ThreadLocal的核心思想很简单:为每个独立的线程提供一个变量的副本。
Java提供的synchronized关键字使用了“同步锁”的机制来阻止线程的竞争访问,即“以时间换空间”。: " 10pt; FONT-SIZE:> ThreadLocal则使用了“拷贝副本”的方式,人人有份,你用你的,我用我的,大家互不影响,是“以空间换时间”。每个线程修改变量时,实际上修改的是变量的副本,不怕影响到其它线程。
为了加深对ThreadLocal的理解,下面我使用一个例子来演示ThreadLocal如何隔离线程间的变量访问和修改:
package threadLocal;
import java.util.Random;
public class ThreadLocalTest implements Runnable{
ThreadLocal<Studen> studenThreadLocal = new ThreadLocal<Studen>();
public void run() {
String currentThreadName = Thread.currentThread().getName();
System.out.println(currentThreadName + " is running...");
Random random = new Random();
int age = random.nextInt(100);
System.out.println(currentThreadName + " is set age: " + age);
Studen studen = getStudent(); //通过这个方法,为每个线程都独立的new一个student对象,每个线程的的student对象都可以设置不同的值
studen.setAge(age);
System.out.println(currentThreadName + " is first get age: " + studen.getAge());
try {
Thread.sleep(500);
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println( currentThreadName + " is second get age: " + studen.getAge());
}
private Studen getStudent() {
Studen studen = studenThreadLocal.get();
if (null == studen) {
studen = new Studen();
studenThreadLocal.set(studen);
}
return studen;
}
public static void main(String[] args) {
ThreadLocalTest t = new ThreadLocalTest();
Thread t1 = new Thread(t,"Thread A");
Thread t2 = new Thread(t,"Thread B");
t1.start();
t2.start();
}
}
class Studen{
int age;
public int getAge() {
return age;
}
public void setAge(int age) {
this.age = age;
}
}
package threadLocal;
import java.util.Random;
public class MultiThreadTest implements Runnable{
Studen studen = new Studen();
public void run() {
String currentThreadName = Thread.currentThread().getName();
System.out.println(currentThreadName + " is running ....");
//同步
synchronized (studen) {
Random random = new Random();
int age = random.nextInt(100);
studen.setAge(age);
System.out.println(currentThreadName + " is set age: " + age);
System.out.println(currentThreadName + "is first get age: " + studen.getAge() );
try {
Thread.sleep(500);
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println(currentThreadName + " is second get age: " + studen.getAge() );
}
}
public static void main(String[] args) {
MultiThreadTest m = new MultiThreadTest();
Thread t1 = new Thread(m,"Thread A");
Thread t2 = new Thread(m,"Thread B");
t1.start();
t2.start();
}
}
class Student {
int age;
public int getAge() {
return age;
}
public void setAge(int age) {
this.age = age;
}
}
以上2中方法都实现的功能相同,但方法不一样
ThreadLocal使用场合主要解决多线程中数据数据因并发产生不一致问题。ThreadLocal为每个线程的中并发访问的数据提供一个副本,通过访问副本来运行业务,这样的结果是耗费了内存,单大大减少了线程同步所带来性能消耗,也减少了线程并发控制的复杂度。
ThreadLocal不能使用原子类型,只能使用Object类型。ThreadLocal的使用比synchronized要简单得多。
ThreadLocal和Synchonized都用于解决多线程并发访问。但是ThreadLocal与synchronized有本质的区 别。synchronized是利用锁的机制,使变量或代码块在某一时该只能被一个线程访问。而ThreadLocal为每一个线程都提供了变量的副本, 使得每个线程在某一时间访问到的并不是同一个对象,这样就隔离了多个线程对数据的数据共享。而Synchronized却正好相反,它用于在多个线程间通 信时能够获得数据共享。
Synchronized用于线程间的数据共享,而ThreadLocal则用于线程间的数据隔离。
当然ThreadLocal并不能替代synchronized,它们处理不同的问题域。Synchronized用于实现同步机制,比ThreadLocal更加复杂。
ThreadLocal使用的一般步骤
1、在多线程的类(如ThreadDemo类)中,创建一个ThreadLocal对象threadXxx,用来保存线程间需要隔离处理的对象xxx。
2、在ThreadDemo类中,创建一个获取要隔离访问的数据的方法getXxx(),在方法中判断,若ThreadLocal对象为null时候,应该new()一个隔离访问类型的对象,并强制转换为要应用的类型。
3、在ThreadDemo类的run()方法中,通过getXxx()方法获取要操作的数据,这样可以保证每个线程对应一个数据对象,在任何时刻都操作的是这个对象。
案例2
package threadLocal2;
