主机环境:Windows XP
SDL版本:SDL2-2.0.3
ffmpeg版本:ffmpeg.2.4
ffmpeg库版本:ffmpeg-20140916-git-b76d613-win32-dev.7z、ffmpeg-20140916-git-b76d613-win32-shared.7z
开发环境:CodeBlocks13.12
将前面的代码重写成线程形式,主要是修改视频流的解码操作,区别主要在于视频流解包后不是直接显示,而是以事件驱动形式刷新图像,音频流的解码处理与之前的类似。
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libavformat/avio.h>
#include <libavutil/file.h>
#include <libavutil/avstring.h>
#include <libavutil/mem.h>
#include <libswscale/swscale.h>
#include <libavutil/channel_layout.h>
#include <libavutil/samplefmt.h>
#include <libswresample/swresample.h>
#include <libavutil/opt.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_events.h>
#include <stdbool.h>
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
#define rmask 0xff000000
#define gmask 0x00ff0000
#define bmask 0x0000ff00
#define amask 0x000000ff
#else
#define rmask 0x000000ff
#define gmask 0x0000ff00
#define bmask 0x00ff0000
#define amask 0xff000000
#endif
#define AVCODEC_MAX_AUDIO_FRAME_SIZE 192000 /*音频缓存区*/
#define VIDEO_PICTURE_QUEUE_SIZE 3 /*视频图像队列大小*/
#define FF_ALLOC_EVENT (SDL_USEREVENT)
#define FF_REFRESH_EVENT (SDL_USEREVENT + 1)
#define FF_QUIT_EVENT (SDL_USEREVENT + 2)
#define MAX_AUDIOQ_SIZE (5 * 16 * 1024)
#define MAX_VIDEOQ_SIZE (5 * 256 * 1024)
#define SCREEN_WIDTH 640 /*初始化SDL时画面宽度*/
#define SCREEN_HEIGHT 480 /*初始化SDL时画面高度*/
typedef struct PacketQueue
{
AVPacketList *first_pkt, *last_pkt;//首尾指针
int nb_packets;//包数
int size;//包中的字节数
SDL_mutex *mutex;//互斥变量
SDL_cond *cond;//条件变量
} PacketQueue;
typedef struct VideoPicture{
SDL_Surface *surface;
int width, height; /* source height & width */
int allocated;//标记是否为surface申请了空间
}VideoPicture;
typedef struct VideoState{
AVFormatContext *pFormatCtx;//文件格式上下文指针
int videoStream, audioStream;//音视频流索引号
AVStream *audio_st;//音频流
PacketQueue audioQ;//音频包队列
uint8_t audio_buf[(AVCODEC_MAX_AUDIO_FRAME_SIZE*3)/2];//音频缓存区
uint8_t *audio_buf_ptr;
unsigned int audio_buf_size;//解码后的音频帧大小
unsigned int audio_buf_index;//已输出音频数据大小
AVPacket audio_pkt;//保存一个音频帧
int audio_pkt_size;//音频数据包大小
AVFrame *frame;//保存解码后的音频帧
struct SwrContext *pAudioSwrCtx;//音频转换
struct SwsContext *pVideoSwsCtx;//视频转换
AVStream *video_st;//视频流
PacketQueue videoQ;//视频队列
VideoPicture pictq[VIDEO_PICTURE_QUEUE_SIZE];//解码后的视频图像
int pictq_size,pictq_rindex,pictq_windex;//pictq大小以及读写索引
SDL_mutex *pictq_mutex;//图像队列互斥变量
SDL_cond *pictq_cond;//图像队列条件变量
SDL_Thread *parse_tid;//解复用线程
SDL_Thread *video_tid;//video解码线程
char filename[512];//文件名
int quit;//退出标志
}VideoState;
SDL_Window *gWindow;
SDL_Surface *gScreen;
AVFrame *gFrameRGB;
/* Since we only have one decoding thread, the Big Struct
can be global in case we need it. */
VideoState *global_video_state;
const uint64_t out_ch_layout = AV_CH_LAYOUT_STEREO;//输出声道布局
const int out_nb_samples = 1024;
enum AVSampleFormat out_sample_fmt = AV_SAMPLE_FMT_S16;//输出源采样格式
int out_nb_channels;//输出音频格式通道数
