Builder

#include<iostream>
#include<string>
#include<vector>
using namespace std;

class ProductA{
public:
    vector<string> contents;
    void show()const
    {
       for(const auto& each : contents){
           cout << each << " ";
       }
       cout << endl;
    }
};

class Builder{
public:
    virtual void step1()const = 0;
    virtual void step2()const = 0;
    virtual void step3()const = 0;
    virtual ~Builder() { }
};

class ConcreteBuilderA : public Builder{
private:
    ProductA *product;
public:
    ConcreteBuilderA()
    {
        reset();
    }

    void reset()
    {
        product = new ProductA;
    }

    ~ConcreteBuilderA()
    {
        delete product;
    }

    void step1()const override
    {
        product->contents.push_back("step1");
    }

    void step2()const override
    {
        product->contents.push_back("step2");
    }

    void step3()const override
    {
        product->contents.push_back("step3");
    }

    ProductA* getResult()
    {
        ProductA *ret = product;
        reset();
        return ret;
    }
};

class Director{
private:
    Builder* builder;
public:
    void setBuilder(Builder* b)
    {
        builder = b;
    }

    void buildMinimalProduct()
    {
        builder->step1();
    }

    void buildFullFeatureProduct()
    {
        builder->step1();
        builder->step2();
        builder->step3();
    }
};

void client(Director& d)
{
    ConcreteBuilderA *a = new ConcreteBuilderA;
    d.setBuilder(a);
    cout << "basic product: ";
    d.buildMinimalProduct();
    ProductA *pa = a->getResult();
    pa->show();
    delete pa;

    
    cout << "full feature product: ";
    d.buildFullFeatureProduct();
    pa = a->getResult();
    pa->show();
    delete pa;

    //without a director
    cout << "Custom product: ";
    a->step1();
    a->step3();
    pa = a->getResult();
    pa->show();
    delete pa;

    delete a;
}

int main()
{
    Director d;
    client(d);

    return 0;
}

 

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