Socket封装5


#ifndef SOCK_CLIENTSOCKET_H
#define SOCK_CLIENTSOCKET_H


// #include <standard library headers>

// #include <other library headers>

// #include "customer headers"
#include "Socket.h"


namespace sock
{

    class ClientSocket : public Socket
    {
    public:
        ClientSocket(const std::string& host, int port)
        {
            if (!Socket::Create())
            {
                throw SocketException("Could not create client socket.");
            }
            if (!Socket::Connect(host, port))
            {
                throw SocketException("Could not connect to server.");
            }
        }
        virtual ~ClientSocket() {}


    public:
        const ClientSocket& operator << (const std::string& s) const
        {
            if (!Socket::Send(s))
            {
                throw SocketException("Could not write to socket.");
            }
            return *this;
        }
        const ClientSocket& operator >> (std::string& s) const
        {
            if (Socket::Recv(s) < 0)
            {
                throw SocketException("Could not read from socket.");
            }
            return *this;
        }

    };

}

#endif // SOCK_CLIENTSOCKET_H

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