中介者模式(Mediator)用一个中介对象来封装一系列的对象交互。中介者使个对象不需要现实的相互引用,从而使其耦合松散,而且可以独立的改变他们之间的交互。
//Colleague.h
#ifndef _COLLEAGUE_H_
#define _COLLEAGUE_H_
#include <string>
using namespace std;
class Mediator;
class Colleague
{
protected:
Mediator* _mtr;
public:
virtual void Send(const string& msg)=0;
virtual void Notify(string msg)=0;
Colleague(Mediator* mtr);
};
class ConcreteColleagueA:public Colleague
{
public:
ConcreteColleagueA(Mediator* mtr);
void Send(const string& msg);
void Notify(string msg);
};
class ConcreteColleagueB:public Colleague
{
public:
ConcreteColleagueB(Mediator* mtr);
void Send(const string& msg);
void Notify(string msg);
};
#endif
//Colleague.cpp
#include "Mediator.h"
#include <string>
#include "Colleague.h"
#include <iostream>
using namespace std;
Colleague::Colleague(Mediator* mtr)
{
_mtr = mtr;
}
ConcreteColleagueA::ConcreteColleagueA(Mediator* mtr):Colleague(mtr)
{
}
void ConcreteColleagueA::Send(const string& msg)
{
_mtr->Send(msg,this);
}
void ConcreteColleagueA::Notify(string msg)
{
cout<<"ColleagueA get message: "<<msg<<endl;
}
ConcreteColleagueB::ConcreteColleagueB(Mediator* mtr):Colleague(mtr)
{
}
void ConcreteColleagueB::Send(const string& msg)
{
_mtr->Send(msg,this);
}
void ConcreteColleagueB::Notify(string msg)
{
cout<<"ColleagueB get message: "<<msg<<endl;
}
//Mediator.h
#ifndef _MEDIATOR_H_
#define _MEDIATOR_H_
#include <string>
using namespace std;
class Colleague;
class Mediator
{
public:
virtual void Send(string message,Colleague* colleague)=0;
};
class ConcreteMediator:public Mediator
{
protected:
Colleague* _clgA;
Colleague* _clgB;
public:
void IntroduceColleague(Colleague* clgA,Colleague* clgB);
void Send(string message,Colleague* colleague);
};
#endif
//Mediator.cpp
#include "Colleague.h"
#include "Mediator.h"
using namespace std;
void ConcreteMediator::IntroduceColleague(Colleague* clgA,Colleague* clgB)
{
_clgA = clgA;
_clgB = clgB;
}
void ConcreteMediator::Send(string message,Colleague* colleague)
{
if (colleague==_clgA)
{
_clgB->Notify(message);
}
else
{
_clgA->Notify(message);
}
}
//main.cpp
#include "Colleague.h"
#include "Mediator.h"
int main()
{
ConcreteMediator* cm = new ConcreteMediator();
ConcreteColleagueA* cca = new ConcreteColleagueA(cm);
ConcreteColleagueB* ccb = new ConcreteColleagueB(cm);
cm->IntroduceColleague(cca,ccb);
cca->Send("hello, this is cca...");
ccb->Send("hello, this is ccb...");
return 0;
}