int out_buffer_size = 0;//输出源的缓存大小
int video_thread(void* ptr);
int parse_thread(void* ptr);
int stream_component_open(VideoState *is, int stream_index);
void do_exit_event(VideoState *is);
int queue_picture(VideoState *is, AVFrame *pFrame);
void alloc_picture(void *userdata);
static Uint32 sdl_refresh_timer_cb(Uint32 interval,void *opaque);
int decode_interrupt_cb(void *ptr);
static void schedule_refresh(VideoState *is, int delay);
void video_refresh_timer(void *userdata);
void video_display(VideoState *is);
void packet_queue_init(PacketQueue *pq)
{
memset(pq,0,sizeof(PacketQueue));//清空结构体
pq->mutex = SDL_CreateMutex();//创建一个互斥量
pq->cond = SDL_CreateCond();//创建一个条件量
}
/**
first_pkt指针指向第一个数据包元素,每次更新last_pkt指针,指向最后一个数据包元素
**/
int packet_queue_put(PacketQueue *pq, AVPacket *pkt)
{
AVPacketList *pktlist;
if(av_dup_packet(pkt) < 0)
{
printf("dup packet error!\n");
//将数据拷贝至私有缓存中
return -1;
}
pktlist = av_malloc(sizeof(AVPacketList));
if(!pktlist)
{
return -1;
}
pktlist->pkt = *pkt;//初始化列表元素
pktlist->next = NULL;//初始化列表元素
SDL_LockMutex(pq->mutex);//上锁
if(!pq->last_pkt)
{
//如果last_pkt指针为空,则重新链接first_pkt指针至新建的pktlist元素
pq->first_pkt = pktlist;
}
else
{
//如果last指针不为空,则将pktlist元素添加到last链表末端
pq->last_pkt->next = pktlist;
}
pq->last_pkt = pktlist;//将last_pkt指针指向新添加的pktlist元素,移动last_pkt指针
pq->nb_packets++;//数据包个数增加
pq->size+=pktlist->pkt.size;//数据大小增加
SDL_CondSignal(pq->cond);//通知条件变量
SDL_UnlockMutex(pq->mutex);//解锁
return 0;
}
int quit = 0;
/**
从队列中取出一个数据包block:标记是否以阻塞方式取数据包
**/
static int packet_queue_get(PacketQueue *pq, AVPacket *ptk, int block)
{
AVPacketList *pktlist;
int ret;
SDL_LockMutex(pq->mutex);//上锁
static bool flag = false;
while(1)
{
if(quit)
{
ret = -1;
break;
}
pktlist = pq->first_pkt;//从第一个数据包开始提取
if(pktlist)
{
//如果该数据包存在的话
pq->first_pkt = pktlist->next;//移动队列的first指针到下一个数据包
if(!pq->first_pkt)
{
//如果first指针指向的数据包为空,则清除last数据包指针(说明队列里已经没有数据包了)
pq->last_pkt = NULL;
}
pq->nb_packets --;//数据包个数自减
pq->size -= pktlist->pkt.size;//数据大小自减
*ptk = pktlist->pkt;//更新数据包
av_free(pktlist);//释放数据包列表
ret = 1;
flag = true;
break;
}
else if(!block)
{
//如果是非阻塞方式直接返回
ret = 0;
if(flag)
ret = 2;//没有数据了
break;
}
else
{
//如果是阻塞方式则进入睡眠模式等待唤醒
SDL_CondWait(pq->cond,pq->mutex);//等待信号变量
}
}
SDL_UnlockMutex(pq->mutex);//解锁
return ret;
}
/*
解码一个音频数据包,返回解码的数据大小,一个音频包可能包含多个音频帧,但一次只解码一个音频帧,
所以一包音频可能需要多次才能解码完,使用while语句判断包数据是否全部解完,如果没有就解码当前包中的帧
,修改状态参数,否则,释放数据包,再从队列中取数据,记录初始值,再进循环。
*/
int audio_decode_frame(VideoState *is)
{
AVPacket *pkt = &is->audio_pkt;//音频数据包,从队列中取出的数据包存放在这里
int len1;
int got_frame;
int ret,result,out_sample_size;//输出的解码样品大小
if(!is->frame)
{
is->frame = av_frame_alloc();//为frame申请空间
if(!is->frame)
{
return -2;
}
}
while(1)
{
while(pkt->size > 0)
{
//音频包数据还未解码完,继续执行解码操作
out_sample_size = pkt->size;
got_frame = 0;
len1 = avcodec_decode_audio4(is->audio_st->codec,is->frame,&got_frame,pkt);//解码音频,从packet到frame中
