android消息机制 java层简介

有了之前博客的消息机制的介绍,大体知道了各个类的功能。

我们先看HandlerThread,首先它是一个线程

    public HandlerThread(String name) {
        super(name);
        mPriority = Process.THREAD_PRIORITY_DEFAULT;
    }
    
    /**
     * Constructs a HandlerThread.
     * @param name
     * @param priority The priority to run the thread at. The value supplied must be from 
     * {@link android.os.Process} and not from java.lang.Thread.
     */
    public HandlerThread(String name, int priority) {
        super(name);
        mPriority = priority;
    }
    
    /**
     * Call back method that can be explicitly overridden if needed to execute some
     * setup before Looper loops.
     */
    protected void onLooperPrepared() {
    }

    @Override
    public void run() {
        mTid = Process.myTid();//线程id
        Looper.prepare();//再来看看prepare函数
        synchronized (this) {
            mLooper = Looper.myLooper();
            notifyAll();
        }
        Process.setThreadPriority(mPriority);
        onLooperPrepared();
        Looper.loop();
        mTid = -1;
    }

再来看看Looper的prepare函数

    public static void prepare() {
        prepare(true);
    }

    private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));//这是一个线程局部变量,也就是每个线程都有一个looper变量
    }

来看看它在Lopper类中的定义

 static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();


下面是java文档对这个类的说明:

该类提供了线程局部 (thread-local) 变量。这些变量不同于它们的普通对应物,因为访问某个变量(通过其 getset 方法)的每个线程都有自己的局部变量,它独立于变量的初始化副本。ThreadLocal 实例通常是类中的 private static 字段,它们希望将状态与某一个线程(例如,用户 ID 或事务 ID)相关联。


myLopper就是从每个线程中取Looper对象

    public static Looper myLooper() {
        return sThreadLocal.get();
    }
而loop函数,就是循环变量消息队列

   public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;

        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();

        for (;;) {//循环遍历
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }

            // This must be in a local variable, in case a UI event sets the logger
            Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }

            msg.target.dispatchMessage(msg);//分发消息

            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }

            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }

            msg.recycleUnchecked();
        }
    }

再看Handler,有looper,就把mLooper赋值

    public Handler(Looper looper, Callback callback, boolean async) {
        mLooper = looper;
        mQueue = looper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }
没有就是用现在线程的looper

    public Handler(Callback callback, boolean async) {
        if (FIND_POTENTIAL_LEAKS) {
            final Class<? extends Handler> klass = getClass();
            if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                    (klass.getModifiers() & Modifier.STATIC) == 0) {
                Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                    klass.getCanonicalName());
            }
        }

        mLooper = Looper.myLooper();
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }
再看handler里的post类方法:
    public final boolean postAtTime(Runnable r, long uptimeMillis)
    {
        return sendMessageAtTime(getPostMessage(r), uptimeMillis);
    }
就是将msg的callback设为传进来的参数
    private static Message getPostMessage(Runnable r) {
        Message m = Message.obtain();
        m.callback = r;
        return m;
    }
再看sendMessageAtTime函数
    public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }
enqueueMessage函数
    private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
        msg.target = this;//设置target
        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);//这个函数就不分析了,就是把msg根据when放到合适的位置
    }
最后再loop函数中,会分发消息
msg.target.dispatchMessage(msg);
msg.target是每个handler

    public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);//如果每个消息自己有callback,就自己调用。比如post类函数
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {//用成员变量的回调
                    return;
                }
            }
            handleMessage(msg);//最后上面都没有就是用handleMessage,但是在Handler类中该函数为空,所以一定要在子类实现。要不消息就没有处理了
        }
    }

handleCallback函数,用message自己的回调

    private static void handleCallback(Message message) {
        message.callback.run();
    }


最后再来看看一个同步问题:一般会建一个HandlerThread,和一个handler,handler会使用HandlerThread的Looper。

一般代码为:

HandlerThread thread = new HandlerThread();

thread.start();

Handler handler = new Handler(thread.getLooper());//一定要在线程start后去,要不looper为空的。

但是上面的代码线程的start,跑的run函数,和thread.getLooper是在两个线程中的,thread只是一个对象而已,只有run函数才是在另外一个线程中。

这时候线程开启了,而极有可能先调thread.getLooper,但是可能run函数没有跑到mLooper = Looper.myLooper,所以thread.getLooper中的mLooper 为null,这时候加入了wait、notify机制。先让getLooper中wait,这时候也会释放锁,直到run中调notfiyAll,才能把wait唤醒,这时候mLooper也赋值了。

    @Override
    public void run() {
        mTid = Process.myTid();
        Looper.prepare();
        synchronized (this) {
            mLooper = Looper.myLooper();
            notifyAll();
        }
        Process.setThreadPriority(mPriority);
        onLooperPrepared();
        Looper.loop();
        mTid = -1;
    }
    
    /**
     * This method returns the Looper associated with this thread. If this thread not been started
     * or for any reason is isAlive() returns false, this method will return null. If this thread 
     * has been started, this method will block until the looper has been initialized.  
     * @return The looper.
     */
    public Looper getLooper() {
        if (!isAlive()) {//一定要线程开启之后才有值
            return null;
        }
        
        // If the thread has been started, wait until the looper has been created.
        synchronized (this) {
            while (isAlive() && mLooper == null) {
                try {
                    wait();
                } catch (InterruptedException e) {
                }
            }
        }
        return mLooper;
    }






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