官方示例 canvas_geometry_panorama.html
这里的加载贴图应用贴图纹理还有其他方式
代码如下:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>Document</title>
<style>
body {
background-color: rgb(200,200,200);
margin: 0px;
overflow: hidden;
}
</style>
</head>
<body onload="threeStart();">
<div id="container"></div>
<script src="build/three.js"></script>
<script src="js/renderers/Projector.js"></script>
<script src="js/renderers/CanvasRenderer.js"></script>
<script>
var camera,scene,renderer;
var texture_placeholder, materials,
lon = 90 ,phi = 0,theta = 0;
target = new THREE.Vector3();
function initThree(){
var container = document.getElementById('container');
texture_placeholder = document.createElement('canvas');
texture_placeholder.width = 128;
texture_placeholder.height = 128;
var context = texture_placeholder.getContext('2d');
context.fillStyle = 'rgb(200,200,200)';
context.fillRect(0,0,texture_placeholder.width,texture_placeholder.height);
materials = [
loadTexture( 'skybox/px.jpg' ), // right
loadTexture( 'skybox/nx.jpg' ), // left
loadTexture( 'skybox/py.jpg' ), // top
loadTexture( 'skybox/ny.jpg' ), // bottom
loadTexture( 'skybox/pz.jpg' ), // back
loadTexture( 'skybox/nz.jpg' ) // front
]
renderer = new THREE.CanvasRenderer();//渲染器
renderer.setPixelRatio(window.devicePixelRatio);//设置像素比
renderer.setSize(window.innerWidth,window.innerHeight);
container.appendChild(renderer.domElement);
}
//相机
function initCamera(){
camera = new THREE.PerspectiveCamera(75,window.innerWidth / window.innerHeight,1,1100);
}
//场景
function initScene(){
scene = new THREE.Scene();
}
function initLight(){
}
function initObject(){
var geometry = new THREE.BoxGeometry(300,300,300,7,7,7);
geometry.scale(-1,1,1);
mesh = new THREE.Mesh(geometry,materials);
scene.add(mesh);
}
//加载图像赋值给网格材料
function loadTexture(path){
var texture = new THREE.Texture(texture_placeholder);//Texture创建一个文理。应用于一个表面,或者作为一个反射或折射的贴图。
var material = new THREE.MeshBasicMaterial({map:texture,overdraw:1});//overdraw过度描边
var image = new Image();
image.onload = function(){
texture.image = this;
texture.needsUpdate = true;//如果在创建后修改纹理,将此标志设置为真,以便正确设置纹理。这对于设置包装模式(Wrap Mode)特别重要。
};
image.src = path;
return material;
}
function threeStart(){
initThree();
initCamera();
initScene();
initLight();
initObject();
animation();
}
function animation(){
requestAnimationFrame(animation);
update();
}
function update(){
lon += 0.1;
phi = THREE.Math.degToRad( 80 );// degToRad 把角度转换为弧度。
theta = THREE.Math.degToRad( lon );
target.x = 500 * Math.sin( phi ) * Math.cos( theta );
target.y = 500 * Math.cos( phi );
target.z = 500 * Math.sin( phi ) * Math.sin( theta );
camera.lookAt( target );
renderer.render(scene,camera);
}
</script>
</body>
</html>