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原创 hello world

hello world

2008-06-30 17:35:00 462 3

高效程序员的45个习惯 (1)

本书总结并生动地阐述了成为高效的开发人员所需具备的45个习惯、思想观念和方法,涵盖了软件开发进程、编程和调试工作、开发者态度、项目和团队管理以及持续学习等几个方面。    本书适合所有程序员阅读。

2011-06-04

我的成功可以复制

我的成功可以复制

2009-02-09

WPF Application Code Up

This book shows you how to use the Microsoft Windows Presentation Foundation (WPF) to write programs that run under Microsoft Windows. These programs can be either regular stand-alone Windows applications (which are now often called client applications) or front ends for distributed applications. The WPF is considered to be the primary application programming interface (API) for Microsoft Windows Vista, but you can also run WPF applications under Microsoft Windows XP with Service Pack 2 or Windows Server 2003 after you have installed Microsoft .NET Framework 3.0. Although you use the WPF for writing what are sometimes called "regular type Windows apps," these are definitely not your parents' Windows programs. The WPF includes a new look, a new philosophy concerning control customization, new graphics facilities (including animation and 3D), and a new programming interface. The WPF actually has two interrelated programming interfaces. You can write WPF programs entirely using C# or any other programming language that complies with the .NET Common Language Specification (CLS). In addition, the WPF includes an exciting new XML-based markup language called the Extensible Application Markup Language (or XAML, pronounced "zammel"), and in some cases you can write entire programs in XAML. Generally, however, you will build your applications from both code and markup (as the title of this book implies). You'll use XAML for defining the user interface and visuals of your applicationincluding graphics and animationand you'll write code for handling user input events.

2008-11-01

Introduction to 3D Game Engine Design Using DirectX 9 and CSharp

The book that I could never find was one on game engine design. I wanted an object-oriented, reusable package of software that was not tightly integrated to one particular game. I knew that I wasn’t the only person interested in game engine design. I decided that, as I learned C# and managed DirectX 9 and ported my game engine to this new technology, I would document the process. The fact that you are reading this indicates you share my interest in 3D game engines. I have kept this book at an introductory level. When I initially began planning the book, I considered including more advanced topics such as animation, networking for multiplayer capability, and the programmable pipeline (shaders). I quickly came to the conclusion that to cover that much material in any depth at all was too much for a single book. I am hoping that at some point in the future I will have the time to do a follow-up volume that includes these and other more advanced areas. No one book can answer all questions. I encourage you to extend your research to other books and the Internet as you hone your development capabilities. The best resources for getting your questions answered are the Microsoft DirectX newsgroups. There are a number of newsgroups of interest that are prefixed with microsoft.public.win32.programmer.directx. The newsgroup dedicated to Managed DirectX is microsoft.public.win32.programmer.directx.managed. I often monitor this newsgroup, and I will answer any questions that I can.

2008-11-01

DirectX 9 3D游戏程序设计入门 [Introduction to 3D Game Programming with DirectX 9]

This book is an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. It teaches you the fundamentals of Direct3D, after which you will be able to go on to learn and apply more advanced techniques. Assumingly, since you have this book in your hands, you have a rough idea of what DirectX is about. From a developer's perspective, DirectX is a set of APIs (application programming interfaces) for developing multimedia applications on the Windows platform. In this book we are concerned with a particular DirectX subset, namely Direct3D. As the name implies, Direct3D is the API used for developing 3D applications.

2008-11-01

Kkun MiniDict

摘要: 简单介绍: 主要功能为单词查询, 需要.NET2.0框架支持,方便实用 软件界面: 主界面,Enter键查询或播放声音,ESC键清空输入框或关闭窗口 数据存储:

2008-01-24

如何获取目录信息

如何获取目录信息

2008-01-23

english 单词 查询 英语 英语学习

简单介绍下,用到了线程,初级应用, 用到了正则表达式,初级应用, 用了数据库(ACC)操作技术,基础应用, 功能,查询,自动查询,自动更新等,无它

2007-03-26

急,在触发器里,回滚当前事务,

发表于 2009-04-24 最后回复 2020-03-25

[原创小技巧]WINFORM开发小技巧三则

发表于 2009-02-12 最后回复 2017-10-31

如何在WINFORM界面上添加一条横线?不要用Label

发表于 2008-08-25 最后回复 2017-10-13

效率优化或思路优化?

