<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta charset="UTF-8">
<title>Document</title>
</head>
<body>
</body>
<script>
//创建一个div
var div = document.createElement("div");
//将div写入body中
document.body.appendChild(div);
//为div设置样式
div.style.width="800px";
div.style.height="400px";
div.style.position="relative";
div.style.border="1px solid red";
//div的点击事件
div.onclick = function(){
//创建一个box
var box = document.createElement("div");
//随机颜色
var r = parseInt(Math.random()*256);
var g = parseInt(Math.random()*256);
var b = parseInt(Math.random()*256);
//为box设置样式
box.style.width="20px";
box.style.height="20px";
box.style.borderRadius="50%";
box.style.position="absolute";
box.style.left="0px";
box.style.top="0px";
box.style.backgroundColor="rgb("+r+","+g+","+b+")";
//将box作为div的子集写入
div.appendChild(box);
//随机一个沿着x轴移动的初始值
var speedX=parseInt(Math.random()*10+1);
console.log(speedX);
//随机一个沿着y轴移动的初始值
var speedY=parseInt(Math.random()*10+1);
console.log(speedY);
//获得当前box的left值
var nowLeft = box.offsetLeft;
console.log(nowLeft);
//获得当前box的top值
var nowTop = box.offsetTop;
console.log(nowTop);
//获得小球x轴最大的移动距离
var maxWidth=div.offsetWidth-box.offsetWidth;
console.log(maxWidth);
//获得小球y轴最大的移动距离
var maxHeight=div.offsetHeight-box.offsetHeight;
console.log(maxHeight);
//计时器进入循环
setInterval(function(){
console.log(nowLeft);
//改变小球的left值
nowLeft+=speedX;
//当小球到达最右边时,获得的速度需要变为负值
if(nowLeft>=maxWidth){
speedX=parseInt(Math.random()*10+1);
speedX=-speedX;
}
//当小球再次到达最左边的时候,获得的速度是正值
if(nowLeft<=0){
speedX=parseInt(Math.random()*10+1);
}
//为小球设置left值
box.style.left=nowLeft+"px";
//改变小球的top值
nowTop+=speedY;
//当小球到达最底部的时候,速度变成负值
if(nowTop>=maxHeight){
speedY=parseInt(Math.random()*10+1);
speedY=-speedY;
}
//当小球再次到达最顶部小球的速度为正值
if(nowTop<=0){
speedY=parseInt(Math.random()*10+1);
}
//为小球设置top值
box.style.top=nowTop+"px";
},30);
}
</script>
</html>