继续分析DrawerLayout的手势分发部分
谈到手势分发,这本身就是个好话题,DrawerLayout作为继承自ViewGroup得布局他可以拦截手势也可以分发给子view,也就是在onInterceptTouchEvent中做的操作,但是他的下面还有一个onTouchEvent方法,先看哪个呢?追溯代码我们可以知道ViewGroup继承自View,而onTouchEvent是View的方法
我们还是先花点时间把两者的关系先确认再继续。
onInterceptTouchEvent和onTouchEvent—鸡和蛋?
定位到ViewGroup,可以发现onInterceptTouchEvent分定义如下,从它前面一段非常长的注释就可以看出其重要性和复杂,默认的返回是false
/**
* Implement this method to intercept all touch screen motion events. This
* allows you to watch events as they are dispatched to your children, and
* take ownership of the current gesture at any point.
*
* Using this function takes some care, as it has a fairly complicated
* interaction with {@link View#onTouchEvent(MotionEvent)
* View.onTouchEvent(MotionEvent)}, and using it requires implementing
* that method as well as this one in the correct way. Events will be
* received in the following order:
*
*
* You will receive the down event here.
* The down event will be handled either by a child of this view
* group, or given to your own onTouchEvent() method to handle; this means
* you should implement onTouchEvent() to return true, so you will
* continue to see the rest of the gesture (instead of looking for
* a parent view to handle it). Also, by returning true from
* onTouchEvent(), you will not receive any following
* events in onInterceptTouchEvent() and all touch processing must
* happen in onTouchEvent() like normal.
* For as long as you return false from this function, each following
* event (up to and including the final up) will be delivered first here
* and then to the target's onTouchEvent().
* If you return true from here, you will not receive any
* following events: the target view will receive the same event but
* with the action {@link MotionEvent#ACTION_CANCEL}, and all further
* events will be delivered to your onTouchEvent() method and no longer
* appear here.
*
*
* @param ev The motion event being dispatched down the hierarchy.
* @return Return true to steal motion events from the children and have
* them dispatched to this ViewGroup through onTouchEvent().
* The current target will receive an ACTION_CANCEL event, and no further
* messages will be delivered here.
*/
public boolean onInterceptTouchEvent(MotionEvent ev) {
return false;
}
前两段告诉我们,复写onInterceptTouchEvent方法,可以实现监听所有的动作事件MotionEvent,在向子view传递事件前做我们需要的操作,当然这指的是和这个viewgroup相关的事件;同时我们需要慎重处理该函数,因为他和onTouchEvent关系非常紧密,下面是事件接收的顺序:
首先接收的的事按下事件,down事件,他可以被view处理也可以在自身的onTouchEvent里处理,所以实现onTouchEvent并且返回true,这样onTouchEvent继续才能收到down之后的其他事件,同时onInterceptTouchEvent不会在收到后续事件,因为已经转移到onTouchEvent处理了。
那么什么时候onInterceptTouchEvent会把后续事件转移到他的onTouchEvent呢?这取决于onInterceptTouchEvent的返回值,如果返回false,所有事件都会先分发到这里,然后再到目标view的onTouchEvent;相反如果返回true,那么onInterceptTouchEvent将不再收到后续事件,并且目标view会收到cancel事件,接着自身的onTouchEvent几首后续的事件。
这其实从名字来看是比较好理解的onInterceptTouchEvent表示在截取触摸事件的被调用的方法,既然是截取就可以直接吧事件截下来后不再往后传递,这是就是上面的第二种情况,返回true,即我们自己消耗了触摸事件,子view将没有机会得到唤醒。
OnInterceptTouchEvent
大致意思就是如果希望自身消耗掉改事件就可以直接返回true,这一点和onTouchEvent的返回类似目的。
博客园有篇文章对这些事件分发做了很好的分析:http://www.cnblogs.com/sunzn/archive/2013/05/10/3064129.html
详细的阐述了了dispatchTouchEvent,onInterceptTouchEvent以及onTouchEvent之间的关系
现在我们回过头来看DrawerLayout里的分发是如何写的:
重写了后面两个方法,先看onInterceptTouchEvent:
@Override
public boolean onInterceptTouchEvent(MotionEvent ev) {
final int action = MotionEventCompat.getActionMasked(ev);
// "|" used deliberately here; both methods should be invoked.
final boolean interceptForDrag = mLeftDragger.shouldInterceptTouchEvent(ev) |
mRightDragger.shouldInterceptTouchEvent(ev);
boolean interceptForTap = false;
switch (action) {
case MotionEvent.ACTION_DOWN: {
final float x = ev.getX();
final float y = ev.getY();
mInitialMotionX = x;
mInitialMotionY = y;
if (mScrimOpacity > 0 &&
isContentView(mLeftDragger.findTopChildUnder((int) x, (int) y))) {
interceptForTap = true;
}
mDisallowInterceptRequested = false;
mChildrenCanceledTouch = false;
break;
}
case MotionEvent.ACTION_MOVE: {
// If we cross the touch slop, don't perform the delayed peek for an edge touch.
if (mLeftDragger.checkTouchSlop(ViewDragHelper.DIRECTION_ALL)) {
mLeftCallback.removeCallbacks();
mRightCallback.removeCallbacks();
}
break;
}
case MotionEvent.ACTION_CANCEL:
case MotionEvent.ACTION_UP: {
closeDrawers(true);
mDisallowInterceptRequested = false;
mChildrenCanceledTouch = false;
}
}
return interceptForDrag || interceptForTap || hasPeekingDrawer() || mChildrenCanceledTouch;
}
1.首先从touch event里面获取当前具体的action动作,MotionEventCompat.getActionMasked(ev),内部实际上做了一次按位于操作event.getAction() & ACTION_MASK;
2.检查当前是否满足截取drag状态,用于决定onInterceptTouchEvent返回值,这里有个注解说是故意用了|或,而不是||或,两者区别在于||只要第一个条件满足就不在执行第二个检查,二|不同,无论如何都会将两个条件检查一遍;
3.接下来是几个case,根据当前的action做处理;
ACTION_DOWN,当按下时记录按下点的x,y坐标值,根据条件设置当前是否满足tap状态,具体条件有两个,一是mScrimOpacity,表示子view中在屏幕上占据的最大宽度(0-1),二时根据坐标点的位置取得改点对应的最上层view对象,如果是预定义的content view即DrawerLayout里的主内容展示view,也就是同时满足view在屏幕上且点击的位置直接落在了content view上。
ACTION_MOVE,当手按下后开始在屏幕上移动时,如果垂直和水平上的位移差量达到了drag helper的阀值则一处左右两边的回调接口
ACTION_CANCLE和ACTION_UP,手势结束后,关闭菜单
最后结合几个状态来那个来决定onInterceptTouchEvent返回true还是false,
未完待续
作者:小文字
出处:http://www.cnblogs.com/avenwu/
本文版权归作者和博客园共有,欢迎转载,但未经作者同意必须保留此段声明,且在文章页面明显位置给出原文连接,否则保留追究法律责任的权利.