if(len1 < 0)
{
//如果有错误发生
is->audio_pkt_size = 0;
break;
}
if(got_frame>0)
{
//得到解码帧后执行重采样输出至out_buffer中
ret = swr_convert(is->pAudioSwrCtx,&is->audio_buf_ptr,AVCODEC_MAX_AUDIO_FRAME_SIZE,
(const uint8_t **)is->frame->data,is->frame->nb_samples);
if(ret < 0)
{
//转换失败
return -1;
}
out_sample_size = av_samples_get_buffer_size(NULL,out_nb_channels,ret,out_sample_fmt,1);
}
if(out_sample_size<=0)
continue;
is->audio_pkt.data += len1;//移动未解码数据指针
is->audio_pkt.size -= len1;//更新未解码数据大小
return out_sample_size;//解码完成返回解码的数据
}
if(pkt->data)
av_free_packet(pkt);
if(is->quit)
return -1;
result = packet_queue_get(&is->audioQ,pkt,1);
if(result<0)//从队列中取出一个音频数据包 从这里展开!!!
return -1;//读取失败
else if(result == 2)
return -2;
}
}
void audio_callback(void *userdata, Uint8 *stream, int len)
{
VideoState *is = (VideoState*)userdata;
int len1, audio_size=0;
is->audio_buf_ptr = is->audio_buf;
while(len > 0)
{
if(is->audio_buf_index >= is->audio_buf_size)//音频已播放完需要更多的数据
{
audio_size = audio_decode_frame(is);//获取解码的数据大小,数据在frame中一个帧
if(audio_size < 0)
{
//解码失败,则播放静音缓存区写0即可
if(audio_size== -2)
{
fprintf(stderr,"pause\n");
SDL_PauseAudio(1);
return;
}
is->audio_buf_size = 1024;
memset(stream,0,is->audio_buf_size);
}
else
{
is->audio_buf_size = audio_size;//获取解码后的音频帧大小
}
is->audio_buf_index = 0;//刷新已输出音频数据大小
}
len1 = is->audio_buf_size - is->audio_buf_index;//获取需要播放本次解码音频帧的缓存区大小
if(len1 > len)
len1 = len;//如果帧大小比SDL缓存区还要大,则分割播放
SDL_memcpy(stream,is->audio_buf_ptr + is->audio_buf_index,len1);
len -= len1;
stream += len1;
is->audio_buf_index += len1;//更新已输出音频数据大小
}
}
/*查找并打开相应的解码器*/
int stream_component_open(VideoState *is,int stream_index)
{
AVFormatContext *pFormatCtx = is->pFormatCtx;//格式上下文
AVCodecContext *codecCtx;//解码器上下文
AVCodec *codec;//解码器
SDL_AudioSpec wanted_spec,obtained_spec;//音频配置参数
int64_t in_channel_layout;//输入源通道布局
struct SwrContext *audio_swr_ctx;
struct SwsContext *video_sws_ctx;
int nb_bytes;
uint8_t *buffer;
int ret;
if(stream_index < 0 || stream_index > pFormatCtx->nb_streams)
{
fprintf(stderr,"couldn't find the stream!\n");
return -1;
}
codecCtx = pFormatCtx->streams[stream_index]->codec;
if(codecCtx->codec_type == AVMEDIA_TYPE_AUDIO)
{
out_nb_channels = av_get_channel_layout_nb_channels(out_ch_layout);//获取输出音频的通道数
wanted_spec.freq = codecCtx->sample_rate;//输出音频的采样率
wanted_spec.format = AUDIO_S16SYS;//音频格式
wanted_spec.channels = out_nb_channels;//输出源的通道数
wanted_spec.silence = 0;
wanted_spec.samples = out_nb_samples;//缓存区大小1024
wanted_spec.callback = audio_callback;
wanted_spec.userdata = is;
if(SDL_OpenAudio(&wanted_spec,&obtained_spec) < 0)
{
fprintf(stderr,"SDL_OpenAudio Err:%s",SDL_GetError());
return -1;
}//打开音频设备
in_channel_layout = av_get_default_channel_layout(codecCtx->channels);//获取音频原始通道布局
audio_swr_ctx = swr_alloc();
if(!audio_swr_ctx)
{
