开始想要用gif格式的动画图片作为窗口加载时的动画,可是试了之后没办法去除图片的空白,所以网上搜了搜重写的控件,发现下面这个挺好用的,不过样式只有一种但是具体信息可以自己设置。
首先要先创建一个控件类,这个类照搬就行,加点命名空间,没有太大变化。
namespace LodingCircle
{
class LoadingCirlce:Control
{
#region 常数
private const double NumberOfDegreesInCircle = 360;//圆圈
private const double NumberOfDegreesInHalfCircle = NumberOfDegreesInCircle / 2;//半圈
private const int DefaultInnerCircleRadius = 8;//默认的内圈半径
private const int DefaultOuterCircleRadius = 10;//默认的外圈半径
private const int DefaultNumberOfSpoke = 10;//默认的辐条数量
private const int DefaultSpokeThickness = 4;//默认的辐条粗细
private readonly Color DefaultColor = Color.DarkGray;//系统定义的颜色
private const int MacOSXInnerCircleRadius = 5;//MacOSX浏览器等待加载圆环
private const int MacOSXOuterCircleRadius = 11;
private const int MacOSXNumberOfSpoke = 12;
private const int MacOSXSpokeThickness = 2;
private const int FireFoxInnerCircleRadius = 6;//FireFox浏览器等待加载圆环
private const int FireFoxOuterCircleRadius = 7;
private const int FireFoxNumberOfSpoke = 9;
private const int FireFoxSpokeThickness = 4;
private const int IE7InnerCircleRadius = 8;//IE7浏览器等待加载圆环
private const int IE7OuterCircleRadius = 9;
private const int IE7NumberOfSpoke = 24;
private const int IE7SpokeThickness = 4;
#endregion
#region 枚举
public enum StylePresets
{
MacOSX,
Firefox,
IE7,
Custom
}
#endregion
#region 局部变量
private Timer m_Timer;//计时器
private bool m_IsTimerActive;//
private int m_NumberOfSpoke;//辐条数量
private int m_SpokeThickness;//辐条粗细
private int m_ProgressValue;//------------------------
private int m_OuterCircleRadius;//外圈
private int m_InnerCircleRadius;//内圈
private PointF m_CenterPoint;//二维平面的点
private Color m_Color;
private Color[] m_Colors;
private double[] m_Angles;
private StylePresets m_StylePreset;//枚举的浏览器
#endregion
#region 属性
/// <summary>
/// 获取和设置控件高亮色
/// </summary>
/// <value>高亮色</value>
[TypeConverter("System.Drawing.ColorConverter"), Category("LoadingCircle"), Description("获取和设置控件高亮色")]
public Color Color
{
get
{
return m_Color;
}
set
{
m_Color = value;
GenerateColorsPallet();
Invalidate();
}
}
/// <summary>
/// 获取和设置外围半径
/// </summary>
/// <value>外围半径</value>
[System.ComponentModel.Description("获取和设置外围半径"), System.ComponentModel.Category("LoadingCircle")]
public int OuterCircleRadius
{
get
{
if (m_OuterCircleRadius == 0)
{
m_OuterCircleRadius = DefaultOuterCircleRadius;
}
return m_OuterCircleRadius;
}
set
{
m_OuterCircleRadius = value;
Invalidate();
}
}
/// <summary>
/// 获取和设置内圆半径
/// </summary>
/// <value>内圆半径</value>
[System.ComponentModel.Description("获取和设置内圆半径"), System.ComponentModel.Category("LoadingCircle")]
public int InnerCircleRadius
{
get
{
if (m_InnerCircleRadius == 0)
{
m_InnerCircleRadius = DefaultInnerCircleRadius;
}
return m_InnerCircleRadius;
}
set
{
m_InnerCircleRadius = value;
Invalidate();
}
}
/// <summary>
/// 获取和设置辐条数量
/// </summary>
/// <value>辐条数量</value>
[System.ComponentModel.Description("获取和设置辐条数量"), System.ComponentModel.Category("LoadingCircle")]
public int NumberSpoke
{
get
{
if (m_NumberOfSpoke == 0)
{
m_NumberOfSpoke = DefaultNumberOfSpoke;
}
return m_NumberOfSpoke;
}
set
{
if (m_NumberOfSpoke != value && m_NumberOfSpoke > 0)
{
m_NumberOfSpoke = value;
GenerateColorsPallet();
GetSpokesAngles();
Invalidate();
}
}
}
/// <summary>
/// 获取和设置一个布尔值,表示当前控件<see cref="T:LoadingCircle"/>是否激活。
/// </summary>
/// <value><c>true</c> 表示激活;否则,为<c>false</c>。</value>
[System.ComponentModel.Description("获取和设置一个布尔值,表示当前控件是否激活。"), System.ComponentModel.Category("LoadingCircle")]
public bool Active
{
get
{
