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转载 小甲鱼PE详解之区块表(节表)和区块(节)(PE详解04)

原文出自:www.fishc.com越学越多的结构,大家可能觉得PE挺乱挺杂的哈,所以这里插播下一下必要知识的详细注释,大伙可以按需要看。PE文件到内存的映射在执行一个PE文件的时候,windows 并不在一开始就将整个文件读入内存的,二十采用与内存映射文件类似的机制。也就是说,windows 装载器在装载的时候仅仅建立好虚拟地址和PE文

2015-04-12 22:27:37 335

转载 小甲鱼PE详解之IMAGE_OPTIONAL_HEADER32 结构定义即各个属性的作用(PE详解03)

原文出自:www.fishc.com咱接着往下讲解IMAGE_OPTIONAL_HEADER32 结构定义即各个属性的作用!(视频教程:http://fishc.com/a/shipin/jiemixilie/)接着我们来谈谈 IMAGE_OPTIONAL_HEADER 结构,正如名字的意思,这是一个可选映像头,是一个可选的结构,但是呢,实际上上节课我们讲解的 IMAG

2015-04-12 22:26:06 433

转载 小甲鱼PE详解之IMAGE_NT_HEADERS结构定义即各个属性的作用(PE详解02)

原文出自www.fishc.comPE Header 是PE相关结构NT映像头(IMAGE_NT_HEADER)的简称,里边包含着许多PE装载器用到的重要字段。下边小甲鱼将为大家详细讲解哈~ 首先是IMAGE_NT_HEADERS 结构的定义:(啥?结构不会,先看看小甲鱼童鞋的《零基础入门学习C语言》关于结构方面的章节吧~)IMAGE_NT_

2015-04-12 22:23:43 517

转载 小甲鱼PE详解之IMAGE_DOS_HEADER结构定义即各个属性的作用(PE详解01)

原文出自:www.fishc.com(注:最左边是文件头的偏移量。)IMAGE_DOS_HEADER STRUCT{+0hWORDe_magic //Magic DOS signature MZ(4Dh 5Ah)     DOS可执行文件标记+2h WORDe_cblp//Bytes on last page of file  +4hWORDe_cp//Page

2015-04-12 22:22:40 351

转载 Android APK反编译就这么简单 详解(附图)

在学习Android开发的过程你,你往往会去借鉴别人的应用是怎么开发的,那些漂亮的动画和精致的布局可能会让你爱不释手,作为一个开发者,你可能会很想知道这些效果界面是怎么去实现的,这时,你便可以对改应用的APK进行反编译查看。下面是我参考了一些文章后简单的教程详解。(注:反编译不是让各位开发者去对一个应用破解搞重装什么的,主要目的是为了促进开发者学习,借鉴好的代码,提升自我开发水平。)

2015-04-01 17:34:26 411

原创 逆向技术用到的相关工具(未完待续。。。)

1、IDA Pro 6.5 : 2、Android Killer:http://www.52pojie.cn/thread-319641-1-1.html3、海马玩模拟器:4、Android反编译工具包,包含 apktool,dex2jar, jd-gui

2015-04-01 16:43:00 476

转载 常用ARM汇编指令

一面学习,一面总结,一面记录。下面是整理在网上找到的一些资料,简单整理记录一下,方便以后查阅。ARM处理器的指令集可以分为跳转指令、数据处理指令、程序状态寄存器(PSR)处理指令、加载/存储指令、协处理器指令和异常产生指令6大指令。一、跳转指令跳转指令用于实现程序流程的跳转,在ARM程序中有以下两种方法可以实现程序流程的跳转。Ⅰ.

