//
// NetworkConnert.h
//
//
// Created by CJW on 16/3/10.
// Copyright © 2016年 CJW. All rights reserved.
//
#import <Foundation/Foundation.h>
@interface NetworkConnect : NSObject
+ (BOOL)connectedToNetwork; //判断是否有网
@end
//
// NetworkConnert.m
//
// Created by CJW on 16/3/10.
// Copyright © 2016年 CJW. All rights reserved.
//
#import "NetworkConnect.h"
#import<SystemConfiguration/SCNetworkReachability.h>
@implementation NetworkConnect
+ (BOOL)connectedToNetwork {
//创建零地址,0.0.0.0的地址表示查询本机的网络连接状态
struct sockaddr_storage zeroAddress;
bzero(&zeroAddress, sizeof(zeroAddress));
zeroAddress.ss_len = sizeof(zeroAddress);
zeroAddress.ss_family = AF_INET;
// Recover reachability flags
SCNetworkReachabilityRef defaultRouteReachability = SCNetworkReachabilityCreateWithAddress(NULL, (struct sockaddr *)&zeroAddress);
SCNetworkReachabilityFlags flags;
//获得连接的标志
BOOL didRetrieveFlags = SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags);
CFRelease(defaultRouteReachability);
//如果不能获取连接标志,则不能连接网络,直接返回
if (!didRetrieveFlags)
{
return NO;
}
//根据获得的连接标志进行判断
BOOL isReachable = flags & kSCNetworkFlagsReachable;
BOOL needsConnection = flags & kSCNetworkFlagsConnectionRequired;
return (isReachable&&!needsConnection) ? YES : NO;
}
@end