Netty PooledByteBufAllocator

Netty PooledByteBufAllocator

池化内存分配

newDirectBuffer() 和 newHeapBuffer() 两个主要方法.

@Override
protected ByteBuf newDirectBuffer(int initialCapacity, int maxCapacity) {
    PoolThreadCache cache = threadCache.get(); // 获取 线程局部缓存 PoolThreadCache
    PoolArena<ByteBuffer> directArena = cache.directArena; // 在 线程局部缓存的 Area 上 进行内存分配

    final ByteBuf buf;
    if (directArena != null) {
        buf = directArena.allocate(cache, initialCapacity, maxCapacity);
    } else {
        buf = PlatformDependent.hasUnsafe() ?
                UnsafeByteBufUtil.newUnsafeDirectByteBuf(this, initialCapacity, maxCapacity) :
                new UnpooledDirectByteBuf(this, initialCapacity, maxCapacity);
    }

    return toLeakAwareBuffer(buf);
}

PooledByteBufAllocator 内存分配

  1. 从 PoolThreadLocalCache 中 获取 线程局部缓存 PoolThreadCache

构造方法


分配 heapArenas 和 directArenas, 默认 arenas 的数量由 DEFAULT_NUM_HEAP_ARENA 指定.

静态代码块

final int defaultMinNumArena = NettyRuntime.availableProcessors() * 2;
        final int defaultChunkSize = DEFAULT_PAGE_SIZE << DEFAULT_MAX_ORDER; // 初始化默认 chunk 的大小
        DEFAULT_NUM_HEAP_ARENA = Math.max(0,
                SystemPropertyUtil.getInt(
                        "io.netty.allocator.numHeapArenas",
                        (int) Math.min(
                                defaultMinNumArena,
                                runtime.maxMemory() / defaultChunkSize / 2 / 3)));
        DEFAULT_NUM_DIRECT_ARENA = Math.max(0,
                SystemPropertyUtil.getInt(
                        "io.netty.allocator.numDirectArenas",
                        (int) Math.min(
                                defaultMinNumArena,
                                PlatformDependent.maxDirectMemory() / defaultChunkSize / 2 / 3)));

DEFAULT_NUM_HEAP_ARENA 默认大小是 cpu 可用核数 * 2, 和 NioEventLoop 线程数 一样. 则每个线程都会有一个 arena, 分配内存无需加锁.

PoolThreadLocalCache

final class PoolThreadLocalCache extends FastThreadLocal
用于存储线程相关的 PoolThreadCache, 每个线程都有唯一的 PoolThreadCache

通过 heapArena 和 directArena 初始化 线程相关的 PoolThreadCache.

@Override
protected synchronized PoolThreadCache initialValue() {
    final PoolArena<byte[]> heapArena = leastUsedArena(heapArenas);
    final PoolArena<ByteBuffer> directArena = leastUsedArena(directArenas);

    Thread current = Thread.currentThread();
    if (useCacheForAllThreads || current instanceof FastThreadLocalThread) {
        return new PoolThreadCache( // 创建线程相关的 PoolThreadCache. PoolThreadCache 包含一个 heapArena 和 directArena
                heapArena, directArena, tinyCacheSize, smallCacheSize, normalCacheSize,
                DEFAULT_MAX_CACHED_BUFFER_CAPACITY, DEFAULT_CACHE_TRIM_INTERVAL);
    }
    // No caching so just use 0 as sizes.
    return new PoolThreadCache(heapArena, directArena, 0, 0, 0, 0, 0);
}

每个线程分配内存时, 通过 threadLocal 拿到 PoolThreadCache. 通过 PoolThreadCache.allocate() 分配内存. PoolThreadCache 分为 cache 和 arena 两种方式.

PoolThreadCache

  1. 成员变量
// arena 是开辟一块内存
final PoolArena<byte[]> heapArena;
final PoolArena<ByteBuffer> directArena;

// cache 是分配一块缓存
// Hold the caches for the different size classes, which are tiny, small and normal.
private final MemoryRegionCache<byte[]>[] tinySubPageHeapCaches;
private final MemoryRegionCache<byte[]>[] smallSubPageHeapCaches;
private final MemoryRegionCache<ByteBuffer>[] tinySubPageDirectCaches;
private final MemoryRegionCache<ByteBuffer>[] smallSubPageDirectCaches;
private final MemoryRegionCache<byte[]>[] normalHeapCaches;
private final MemoryRegionCache<ByteBuffer>[] normalDirectCaches;

