Handler消息机制

Handler消息机制
Handler主要是用于两个线程进行通讯的一种机制。
主要有Looper、messageQueue、message和handler这四个类组成。
当启动App的时候,会首先执行ActivityThread这个类,

  public static void More ...main(String[] args) {
      SamplingProfilerIntegration.start();

      // CloseGuard defaults to true and can be quite spammy.  We
      // disable it here, but selectively enable it later (via
      // StrictMode) on debug builds, but using DropBox, not logs.
      CloseGuard.setEnabled(false);

      Environment.initForCurrentUser();

      // Set the reporter for event logging in libcore
      EventLogger.setReporter(new EventLoggingReporter());

      Security.addProvider(new AndroidKeyStoreProvider());

      Process.setArgV0("<pre-initialized>");

      Looper.prepareMainLooper();

      ActivityThread thread = new ActivityThread();
      thread.attach(false);

      if (sMainThreadHandler == null) {
          sMainThreadHandler = thread.getHandler();
      }

      AsyncTask.init();

      if (false) {
          Looper.myLooper().setMessageLogging(new
                  LogPrinter(Log.DEBUG, "ActivityThread"));
      }

      Looper.loop();

      throw new RuntimeException("Main thread loop unexpectedly exited");
  }

整个类东西太多,只需看Looper.prepareMainLooper(); 就可以知道Looper在App启动是的时候就给我们创建了一个Looper,因为ActivityThread主线程,所以Looper也是在主线程的。

在App已启动的时候Looper就调用了loop()方法,下面可以看一下loop()的具体实现。代码挺多的但是主要意思就是从MessageQueue队列取出队头的message,然后由handler进行分发。

 public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;

        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();

        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }

            // This must be in a local variable, in case a UI event sets the logger
            final Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }

            final long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;

            final long traceTag = me.mTraceTag;
            if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
                Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
            }
            final long start = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
            final long end;
            try {
                msg.target.dispatchMessage(msg);
                end = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
            } finally {
                if (traceTag != 0) {
                    Trace.traceEnd(traceTag);
                }
            }
            if (slowDispatchThresholdMs > 0) {
                final long time = end - start;
                if (time > slowDispatchThresholdMs) {
                    Slog.w(TAG, "Dispatch took " + time + "ms on "
                            + Thread.currentThread().getName() + ", h=" +
                            msg.target + " cb=" + msg.callback + " msg=" + msg.what);
                }
            }

            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }

            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }

            msg.recycleUnchecked();
        }
    }

下面可以看一下Looper这个类的prepareMainLooper(),prepare()和Looper()方法。

public static void prepareMainLooper() {
    prepare(false);
    synchronized (Looper.class) {
        if (sMainLooper != null) {
            throw new IllegalStateException("The main Looper has already been prepared.");
        }
        sMainLooper = myLooper();
    }
}
private static void prepare(boolean quitAllowed) {
     if (sThreadLocal.get() != null) {
         throw new RuntimeException("Only one Looper may be created per thread");
     }
     sThreadLocal.set(new Looper(quitAllowed));
 }
   public static @Nullable Looper myLooper() {
        return sThreadLocal.get();
    }

    private Looper(boolean quitAllowed) {
        mQueue = new MessageQueue(quitAllowed);
        mThread = Thread.currentThread();
    }

从上面可以看出,一个Looper对应一个MessageQueue。

下面看一下MessageQueue这个类,就看一下messageQueue进入队列代码,上面调用的Looper.loop()方法则是出队。

 boolean enqueueMessage(Message msg, long when) {
        if (msg.target == null) {
            throw new IllegalArgumentException("Message must have a target.");
        }
        if (msg.isInUse()) {
            throw new IllegalStateException(msg + " This message is already in use.");
        }

        synchronized (this) {
            if (mQuitting) {
                IllegalStateException e = new IllegalStateException(
                        msg.target + " sending message to a Handler on a dead thread");
                Log.w(TAG, e.getMessage(), e);
                msg.recycle();
                return false;
            }

            msg.markInUse();
            msg.when = when;
            Message p = mMessages;
            boolean needWake;
            if (p == null || when == 0 || when < p.when) {
                // New head, wake up the event queue if blocked.
                msg.next = p;
                mMessages = msg;
                needWake = mBlocked;
            } else {
                // Inserted within the middle of the queue.  Usually we don't have to wake
                // up the event queue unless there is a barrier at the head of the queue
                // and the message is the earliest asynchronous message in the queue.
                needWake = mBlocked && p.target == null && msg.isAsynchronous();
                Message prev;
                for (;;) {
                    prev = p;
                    p = p.next;
                    if (p == null || when < p.when) {
                        break;
                    }
                    if (needWake && p.isAsynchronous()) {
                        needWake = false;
                    }
                }
                msg.next = p; // invariant: p == prev.next
                prev.next = msg;
            }

            // We can assume mPtr != 0 because mQuitting is false.
            if (needWake) {
                nativeWake(mPtr);
            }
        }
        return true;
    }

可见Message在进入队列的时候,会将Message根据时间进行排序。

最后我们来看一下Message这个类。message本质上是一个单向链表的数据结构,并没有什么特别之处。

总结一下,当App启动的时候,首先会创建一个Looper对象,然而Looper对象的构造中又创建了MessageQueue对象。当调用prepare()方法的时候,就会创建Looper对象,并将对象存入好ThreadLocal对象里面,当再次创建Looper对象的时候,将会抛异常
“Only one Looper may be created per thread”,因此可以这样认为一个线程只能有一个Looper对象,一个MessageQueue对象,handler发送消息的时候,会将消息按照时间的优先级排序放到MessageQueue队列当中去。App启动的时候Looper就会调用loop方法,不停的从MessageQueue里面取出消息,最后调用dispatchMessage,将消息发回handler,然后handler根据实际情况进行处理。

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