打砖块py(附源代码) 为了/孙曌凌,CSDN

自从我编了这个打砖块,这几天就没睡好觉(没办法,忒好玩了),首先咱们先理清思路,打砖块这个有戏呢,dddd,我们先回执要用到的道具,然后编出失败条件,最后编木板的移动和小球的反弹,基本就行了,接下来。

源代码展示:   (纯属猿创)


import pygame
from pygame.locals import *
import sys,random,time,math
 
class GameWindow(object):
    '''创建游戏窗口类'''
    def __init__(self,*args,**kw):      
        self.window_length = 600
        self.window_wide = 500
        #绘制游戏窗口,设置窗口尺寸
        self.game_window = pygame.display.set_mode((self.window_length,self.window_wide))
        #设置游戏窗口标题
        pygame.display.set_caption("打砖块")
        #定义游戏窗口背景颜色参数
        self.window_color = (135,206,250)
 
    def backgroud(self):
        #绘制游戏窗口背景颜色
        self.game_window.fill(self.window_color)
 
class Ball(object):
    '''创建球类'''
    def __init__(self,*args,**kw):
        #设置球的半径、颜色、移动速度参数
        self.ball_color = (255,215,0)       
        self.move_x = 1
        self.move_y = 1
        self.radius = 10
 
    def ballready(self):
        #设置球的初始位置、
        self.ball_x = self.mouse_x
        self.ball_y = self.window_wide-self.rect_wide-self.radius
        #绘制球,设置反弹触发条件           
        pygame.draw.circle(self.game_window,self.ball_color,(self.ball_x,self.ball_y),self.radius)
 
    def ballmove(self):
        #绘制球,设置反弹触发条件           
        pygame.draw.circle(self.game_window,self.ball_color,(self.ball_x,self.ball_y),self.radius)      
        self.ball_x += self.move_x
        self.ball_y -= self.move_y
        #调用碰撞检测函数
        self.ball_window()
        self.ball_rect()
        #每接5次球球速增加一倍
        if self.distance < self.radius:
            self.frequency += 1
            if self.frequency == 5:
                self.frequency = 0
                self.move_x += self.move_x
                self.move_y += self.move_y
                self.point += self.point
        #设置游戏失败条件
        if self.ball_y > 520:
            self.gameover = self.over_font.render("Game Over",False,(0,0,0))
            self.game_window.blit(self.gameover,(100,130))
            self.over_sign = 1
 
class Rect(object):
    '''创建球拍类'''
    def __init__(self,*args,**kw):
        #设置球拍颜色参数
        self.rect_color = (255,0,0)
        self.rect_length = 100
        self.rect_wide = 10
 
    def rectmo

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Java打砖块游戏是一个经典的小游戏,下面是一个简单的Java打砖块游戏代码示例: ```java import javax.swing.*; import java.awt.*; import java.awt.event.*; public class BrickBreaker extends JFrame implements ActionListener { private Timer timer; private boolean play = false; private int score = 0; private int paddleX = 310; private int ballPosX = 120; private int ballPosY = 350; private int ballXDir = -1; private int ballYDir = -2; private int[][] bricks; private int brickRows = 3; private int brickCols = 7; public BrickBreaker() { bricks = new int[brickRows][brickCols]; for (int i = 0; i < brickRows; i++) { for (int j = 0; j < brickCols; j++) { bricks[i][j] = 1; } } setTitle("Brick Breaker"); setResizable(false); setDefaultCloseOperation(EXIT_ON_CLOSE); setSize(800, 600); setLocationRelativeTo(null); addKeyListener(new KeyAdapter() { public void keyPressed(KeyEvent e) { if (e.getKeyCode() == KeyEvent.VK_RIGHT) { if (paddleX >= 600) { paddleX = 600; } else { moveRight(); } } if (e.getKeyCode() == KeyEvent.VK_LEFT) { if (paddleX <= 10) { paddleX = 10; } else { moveLeft(); } } if (e.getKeyCode() == KeyEvent.VK_ENTER) { if (!play) { play = true; ballPosX = 120; ballPosY = 350; ballXDir = -1; ballYDir = -2; paddleX = 310; score = 0; bricks = new int[brickRows][brickCols]; for (int i = 0; i < brickRows; i++) { for (int j = 0; j < brickCols; j++) { bricks[i][j] = 1; } } repaint(); } } } }); timer = new Timer(8, this); timer.start(); setVisible(true); } public void paint(Graphics g) { // 绘制背景 g.setColor(Color.black); g.fillRect(1, 1, 792, 592); // 绘制砖块 for (int i = 0; i < brickRows; i++) { for (int j = 0; j < brickCols; j++) { if (bricks[i][j] == 1) { g.setColor(Color.white); g.fillRect(j * 110 + 30, i * 50 + 50, 100, 40); } } } // 绘制球拍 g.setColor(Color.green); g.fillRect(paddleX, 550, 100, 8); // 绘制球 g.setColor(Color.yellow); g.fillOval(ballPosX, ballPosY, 20, 20); // 绘制得分 g.setColor(Color.white); g.setFont(new Font("serif", Font.BOLD, 25)); g.drawString("" + score, 700, 30); if (ballPosY > 570) { play = false; ballXDir = 0; ballYDir = 0; g.setColor(Color.red); g.setFont(new Font("serif", Font.BOLD, 30)); g.drawString("Game Over, Score: " + score, 190, 300); g.setFont(new Font("serif", Font.BOLD, 20)); g.drawString("Press Enter to Restart", 290, 350); } g.dispose(); } public void moveRight() { play = true; paddleX += 20; } public void moveLeft() { play = true; paddleX -= 20; } public void actionPerformed(ActionEvent e) { timer.start(); if (play) { if (new Rectangle(ballPosX, ballPosY, 20, 20).intersects(new Rectangle(paddleX, 550, 100, 8))) { ballYDir = -ballYDir; } A: for (int i = 0; i < brickRows; i++) { for (int j = 0; j < brickCols; j++) { if (bricks[i][j] == 1) { int brickX = j * 110 + 30; int brickY = i * 50 + 50; int brickWidth = 100; int brickHeight = 40; Rectangle rect = new Rectangle(brickX, brickY, brickWidth, brickHeight); Rectangle ballRect = new Rectangle(ballPosX, ballPosY, 20, 20); Rectangle brickRect = rect; if (ballRect.intersects(brickRect)) { bricks[i][j] = 0; score += 5; if (ballPosX + 19 <= brickRect.x || ballPosX + 1 >= brickRect.x + brickRect.width) { ballXDir = -ballXDir; } else { ballYDir = -ballYDir; } break A; } } } } ballPosX += ballXDir; ballPosY += ballYDir; if (ballPosX < 0) { ballXDir = -ballXDir; } if (ballPosY < 0) { ballYDir = -ballYDir; } if (ballPosX > 770) { ballXDir = -ballXDir; } } repaint(); } public static void main(String[] args) { new BrickBreaker(); } } ``` 这段代码实现了一个简单的打砖块游戏,包括砖块、球拍、球和得分的绘制,以及键盘事件的处理。你可以在Java环境中运行该代码,通过方向键控制球拍的移动,按下回车键开始游戏。当球碰到砖块时,砖块消失并增加得分。当球触底时,游戏结束并显示最终得分。

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