Struts的文件上传

最近刚做完一个项目,用Struts1.1做的。从不懂,到熟练使用,都靠参考CSDN的一些文档。但是文章上讲的并不一定适合自己,所以我把我自己做的一些东西拿上来给大家看看,互相交流一下。如果您有跟好的方法,可以和我联系。
MSN:whw_dream (AT) hotmail.com

Struts的文件上传
本文用的是Struts1.1的org.apache.struts.upload.FormFile类。很方便,不用自己写。也不用写一个jsp调用jspsmartupload就可以搞定。

选择上传文件页面:selfile.jsp


<%@ taglib uri="/WEB-INF/struts-html.tld" prefix="html"%>
<html:html>
<html:form action="/uploadsAction.do" enctype="multipart/form-data">
<html:file property="theFile"/>
<html:submit/>
</html:form>
</html:html>

UpLoadAction.java
import java.io.*;
import javax.servlet.http.*;
import org.apache.struts.action.*;
import org.apache.struts.upload.FormFile;

/**
 * <p>Title:UpLoadAction</p>
 * <p>Description: QRRSMMS </p>
 * <p>Copyright: Copyright (c) 2004 jiahansoft</p>
 * <p>Company: jiahansoft</p>
 * @author wanghw
 * @version 1.0
 */

public class UpLoadAction extends Action {
  public ActionForward execute(ActionMapping mapping,
                               ActionForm form,
                               HttpServletRequest request,
                               HttpServletResponse response)
      throws Exception {
    if (form instanceof uploadsForm) {//如果form是uploadsForm
        String encoding = request.getCharacterEncoding();
        if ((encoding != null) && (encoding.equalsIgnoreCase("utf-8")))
        {
            response.setContentType("text/html; charset=gb2312");//如果没有指定编码,编码格式为gb2312
        }
        UpLoadForm theForm = (UpLoadForm ) form;
        FormFile file = theForm.getTheFile();//取得上传的文件
        try {
          InputStream stream = file.getInputStream();//把文件读入
          String filePath = request.getRealPath("/");//取当前系统路径
          ByteArrayOutputStream baos = new ByteArrayOutputStream();
          OutputStream bos = new FileOutputStream(filePath + "/" +
                                                  file.getFileName());//建立一个上传文件的输出流
          //System.out.println(filePath+"/"+file.getFileName());
          int bytesRead = 0;
          byte[] buffer = new byte[8192];
          while ( (bytesRead = stream.read(buffer, 0, 8192)) != -1) {
            bos.write(buffer, 0, bytesRead);//将文件写入服务器
          }
          bos.close();
          stream.close();
        }catch(Exception e){
          System.err.print(e);
        }
        //request.setAttribute("dat",file.getFileName());
        return mapping.findForward("display");
    }
    return null;
  }
}



UpLoadForm.java

import javax.servlet.http.HttpServletRequest;
import org.apache.struts.action.*;
import org.apache.struts.upload.*;

/**
 * <p>Title:UpLoadForm</p>
 * <p>Description: QRRSMMS </p>
 * <p>Copyright: Copyright (c) 2004 jiahansoft</p>
 * <p>Company: jiahansoft</p>
 * @author wanghw
 * @version 1.0
 */

public class UpLoadForm extends ActionForm {
  public static final String ERROR_PROPERTY_MAX_LENGTH_EXCEEDED = "org.apache.struts.webapp.upload.MaxLengthExceeded";
  protected FormFile theFile;
  public FormFile getTheFile() {
      return theFile;
  }
  public void setTheFile(FormFile theFile) {
      this.theFile = theFile;
  }
  public ActionErrors validate(ActionMapping mapping, HttpServletRequest request)
  {
      ActionErrors errors = null;
      //has the maximum length been exceeded?
      Boolean maxLengthExceeded = (Boolean)
              request.getAttribute(MultipartRequestHandler.ATTRIBUTE_MAX_LENGTH_EXCEEDED);
      if ((maxLengthExceeded != null) && (maxLengthExceeded.booleanValue()))
      {
          errors = new ActionErrors();
          errors.add(ERROR_PROPERTY_MAX_LENGTH_EXCEEDED, new ActionError("maxLengthExceeded"));
      }
      return errors;

  }
}
//这是相对应的form,还有其他属性可以设置,具体可以参考struts的上传例子。



struts-config.xml


<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE struts-config PUBLIC "-//Apache Software Foundation//DTD Struts Configuration 1.1//EN" " http://jakarta.apache.org/struts/dtds/struts-config_1_1.dtd">
<struts-config>
  <form-beans>
    <form-bean name="uploadsForm" type="UpLoadForm" />
  </form-beans>
  <action-mappings>
    <action name="uploadsForm" type="UpLoadAction" path="/uploadsAction">
      <forward name="display" path="/display.jsp" />
    </action>
  </action-mappings>
</struts-config>
<!--display.jsp就是随便写一个成功页-->
Apache License Version 2.0, January 2004 http://www.apache.org/licenses/ TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION 1. Definitions. "License" shall mean the terms and conditions for use, reproduction, and distribution as defined by Sections 1 through 9 of this document. "Licensor" shall mean the copyright owner or entity authorized by the copyright owner that is granting the License. "Legal Entity" shall mean the union of the acting entity and all other entities that control, are controlled by, or are under common control with that entity. For the purposes of this definition, "control" means (i) the power, direct or indirect, to cause the direction or management of such entity, whether by contract or otherwise, or (ii) ownership of fifty percent (50%) or more of the outstanding shares, or (iii) beneficial ownership of such entity. "You" (or "Your") shall mean an individual or Legal Entity exercising permissions granted by this License. "Source" form shall mean the preferred form for making modifications, including but not limited to software source code, documentation source, and configuration files. "Object" form shall mean any form resulting from mechanical transformation or translation of a Source form, including but not limited to compiled object code, generated documentation, and conversions to other media types. "Work" shall mean the work of authorship, whether in Source or Object form, made available under the License, as indicated by a copyright notice that is included in or attached to the work (an example is provided in the Appendix below). "Derivative Works" shall mean any work, whether in Source or Object form, that is based on (or derived from) the Work and for which the editorial revisions, annotations, elabor
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值