClass, 0, sizeof(WNDCLASSEX));
 windowClass.cbSize = sizeof(WNDCLASSEX);
 windowClass.style = CS_HREDRAW | CS_VREDRAW;
 windowClass.lpfnWndProc = WndProc;   //msg process function
 windowClass.hInstance = hInstance;
 windowClass.lpszClassName = L"TESTGL";   //与CreateWindowEx中类名称一致,必须有
 windowClass.hIcon   = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_TESTOPENGL));
 windowClass.hCursor  = LoadCursor(NULL, IDC_ARROW);

 

//The RegisterClassEx function registers a window class for subsequent use in calls to the CreateWindow or CreateWindowEx function.

 if (!RegisterClassEx(&windowClass))
 {
  return NULL;
 }

 DWORD dwExStyle;
 DWORD dwStyle;
 BOOL  bFullScreen = TRUE;
 if (bFullScreen)    //全屏窗口的创建方式
 {
  HWND hDTWND = GetDesktopWindow();
  HDC hDTDC = GetDC(hDTWND);

  DEVMODE dmScreenSetting;
  memset(&dmScreenSetting, 0, sizeof(DEVMODE));
  dmScreenSetting.dmSize = sizeof(DEVMODE);
  dmScreenSetting.dmPelsWidth = GetDeviceCaps( hDTDC, HORZRES); //通过GetDeviceCaps获取系统的分辨率设置
  dmScreenSetting.dmPanningHeight = GetDeviceCaps(hDTDC, VERTRES);
  dmScreenSetting.dmBitsPerPel = GetDeviceCaps(hDTDC, BITSPIXEL);
  dmScreenSetting.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;

 

//ChangeDisplaySettings把缺省显示设备的设置改变为由lpDevMode设定的图形模式,要改变一个特定显示设备的设置,请使用ChangeDisplaySettingEx函数。

  long lRet = ChangeDisplaySettingsW(&dmScreenSetting, CDS_FULLSCREEN);
  if (lRet != DISP_CHANGE_SUCCESSFUL)
  {
   bFullScreen = FALSE;
  }

  windowRect.right = dmScreenSetting.dmPelsWidth;
  windowRect.bottom = dmScreenSetting.dmPanningHeight;
 }

 if (bFullScreen)
 {
  dwExStyle = WS_EX_APPWINDOW;
  dwStyle = WS_POPUP;
  ShowCursor(FALSE);
 }
 else
 {
  dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
  dwStyle = WS_OVERLAPPEDWINDOW;
 }

 AdjustWindowRectEx(&windowRect, dwStyle, FALSE, dwExStyle);

 HWND hwnd = CreateWindowEx(NULL,
  _T("TESTGL"),
  _T("JYY TEST"),
  dwStyle | WS_CLIPCHILDREN | WS_CLIPSIBLINGS,
  0, 0,
  windowRect.right - windowRect.left,
  windowRect.bottom - windowRect.top,
  NULL, NULL, hInstance, NULL);
 hDC = GetDC(hwnd);
 if (!hwnd)
 {
  return NULL;
 }

 ShowWindow(hwnd, SW_SHOW);
 UpdateWindow(hwnd);

......
}

 

 消息处理函数

LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
 int wmId, wmEvent;
 PAINTSTRUCT ps;
 HDC hdc;

 switch (message)
 {
 case WM_CREATE:
  {
   hDC = GetDC(hWnd);
   SetupPixelFormat(hDC);
   hGLrc = wglCreateContext(hDC);
   wglMakeCurrent(hDC, hGLrc);

   break;
  }

 case WM_COMMAND:
  wmId    = LOWORD(wParam);
  wmEvent = HIWORD(wParam);
  // 分析菜单选择:
  switch (wmId)
  {
  case IDM_ABOUT:
   DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
   break;
  case IDM_EXIT:
   DestroyWindow(hWnd);
   break;
  default:
   return DefWindowProc(hWnd, message, wParam, lParam);
  }
  break;
 case WM_PAINT:
  hdc = BeginPaint(hWnd, &ps);
  // TODO: 在此添加任意绘图代码...
  EndPaint(hWnd, &ps);
  break;
 case WM_DESTROY:
 case WM_CLOSE:
 case WM_QUIT:
  wglMakeCurrent(hDC, NULL);
  wglDeleteContext(hGLrc);
  hGLrc = NULL;

  PostQuitMessage(0);
  break;

 case WM_SIZE:
  {
   int height = HIWORD(lParam);
   int width = LOWORD(lParam);
   g_hOpenGL->SetupProjection(height, width);

   break;
  }

 case WM_KEYDOWN:
  {
   int nKey;
   LPARAM keyData;

   nKey = (int) wParam;
   keyData = lParam;
   switch (nKey)
   {
   case VK_ESCAPE:
    {
     PostQuitMessage(0);

     break;
    }
   default:
    {
     break;
    }
   }

   break;
  }

 default:
  return DefWindowProc(hWnd, message, wParam, lParam);
 }
 return 0;
}

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