- 博客(0)
- 资源 (5)
空空如也
Core.Animation xcode
教程\Core.Animation:Simplified.Animation.Techniques.for.Mac.and.iPhone.Development(Addison.Wesley.2010-01).pdf
2011-07-02
iPhone.SDK.3.Programming:Advanced.Mobile.Development
iPhone.SDK.3.Programming:Advanced.Mobile.Development.for.Apple.iPhone.and.iPod.touch(Wiley.2009-9).pdf
2011-07-02
iPhone.Developers.Mastering.the.iPad pdf
Beginning.iPad.Development.Mastering.the.iPad.SDK 适合初级入门人员学习阅读
2011-07-02
Ramblings in Realtime Quake 3D Engine
(ebook - PDF - Programming) Abrash, Michael - Ramblings in Realtime (On the Quake 3D Engine) (2000).pdf
As for how to rethink the design, do it by pursuing whatever ideas occur to you, no matter how
off-the-wall they seem. Many of the truly brilliant design ideas I’ve heard over the years
sounded like nonsense at first, because they didn’t fit my preconceived view of the world.
Often, such ideas are in fact off-the-wall, but just as the news about Paradise’s chip sparked
Tom’s imagination, aggressively pursuing seemingly-outlandish ideas can open up new design
possibilities for you.
Case in point: The evolution of Quake’s 3-D graphics engine.
2009-04-23
空空如也
TA创建的收藏夹 TA关注的收藏夹
TA关注的人