Socket封装10

#ifndef LISTENTHREAD_H
#define LISTENTHREAD_H


// #include <standard library headers>

// #include <other library headers>

// #include "customer headers"
#include "ServerSocket.h"
#include "Thread.hpp"


class ResponseThread;


/**
 * description
 */
class ListenThread : public Thread
{
public:
    ListenThread(int port);
    virtual ~ListenThread();

public:
    virtual int Run();

protected:
    virtual ResponseThread* CreateResponseThread() = 0;

private:
    void CleanCompleteThread();
    bool EarseOneCompleteThread();
    void CleanAllThread();

private:
    int m_nPort;            
   ThreadList mThreads;

};


#endif

 

 

// #include <standard library headers>
#include <algorithm>

// #include <other library headers>

// #include "customer headers"
#include "ListenThread.h"
#include "ResponseThread.h"


/**
 * description
 */
ListenThread::ListenThread(int port) : m_nPort(port)
{
}


/**
 * description
 */
ListenThread::~ListenThread()
{
    SetStop();
    WaitForEnd();
}


int ListenThread::Run()
{
    sock::ServerSocket listenSocket(m_nPort);

    ResponseThread* rt = NULL;

    while (!GetStop())
    {
        try
        {
            if (rt == NULL)
            {
                rt = CreateResponseThread();
            }

            listenSocket.Accept(rt->GetSocket(), 0, 50000);
            rt->Start();
            mThreads.push_back(rt);
            rt = NULL;
        }
        catch (...)
        {
            continue;
        }

        //clean the thread which is complete
        CleanCompleteThread();
    }

    delete rt;
    rt = NULL;

    CleanAllThread();

    return 1;
}


void ListenThread::CleanCompleteThread()
{
    while (EarseOneCompleteThread())
    {
    }
}


bool ListenThread::EarseOneCompleteThread()
{
    for (ThreadList::iterator it = mThreads.begin();
        it != mThreads.end(); it++)
    {
        Thread* pThread = *it;
        if (pThread != NULL)
        {
            if (pThread->WaitForEnd(0))
            {
                delete pThread;
                pThread = NULL;
                mThreads.erase(it);
                return true;
            }
        }
    }

    return false;
}


void ListenThread::CleanAllThread()
{
}

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