在Windows编程中 , 会用到一个重要的头文件 他用来定义Windows数据类型和函数的原型
#define FALSE 0
#define TRUE 1
typedef unsigned long DWORD;
typedef int BOOl;
typedef unsigned char BYTE;
typedef unsigned short WORD;
typedef float FLOAT;
typedef int INT;
typedef unsigned UINT;
typedef UNIT_PTR WPARAM;
typedef LONG_PTR LPARAM;
typedef LONG_PTR LRESULT;
基于这些类型,又定义了一系列的指针类型:
typedef FLOAT *PLFOAT;
typedef BOOL near *PBOOL;
typedef BOOL far *LPBOOL;
typedef BYTE near *PBYTE;
typedef BYTE far *LPBYTE;
typedef int near *PINT;
typedef int far *LPINT;
typedef WORD near *PWORD;
typedef WORD far *LPWORD;
typedef long far *LPLONG;
typedef DWORD near *PDWORD;
typedef DWORD far *LPDWORD;
typedef void far *LPVOID;
typedef CONST void far *LPCVOID;
typedef unisigned int *PUINT;
终于弄明白那些类型的意义啦!