界面以及控制端
//城堡游戏
import java.util.HashMap;
import java.util.Scanner;
public class Game {
private Room currentRoom;
private HashMap<String,Handler> handlers =new HashMap<String ,Handler>();//用于存放指令
public Game()
{
handlers.put("bye", new HandlerBye(this));
handlers.put("help", new HandlerHelp(this));
handlers.put("go", new HandlerGo(this));
createRooms();
}
private void createRooms()//创建房间和房间的出口
{
Room outside, lobby, pub, study, bedroom;
// 制造房间
outside = new Room("城堡外");
lobby = new Room("大堂");
pub = new Room("小酒吧");
study = new Room("书房");
bedroom = new Room("卧室");
// 初始化房间的出口
outside.setExit("east", lobby);
outside.setExit("south",study);
outside.setExit("west",pub);
lobby.setExit("west", outside);
pub.setExit("east", outside);
study.setExit("east", bedroom);
study.setExit("north", outside);
bedroom.setExit("west", study);
lobby.setExit("up", bedroom);
bedroom.setExit("down", lobby);
currentRoom = outside; // 从城堡门外开始
}
private void printWelcome() {//最开始展示界面
System.out.println();
System.out.println("欢迎来到城堡!");
System.out.println("这是一个超级无聊的游戏。");
System.out.println("如果需要帮助,请输入 'help' 。");
show();
}
public void goRoom(String direction) // 输入后的判断房间是否有方位
{
Room nextRoom = currentRoom.getexit(direction);
if (nextRoom == null) {
System.out.println("那里没有门!");
}
else {
currentRoom = nextRoom;
show();
}
}
private void show() {//展示界面
System.out.println("现在你在" + currentRoom);
System.out.print("出口有: ");
System.out.print(currentRoom.roomexit());
System.out.println();
}
public void play() {//控制输入输出
Scanner in = new Scanner(System.in);
while ( true ) {
String line = in.nextLine();
String[] words = line.split(" ");
Handler handler = handlers.get(words[0]);
String value ="";
if(words.length>1) {
value=words[1];
}
if(handler != null) {
handler.doCmd(value);
if(handler.isBye()) {
break;
}
}
}
in.close();
}
public static void main(String[] args) {
Game game = new Game();
game.printWelcome();
game.play();
System.out.println("感谢您的光临。再见!");
}
}
存储房间以及方向
import java.util.HashMap;
public class Room {//管理房间的方位
private String description;
private HashMap<String,Room> exits= new HashMap<String,Room>();
public Room(String description)
{
this.description = description;
}
public void setExit(String dir,Room room)
{
exits.put(dir, room);
}
@Override
public String toString()
{
return description;
}
public String roomexit() {//文字描述
StringBuffer sb = new StringBuffer();//存入这个类里可以修改
for(String k : exits.keySet()) {
sb.append(k);//运行一次后面加一个k
sb.append(" ");
}
return sb.toString();
}
public Room getexit(String direction) {//给出方向判断
return exits.get(direction);
}
}
管理指令的父类
public class Handler {//管理指令的父类
protected Game game;
public Handler(Game game) {
this.game=game;
}
public void doCmd(String word) {}
public boolean isBye() {
return false;
}
}
各个指令子类
public class HandlerBye extends Handler {
public HandlerBye(Game game) {
super(game);
}
@Override
public boolean isBye() {
return true;
}
}
public class HandlerGo extends Handler {
public HandlerGo(Game game) {
super(game);
}
@Override
public void doCmd(String word) {
game.goRoom(word);
}
}
public class HandlerHelp extends Handler{
public HandlerHelp(Game game) {
super(game);
}
@Override
public void doCmd(String word) {
System.out.println("迷路了吗?你可以做的命令有:go bye help");
System.out.println("如:\tgo east");
}
}
实现图