printf("could not allocate resampler context!\n");
exit(1);
}
out_buffer_size = av_samples_get_buffer_size(NULL,out_nb_channels,out_nb_samples,out_sample_fmt,1);
av_opt_set_int(audio_swr_ctx,"in_channel_layout",in_channel_layout,0);
av_opt_set_int(audio_swr_ctx,"in_sample_rate",codecCtx->sample_rate,0);
av_opt_set_sample_fmt(audio_swr_ctx,"in_sample_fmt",codecCtx->sample_fmt,0);
av_opt_set_int(audio_swr_ctx,"out_channel_layout",out_ch_layout,0);
av_opt_set_int(audio_swr_ctx,"out_sample_rate",codecCtx->sample_rate,0);
av_opt_set_sample_fmt(audio_swr_ctx,"out_sample_fmt",out_sample_fmt,0);
ret = swr_init(audio_swr_ctx);//初始化重采样结构体
if(ret < 0)
{
printf("failed to init the resampling context!\n");
exit(1);
}
is->pAudioSwrCtx = audio_swr_ctx;//更新到is结构体中
}
else if(codecCtx->codec_type == AVMEDIA_TYPE_VIDEO)
{
gFrameRGB = av_frame_alloc();
if(!gFrameRGB)
{
return -1;
}
nb_bytes = avpicture_get_size(AV_PIX_FMT_RGB24,codecCtx->width,codecCtx->height);//转成rgb24需要的帧大小
buffer = (uint8_t*)av_malloc(nb_bytes*sizeof(uint8_t));//为rgb24帧申请空间,buffer为起始地址
avpicture_fill((AVPicture*)gFrameRGB,buffer,AV_PIX_FMT_RGB24,codecCtx->width,codecCtx->height);
video_sws_ctx = sws_getContext(codecCtx->width,codecCtx->height,codecCtx->pix_fmt,
codecCtx->width,codecCtx->height,AV_PIX_FMT_RGB24,
SWS_BILINEAR,NULL,NULL,NULL);
if(!video_sws_ctx)
{
return -1;
}
is->pVideoSwsCtx = video_sws_ctx;
}
codec = avcodec_find_decoder(codecCtx->codec_id);//查找解码器
if(!codec || (avcodec_open2(codecCtx,codec,NULL)<0))//打开解码器
{
fprintf(stderr,"Unsupported codec!\n");
return -1;
}
switch(codecCtx->codec_type)
{
case AVMEDIA_TYPE_AUDIO://音频
is->audioStream = stream_index;//记录音频流索引
is->audio_st = pFormatCtx->streams[stream_index];//记录音频流信息
is->audio_buf_size = 0;//初始化解码音频数据大小
is->audio_buf_index = 0;//初始化已播放音频数据大小
is->audio_buf_ptr = is->audio_buf;
memset(&is->audio_pkt,0,sizeof(is->audio_pkt));//清空音频数据包
packet_queue_init(&is->audioQ);//初始化音频数据包队列
SDL_PauseAudio(0);//开始播放音频,开始音频线程
fprintf(stderr,"start playing audio\n");
break;
case AVMEDIA_TYPE_VIDEO://视频
is->videoStream = stream_index;//记录视频流索引
is->video_st = pFormatCtx->streams[stream_index];//记录视频流信息
packet_queue_init(&is->videoQ);//初始化视频数据包队列
is->video_tid = SDL_CreateThread(video_thread,"video_thread",is);//创建视频解码线程
fprintf(stderr,"start playing video\n");
break;
default:
break;
}
return 0;
}
void do_exit_event(VideoState *is)
{
SDL_Event event;
event.type = FF_QUIT_EVENT;//用户自定义事件
event.user.data1 = is;
SDL_PushEvent(&event);//将退出事件压入事件栈中
}
//解复用线程
int parse_thread(void* ptr)
{
VideoState *is = (VideoState *)ptr;
AVFormatContext *pFormatCtx;
AVPacket pkt1,*packet=&pkt1;
int video_index = -1;
int audio_index = -1;
int i;
is->videoStream = -1;
is->audioStream = -1;
global_video_state = is;
//open video file
pFormatCtx = avformat_alloc_context();
if(pFormatCtx == NULL)
{
fprintf(stderr,"couldn't alloc a avformatcontext\n");
