上一篇博客我们主要分析了在setScreenState中调用PhoneWindowManager的一些流程,在setScreenState中先是调用了DisplayPowerState的setScreenState函数。上篇博客我们没有分析,这篇博客我们先从这个函数开始分析,主要分析下亮度的设置流程。
public void setScreenState(int state) {
if (mScreenState != state) {
if (DEBUG) {
Slog.d(TAG, "setScreenState: state=" + state);
}
mScreenState = state;
mScreenReady = false;
scheduleScreenUpdate();
}
}
scheduleScreenUpdate主要通过消息方式,最后调用到下面函数。当我们屏幕刚要点亮,这个时候mScreenBrightness为0,所以这个时候调用mPhotonicModulator.setState设置state是点亮,但是brightness是0的。
private final Runnable mScreenUpdateRunnable = new Runnable() {
@Override
public void run() {
mScreenUpdatePending = false;
int brightness = mScreenState != Display.STATE_OFF
&& mColorFadeLevel > 0f ? mScreenBrightness : 0;
if (mPhotonicModulator.setState(mScreenState, brightness)) {
if (DEBUG) {
Slog.d(TAG, "Screen ready");
}
mScreenReady = true;
invokeCleanListenerIfNeeded();
} else {
if (DEBUG) {
Slog.d(TAG, "Screen not ready");
}
}
}
};
DisplayPowerState的设置亮度状态逻辑分析
mPhotonicModulator.setState应该要PhotonicModulator的run函数结合一起看。
public boolean setState(int state, int backlight) {
synchronized (mLock) {
boolean stateChanged = state != mPendingState;
boolean backlightChanged = backlight != mPendingBacklight;
if (stateChanged || backlightChanged) {
if (DEBUG) {
Slog.d(TAG, "Requesting new screen state: state="
+ Display.stateToString(state) + ", backlight=" + backlight);
}
mPendingState = state;
mPendingBacklight = backlight;
boolean changeInProgress = mStateChangeInProgress || mBacklightChangeInProgress;
mStateChangeInProgress = stateChanged;
mBacklightChangeInProgress = backlightChanged;
if (!changeInProgress) {
Slog.d(TAG,"notify set backlight thread run");
mLock.notifyAll();
}
}
return !mStateChangeInProgress;
}
}
两者结合看先setState设置了状态,只有状态改变时,我们才能重新设置状态(设置到mpendingState和mPendingBacklight)。而在run函数中,当设置的状态mPendingState、mPendingBacklight和mActualState、mActualBacklight(真正设置到背光的状态、亮度)不一样时,才会调用mBlanker.requestDisplayState设置亮度。否则状态没有改变,就会把mStateChangeInProgress 和mBacklightChangeInProgress 设置为false,然后线程就wait住。
而此时setState重新设置下来的话,这个时候把亮度和状态设置到mPendingState 和mPendingBacklight 。然后这时mStateChangeInProgress 和 mBacklightChangeInProgress都是false。这样就可以调用mLock的notifyAll函数重新唤醒线程,这样就把把前面setState设置下来的mPendingState和mPendingBacklight再通过mBlanker.requestDisplayState设置到背光设备中去。
@Override
public void run() {
for (;;) {
// Get pending change.
final int state;
final boolean stateChanged;
final int backlight;
final boolean backlightChanged;
synchronized (mLock) {
state = mPendingState;
stateChanged = (state != mActualState);
backlight = mPendingBacklight;
backlightChanged = (backlight != mActualBacklight);
if (!stateChanged) {
// State changed applied, notify outer class.
postScreenUpdateThreadSafe();
mStateChangeInProgress = false;
}
if (!backlightChanged) {
mBacklightChangeInProgress = false;
}
if (!stateChanged && !backlightChanged) {
try {
mLock.wait();
} catch (InterruptedException ex) { }
continue;
}
mActualState = state;
mActualBacklight = backlight;
}
// Apply pending change.
if (true) {
Slog.d(TAG, "Updating screen state: state="
+ Display.stateToString(state) + ", backlight=" + backlight);
}
mBlanker.requestDisplayState(state, backlight);
Slog.d(TAG, "kangchen Updating screen state: state=");
}
}
设置亮度、状态到背光设备
DisplayBlanker的requestDisplayState如下,主要调用requestGlobalDisplayStateInternal函数。
DisplayBlanker blanker = new DisplayBlanker() {
@Override
public void requestDisplayState(int state, int brightness) {
// The order of operations is important for legacy reasons.
