canvas裁剪clip()函数

在canvas中,可以使用clip()函数裁剪区域,设定裁剪区域后,只有在区域内的图像才能显示,其余部分会被屏蔽掉

未使用裁剪绘制一个圆

<!DOCTYPE html>
<html lang="en">
<head>
	<meta charset="UTF-8">
	<title></title>
	<style>
		*{margin:0; padding:0;}
		html, body{width:100%; height:100%; overflow:hidden; background-color:#AFAFAF;}
	</style>
</head>
<body>
	<canvas id="canvas"></canvas>
	<script>
		var canvas = document.getElementById('canvas'),
			context = canvas.getContext('2d');
		canvas.width = document.body.clientWidth;
		canvas.height = document.body.clientHeight;
		context.lineWidth = 3;
		context.strokeStyle = 'red';
		context.beginPath();
		context.arc(200, 200, 100, (Math.PI / 180) * 0, (Math.PI / 180) * 360, false);
		context.stroke();
		context.closePath();
	</script>
</body>
</html>
效果


使用clip()裁剪区域

<!DOCTYPE html>
<html lang="en">
<head>
	<meta charset="UTF-8">
	<title></title>
	<style>
		*{margin:0; padding:0;}
		html, body{width:100%; height:100%; overflow:hidden; background-color:#AFAFAF;}
	</style>
</head>
<body>
	<canvas id="canvas"></canvas>
	<script>
		var canvas = document.getElementById('canvas'),
			context = canvas.getContext('2d');
		canvas.width = document.body.clientWidth;
		canvas.height = document.body.clientHeight;
		context.lineWidth = 3;
		context.strokeStyle = 'red';
		context.rect(0, 0, 200, 200);
		context.clip();
		context.beginPath();
		context.arc(200, 200, 100, (Math.PI / 180) * 0, (Math.PI / 180) * 360, false);
		context.stroke();
		context.closePath();
	</script>
</body>
</html>
效果


也可以使用arc绘制圆形的剪裁区域

<!DOCTYPE html>
<html lang="en">
<head>
	<meta charset="UTF-8">
	<title></title>
	<style>
		*{margin:0; padding:0;}
		html, body{width:100%; height:100%; overflow:hidden; background-color:#AFAFAF;}
	</style>
</head>
<body>
	<canvas id="canvas"></canvas>
	<script>
		var canvas = document.getElementById('canvas'),
			context = canvas.getContext('2d');
		canvas.width = document.body.clientWidth;
		canvas.height = document.body.clientHeight;
		context.lineWidth = 3;
		context.strokeStyle = 'red';
		context.arc(100, 100, 150, (Math.PI / 180) * 0, (Math.PI / 180) * 360, false);
		context.clip();
		context.beginPath();
		context.arc(200, 200, 100, (Math.PI / 180) * 0, (Math.PI / 180) * 360, false);
		context.stroke();
		context.closePath();
	</script>
</body>
</html>
效果


使用save和restore实现只裁剪单个路径

<!DOCTYPE html>
<html lang="en">
<head>
	<meta charset="UTF-8">
	<title></title>
	<style>
		*{margin:0; padding:0;}
		html, body{width:100%; height:100%; overflow:hidden; background-color:#AFAFAF;}
	</style>
</head>
<body>
	<canvas id="canvas"></canvas>
	<script>
		var canvas = document.getElementById('canvas'),
			context = canvas.getContext('2d');
		canvas.width = document.body.clientWidth;
		canvas.height = document.body.clientHeight;
		context.lineWidth = 3;
		context.strokeStyle = 'red';
		context.save();
		context.rect(0, 0, 200, 200);
		context.clip();
		context.beginPath();
		context.arc(200, 200, 100, (Math.PI / 180) * 0, (Math.PI / 180) * 360, false);
		context.stroke();
		context.closePath();
		context.restore();
		context.beginPath();
		context.arc(250, 250, 100, (Math.PI / 180) * 0, (Math.PI / 180) * 360, false);
		context.stroke();
		context.closePath();
	</script>
</body>
</html>
效果


  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值