2015-04-01 16:36:59 1758

转载 AMF解析(三)

今天我们来继续AMF解析,首先,我们来讲下XML。XML(readXML):关于AMF中发送XML,都是将XML-DOC转换成字符串来发送。那解析的时候,也就成了解析字符串了。我们将XML的字符串解析出来后,利用W3C标准将字符串转换成XML(具体转换方法自己google下吧)。

2011-07-27 16:33:49 951 1

转载 AMF解析(二)

double:在AS中大于int的都需要用double表示,当然也包含浮点型了。我们以10.123来举例,通过AS写入字节数组,10.123的字节={5,64,36,62,249,219,34,208,229},一共8个字节,第一个字节5当然是表示类型了。其实AMF里的doubl

2011-07-27 16:33:24 505

转载 AMF解析(一)

AMF是AS中的一种数据格式,非常简洁,那为什么简洁呢,以前一直不清楚,看了AMF的数据格式后,才发现原来真的很简洁,数据量小。。呵呵,废话了这么多,下面我们来看下吧。AMF一共有13种数据类型,每种类型都用一个字节来表示undefined =  0null      =  1f

2011-07-27 16:32:55 456

窗口句柄查看器

句柄查看器。在编写代码时,特别是对控件编程时,知道句柄,很有用。

2012-03-14

Programming+in+Lua中文版

Programming+in+Lua中文版

2012-03-14

C#流媒体播放器源码

C#流媒体播放器源码 一个简单的媒体播放器,可以播放在线和本地视频文件,并可以添加到收藏夹

2010-08-30

HTTP报文抓取工具源代码

可以输入一个URL,就能获取这个URL所对应的报文信息

2010-08-30

用C++写的MP3播放器源码

MP3流媒体的播放器,是用C++写的。 ============================================= MICROSOFT FOUNDATION CLASS LIBRARY : AVI Player ============================================= AppWizard has created this AVI Player application for you. This application not only demonstrates the basics of using the Microsoft Foundation classes but is also a starting point for writing your application. This file contains a summary of what you will find in each of the files that make up your AVI Player application. AVI Player.dsp This file (the project file) contains information at the project level and is used to build a single project or subproject. Other users can share the project (.dsp) file, but they should export the makefiles locally. AVI Player.h This is the main header file for the application. It includes other project specific headers (including Resource.h) and declares the CAVIPlayerApp application class. AVI Player.cpp This is the main application source file that contains the application class CAVIPlayerApp. AVI Player.rc This is a listing of all of the Microsoft Windows resources that the program uses. It includes the icons, bitmaps, and cursors that are stored in the RES subdirectory. This file can be directly edited in Microsoft Visual C++. AVI Player.clw This file contains information used by ClassWizard to edit existing classes or add new classes. ClassWizard also uses this file to store information needed to create and edit message maps and dialog data maps and to create prototype member functions. res\AVI Player.ico This is an icon file, which is used as the application's icon. This icon is included by the main resource file AVI Player.rc. res\AVI Player.rc2 This file contains resources that are not edited by Microsoft Visual C++. You should place all resources not editable by the resource editor in this file. ///////////////////////////////////////////////////////////////////////////// AppWizard creates one dialog class: AVI PlayerDlg.h, AVI PlayerDlg.cpp - the dialog These files contain your CAVIPlayerDlg class. This class defines the behavior of your application's main dialog. The dialog's template is in AVI Player.rc, which can be edited in Microsoft Visual C++. ///////////////////////////////////////////////////////////////////////////// Other standard files: StdAfx.h, StdAfx.cpp These files are used to build a precompiled header (PCH) file named AVI Player.pch and a precompiled types file named StdAfx.obj. Resource.h This is the standard header file, which defines new resource IDs. Microsoft Visual C++ reads and updates this file. ///////////////////////////////////////////////////////////////////////////// Other notes: AppWizard uses "TODO:" to indicate parts of the source code you should add to or customize. If your application uses MFC in a shared DLL, and your application is in a language other than the operating system's current language, you will need to copy the corresponding localized resources MFC42XXX.DLL from the Microsoft Visual C++ CD-ROM onto the system or system32 directory, and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation. For example, MFC42DEU.DLL contains resources translated to German.) If you don't do this, some of the UI elements of your application will remain in the language of the operating system.

2010-08-30

C#流媒体在线播放源代码

用C#写的代码,可以实现本地文件的播放,也可以是流媒体的在线播放

2010-08-30

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