if (state == Display.STATE_OFF) {
requestGlobalDisplayStateInternal(state, brightness);
}
callbacks.onDisplayStateChange(state);
if (state != Display.STATE_OFF) {
requestGlobalDisplayStateInternal(state, brightness);
}
}
};
requestGlobalDisplayStateInternal函数先是对state和brightness的处理,然后把这个两个变量放在mGlobalDisplayState 和mGlobalDisplayBrightness成员变量中。紧接着调用applyGlobalDisplayStateLocked函数mTempDisplayStateWorkQueue作为参数。最后再调用mTempDisplayStateWorkQueue各个成员的run函数(这里返回的是Runnable接口,这里就会设置状态和亮度到设备中去)。
private void requestGlobalDisplayStateInternal(int state, int brightness) {
if (state == Display.STATE_UNKNOWN) {
state = Display.STATE_ON;
}
if (state == Display.STATE_OFF) {
brightness = PowerManager.BRIGHTNESS_OFF;
} else if (brightness < 0) {
brightness = PowerManager.BRIGHTNESS_DEFAULT;
} else if (brightness > PowerManager.BRIGHTNESS_ON) {
brightness = PowerManager.BRIGHTNESS_ON;
}
synchronized (mTempDisplayStateWorkQueue) {
try {
synchronized (mSyncRoot) {
if (mGlobalDisplayState == state
&& mGlobalDisplayBrightness == brightness) {
return; // no change
}
mGlobalDisplayState = state;
mGlobalDisplayBrightness = brightness;
applyGlobalDisplayStateLocked(mTempDisplayStateWorkQueue);
}
// Setting the display power state can take hundreds of milliseconds
// to complete so we defer the most expensive part of the work until
// after we have exited the critical section to avoid blocking other
// threads for a long time.
for (int i = 0; i < mTempDisplayStateWorkQueue.size(); i++) {
mTempDisplayStateWorkQueue.get(i).run();//设置亮度、状态到设备
}
} finally {
mTempDisplayStateWorkQueue.clear();
}
}
}
applyGlobalDisplayStateLocked函数会遍历各个显示设备(多显示),然后调用updateDisplayStateLocked函数返回一个Runnable,最后把这个Runnable放入之前传入的mTempDisplayStateWorkQueue队列中。
private void applyGlobalDisplayStateLocked(List<Runnable> workQueue) {
final int count = mDisplayDevices.size();
for (int i = 0; i < count; i++) {
DisplayDevice device = mDisplayDevices.get(i);
Runnable runnable = updateDisplayStateLocked(device);
if (runnable != null) {
workQueue.add(runnable);
}
}
}
那下面我们看下updateDisplayStateLocked函数,主要是调用了DisplayDevice的requestDisplayStateLocked函数,当然mGlobalDisplayState和mGlobalDisplayBrightness作为参数。
private Runnable updateDisplayStateLocked(DisplayDevice device) {
// Blank or unblank the display immediately to match the state requested
// by the display power controller (if known).
DisplayDeviceInfo info = device.getDisplayDeviceInfoLocked();
if ((info.flags & DisplayDeviceInfo.FLAG_NEVER_BLANK) == 0) {
return device.requestDisplayStateLocked(mGlobalDisplayState, mGlobalDisplayBrightness);
}
return null;
}
这里的DisplayDevice的requestDisplayStateLocked函数,是在LocalDisplayAdapter中实现的,这里吧state和brightness保存在mState和mBrightness中,然后返回Runnable接口,最后在Runnable接口中设置亮度和状态。
public Runnable requestDisplayStateLocked(final int state, final int brightness) {
// Assume that the brightness is off if the display is being turned off.
assert state != Display.STATE_OFF || brightness == PowerManager.BRIGHTNESS_OFF;
final boolean stateChanged = (mState != state);
final boolean brightnessChanged = (mBrightness != brightness) && mBacklight != null;
if (stateChanged || brightnessChanged) {
final int displayId = mBuiltInDisplayId;
final IBinder token = getDisplayTokenLocked();
final int oldState = mState;
if (stateChanged) {
mState = state;//保存state
updateDeviceInfoLocked();
}
if (brightnessChanged) {
mBrightness = brightness;//保存brightness
}
// Defer actually setting the display state until after we have exited
// the critical section since it can take hundreds of milliseconds
// to complete.
return new Runnable() {//返回Runnable
@Override
public void run() {
// Exit a suspended state before making any changes.