// Used for bitshifting when calculate the index of normal caches later
private final int numShiftsNormalDirect;
private final int numShiftsNormalHeap;
private final int freeSweepAllocationThreshold;
private final AtomicBoolean freed = new AtomicBoolean();

private int allocations;
  1. 构造方法
PoolThreadCache(PoolArena<byte[]> heapArena, PoolArena<ByteBuffer> directArena,
                    int tinyCacheSize, int smallCacheSize, int normalCacheSize,
                    int maxCachedBufferCapacity, int freeSweepAllocationThreshold) {
                        // ...
tinySubPageDirectCaches = createSubPageCaches(
    tinyCacheSize, PoolArena.numTinySubpagePools, SizeClass.Tiny);

smallSubPageDirectCaches = createSubPageCaches(
    smallCacheSize, directArena.numSmallSubpagePools, SizeClass.Small);

normalDirectCaches = createNormalCaches(
    normalCacheSize, maxCachedBufferCapacity, directArena);

会通过 tinyCacheSize,smallCacheSize,normalCacheSize 创建 subPageCaches 和 normalCaches

PoolArena 竞技场

PoolArena 包含多个 PoolChunkList, 每个 PoolChunkList 又包含多个 Chunk

private final int maxOrder;
final int pageSize;
final int pageShifts;
final int chunkSize;
final int subpageOverflowMask;
final int numSmallSubpagePools;
final int directMemoryCacheAlignment;
final int directMemoryCacheAlignmentMask;
private final PoolSubpage<T>[] tinySubpagePools;
private final PoolSubpage<T>[] smallSubpagePools;

private final PoolChunkList<T> q050;
private final PoolChunkList<T> q025;
private final PoolChunkList<T> q000;
private final PoolChunkList<T> qInit;
private final PoolChunkList<T> q075;
private final PoolChunkList<T> q100;
+-----------+        +-----------+        +-----------+
|           |        |           |        |           |
| +-------+ |        | +-------+ |        | +-------+ |
| | Chunk | +------->+ | Chunk | +------->+ | Chunk | |
| +-+---+-+ |        | +-+---+-+ |        | +-+---+-+ |
|   ^   |   |        |   ^   |   |        |   ^   |   |
|   |   v   |        |   |   v   |        |   |   v   |
| +-+---+-+ |        | +-+---+-+ |        | +-+---+-+ |
| | Chunk | |        | | Chunk | |        | | Chunk | |
| +-+---+-+ |        | +-+---+-+ |        | +-+---+-+ |
|   ^   |   |        |   ^   |   |        |   ^   |   |
|   |   v   |        |   |   v   |        |   |   v   |
| +-+---+-+ |        | +-+---+-+ |        | +-+---+-+ |
| | Chunk | +<-------+ | Chunk | +<-------+ | Chunk | |
| +-------+ |        | +-------+ |        | +-------+ |
|           |        |           |        |           |
+-----------+        +-----------+        +-----------+
  ChunkList            ChunkList            ChunkList

一个 ChunkList 代表不同内存使用率的 chunk 的集合.

+------------------------+    +-------------------+
|                        |    |                   |
|  +------+    +------+  |    | +------+ +------+ |
|  |  8K  |    |  8K  |  |    | |  2K  | |  2K  | |
|  +------+    +------+  |    | +------+ +------+ |
|                        |    |                   |
|  +------+    +------+  |    | +------+ +------+ |
|  |  8K  |    |  8K  |  |    | |  2K  | |  2K  | |
|  +------+    +------+  |    | +------+ +------+ |
|                        |    |                   |
+------------------------+    +-------------------+
           chunk                    subpage[]

chunk 按照 8k 大小划分成一个个 page. 比如分配 16k, 则分配两个 page.
将一个 page(8k) 划分成 4 个 2k 的 subpage, 也可能按照 1k 等进行划分.

PoolArena.PoolSubpage: 子页

directArena 分配 direct 内存的流程

  1. 从对象池中拿到 PooledByteBuf 进行复用
  2. 从缓存上进行内存分配
  3. 若上面无法分配. 在内存堆里进行真实的内存分配

io.netty.buffer.PoolArena#allocate()

PooledByteBuf<T> allocate(PoolThreadCache cache, int reqCapacity, int maxCapacity) {
    PooledByteBuf<T> buf = newByteBuf(maxCapacity);
    allocate(cache, buf, reqCapacity);
    return buf;
}
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