这章我们来看下命令模式,从一个例子开始,我们想做一个遥控器,这个遥控器可以控制灯、电视、风扇、CD机等等,并且还有一个撤销键。这里我们就可以利用命令模式来很好的完成这个遥控器。
我们来看下一般命令模式的流程:
1.首先客户负责创建命令对象。命令对象一般有一个execute函数,代表这个命令要完成的事情
2.客户把命令放在一个控制器中。类似调用控制器的setCommand函数
3.最后控制器会在某个时间点调用刚才那个命令的execute函数,来执行命令。
而这里为了达到解耦的目的,一般在execute会用另一个对象来完成事情。
命令模式:将请求封装成对象,以便使用不同的请求。
命令模式也支持可撤销的操作。
一、简单
下面就是一个简单的实现,我们来看代码,每个Command,必须实现一个execute函数,而且要把实现内容解耦,就要有一个实现类这里就是Light。在遥控器中buttonWasPressed就是条件满足的时候。
public interface Command {
public void execute();
}
//命令
public class LightOnCommand implements Command {
Light light;
public LightOnCommand(Light light) {
this.light = l ;
}
public void execute() {
light.on();//真正执行的事情
}
}
//遥控器
public class SimpleRemoteControl {
Command slot;
public SimpleRemoteControl() {}
public void setCommand(Command command) {
slot = command;
}
public void buttonWasPressed() {
slot.execute();
}
}
//测试类
public class RemoteControlTest {
public static void main(String[] args) {
SimpleRemoteControl remote = new SimpleRemoteControl();
Light light = new Light();
LightOnCommand lightOn = new LightOnCommand(light);
remote.setCommand(lightOn);
remote.buttonWasPressed();
}
}
二、遥控器实现
下面我们再进一步看下遥控器,这里NoCommand也是一个类,这个类的execute函数是一个空实现。
public class RemoteControl {
Command[] onCommands;
Command[] offCommands;
public RemoteControl() {
onCommands = new Command[7];
offCommands = new Command[7];
Command noCommand = new NoCommand();
for (int i = 0; i < 7; i++) {
onCommands[i] = noCommand;
offCommands[i] = noCommand;
}
}
public setCommand(int slot, Command onCommand, Command offCommand) {
onCommands[slot] = onCommand;
offCommands[slot] = offCommand;
}
public void onButtonWasPressed(int slot) {
onCommand[slot].execute();
}
public void offButtonWasPressed(int slot) {
offCommand[slot].execute();
}
}
这里我们再来看下LightOffCommand类
//关灯命令
public class LightOffCommand implements Command {
Light light;
public LightOffCommand(Light light) {
this.light = light ;
}
public void execute() {
light.off();//真正执行的事情
}
}
测试类
public class RemoteLoader {
public static void main(String[] args) {
RemoteControl remoteControl = new RemoteControl();
Light livingRoomLight = new Light("living room");
Light kitchenLight = new Light("kitchen");
CelingFan fan = new CelingFan("living room");
LightOnCommand livingRoomLightOn = new LightOnCommand(livingRoomLight);
LightOffCommand livingRootLightOff = new LightOffCommand(livingRoomLight);
...
CelingFanOnCommand celingFanOn = new CelingFanOnCommand(fan);
CelingFanOffComand celingFanOff = new CelingFanOffComand(fan);
remoteControl.setCommand(0, livingRoomLightOn, livingRootLightOff);
remoteControl.setCommand(1, kitchenLightOn, kitchenLightOff);
...
remoteControl.onButtonWasPressed(0);
remoteControl.offButtonWasPressed(0);
remoteControl.onButtonWasPressed(1);
remoteControl.offButtonWasPressed(1);
...
}
}
三、撤销键
下面我们要对撤销键的实现,我们需要在Command的接口中增加undo函数
public interface Command {
public void execute();
public vod undo();
}
下面是开灯和关灯命令的undo函数
//开灯命令
public class LightOnCommand implements Command {
Light light;
public LightOnCommand(Light light) {
this.light = l ;
}
public void execute() {
light.on();//真正执行的事情
}
public void undo() {
light.off();
}
}
//关灯命令
public class LightOffCommand implements Command {
Light light;
public LightOffCommand(Light light) {
this.light = light ;
}
public void execute() {
light.off();//真正执行的事情
}
public void undo() {
light.on();
}
}
像风扇这种有速度的又如何实现撤销键呢?
public class CelingFanHighCommand implements Command {
CelingFan fan;
int prevSpeed;//之前风扇的速度
public CelingFanHighCommand(CelingFan fan) {
this.fan = fan;
}
public void execute() {
prevSpeed = fan.getSpeed();
fan.high();//风扇调到最高速
}
public void undo() {
if (prevSpeed == CelingFan.HIGH) {
fan.high()
} else if (prevSpeed == CelingFan.LOW) {
fan.low();//风扇调到低速
} else if (prevSpeed == CelingFan.OFF) {
fan.off();//关了
}
}
}
再来看看遥控器增加撤销键的代码:
public class RemoteControl {
Command[] onCommands;
Command[] offCommands;
Command undoCommand;
public RemoteControl() {
onCommands = new Command[7];
offCommands = new Command[7];
Command noCommand = new NoCommand();
for (int i = 0; i < 7; i++) {
onCommands[i] = noCommand;
offCommands[i] = noCommand;
}
undoCommand = noCommand;
}
public setCommand(int slot, Command onCommand, Command offCommand) {
onCommands[slot] = onCommand;
offCommands[slot] = offCommand;
}
public void onButtonWasPressed(int slot) {
onCommands[slot].execute();
undoCommand = onCommands[slot];
}
public void offButtonWasPressed(int slot) {
offCommands[slot].execute();
undoCommand = offCommands[slot];
}
public void undoButtonWasPressed() {
undoCommand.undo();
}
}
四、组合功能
多个命令组合,下面就是组合命令
public class MacroCommand implements Command {
Command[] commands;
public MacroCommand(Command[] commands) {
this.commands = commands;
}
public void execute() {
for (int i = 0; i < commands.length; i++) {
commands[i].execute();
}
}
}
那么如何使用呢?
Light light = new Light("living room");
TV tv = new TV("living room");
LightOnCommand lightOn = new LightOnCommand(light);
TVOnCommand tvOn = new TVOnCommand(tv);
...//省略off的命令
Command[] partyOn = {lightOn, tvOn};
Command[] partyOff = {lightOff, tvOff};
MacroCommand partyOnMacrot = new MacroCommand(partyOn);//组合开灯和开电视命令
MacroCommand partyOffMarco = new MacroCommand(partyOff);//组合关灯和关电视命令
remoteControl.setCommand(0, partyOnMacrot, partyOffMarco);//设置命令的按键
remoteControl.onButtonWasPressed(0);//组合键开
remoteControl.offButtonWasPressed(0);//组合键关