int currentState = oldState;
if (Display.isSuspendedState(oldState)
|| oldState == Display.STATE_UNKNOWN) {
if (!Display.isSuspendedState(state)) {
setDisplayState(state);
currentState = state;
} else if (state == Display.STATE_DOZE_SUSPEND
|| oldState == Display.STATE_DOZE_SUSPEND) {
setDisplayState(Display.STATE_DOZE);
currentState = Display.STATE_DOZE;
} else {
return; // old state and new state is off
}
}
// Apply brightness changes given that we are in a non-suspended state.
if (brightnessChanged) {
Slog.d(TAG, "setDisplayBrightnessbrightness1=" + brightness);
setDisplayBrightness(brightness);
Slog.d(TAG, "setDisplayBrightnessbrightness2=" + brightness);
}
// Enter the final desired state, possibly suspended.
if (state != currentState) {
setDisplayState(state);
}
}
private void setDisplayState(int state) {
if (DEBUG) {
Slog.d(TAG, "setDisplayState("
+ "id=" + displayId
+ ", state=" + Display.stateToString(state) + ")");
}
try {
final int mode = getPowerModeForState(state);
SurfaceControl.setDisplayPowerMode(token, mode);//到SurfaceControl设置状态
} finally {
Trace.traceEnd(Trace.TRACE_TAG_POWER);
}
}
private void setDisplayBrightness(int brightness) {
try {
mBacklight.setBrightness(brightness);//设置亮度
} finally {
Trace.traceEnd(Trace.TRACE_TAG_POWER);
}
}
};
}
return null;
}
DisplayPowerControl设置亮度逻辑(根据VSync信号将亮度慢慢变亮)
上面在DisplayPowerState中仅仅是设置状态,比如刚点亮屏幕这个时候其实设置的brightness为0,我们继续分析DisplayPowerState的updatePowerState函数。在updatePowerState函数中,当设置亮度时会调用如下代码:
if (!mPendingScreenOff) {
if (state == Display.STATE_ON || state == Display.STATE_DOZE) {
animateScreenBrightness(brightness,
slowChange ? BRIGHTNESS_RAMP_RATE_SLOW : BRIGHTNESS_RAMP_RATE_FAST);
} else {
animateScreenBrightness(brightness, 0);
}
}
我们注意到这里有一个BRIGHTNESS_RAMP_RATE_SLOW 和BRIGHTNESS_RAMP_RATE_FAST(这里涉及到亮度显示原理我们后面分析),先看animateScreenBrightness函数。这里函数主要调用了mScreenBrightnessRampAnimator.animateTo函数。
private void animateScreenBrightness(int target, int rate) {
if (mScreenBrightnessRampAnimator.animateTo(target, rate)) {
try {
mBatteryStats.noteScreenBrightness(target);
} catch (RemoteException ex) {
// same process
}
}
}
我们再来看mScreenBrightnessRampAnimator 对象的创建
mScreenBrightnessRampAnimator = new RampAnimator<DisplayPowerState>(
mPowerState, DisplayPowerState.SCREEN_BRIGHTNESS);
我们注意一个参数是DisplayPowerState对象mPowerState,另一个参数是DisplayPowerState.SCREEN_BRIGHTNESS
public static final IntProperty<DisplayPowerState> SCREEN_BRIGHTNESS =
new IntProperty<DisplayPowerState>("screenBrightness") {
@Override
public void setValue(DisplayPowerState object, int value) {
object.setScreenBrightness(value);
}
@Override
public Integer get(DisplayPowerState object) {
return object.getScreenBrightness();
}
};
RampAnimator的构造函数。
public RampAnimator(T object, IntProperty<T> property) {
mObject = object;
mProperty = property;
mChoreographer = Choreographer.getInstance();
}
我们结合RampAnimator的构造函数,再来分析RampAnimator的animateTo函数。
1. 当rate<=0时,这个时候,我们直接调用mProperty.setValue。就是调用DisplayPowerState的setScreenBrightness函数。这个setScreenBrightness函数我们后面分析。
2. 当rate>0时,这个时候会调用postAnimationCallback函数(这个函数根据VSync信号过来,把亮度慢慢上升的一个过程),而且mAnimating置为true。
public boolean animateTo(int target, int rate) {
// Immediately jump to the target the first time.
if (mFirstTime || rate <= 0) {
if (mFirstTime || target != mCurrentValue) {
mFirstTime = false;
mRate = 0;
mTargetValue = target;
mCurrentValue = target;
mProperty.setValue(mObject, target);//设置值
if (mAnimating) {
mAnimating = false;
cancelAnimationCallback();
}
if (mListener != null) {
mListener.onAnimationEnd();
}
return true;
}
return false;
}
// Adjust the rate based on the closest target.
