UNITY3D
文章平均质量分 75
laotou99
这个作者很懒,什么都没留下…
展开
-
UNITY3D学习笔记6
using UnityEngine;using System.Collections;public class TestA1 : MonoBehaviour { // Use this for initialization void Start () { int a = Random.Range(0,100); float b = Random.Range(0.0f,10.0f原创 2015-07-27 17:12:50 · 570 阅读 · 0 评论 -
UNITY3D学习笔记5
using UnityEngine;using System.Collections;public class TestD4 : MonoBehaviour { GameObject objCube; GameObject objShere; bool isCubeRoate,isShereRoate; // Use this for initialization void S原创 2015-07-24 14:20:05 · 502 阅读 · 0 评论 -
UNITY3D学习笔记4
using UnityEngine;using System.Collections;public class TestC1 : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { }原创 2015-07-23 17:28:51 · 516 阅读 · 0 评论 -
UNITY3D学习笔记11
using UnityEngine;using System.Collections;public class Test1 : MonoBehaviour { int Port = 10000; // Use this for initialization void Start () { } // Update is called once per frame void原创 2015-08-03 14:35:52 · 477 阅读 · 0 评论 -
UNITY3D学习笔记3
using UnityEngine;using System.Collections;public class TestD3 : MonoBehaviour { public Transform newobject; int speed = 5; int i1 = 0; int i2 = 0; int i3 = 0; float i12 = 1; f原创 2015-07-21 17:16:31 · 818 阅读 · 0 评论 -
UNITY3D学习笔记2
using UnityEngine;using System.Collections;public class Test1 : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { //th原创 2015-07-20 16:54:41 · 495 阅读 · 0 评论 -
UNITY3D学习笔记10
using UnityEngine;using System.Collections;public class TestB2 : MonoBehaviour { public AudioSource music; public float musicVolume; // Use this for initialization void Start () { musicVolu原创 2015-07-31 17:10:09 · 553 阅读 · 0 评论 -
UNITY3D学习笔记9
using UnityEngine;using System.Collections;public class TestB1 : MonoBehaviour { public int items; private Npc npc = null; // Use this for initialization void Start () { items = PlayerPrefs原创 2015-07-30 17:25:16 · 551 阅读 · 0 评论 -
UNITY3D学习笔记13
using UnityEngine;using System.Collections;public class TestA3 : MonoBehaviour { // Use this for initialization void Start () { Destroy(gameObject,3.0f); } // Update is called once per fra原创 2015-08-10 17:14:07 · 526 阅读 · 0 评论 -
UNITY3D初学笔记
#pragma strictfunction Start () { Destroy(gameObject,3.0);} #pragma strictfunction Start () {}var speed : int = 5;var newobject : Transform;var sdshu:int=0;var xmshu:int=0;fu原创 2015-07-20 09:50:44 · 1044 阅读 · 0 评论 -
UNITY3D学习笔记15
using UnityEngine;using System.Collections;public class TestB4 : MonoBehaviour {//敌人生成脚本 public Transform m_enemy; protected float m_timer = 5; protected Transform m_transform; // Use thi原创 2015-08-12 17:28:26 · 649 阅读 · 0 评论 -
UNITY3D学习笔记8
using UnityEngine;using System.Collections;public class TestA1 : MonoBehaviour { public Material mat; void OnPostRender(){ DrawTriangle(100,0,100,200,200,100,mat); } void DrawTriangle(floa原创 2015-07-30 15:59:01 · 545 阅读 · 0 评论 -
UNITY3D学习笔记7
using UnityEngine;using System.Collections;public class Test1 : MonoBehaviour { public Texture texture; private string info; // Use this for initialization void Start () { } // Update原创 2015-07-29 17:06:12 · 597 阅读 · 0 评论 -
UNITY3D学习笔记14
using UnityEngine;using System.Collections;[AddComponentMenu("Game/Spawn")]public class Spawn : MonoBehaviour{ public Transform m_transform; public Transform m_enemy; void Awake()转载 2015-08-10 20:16:23 · 1537 阅读 · 0 评论 -
UNITY3D学习笔记12
using UnityEngine;using System.Collections;public class Script_Enemy : MonoBehaviour { public const int STATE_STAND = 0; public const int STATE_WALK = 1; public const int STATE_RUN = 2; public原创 2015-08-10 14:17:29 · 577 阅读 · 0 评论 -
UNITY3D学习笔记16
using UnityEngine;using System.Collections;public class Test1 : MonoBehaviour { public int a1 = 0; // Use this for initialization void Start () { } // Update is called once per frame vo原创 2015-08-17 16:27:03 · 488 阅读 · 0 评论