return m_IsTimerActive;
}
set
{
m_IsTimerActive = value;
ActiveTimer();
}
}
/// <summary>
/// 获取和设置辐条粗细程度。
/// </summary>
/// <value>辐条粗细值</value>
[System.ComponentModel.Description("获取和设置辐条粗细程度。"), System.ComponentModel.Category("LoadingCircle")]
public int SpokeThickness
{
get
{
if (m_SpokeThickness <= 0)
{
m_SpokeThickness = DefaultSpokeThickness;
}
return m_SpokeThickness;
}
set
{
m_SpokeThickness = value;
Invalidate();
}
}
/// <summary>
/// 获取和设置旋转速度。
/// </summary>
/// <value>旋转速度</value>
[System.ComponentModel.Description("获取和设置旋转速度。"), System.ComponentModel.Category("LoadingCircle")]
public int RotationSpeed
{
get
{
return m_Timer.Interval;
}
set
{
if (value > 0)
{
// Timer t_timer = new Timer();
// t_timer.Interval = 1000;
m_Timer.Interval = value;
}
}
}
/// <summary>
/// 快速设置预定义风格。
/// </summary>
/// <value>风格的值</value>
[Category("LoadingCircle"), Description("快速设置预定义风格。"), DefaultValue(typeof(StylePresets), "Custom")]
public StylePresets StylePreset
{
get { return m_StylePreset; }
set
{
m_StylePreset = value;
switch (m_StylePreset)
{
case StylePresets.MacOSX:
SetCircleAppearance(MacOSXNumberOfSpoke, MacOSXSpokeThickness, MacOSXInnerCircleRadius, MacOSXOuterCircleRadius);
break;
case StylePresets.Firefox:
SetCircleAppearance(FireFoxNumberOfSpoke, FireFoxSpokeThickness, FireFoxInnerCircleRadius, FireFoxOuterCircleRadius);
break;
case StylePresets.IE7:
SetCircleAppearance(IE7NumberOfSpoke, IE7SpokeThickness, IE7InnerCircleRadius, IE7OuterCircleRadius);
break;
case StylePresets.Custom:
SetCircleAppearance(DefaultNumberOfSpoke, DefaultSpokeThickness, DefaultInnerCircleRadius, DefaultOuterCircleRadius);
break;
}
}
}
#endregion
#region 构造函数及事件处理
public void LoadingCircle()
{
SetStyle(ControlStyles.UserPaint, true);
SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
SetStyle(ControlStyles.ResizeRedraw, true);
SetStyle(ControlStyles.SupportsTransparentBackColor, true);
m_Color = DefaultColor;
GenerateColorsPallet();
GetSpokesAngles();
GetControlCenterPoint();
m_Timer = new Timer();
m_Timer.Tick += new EventHandler(aTimer_Tick);
ActiveTimer();
this.Resize += new EventHandler(LoadingCircle_Resize);
}
void LoadingCircle_Resize(object sender, EventArgs e)
{
GetControlCenterPoint();
}
void aTimer_Tick(object sender, EventArgs e)
{
m_ProgressValue = ++m_ProgressValue % m_NumberOfSpoke;
Invalidate();
}
protected override void OnPaint(PaintEventArgs e)
{
if (m_NumberOfSpoke > 0)
{
e.Graphics.SmoothingMode = SmoothingMode.HighQuality;
int intPosition = m_ProgressValue;
for (int intCounter = 0; intCounter < m_NumberOfSpoke; intCounter++)
{
intPosition = intPosition % m_NumberOfSpoke;
DrawLine(e.Graphics,
GetCoordinate(m_CenterPoint, m_InnerCircleRadius, m_Angles[intPosition]),
GetCoordinate(m_CenterPoint, m_OuterCircleRadius, m_Angles[intPosition]),
m_Colors[intCounter], m_SpokeThickness);
intPosition++;
}
}
base.OnPaint(e);
}
#endregion
#region 局部方法
private Color Darken(Color _objColor, int _intPercent)
{
int intRed = _objColor.R;
int intGreen = _objColor.G;
int intBlue = _objColor.B;
return Color.FromArgb(_intPercent, Math.Min(intRed, byte.MaxValue), Math.Min(intGreen, byte.MaxValue), Math.Min(intBlue, byte.MaxValue));
}
private void GenerateColorsPallet()
{
m_Colors = GenerateColorsPallet(m_Color, Active, m_NumberOfSpoke);
}
private Color[] GenerateColorsPallet(Color _objColor, bool _blnShadeColor, int _intNbSpoke)
{
Color[] objColors = new Color[NumberSpoke];
byte bytIncrement = (byte)(byte.MaxValue / NumberSpoke);
