android的按钮的点击水波纹效果,本人也是在一位大神的博客下进行改动下,做出的;原文地址如下:http://blog.csdn.net/singwhatiwanna/article/details/42614953?utm_source=tuicool&utm_medium=referral
先说明一下原理吧:捕获按钮的按下和放开事件,按下事件正常传递,当放开按钮的时候,给按钮前景上画一个图案,可以是个圆或者矩形,然后圆的半径或者矩形的长和宽是动态变化的,等到圆或者矩形填充整个按钮后,再执行click事件;
原创作者写的是圆,经过我改动之后,我做一个矩形的;代码如下:
package com.compuclever.fanplastic.ui;
import java.util.ArrayList;
import java.util.Map;
import com.compuclever.fanplastic.R;
import android.R.integer;
import android.annotation.TargetApi;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.os.Build;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewDebug.FlagToString;
import android.widget.LinearLayout;
public class RectangleRevealLayout extends LinearLayout implements Runnable{
private static final String TAG = "DxRevealLayout";
private static final boolean DEBUG = true;
private Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
private int mTargetWidth;
private int mTargetHeight;
private float mCenterX;
private float mCenterY;
private float mRectWidth;
private float mRectHeight;
private int mMinBetweenWidthAndHeight;
private int mMaxBetweenWidthAndHeight;
private int[] mLocationInScreen = new int[2];
private int mRevealGap;
private boolean mShouldDoAnimation = false;
private boolean mIsPressed = false;
private int INVALIDATE_DURATION = 10;
private View mTouchTarget;
private DispatchUpTouchEventRunnable mDispatchUpTouchEventRunnable = new DispatchUpTouchEventRunnable();
public RectangleRevealLayout(Context context) {
super(context);
init();
// TODO Auto-generated constructor stub
}
public RectangleRevealLayout(Context context, AttributeSet attrs) {
super(context, attrs);
init();
// TODO Auto-generated constructor stub
}
@TargetApi(Build.VERSION_CODES.HONEYCOMB)
public RectangleRevealLayout(Context context, AttributeSet attrs,
int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
// TODO Auto-generated constructor stub
}
private void init() {
setWillNotDraw(false);
mPaint.se