public class SerialNum {
private static int nextSerialNum = 1;
@SuppressWarnings("unchecked")
private static ThreadLocal threadLocalNum = new ThreadLocal() {
protected synchronized Object initialValue() {
return new Integer(nextSerialNum++);
}
};
public static int get() {
return ((Integer) (threadLocalNum.get())).intValue();
}
@SuppressWarnings("unchecked")
public static void set(Integer newSerial){
threadLocalNum.set(newSerial);
}
}
package threadLocal2;
public class GetSerialNumThread implements Runnable {
public static void main(String args[]) {
GetSerialNumThread serialNumGetter = new GetSerialNumThread();
Thread t1 = new Thread(serialNumGetter, "Thread A");
Thread t2 = new Thread(serialNumGetter, "Thread B");
t1.start();
try {
t1.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
t2.start();
}
public void run() {
int mySerialNum = getSerialNum();
System.out.println("线程 " + Thread.currentThread().getName()
+ " 获取到的序列号是" + mySerialNum);
System.out.println("线程 " + Thread.currentThread().getName()
+ " 修改了序列号为" + (mySerialNum * 3));
setSerialNum(mySerialNum * 3);
System.out.println("线程 " + Thread.currentThread().getName()
+ " 再次获得的序列号是" + getSerialNum());
}
private int getSerialNum() {
return SerialNum.get();
}
private void setSerialNum(int newSerialNum) {
SerialNum.set(new Integer(newSerialNum));
}
}
运行的结果如下:
线程 Thread A 获取到的序列号是1
线程 Thread A 修改了序列号为3
线程 Thread A 再次获得的序列号是3
线程 Thread B 获取到的序列号是2
线程 Thread B 修改了序列号为6
线程 Thread B 再次获得的序列号是6
可见第一个线程在调用SerialNum.set(int)方法修改static变量时,其实修改的是它自己的副本,而不是修改本地变量,第二个线程在初始化的时候拿到的序列号是2而不是7。
为什么会这样呢?明明serialNum是静态变量啊?其实我们只需要看看ThreadLocal的内部构造就知道了:
A. ThreadLocal的get()方法:
/**
* Returns the value in the current thread's copy of this thread-local
* variable. Creates and initializes the copy if this is the first time
* the thread has called this method.
*
* @return the current thread's value of this thread-local
*/
public T get() {
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map != null)
return (T)map.get(this);
// Maps are constructed lazily. if the map for this thread
// doesn't exist, create it, with this ThreadLocal and its
// initial value as its only entry.
T value = initialValue();
createMap(t, value);
return value;
}
B. ThreadLocal的set()方法:
/**
* Sets the current thread's copy of this thread-local variable
* to the specified value. Many applications will have no need for
* this functionality, relying solely on the {@link #initialValue}
* method to set the values of thread-locals.
*
* @param value the value to be stored in the current threads' copy of
* this thread-local.
*/
public void set(T value) {
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map != null)
map.set(this, value);
else
createMap(t, value);
}
可以看到ThreadLocal在内部维护了一个Map,将变量的值和线程绑定起来,get/set方法都是对该线程对应的value进行操作,所以不会影响到其它线程。
附 一个封装的工具类:
package org.jasig.cas.a4.tools;
import java.util.HashMap;
import java.util.Map;
public class A4ThreadLocalUtil {
private static ThreadLocal threadLocal = new ThreadLocal();
public static void setValue(Map map) {
threadLocal.set(map);
}
public static void addValue(Map map) {
Map oldMap = (Map) getValue();
map.putAll(oldMap);
threadLocal.set(map);
}
public static Map getValue() {
Map map = (Map) threadLocal.get();
if(map == null) {
map = new HashMap();
}
return map;
}
public static void remove() {
threadLocal.remove();
}
}