return -1;
}
//will interrupt blocking functions if we quit
pFormatCtx->interrupt_callback.callback = decode_interrupt_cb;
pFormatCtx->interrupt_callback.opaque = is;
if(avformat_open_input(&pFormatCtx,is->filename,NULL, NULL) != 0)
{
printf("couldn't open file!\n");
return -1;
}
is->pFormatCtx = pFormatCtx;
//retrieve stream information
if(avformat_find_stream_info(pFormatCtx,NULL) != 0)
{
fprintf(stderr,"couldn't find stream information!\n");
return -1;
}
//dump information about file onto standard error
av_dump_format(pFormatCtx,0,is->filename,0);//输出详细信息
//一个文件一般有两种流:一个音频流、一个视频流
for(i = 0; i < pFormatCtx->nb_streams; i++)
{
if(pFormatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_VIDEO && video_index < 0)
{
video_index = i;
}
if(pFormatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_AUDIO && audio_index < 0)
{
audio_index = i;
}
}
if(audio_index >= 0)
{
//找到音频
stream_component_open(is,audio_index);
}
if(video_index >= 0)
{
//找到视频
stream_component_open(is,video_index);
}
if(is->videoStream < 0 || is->audioStream < 0)
{
fprintf(stderr,"%s: could not open codecs\n",is->filename);
do_exit_event(is);
}
//main read loop
while(1)
{
if(is->quit)
{
break;
}
//seek stuff goes here
if(is->audioQ.size > MAX_AUDIOQ_SIZE ||
is->videoQ.size > MAX_VIDEOQ_SIZE)
{
//队列已满则稍延时等待
SDL_Delay(10);
continue;
}
if(av_read_frame(is->pFormatCtx,packet)<0)
{
if(is->pFormatCtx->pb->error == 0)
{
//如果没有错误则继续执行
SDL_Delay(100);
continue;
}
else
{
break;
}
}
//is this a packet from the video stream
if(packet->stream_index == is->videoStream)
{
packet_queue_put(&is->videoQ,packet);
}
else if(packet->stream_index == is->audioStream)
{
packet_queue_put(&is->audioQ,packet);
}
else
{
av_free_packet(packet);//释放掉数据包
}
}
while(!is->quit)
{
//如果退出标志没有置1则等待
SDL_Delay(100);
}
do_exit_event(is);//产生退出事件
return 0;
}
/*
*视频解码线程,从视频数据包队列中读取一包数据解码调用
*queue_picture函数传输到picture queue中
*/
int video_thread(void* ptr)
{
VideoState *is = (VideoState*)ptr;//获取到VideoState指针
AVPacket pkt1,*packet = &pkt1;
int frameFinished;
AVFrame *pFrame;
pFrame = av_frame_alloc();
if(!pFrame)
{
return -1;
}
while(1)
{
if(packet_queue_get(&is->videoQ,packet,1) < 0)
{
//means we quit getting packets
break;
}
//Decode video frame
avcodec_decode_video2(is->video_st->codec, pFrame,&frameFinished, packet);//解码数据包
//Did we got a video frame
if(frameFinished)
{
//传送到pictq队列里
if(queue_picture(is,pFrame) < 0)
{
break;
}
}
av_free_packet(packet);
}
av_frame_free(&pFrame);
return 0;
}
int decode_interrupt_cb(void *ptr)
{
return (global_video_state && global_video_state->quit);
}
/*存储视频帧到pictq队列中*/
int queue_picture(VideoState *is, AVFrame *pFrame)
{
VideoPicture *vp;
//int dst_pixel_fmt;
/* wait util we have space for a new pic*/
SDL_LockMutex(is->pictq_mutex);
while(is->pictq_size >= VIDEO_PICTURE_QUEUE_SIZE &&
!is->quit)
{
