Lame-enc DLL version 1.16(Lame engine version 3.87) Programmers Manual

本文档介绍了Lame-enc DLL v1.16程序员手册,该库基于Lame引擎v3.87,适用于MP3编码。手册涵盖DLL接口使用、配置结构、编码流程、错误处理、类型定义和结构体详情。提供了一个兼容未来版本的接口,并警告可能涉及MP3软件专利。
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Lame-enc DLL
version 1.16
(Lame engine version 3.87)
Programmers Manual

The lame_enc.dll and this manual is copyright by Albert L Faber
Originally the the DLL interface is modeled after the BladeEnc DLL interface
which is copyrighted by Tord Jansson and Jukka Poikolainen
This document and the DLL interface may be distributed freely
as long as no modifications are made to neither one of them.

 

Homepage: http://www.cdex.n3.net
E-mail: mailto: cdex@softwarecenter.net

 

 

 

Distribution

People and companies  who wants to distribute lame_enc.dll with their commercial products are free to do so as far as I'm concerned, but should be aware that lame_enc.dll might infringe certain MP3 related software patents held by Fraunhofer IIS in certain countries.


 

Disclaimer

lame_enc.dll and this manual is distributed 'as is' with no warranty of any kind. The Author is not to be held responsible for the result of any use or misuse of this product.
 
 

Current Bugs and Limitations

Although the interface is designed to be able to handle multiple parallel streams it can't be done yet due to limitations in the engine, only one stream is allowed.
 

Future Compatibility

This interface should be compatible with all future versions of lame_enc.DLL without any need to recompile your programs. You should therefore not check the version number upon start and prevent users from running your program with a later version of lame_enc.DLL.
 


--------------------------------------------------------------------------------

How to use the DLL

1. Fill in a BE_CONFIG structure and send it to beInitStream(). Make sure that BE_ERR_SUCCESSFUL is returned.

2. Reserve at least the amount of memory returned in dwBufferSize as your output buffer.

3. Call beEncodeChunk() until you've encoded everything you want.

4. Call beDeinitStream() to make sure that all encoded data is flushed out before closing the stream.

5. Close the stream using beCloseStream()

6. And optionally call the beWriteVBRHeader() functions, to insert a Xing MP3 Header

A handy feature is the available Lame_enc.dll debug option, which will dump the important lame internal settings to a text file.
 

 

Re

lame_enc.dllLAME MP3 编码器的动态链接库,它包含了编码 MP3 格式所需的函数和数据。你可以在你的 C++ 代码中调用这些函数来完成 MP3 编码的任务。 以下是使用 lame_enc.dll 编码 MP3 文件的简单步骤: 1. 下载并安装 LAME MP3 编码器,它会包含 lame_enc.dll 文件。 2. 将 lame_enc.dll 文件复制到你的 C++ 项目的 Debug 或 Release 目录中。 3. 在你的 C++ 代码中引用 lame.h 头文件,并调用 lame_init() 函数来初始化编码器。 4. 使用 lame_set_in_samplerate()、lame_set_num_channels() 等函数设置编码器的参数。 5. 使用 lame_encode_buffer_interleaved() 或 lame_encode_buffer() 函数将 PCM 音频数据编码为 MP3 格式。 6. 使用 lame_close() 函数关闭编码器并释放资源。 以下是一个简单的示例代码,用于将 PCM 音频数据编码为 MP3 格式: ```c++ #include "lame.h" #include <stdio.h> #include <stdlib.h> int main(int argc, char* argv[]) { // 初始化编码器 lame_global_flags* gfp = lame_init(); if (gfp == NULL) { printf("Failed to initialize LAME encoder.\n"); exit(-1); } // 设置编码器参数 lame_set_in_samplerate(gfp, 44100); lame_set_num_channels(gfp, 2); lame_set_brate(gfp, 128); // 打开输出文件 FILE* outfile = fopen("output.mp3", "wb"); if (outfile == NULL) { printf("Failed to open output file.\n"); exit(-1); } // 编码 PCM 数据 short pcm_buffer[8192]; unsigned char mp3_buffer[8192]; int pcm_samples = 0; int mp3_bytes = 0; while (pcm_samples < total_samples) { // 从输入文件读取 PCM 数据 fread(pcm_buffer, sizeof(short), 8192, infile); pcm_samples += 8192; // 编码 PCM 数据为 MP3 mp3_bytes = lame_encode_buffer_interleaved(gfp, pcm_buffer, 8192, mp3_buffer, 8192); // 将编码后的 MP3 数据写入输出文件 fwrite(mp3_buffer, 1, mp3_bytes, outfile); } // 关闭输出文件 fclose(outfile); // 关闭编码器 lame_close(gfp); return 0; } ``` 在上面的代码中,我们使用 lame_init() 函数初始化编码器,并使用 lame_set_in_samplerate() 和 lame_set_num_channels() 函数设置编码器的参数。然后我们使用 lame_encode_buffer_interleaved() 函数将 PCM 数据编码为 MP3 格式,并将编码后的 MP3 数据写入输出文件。最后我们使用 lame_close() 函数关闭编码器并释放资源。 请注意,上面的代码仅供参考,实际使用时需要根据你的需求进行修改。
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