以手机为服务器端,PC为客户端
客户端:
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
// 创建Socket
Socket socket = null;
DataOutputStream out = null;
BufferedReader br = null;
inputText.setEditable(false);
try {
//创建一个Socket对象,指定服务器端的IP地址和端口号
socket = new Socket("192.168.137.167", 5000);
// 客户端给服务器发送消息
out = new DataOutputStream(socket.getOutputStream());
String inputCommand = inputText.getText();
System.out.println(inputCommand);
if (inputCommand != null) {
out.writeUTF(inputCommand);
}
out.flush();
// 接收来自服务器的消息
br = new BufferedReader(new InputStreamReader(
socket.getInputStream()));
String msg = br.readLine();
System.out.println("客户端"+msg);
showText.append(msg+'\n');
/* while ((msg = br.readLine()) != null) {
System.out.println("客户端"+msg);
} */
// socket.close();
} catch (UnknownHostException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
} catch (IOException e2) {
// TODO Auto-generated catch block
e2.printStackTrace();
} finally {
inputText.setEditable(true);
try {
if (out != null) {
out.close();
}
if (br != null) {
br.close();
}
if (socket != null) {
socket.close();
}
} catch (IOException e3) {
// TODO Auto-generated catch block
e3.printStackTrace();
}
}
}
服务器端
package com.chiplight.android.SocketTest;
import java.io.FileInputStream;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.ServerSocket;
import java.net.Socket;
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.TextView;
public class SocketActivity extends Activity {
/** Called when the activity is first created. */
private TextView text_view=null;
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
Button StartSeverceButton = (Button)findViewById(R.id.StartSeverce);
StartSeverceButton.setOnClickListener(StartSeverce_Listener);
text_view=(TextView) findViewById(R.id.text_command);
}
private Button.OnClickListener StartSeverce_Listener=new Button.OnClickListener(){
public void onClick(View v){
//在此处添加按钮响应的功能
new ServerThread().start();
}
};
class ServerThread extends Thread{
public void run() {
//声明一个ServerSocket对象
ServerSocket serverSocket = null;
try {
//创建一个ServerSocket对象,并让这个Socket在4567端口监听
serverSocket = new ServerSocket(5000);
Socket client = null;
OutputStream out = null;
while (true) {
try {
// 监听客户端,调用ServerSocket的accept()方法,接受客户端所发出的请求
//如果客户端没有发送请求,会阻塞,一直等待accept函数的返回
System.out.println("开启服务器!" );
client = serverSocket.accept();
System.out.print("服务器成功开启!!");
//从Socket中得到InputStream对象
int temp = 0;
byte[] RecBuff = new byte[1024];
InputStream inputStream = client.getInputStream();
System.out.println("server get inputstream" );
// 从Inputstream当中读取客户端的命令
temp = inputStream.read(RecBuff);
for(int i= 0;i<temp;i++)
System.out.println(RecBuff[i]);
System.out.println("读取完毕");
//向客户端发送数据
byte[] revinfo= {51,52};
out=(OutputStream) client.getOutputStream();
out.write(revinfo);
System.out.println("before send");
out.flush();
System.out.println("server send message");
} catch (IOException e) {
// TODO Auto-generated catch blockg
e.printStackTrace();
} finally {
if (client != null) {
client.close();
}
if (out != null) {
out.close();
}
}
}
} catch (IOException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
}
}
}