//缓存区满时则等待
SDL_CondWait(is->pictq_cond,is->pictq_mutex);
}
SDL_UnlockMutex(is->pictq_mutex);
if(is->quit)
{
return -1;
}
//windex is set to 0 initially
vp = &is->pictq[is->pictq_windex];//获取一个视频帧图像地址
/*allocate or resize the buffer!*/
/*如果surface没有效或者window窗口大小有改变*/
if(!vp->surface ||
vp->width != is->video_st->codec->width ||
vp->height != is->video_st->codec->height)
{
SDL_Event event;
vp->allocated = 0;
/*we have to do it in the main thread*/
event.type = FF_ALLOC_EVENT;
event.user.data1 = is;
SDL_PushEvent(&event);//压入申请图像空间事件
/*wait util we have a picture allocated*/
SDL_LockMutex(is->pictq_mutex);
while(!vp->allocated && !is->quit)
{
//没有申请到空间且不退出则等待
SDL_CondWait(is->pictq_cond,is->pictq_mutex);
}
SDL_UnlockMutex(is->pictq_mutex);
if(is->quit)
{
return -1;
}
}
/*allocate a frame if we need it*/
/*we have a place to put our picture on the queue*/
if(vp->surface)
{
//convert the image into rgb format that SDL uses
sws_scale(is->pVideoSwsCtx,
(const uint8_t* const*)pFrame->data, pFrame->linesize, 0, is->video_st->codec->height,
gFrameRGB->data, gFrameRGB->linesize);
vp->surface->pixels = gFrameRGB->data[0];
/*now we inform our display thread that we have a pic ready*/
if(++is->pictq_windex == VIDEO_PICTURE_QUEUE_SIZE)
{
is->pictq_windex = 0;
}
SDL_LockMutex(is->pictq_mutex);
is->pictq_size++;
SDL_UnlockMutex(is->pictq_mutex);
}
return 0;
}
void alloc_picture(void *userdata)
{
VideoState *is = (VideoState*)userdata;
VideoPicture *vp;
vp = &is->pictq[is->pictq_windex];//获取到视频图像
if(vp->surface)
{
//we already have one make another, bigger/smaller
SDL_FreeSurface(vp->surface);
}
//allocate a place to put ouer rgb image on that screen
vp->surface = SDL_CreateRGBSurface(0,is->video_st->codec->width,
is->video_st->codec->height,
24,rmask,gmask,bmask,amask);
vp->width = is->video_st->codec->width;
vp->height = is->video_st->codec->height;
SDL_LockMutex(is->pictq_mutex);
vp->allocated = 1;
SDL_CondSignal(is->pictq_cond);
SDL_UnlockMutex(is->pictq_mutex);
}
/*schedule a video refresh in 'delay' ms*/
static void schedule_refresh(VideoState *is, int delay)
{
SDL_AddTimer(delay,sdl_refresh_timer_cb,is);
}
/*压入一个刷新视频图像事件*/
static Uint32 sdl_refresh_timer_cb(Uint32 interval,void *param)
{
SDL_Event event;
event.type = FF_REFRESH_EVENT;
event.user.data1 = param;
SDL_PushEvent(&event);
return 0;/*0 means stop timer*/
}
/*图像刷新函数*/
void video_refresh_timer(void *userdata)
{
VideoState *is = (VideoState*)userdata;
VideoPicture *vp;
if(is->video_st)
{
if(is->pictq_size == 0)
{
//缓存区无图像则再次刷新
schedule_refresh(is,1);
}
else
{
vp = &is->pictq[is->pictq_rindex];//取出一个视频图像
/* Now, normally here goes a ton of code
about timing, etc. we're just going to
guess at a delay for now. You can
increase and decrease this value and hard code
the timing - but I don't suggest that ;)
We'll learn how to do it for real later.