byte PERCENTAGE_OF_DARKEN = 0;
for (int intCursor = 0; intCursor < NumberSpoke; intCursor++)
{
if (_blnShadeColor)
{
if (intCursor == 0 || intCursor < NumberSpoke - _intNbSpoke)
{
objColors[intCursor] = _objColor;
}
else
{
PERCENTAGE_OF_DARKEN += bytIncrement;
if (PERCENTAGE_OF_DARKEN > byte.MaxValue)
{
PERCENTAGE_OF_DARKEN = byte.MaxValue;
}
objColors[intCursor] = Darken(_objColor, PERCENTAGE_OF_DARKEN);
}
}
else
{
objColors[intCursor] = _objColor;
}
}
return objColors;
}
private void GetControlCenterPoint()
{
m_CenterPoint = GetControlCenterPoint(this);
}
private PointF GetControlCenterPoint(Control _objControl)
{
return new PointF(_objControl.Width / 2, _objControl.Height / 2 - 1);
}
private void DrawLine(Graphics _objGraphics, PointF _objPointOne, PointF _objPointTwo, Color _objColor, int _intLineThickness)
{
using (Pen objPen = new Pen(new SolidBrush(_objColor), _intLineThickness))
{
objPen.StartCap = LineCap.Round;
objPen.EndCap = LineCap.Round;
_objGraphics.DrawLine(objPen, _objPointOne, _objPointTwo);
}
}
private PointF GetCoordinate(PointF _objCircleCenter, int _intRadius, double _dblAngle)
{
double dblAngle = Math.PI * _dblAngle / NumberOfDegreesInHalfCircle;
return new PointF(_objCircleCenter.X + _intRadius * (float)Math.Cos(dblAngle), _objCircleCenter.Y + _intRadius * (float)Math.Sin(dblAngle));
}
private void GetSpokesAngles()
{
m_Angles = GetSpokesAngles(NumberSpoke);
}
private double[] GetSpokesAngles(int _intNumberSpoke)
{
double[] Angles = new double[_intNumberSpoke];
double dblAngle = (double)NumberOfDegreesInCircle / _intNumberSpoke;
for (int shtCounter = 0; shtCounter < _intNumberSpoke; shtCounter++)
{
Angles[shtCounter] = (shtCounter == 0 ? dblAngle : Angles[shtCounter - 1] + dblAngle);
}
return Angles;
}
private void ActiveTimer()
{
if (m_IsTimerActive)
{
m_Timer.Start();
}
else
{
m_Timer.Stop();
m_ProgressValue = 0;
}
GenerateColorsPallet();
Invalidate();
}
#endregion
#region 全局方法
/// <summary>
/// 获取适合控件区域的矩形大小。
/// </summary>
/// <param name="proposedSize">The custom-sized area for a control.</param>
/// <returns>
/// An ordered pair of type <see cref="T:System.Drawing.Size"></see> representing the width and height of a rectangle.
/// </returns>
public override Size GetPreferredSize(Size proposedSize)
{
proposedSize.Width = (m_OuterCircleRadius + m_SpokeThickness) * 2;
return proposedSize;
}
/// <summary>
/// 设置控件的外观
/// </summary>
/// <param name="numberSpoke">条数</param>
/// <param name="spokeThickness">粗细</param>
/// <param name="innerCircleRadius">内圆半径</param>
/// <param name="outerCircleRadius">外圆半径</param>
public void SetCircleAppearance(int numberSpoke, int spokeThickness, int innerCircleRadius, int outerCircleRadius)
{
NumberSpoke = numberSpoke;
SpokeThickness = spokeThickness;
InnerCircleRadius = innerCircleRadius;
OuterCircleRadius = outerCircleRadius;
Invalidate();
}
#endregion
}
}
接下来就开始写函数调用。
LoadingCirlce loadcircle1 = new LoadingCirlce();//声明
loadcircle1.StylePreset = LoadingCirlce.StylePresets.MacOSX; /其中有一个自动的样式 可以选择其中一
/以下是自己定义的样式///
loadcircle1.SetCircleAppearance(9, 3, 5, 10); /// 条数,粗细,内圆半径,外圆半径
loadcircle1.LoadingCircle();//这个载入的函数必在RotationSpeed之前调用 因为RotationSpeed会调用LoadingCircle中定义的对象
loadcircle1.RotationSpeed =30;
loadcircle1.Color = Color.Red;
///这个是看你要把控件加载到哪了/
loadcircle1.Size = loadcircle1.GetPreferredSize(new Size(20, 20));
loadcircle1.Location = new Point(this.Width / 2, this.Height / 2);
loadcircle1.Active = true;//激活控件
this.Controls.Add(loadcircle1);
下面是效果图: