#include "stdafx.h"
#include <iostream>
using namespace std;
class GrandMa {
public:
GrandMa();
void Show();
};
class Mather :public GrandMa {
public:
Mather();
};
class Father {
public:
Father();
void Show();
};
class Boy :public Father, public Mather {
};
class Girl :public Mather, public Father {
};
GrandMa::GrandMa() {
cout << "GrandMa" << endl;
}
void GrandMa::Show(){
cout << "GrandMa' Show" << endl;
}
Mather::Mather() {
cout << "Mather" << endl;
}
Father::Father(){
cout << "Father" << endl;
}
void Father::Show() {
cout << "Father's Show" << endl;
}
int main()
{
Boy boy;
//cout << "Boy:" << boy.Show() << endl;
Girl girl;
return 0;
}
问了解答两个问题:
1,多继承的时候先调用哪个父类的构造函数?
2,如果调用子类的一个方法,两个父类都有怎么办?
从上面的结果看出来构造是按照声明的顺序,如果一个方法多继承则无法调用
进一步的研究表明,如果Father也继承了GrandMa,那么GrandMa的构造函数会调用两次