C语言学习记录——십오 扫雷

目录

game.h

game.c

test.c


game.h

#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <time.h>

#define ROW 9
#define COL 9

#define ROWS ROW + 2
#define COLS COL + 2

#define EASY_COUNT 10

//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);

//打印棋盘
void DisplayBoard(char board[ROWS][COL], int row, int col);

//布置雷
void set_mine(char mine[ROWS][COLS], int row, int col);

//排查雷
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);

game.c

#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"

void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
    int i = 0;
    int j = 0;
    for (i = 0; i < rows; i++)
    {
        for (j = 0; j < cols; j++)
        {
            board[i][j] = set;
        }
    }
}

void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
    int i = 0;
    int j = 0;
    //列号
    for (j = 0; j <= col; j++)
    {
        printf("%d ", j);
    }
    printf("\n");
    for (i = 1; i <= row; i++)
    {
        printf("%d ", i);
        for (j = 1; j <= col; j++)
        {
            printf("%c ", board[i][j]);
        }
        printf("\n");
    }
}

void set_mine(char mine[ROWS][COLS], int row, int col)
{
    //布置10个雷
    int count = EASY_COUNT;
    while (count)
    {
        int x = rand() % row + 1;
        int y = rand() % col + 1;

        if (mine[x][y] == '0')
        {
            mine[x][y] = '1';
            count--;
        }
    }
}

int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
    return (mine[x - 1][y] +
        mine[x - 1][y - 1] +
        mine[x][y - 1] +
        mine[x + 1][y - 1] +
        mine[x + 1][y] +
        mine[x + 1][y + 1] +
        mine[x][y + 1] +
        mine[x - 1][y + 1] - 8 * '0');
}

void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
    int x = 0;
    int y = 0;
    int win = 0;

    while (win < row * col - EASY_COUNT)
    {
        printf("请输入要排查雷的坐标:>");
        scanf("%d %d", &x, &y);
        if (x >= 1 && x <= row && y >= 1 && y <= col)
        {
            //坐标被排查过
            if (show[x][y] == '*')
            {
                if (mine[x][y] == '1')
                {
                    printf("\n很遗憾,你被炸死了\n");
                    printf("\n");
                    DisplayBoard(mine, ROW, COL);
                    break;
                }
                else
                {
                    int count = get_mine_count(mine, x, y);
                    show[x][y] = count + '0';
                    DisplayBoard(show, ROW, COL);
                    win++;
                }
            }
            else
            {
                printf("\n该坐标已经被排查过了\n");
                printf("\n");
            }
        }
        else
        {
            printf("\n坐标非法,请重新输入\n");
            printf("\n");
        }
    }
    if (win == row * col - EASY_COUNT)
    {
        printf("恭喜你,排雷成功\n");
        printf("\n");
        DisplayBoard(mine, ROW, COL);
    }
}

test.c

#define _CRT_SECURE_NO_WARNINGS 1

#include "game.h"

void menu()
{
    printf("\n*********** 1. play *********\n");
    printf("*********** 0. exit *********\n");
}

void game()
{
    //设计2个数组存放信息
    char mine[ROWS][COLS] = { 0 };
    char show[ROWS][COLS] = { 0 };
    //初始化棋盘
    //mine初始化为全‘0’
    //show初始化为全‘*’
    InitBoard(mine, ROWS, COLS, '0');
    InitBoard(show, ROWS, COLS, '*');

    //打印棋盘
    //display_board(mine, ROW, COL);
    //display_board(show, ROW, COL);

    //布置雷
    set_mine(mine, ROW, COL);
    //排雷
    //display_board(mine, ROW, COL);
    DisplayBoard(show, ROW, COL);

    find_mine(mine, show, ROW, COL);
}

int main()
{
    int input = 0;
    srand((unsigned int)time(NULL));
    do
    {
        menu();
        printf("请选择:>");
        scanf("%d", &input);
        switch (input)
        {
        case 1:
            game();
            break;
        case 0:
            printf("退出游戏\n");
            break;
        default:
            printf("选择错误,重新选择\n");
            break;
        }
    } while (input);

    return 0;
}

结束。

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