宠物蛇的实现

这个宠物蛇会跟踪人的手指,并且能随着不断移动而长大。当然如果他得不到锻炼,也会随着时间的推移而不断缩小。其主界面如下:

菜单部分,它实现了根据程序状态显示菜单内容,代码如下:

    @Override
    public boolean onPrepareOptionsMenu(Menu menu) {
        // Check information state
        boolean bOpenInfo = mSnakeView.getInfoState();

        // Change info item title.
        MenuItem infoItem = menu.findItem(R.id.action_info);
        infoItem.setTitle(bOpenInfo ? R.string.action_info_close : R.string.action_info_show);

        return super.onPrepareOptionsMenu(menu);
    }

宠物蛇活动部分,它会根据移动的方位来确定自己的走向。需要注意的是,蛇的起点也是在Canvas缩放中会改变的。这段代码如下,

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        /*Redraw snake by call invalidate when the bounds has been changed*/
        float scale = getFactor();

        //The original coordination will be changed by scale.
        int x = (int)(mSnakeCoor.x/scale);
        int y = (int)(mSnakeCoor.y/scale);
        Matrix matrix = new Matrix();

        //Rotate around with the center of image
        int degree = 0;
        if( mNextCoor.y!=0 || mNextCoor.x !=0){
            degree = (int) (Math.atan2(mNextCoor.y, mNextCoor.x) * 180.0 / Math.PI) - 90;
        }
        matrix.preRotate( degree, mBitmap.getWidth() / 2, mBitmap.getHeight() / 2);
        matrix.postTranslate(x, y);
        matrix.postScale(scale, scale);
        canvas.drawBitmap(mBitmap, matrix, null);
        matrix = null;
   }


消息处理部分,它分两部分,一部分是定时移动宠物,另一部分是有按键或触摸是实时处理消息。前者代码为:

    class SnakeHandler extends Handler {
        @Override
        public void handleMessage(Message msg) {
            super.handleMessage(msg);

            if ( msg.what == SNAKE_MSG ) {
                Bundle data = msg.getData();
                int x = data.getInt("x");
                int y = data.getInt("y");

                //If snake is not changed position, don't relay message.
                if ( x != 0 || y!= 0) {
                    //Set snake bounds and redraw it
                    setSnakeOffset(x, y);

                    //If snake  runs out of view, adjust the step
                    float factor = getFactor();

                    //Change direction if need
                    if ((mSnakeCoor.x + x < 0) && x < 0 ||
                        (mBitmap.getWidth() * factor + mSnakeCoor.x + x > mScreen.widthPixels) && x > 0) {
                        data.putInt("x", -x);
                    }
                    if ((mSnakeCoor.y + y < 0) && y < 0 ||
                        (mBitmap.getHeight() * factor + mSnakeCoor.y + y > mScreen.heightPixels) && y > 0) {
                        data.putInt("y", -y);
                    }

                    mSnakeEnergy++;
                    Message newMsg = Message.obtain();
                    newMsg.what = SNAKE_MSG;
                    newMsg.setData(data);
                    mHandler.sendMessageDelayed(newMsg, 1000);
                }
            }
        }
    }


后者如按键处理的代码为:

    @Override
    public boolean onKeyDown(int keyCode, KeyEvent event) {
        Bundle data = new Bundle();
        Message msg = Message.obtain();
        int degree = 0;
        int x = 0;
        int y = 0;

        switch( keyCode ){
            case KeyEvent.KEYCODE_DPAD_UP:
                Log.i(TAG, "key code:up");
                x = 0;
                y = -10;
                break;
            case KeyEvent.KEYCODE_DPAD_DOWN:
                Log.i(TAG, "key code:down");
                x = 0;
                y = 10;
                break;
            case KeyEvent.KEYCODE_DPAD_LEFT:
                Log.i(TAG, "key code:left");
                x = -10;
                y = 0;
                break;
            case KeyEvent.KEYCODE_DPAD_RIGHT:
                Log.i(TAG, "key code:right");
                x = 10;
                y = 0;
                break;
            default:
                break;
        }

        if ( x != 0 || y != 0 ) {
            msg.what = SNAKE_MSG;
            data.putInt("x", x);
            data.putInt("y", y);
            msg.setData(data);
            //Remove message to make sure only one message in the message looper
            mHandler.removeMessages(SNAKE_MSG);
            mHandler.sendMessage(msg);
        }
        return true;
    }

工程源代码:petsnake.rar


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