H2645源码中NALU RBSP SODB的关系

本文来自:https://www.cnblogs.com/lidabo/p/4482480.html

看源码时部分内容有不理解,做个笔记。

 

NALU:Coded H.264 data is stored or transmitted as a series of packets known as NetworkAbstraction LayerUnits. (NALU单元)

RBSP :A NALU contains a Raw Byte Sequence Payload, a sequence of bytes containingsyntax elements.(原始数据字节流)

SODB:String Of Data Bits (原始数据比特流, 长度不一定是8的倍数,故需要补齐)

 

逻辑关系:

SODB  + RBSP trailing bits    =  RBSP

NAL header(1 byte)      +      RBSP   = NALU

Start Code Prefix(3 bytes)  +   NALU  +  Start Code Prefix(3 bytes)  +   NALU   + ...+  = H.264BitsStream

说明:

1. SODB即编码形成的真实码流,为了使一个RBSP为整字节数,需要加trailing bits, 具体加的方法可以看JM8.6中的SODBtoRBSP函数.

void SODBtoRBSP(Bitstream *currStream)
{
  currStream->byte_buf <<= 1;
  currStream->byte_buf |= 1;
  currStream->bits_to_go--;
  currStream->byte_buf <<= currStream->bits_to_go;
  currStream->streamBuffer[currStream->byte_pos++] = currStream->byte_buf;
  currStream->bits_to_go = 8;
  currStream->byte_buf = 0;
}

2. NALU header为一个字节,这8个比特分别对应forbidden_zero_bit, nal_ref_idc, nal_unit_type. NALU的body其实就是RBSP. 由RBSP转NALU是由RBSPtoNALU函数来实现的.

typedef struct 
{
  int startcodeprefix_len;      //! 4 for parameter sets and first slice in picture, 3 for everything else (suggested)
  unsigned len;                 //! Length of the NAL unit (Excluding the start code, which does not belong to the NALU)
  unsigned max_size;            //! Nal Unit Buffer size
  int nal_unit_type;            //! NALU_TYPE_xxxx
  int nal_reference_idc;        //! NALU_PRIORITY_xxxx
  int forbidden_bit;            //! should be always FALSE
  byte *buf;        //! conjtains the first byte followed by the EBSP
} NALU_t;

int RBSPtoNALU (char *rbsp, NALU_t *nalu, int rbsp_size, int nal_unit_type, int nal_reference_idc, 
                int min_num_bytes, int UseAnnexbLongStartcode)
{
  int len;
 
  // 断言,以后要学会用assert进行断言,很重要滴.
  assert (nalu != NULL);
  assert (nal_reference_idc <=3 && nal_reference_idc >=0);
  assert (nal_unit_type > 0 && nal_unit_type <= 10);
  assert (rbsp_size < MAXRBSPSIZE);
 
  // 下面这个是必须的,所以不需要通过参数传进来
  nalu->forbidden_bit = 0;
  // 下面两个通过参数传进来
  nalu->nal_reference_idc = nal_reference_idc;
  nalu->nal_unit_type = nal_unit_type;
 
  // 判断是否在Start Code Prefix前面加Ox00
  nalu->startcodeprefix_len = UseAnnexbLongStartcode?4:3;
  
  // 对nalu->buf[i]进行赋值
  nalu->buf[0] =
    nalu->forbidden_bit << 7      |
    nalu->nal_reference_idc << 5  |
    nalu->nal_unit_type;
  memcpy (&nalu->buf[1], rbsp, rbsp_size);
 
// printf ("First Byte %x\n", nalu->buf[0]);
// printf ("RBSPtoNALU: Before: NALU len %d\t RBSP %x %x %x %x\n", rbsp_size, (unsigned) nalu->buf[1], (unsigned) nalu->buf[2], (unsigned) nalu->buf[3], (unsigned) nalu->buf[4]);
 
  len = 1 + RBSPtoEBSP (&nalu->buf[1], 0, rbsp_size, min_num_bytes);
 
// printf ("RBSPtoNALU: After : NALU len %d\t EBSP %x %x %x %x\n", rbsp_size, (unsigned) nalu->buf[1], (unsigned) nalu->buf[2], (unsigned) nalu->buf[3], (unsigned) nalu->buf[4]);
// printf ("len %d\n\n", len);
  nalu->len = len;
 
  return len;
}

3. Start Code Prefix为3个字节. 但是,为了寻址方便,要求数据流在长度上对齐,因此H.264建议在Start Code Prefix前面加若干个0. 

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值