发表于 2009-06-07 最后回复 2017-06-23

如何判断日期交叉

发表于 2008-08-01 最后回复 2015-10-27

触发器监控UPDATE的时候,如何得到每一行的修改前数据?

发表于 2009-04-21 最后回复 2015-07-30

c#如何取当前时间的最精确值?如,年,月,日,时,分,秒,毫秒,微秒

发表于 2007-03-02 最后回复 2015-06-29

求职,最好是带小团队职位

发表于 2014-03-17 最后回复 2014-04-11

为何glRectf(-25.0f,25.0f,25.0f,-25.0f);无法执行?

发表于 2007-08-05 最后回复 2014-02-24

[散分200][分享]郁闷大发了,有关BindingSource和IList<自定义>类型的绑定问题

发表于 2009-02-25 最后回复 2014-01-02

一道超难的题目

发表于 2013-07-09 最后回复 2013-07-10

[向ganpengjin1,turingo提问] 问一个简单问题(2)如何声明一个返回数组的函数

发表于 2013-07-10 最后回复 2013-07-10

问一个简单问题

发表于 2013-07-10 最后回复 2013-07-10

我该如何理解临时常量?有代码

发表于 2013-07-05 最后回复 2013-07-09

有关函数指针及其声明

发表于 2013-07-05 最后回复 2013-07-05

越看越迷惑...指针怎么也理解不深刻...每次都担心不对

发表于 2013-07-04 最后回复 2013-07-05

[求学]C++英语名词解释

发表于 2013-07-04 最后回复 2013-07-04

一道面试题

发表于 2013-07-03 最后回复 2013-07-04

在C++中可否定义互为成员的两个类?

发表于 2013-07-02 最后回复 2013-07-03

小白请教类型转换

发表于 2013-07-03 最后回复 2013-07-03

cout<<"something";直接结束而不输出endl会有什么后果

发表于 2013-06-28 最后回复 2013-07-02

谁帮解释下指针引用类型?

发表于 2013-07-01 最后回复 2013-07-02

就四行代码,运行不起来,求助

发表于 2013-06-28 最后回复 2013-06-28

Oh MY GOD

发表于 2013-06-27 最后回复 2013-06-27

求一个公式的解答方法40分

发表于 2013-04-01 最后回复 2013-04-01

谁帮我解释这个图?

发表于 2012-10-16 最后回复 2013-04-01

那个数字有明显的意义吗?const int WM_HOTKEY = 0x0312; // 热键消息

发表于 2009-02-27 最后回复 2013-03-23

有人在使用MVC框架啵?

发表于 2008-03-13 最后回复 2012-11-23

你的英语水平?

发表于 2008-03-20 最后回复 2012-11-23

[Silverlight]中那个控件有圆角属性且能包含MediaElement控件?谢谢!

发表于 2008-09-18 最后回复 2012-11-23

[攒分贴]刚开发的silverlight视频播放器[源码+效果图]

发表于 2008-09-21 最后回复 2012-11-23

针对程序集 'SqlServerProject' 的 CREATE ASSEMBLY 失败,因为程序集 'SqlServerProject' 未获授权,不满足 PERMISSION_SET = EXT

发表于 2009-04-24 最后回复 2012-10-25

网站运营管理方案求助

发表于 2012-07-30 最后回复 2012-08-01

如何遍历表数据?

发表于 2008-08-01 最后回复 2012-06-12

请教一个小问题,40分

发表于 2012-04-17 最后回复 2012-04-17

为什么需要指针类型这么一个概念呢?

发表于 2012-04-17 最后回复 2012-04-17

如何查询数据库当前XACT_ABORT 设置

发表于 2009-04-25 最后回复 2012-03-31

一只小白猫到水里了,一直小黑猫把她救了,上岸后,你猜小白猫对小黑猫说的第一句话是什么??

发表于 2012-03-03 最后回复 2012-03-03

C# WINFORM中,如何定义快捷键调出窗口?

发表于 2007-03-25 最后回复 2012-02-09

如何将System.Drawing.Image保存到硬盘上?

发表于 2007-11-13 最后回复 2012-02-09

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