// If a faster rate is specified, then use the new rate so that we converge
// more rapidly based on the new request.
// If a slower rate is specified, then use the new rate only if the current
// value is somewhere in between the new and the old target meaning that
// we will be ramping in a different direction to get there.
// Otherwise, continue at the previous rate.
if (!mAnimating
|| rate > mRate
|| (target <= mCurrentValue && mCurrentValue <= mTargetValue)
|| (mTargetValue <= mCurrentValue && mCurrentValue <= target)) {
mRate = rate;
}
final boolean changed = (mTargetValue != target);
mTargetValue = target;
// Start animating.
if (!mAnimating && target != mCurrentValue) {
mAnimating = true;
mAnimatedValue = mCurrentValue;
mLastFrameTimeNanos = System.nanoTime();
postAnimationCallback();
}
return changed;
}
下面我们先分析postAnimationCallback函数,这个和之前分析WMS的VSync信号类似,当VSync信号过来时,会调用mAnimationCallback函数。(可以看之前博客http://blog.csdn.net/kc58236582/article/details/53835998)
private void postAnimationCallback() {
mChoreographer.postCallback(Choreographer.CALLBACK_ANIMATION, mAnimationCallback, null);
}
那我们继续看mAnimationCallback 的run函数,这个函数当当前值和上一次值不一样,我们就调用DisplayPowerState的setScreenBrightness来设置亮度。而且当前值不是目标值,我们就继续调用postAnimationCallback函数,来设置VSync回调。最后当亮度变成目标值后,将mAnimating 置为false,代表亮度变化的动画结束了。
private final Runnable mAnimationCallback = new Runnable() {
@Override // Choreographer callback
public void run() {
final long frameTimeNanos = mChoreographer.getFrameTimeNanos();
final float timeDelta = (frameTimeNanos - mLastFrameTimeNanos)
* 0.000000001f;
mLastFrameTimeNanos = frameTimeNanos;
final float scale = ValueAnimator.getDurationScale();
if (scale == 0) {
// Animation off.
mAnimatedValue = mTargetValue;
} else {
final float amount = timeDelta * mRate / scale;
if (mTargetValue > mCurrentValue) {
mAnimatedValue = Math.min(mAnimatedValue + amount, mTargetValue);
} else {
mAnimatedValue = Math.max(mAnimatedValue - amount, mTargetValue);
}
}
final int oldCurrentValue = mCurrentValue;
mCurrentValue = Math.round(mAnimatedValue);
if (oldCurrentValue != mCurrentValue) {
mProperty.setValue(mObject, mCurrentValue);//设置到DisplayPowerState的setScreenBrightness函数中
}
if (mTargetValue != mCurrentValue) {//当前值还不是目标值,继续设置VSync回调
postAnimationCallback();
} else {
mAnimating = false;//否则动画标志置为false
if (mListener != null) {
mListener.onAnimationEnd();
}
}
}
}
最后我们再看下DisplayPowerState的SetScreenBrightness函数,将亮度设置到mScreenBrightness 中,当屏幕状态不为off时,调用scheduleScreenUpdate函数(所以肯定先要调用setScreenState来设置屏幕状态为on,这样才能设置屏幕亮度)。
public void setScreenBrightness(int brightness) {
if (mScreenBrightness != brightness) {
mScreenBrightness = brightness;
if (mScreenState != Display.STATE_OFF) {
mScreenReady = false;
scheduleScreenUpdate();
}
}
}
scheduleScreenUpdate最后通过发消息会调用如下代码,这里状态已经是ON了,就会把刚刚设置的mScreenBrightness作为参数设置到mPhotonicModulator.setState中。流程和设置state一样了,只是一开始亮屏时,设置state时,亮度为0而已。
private final Runnable mScreenUpdateRunnable = new Runnable() {
@Override
public void run() {
mScreenUpdatePending = false;
int brightness = mScreenState != Display.STATE_OFF
&& mColorFadeLevel > 0f ? mScreenBrightness : 0;
if (mPhotonicModulator.setState(mScreenState, brightness)) {
if (DEBUG) {
Slog.d(TAG, "Screen ready");
}
mScreenReady = true;
invokeCleanListenerIfNeeded();
} else {
if (DEBUG) {
Slog.d(TAG, "Screen not ready");
}
}
}
};