*/
schedule_refresh(is,80);
/*show the picture!*/
video_display(is);
/*update queue for next picture!*/
if(++is->pictq_rindex == VIDEO_PICTURE_QUEUE_SIZE)
{
is->pictq_rindex = 0;
}
SDL_LockMutex(is->pictq_mutex);
is->pictq_size--;//图像队列大小减小
SDL_CondSignal(is->pictq_cond);
SDL_UnlockMutex(is->pictq_mutex);
}
}
else
{
schedule_refresh(is,100);
}
}
/*
*显示图像
*/
void video_display(VideoState *is)
{
VideoPicture *vp;
//AVPicture pict;
//float aspect_ratio;//屏幕纵横比
vp = &is->pictq[is->pictq_rindex];
if(vp->surface)
{
#if 0
if(is->video_st->codec->sample_aspect_ratio.num == 0)
{
aspect_ratio = 0;
}
else
{
aspect_ratio = av_q2d(is->video_st->codec->sample_aspect_ratio) *
is->video_st->codec->width / is->video_st->codec->height;
}
if(aspect_ratio <= 0.0)
{
aspect_ratio = (float)is->video_st->codec->width /
(float)is->video_st->codec->height;
}
#endif
SDL_SetWindowSize(gWindow,vp->width,vp->height);
gScreen = SDL_GetWindowSurface(gWindow);
SDL_BlitSurface(vp->surface,NULL,gScreen,NULL);
SDL_UpdateWindowSurface(gWindow);
}
}
void event_loop(VideoState *is)
{
SDL_Event event;
while(1)
{
SDL_WaitEvent(&event);
switch(event.type)
{
case SDL_QUIT:
case FF_QUIT_EVENT:
is->quit = 1;
SDL_Quit();
return ;
break;
case FF_ALLOC_EVENT:
alloc_picture(event.user.data1);
break;
case FF_REFRESH_EVENT:
video_refresh_timer(event.user.data1);
break;
default:
break;
}
}
return;
}
int main(int argc, char* args[])
{
VideoState *is;
is = av_mallocz(sizeof(VideoState));
if(argc < 2)
{
fprintf(stderr,"Usage: test <file>/n");
exit(1);
}
//register all formats and codecs
av_register_all();
if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO|SDL_INIT_TIMER) < 0)
{
fprintf(stderr,"SDL init failed error:%s\n",SDL_GetError());
exit(1);
}
gWindow = SDL_CreateWindow( "XPlayer", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN|SDL_WINDOW_RESIZABLE );
if(gWindow == NULL)
{
fprintf(stderr,"create window failed:%s",SDL_GetError());
return -1;
}
gScreen = SDL_GetWindowSurface(gWindow);
if(gScreen == NULL)
{
fprintf(stderr,"create surface failed:%s",SDL_GetError());
return -1;
}
SDL_FillRect(gScreen,NULL,SDL_MapRGB(gScreen->format,0xff,0xff,0xff));//填充白色
SDL_UpdateWindowSurface(gWindow);//初始化SDL Window窗口为白色状态
av_strlcpy(is->filename,args[1],sizeof(is->filename));//拷贝文件名
is->pictq_mutex = SDL_CreateMutex();//创建互斥变量
is->pictq_cond = SDL_CreateCond();//创建条件变量
schedule_refresh(is,40);//40ms后压入一个FF_REFRESH_EVENT事件
is->parse_tid = SDL_CreateThread(parse_thread,"parse_thread",is);//创建解复用线程
if(!is->parse_tid)
{
av_free(is);
return -1;
}
event_loop(is);//进入事件循环中,其他线程同时在运行
#if 0
// Free the RGB image
av_free(buffer);
av_free(pFrameRGB);
swr_free(&audio_swr_ctx);
sws_freeContext(pSwsCtx);
SDL_FreeSurface(surface);
surface = NULL;
SDL_DestroyWindow(gWindow);
gWindow = NULL;
// Free the YUV frame
av_free(pFrame);
// Close the codec
avcodec_close(pCodecCtx);
avcodec_close(aCodecCtx);
// Close the video file
avformat_close_input(&pFormatCtx);
#endif
return 0;
}
参考链接:http://dranger.com/ffmpeg/tutorial04.html
工程代码链接:http://download.csdn.net/download/key123zhangxing/8042711